Doc refactor/renaming

This commit is contained in:
Griatch 2020-07-11 10:41:33 +02:00
parent 9d8e8d7693
commit b5b265ec3b
115 changed files with 518 additions and 434 deletions

View file

@ -20,7 +20,7 @@ to give you a menu with options.
## Starting Evennia
Evennia consists of two components, the Evennia [Server and Portal](../Component/Portal-And-Server). Briefly,
Evennia consists of two components, the Evennia [Server and Portal](../Components/Portal-And-Server). Briefly,
the *Server* is what is running the mud. It handles all game-specific things but doesn't care
exactly how players connect, only that they have. The *Portal* is a gateway to which players
connect. It knows everything about telnet, ssh, webclient protocols etc but very little about the
@ -67,7 +67,7 @@ reboots. Since they are connected to the *Portal*, their connections are not los
Reloading is as close to a "warm reboot" you can get. It reinitializes all code of Evennia, but
doesn't kill "persistent" [Scripts](../Component/Scripts). It also calls `at_server_reload()` hooks on all
doesn't kill "persistent" [Scripts](../Components/Scripts). It also calls `at_server_reload()` hooks on all
objects so you
can save eventual temporary properties you want.