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# Evennia Starting Tutorial (Part 1)
# Starting Tutorial (Part 1)
[Next lesson](Part1/Building-Quickstart)
[Start](Part1/Building-Quickstart)
This is a multi-part Tutorial that will gradually take you from first installation to making your
own first little game in Evennia. Let's get started!
```sidebar:: Tutorial Parts
```sidebar:: Parts of the Starting tutorial
**Part 1**: What we have
**Part 1: What we have**
A tour of Evennia and how to use the tools, including an introduction to Python.
Part 2: `What we want <Starting-Part2>`_
Part 2: `What we want <./Starting-Part2.html>`_
Planning our tutorial game and what to think about when planning your own in the future.
Part 3: `How we get there <Starting-Part3>`_
Part 3: `How we get there <./Starting-Part3.html>`_
Getting down to the meat of extending Evennia to make our game
Part 4: `Using what we created <Starting-Part4>`_
Part 4: `Using what we created <./Starting-Part4.html>`_
Building a tech-demo and world content to go with our code
Part 5: `Showing the world <Starting-Part5>`_
Part 5: `Showing the world <./Starting-Part5.html>`_
Taking our new game online and let players try it out
```
Welcome to Evennia! This multi-part Tutorial will help you get off the ground. It consists
of five parts, each with several lessons. You can pick what seems interesting, but if you
follow through to the end you will have created a little online game of your own to play
and share with others!
## Lessons of Part 1 - "What we have"
1. Introduction & Overview (you are here)
1. [Building stuff](Part1/Building-Quickstart)
1. [The Tutorial World](Part1/Tutorial-World-Introduction)
1. [Python basics](Part1/Python-basic-introduction)
1. [Game dir overview](Part1/Gamedir-Overview)
1. [Python classes and objects](Part1/Python-classes-and-objects)
1. [Accessing the Evennia library](Part1/Evennia-Library-Overview)
1. [Typeclasses - Persistent objects](Part1/Learning-Typeclasses)
1. [Making our first own commands](Part1/Adding-Commands)
1. [Parsing and replacing default Commands](Part1/More-on-Commands)
1. [Creating things](Part1/Creating-Things)
1. [Searching for things](Part1/Searching-Things)
1. [Advanced searching with Django queries](Part1/Django-queries)
```toctree::
:numbered:
:maxdepth: 1
Building stuff <Part1/Building-Quickstart>
The Tutorial World <Part1/Tutorial-World-Introduction>
Python basics <Part1/Python-basic-introduction>
Game dir overview <Part1/Gamedir-Overview>
Python classes and objects <Part1/Python-classes-and-objects>
Accessing the Evennia library <Part1/Evennia-Library-Overview>
Typeclasses and Persistent objects <Part1/Learning-Typeclasses>
Making first own Commands <Part1/Adding-Commands>
Parsing and replacing default Commands <Part1/More-on-Commands>
Creating things <Part1/Creating-Things>
Searching for things <Part1/Searching-Things>
Advanced searching with Django queries <Part1/Django-queries>
```
In this first part we'll focus on what we get out of the box in Evennia - we'll get used to the tools,
where things are and how we find things we are looking for. We will also dive into some of things you'll
need to know to fully utilize the system, including giving a brief rundown of Python concepts.
and how to find things we are looking for. We will also dive into some of things you'll
need to know to fully utilize the system, including giving you a brief rundown of Python concepts. If you are
an experienced Python programmer, some sections may feel a bit basic, but you will at least not have seen
these concepts in the context of Evennia before.
## Things you will need
@ -106,4 +114,4 @@ first enter that gamedir and run
You should now be good to go!
[Next lesson](Part1/Building-Quickstart)
[Start](Part1/Building-Quickstart)