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Doc refactor/renaming
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115 changed files with 518 additions and 434 deletions
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@ -71,25 +71,25 @@ Workaround:
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* Press Control Enter, then Enter key again to send blank line.
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[1](https://github.com/evennia/evennia/wiki/Web%20features#web-client)
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[2](https://github.com/evennia/evennia/issues?utf8=%E2%9C%93&q=client+status%3Dopen+])
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[3](http://tintin.sourceforge.net/)
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[4](http://tinyfugue.sourceforge.net/)
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[5](http://mushclient.com/)
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[6](http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=65)
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[7](http://forums.zuggsoft.com/index.php?page=4&action=category&cat_id=11)
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[8](http://www.potatomushclient.com/)
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[9](http://www.mudlet.org/)
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[10](https://archive.org/details/tucows_196173_SimpleMU_MU_Client)
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[11](http://www.riverdark.net/atlantis/)
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[12](https://sourceforge.net/projects/g-mud/)
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[13](http://www.beipmu.com/)
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[14](https://itunes.apple.com/us/app/mudrammer-a-modern-mud-client/id597157072)
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[15](https://itunes.apple.com/us/app/mudmaster/id341160033)
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[16](http://bt.happygoatstudios.com/)
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[17](https://play.google.com/store/apps/details?id=com.crap.mukluk)
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[18](https://github.com/GNOME/gnome-mud)
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[19](https://spyrit.ierne.eu.org/)
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[20](http://jamochamud.org/)
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[21](http://duckclient.com/)
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[22](https://www.kildclient.org/)
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[1]: https://github.com/evennia/evennia/wiki/Web%20features#web-client
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[2]: https://github.com/evennia/evennia/issues?utf8=%E2%9C%93&q=client+status%3Dopen+]
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[3]: http://tintin.sourceforge.net/
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[4]: http://tinyfugue.sourceforge.net/
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[5]: http://mushclient.com/
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[6]: http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=65
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[7]: http://forums.zuggsoft.com/index.php?page=4&action=category&cat_id=11
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[8]: http://www.potatomushclient.com/
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[9]: http://www.mudlet.org/
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[10]: https://archive.org/details/tucows_196173_SimpleMU_MU_Client
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[11]: http://www.riverdark.net/atlantis/
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[12]: https://sourceforge.net/projects/g-mud/
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[13]: http://www.beipmu.com/
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[14]: https://itunes.apple.com/us/app/mudrammer-a-modern-mud-client/id597157072
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[15]: https://itunes.apple.com/us/app/mudmaster/id341160033
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[16]: http://bt.happygoatstudios.com/
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[17]: https://play.google.com/store/apps/details?id=com.crap.mukluk
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[18]: https://github.com/GNOME/gnome-mud
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[19]: https://spyrit.ierne.eu.org/
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[20]: http://jamochamud.org/
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[21]: http://duckclient.com/
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[22]: https://www.kildclient.org/
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@ -160,7 +160,7 @@ Your final folder structure should look like this:
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mygame/
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```
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You can [configure Evennia](../Component/Server-Conf#settings-file) extensively, for example
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You can [configure Evennia](../Components/Server-Conf#settings-file) extensively, for example
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to use a [different database](./Choosing-An-SQL-Server). For now we'll just stick
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to the defaults though.
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@ -272,7 +272,7 @@ Your final folder structure should look like this:
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mygame/
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```
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You can [configure Evennia](../Component/Server-Conf#settings-file) extensively, for example
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You can [configure Evennia](../Components/Server-Conf#settings-file) extensively, for example
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to use a [different database](./Choosing-An-SQL-Server). We'll go with the
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defaults here.
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@ -413,7 +413,7 @@ path\to\muddev
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mygame\
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```
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You can [configure Evennia](../Component/Server-Conf#settings-file) extensively, for example
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You can [configure Evennia](../Components/Server-Conf#settings-file) extensively, for example
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to use a [different database](./Choosing-An-SQL-Server). We'll go with the
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defaults here.
