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# Evennia Starting Tutorial (Part 2)
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```sidebar:: Parts of the Starting tutorial
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```sidebar:: Tutorial Parts
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**Part 1**: What we have
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Part 1: `What we have <./Starting-Part1.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <Starting-Part2>`_
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**Part 2: What we want**
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Planning our tutorial game and what to think about when planning your own in the future.
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Part 3: `How we get there <Starting-Part3>`_
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Part 3: `How we get there <./Starting-Part3.html>`_
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <Starting-Part4>`_
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Part 4: `Using what we created <./Starting-Part4.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <Starting-Part5>`_
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Part 5: `Showing the world <./Starting-Part5.html>`_
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Taking our new game online and let players try it out
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```
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## Lessons for Part 2
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1. Introduction & Overview (you are here)
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1. [On planning a game](Part2/Game-Planning)
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1. [Multisession modes](../../Unimplemented)
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1. [Layout of our tutorial game](../../Unimplemented)
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1. [Some useful Contribs](Part2/Some-Useful-Contribs)
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In Part two of the Starting tutorial we'll step back and plan out the kind of tutorial
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game we want to make. In the process we'll go through the common questions of "where to start"
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and "what to think about" when creating a multiplayer online text game. We'll also look at
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some useful Evennia settings to tweak and designs to consider.
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