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Doc refactor/renaming
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@ -125,18 +125,18 @@ gloss over this bit and jump directly to **World Building**. Vice versa, many "g
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tend to jump directly to this part without doing the **Planning** first. Neither way is good and
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*will* lead to you having to redo all your hard work at least once, probably more.
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Evennia's [Evennia Component overview](../../../Component/Component-Overview) tries to help you with this bit of development. We
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Evennia's [Evennia Component overview](../../../Components/Components-Overview) tries to help you with this bit of development. We
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also have a slew of [Tutorials](../../Howto-Overview) with worked examples. Evennia tries hard to make this
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part easier for you, but there is no way around the fact that if you want anything but a very basic
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Talker-type game you *will* have to bite the bullet and code your game (or find a coder willing to
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do it for you).
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Even if you won't code anything yourself, as a designer you need to at least understand the basic
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paradigms of Evennia, such as [Objects](../../../Component/Objects),
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[Commands](../../../Component/Commands) and [Scripts](../../../Component/Scripts) and
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paradigms of Evennia, such as [Objects](../../../Components/Objects),
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[Commands](../../../Components/Commands) and [Scripts](../../../Components/Scripts) and
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how they hang together. We recommend you go through the [Tutorial World](../Part1/Tutorial-World-Introduction) in detail (as well as glancing at its code) to get at least a feel for what is
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involved behind the scenes. You could also look through the tutorial for
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[building a game from scratch](../Tutorial-for-basic-MUSH-like-game).
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[building a game from scratch](../Part3/Tutorial-for-basic-MUSH-like-game).
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During Coding you look back at the things you wanted during the **Planning** phase and try to
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implement them. Don't be shy to update your plans if you find things easier/harder than you thought.
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3
docs/source/Howto/Starting/Part2/Some-Useful-Contribs.md
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3
docs/source/Howto/Starting/Part2/Some-Useful-Contribs.md
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@ -0,0 +1,3 @@
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# Some useful contribs
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TODO
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