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# Evennia Starting Tutorial (Part 1)
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# Starting Tutorial (Part 1)
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[Next lesson](Part1/Building-Quickstart)
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[Start](Part1/Building-Quickstart)
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This is a multi-part Tutorial that will gradually take you from first installation to making your
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own first little game in Evennia. Let's get started!
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```sidebar:: Tutorial Parts
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```sidebar:: Parts of the Starting tutorial
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**Part 1**: What we have
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**Part 1: What we have**
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <Starting-Part2>`_
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Part 2: `What we want <./Starting-Part2.html>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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Part 3: `How we get there <Starting-Part3>`_
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Part 3: `How we get there <./Starting-Part3.html>`_
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <Starting-Part4>`_
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Part 4: `Using what we created <./Starting-Part4.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <Starting-Part5>`_
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Part 5: `Showing the world <./Starting-Part5.html>`_
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Taking our new game online and let players try it out
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```
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Welcome to Evennia! This multi-part Tutorial will help you get off the ground. It consists
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of five parts, each with several lessons. You can pick what seems interesting, but if you
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follow through to the end you will have created a little online game of your own to play
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and share with others!
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## Lessons of Part 1 - "What we have"
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1. Introduction & Overview (you are here)
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1. [Building stuff](Part1/Building-Quickstart)
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1. [The Tutorial World](Part1/Tutorial-World-Introduction)
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1. [Python basics](Part1/Python-basic-introduction)
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1. [Game dir overview](Part1/Gamedir-Overview)
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1. [Python classes and objects](Part1/Python-classes-and-objects)
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1. [Accessing the Evennia library](Part1/Evennia-Library-Overview)
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1. [Typeclasses - Persistent objects](Part1/Learning-Typeclasses)
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1. [Making our first own commands](Part1/Adding-Commands)
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1. [Parsing and replacing default Commands](Part1/More-on-Commands)
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1. [Creating things](Part1/Creating-Things)
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1. [Searching for things](Part1/Searching-Things)
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1. [Advanced searching with Django queries](Part1/Django-queries)
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```toctree::
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:numbered:
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:maxdepth: 1
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Building stuff <Part1/Building-Quickstart>
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The Tutorial World <Part1/Tutorial-World-Introduction>
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Python basics <Part1/Python-basic-introduction>
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Game dir overview <Part1/Gamedir-Overview>
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Python classes and objects <Part1/Python-classes-and-objects>
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Accessing the Evennia library <Part1/Evennia-Library-Overview>
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Typeclasses and Persistent objects <Part1/Learning-Typeclasses>
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Making first own Commands <Part1/Adding-Commands>
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Parsing and replacing default Commands <Part1/More-on-Commands>
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Creating things <Part1/Creating-Things>
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Searching for things <Part1/Searching-Things>
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Advanced searching with Django queries <Part1/Django-queries>
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```
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In this first part we'll focus on what we get out of the box in Evennia - we'll get used to the tools,
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where things are and how we find things we are looking for. We will also dive into some of things you'll
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need to know to fully utilize the system, including giving a brief rundown of Python concepts.
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and how to find things we are looking for. We will also dive into some of things you'll
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need to know to fully utilize the system, including giving you a brief rundown of Python concepts. If you are
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an experienced Python programmer, some sections may feel a bit basic, but you will at least not have seen
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these concepts in the context of Evennia before.
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## Things you will need
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@ -106,4 +114,4 @@ first enter that gamedir and run
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You should now be good to go!
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[Next lesson](Part1/Building-Quickstart)
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[Start](Part1/Building-Quickstart)
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