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@ -29,7 +29,7 @@ pip install python-twitter
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## A basic tweet command
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Evennia doesn't have a `tweet` command out of the box so you need to write your own little
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[Command](../Component/Commands) in order to tweet. If you are unsure about how commands work and how to add
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[Command](../Components/Commands) in order to tweet. If you are unsure about how commands work and how to add
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them, it can be an idea to go through the [Adding a Command Tutorial](../Howto/Starting/Part1/Adding-Commands)
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before continuing.
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@ -89,7 +89,7 @@ Be sure to substitute your own actual API/Access keys and secrets in the appropr
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We default to limiting tweet access to players with `Developers`-level access *or* to those players
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that have the permission "tweet" (allow individual characters to tweet with `@perm/player playername
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= tweet`). You may change the [lock](../Component/Locks) as you feel is appropriate. Change the overall
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= tweet`). You may change the [lock](../Components/Locks) as you feel is appropriate. Change the overall
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permission to `Players` if you want everyone to be able to tweet.
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Now add this command to your default command set (e.g in `mygame/commands/defalt_cmdsets.py`") and
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@ -7,7 +7,7 @@ Discord](https://discord.gg/NecFePw), which is mirrored to IRC._
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[IRC (Internet Relay Chat)](http://en.wikipedia.org/wiki/Internet_Relay_Chat) is a long standing
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chat protocol used by many open-source projects for communicating in real time. By connecting one of
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Evennia's [Channels](../Component/Communications) to an IRC channel you can communicate also with people not on
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Evennia's [Channels](../Components/Communications) to an IRC channel you can communicate also with people not on
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an mud themselves. You can also use IRC if you are only running your Evennia MUD locally on your
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computer (your game doesn't need to be open to the public)! All you need is an internet connection.
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For IRC operation you also need [twisted.words](http://twistedmatrix.com/trac/wiki/TwistedWords).
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@ -66,7 +66,7 @@ web services you are running through this router though.
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You can connect Evennia to the Internet without any changes to your settings. The default settings
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are easy to use but are not necessarily the safest. You can customize your online presence in your
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[settings file](../Component/Server-Conf#settings-file). To have Evennia recognize changed port settings you have
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[settings file](../Components/Server-Conf#settings-file). To have Evennia recognize changed port settings you have
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to do a full `evennia reboot` to also restart the Portal and not just the Server component.
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Below is an example of a simple set of settings, mostly using the defaults. Evennia will require
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@ -179,7 +179,7 @@ AMP_PORT = 4006
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```
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The `AMP_PORT` is required to work, since this is the internal port linking Evennia's
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[Server and Portal](../Component/Portal-And-Server) components together. The other ports are encrypted ports that may be
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[Server and Portal](../Components/Portal-And-Server) components together. The other ports are encrypted ports that may be
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useful for custom protocols but are otherwise not used.
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### Lockdown mode
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@ -20,7 +20,7 @@ to give you a menu with options.
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## Starting Evennia
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Evennia consists of two components, the Evennia [Server and Portal](../Component/Portal-And-Server). Briefly,
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Evennia consists of two components, the Evennia [Server and Portal](../Components/Portal-And-Server). Briefly,
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the *Server* is what is running the mud. It handles all game-specific things but doesn't care
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exactly how players connect, only that they have. The *Portal* is a gateway to which players
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connect. It knows everything about telnet, ssh, webclient protocols etc but very little about the
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@ -67,7 +67,7 @@ reboots. Since they are connected to the *Portal*, their connections are not los
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Reloading is as close to a "warm reboot" you can get. It reinitializes all code of Evennia, but
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doesn't kill "persistent" [Scripts](../Component/Scripts). It also calls `at_server_reload()` hooks on all
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doesn't kill "persistent" [Scripts](../Components/Scripts). It also calls `at_server_reload()` hooks on all
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objects so you
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can save eventual temporary properties you want.
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