mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
Doc refactor/renaming
This commit is contained in:
parent
9d8e8d7693
commit
b5b265ec3b
115 changed files with 518 additions and 434 deletions
|
|
@ -35,7 +35,7 @@ implementations indeed.
|
|||
|
||||
The server ships with a default set of player commands that are similar to the MUX command set. We
|
||||
*do not* aim specifically to be a MUX server, but we had to pick some default to go with (see
|
||||
[this](Concept/Soft-Code) for more about our original motivations). It's easy to remove or add commands, or
|
||||
[this](Concepts/Soft-Code) for more about our original motivations). It's easy to remove or add commands, or
|
||||
to have the command syntax mimic other systems, like Diku, LP, MOO and so on. Or why not create a
|
||||
new and better command system of your own design.
|
||||
|
||||
|
|
@ -99,7 +99,7 @@ generation and more
|
|||
- RSS feeds can be echoed to in-game channels (things like Twitter can easily be added)
|
||||
- Several different databases supported (SQLite3, MySQL, PostgreSQL, ...)
|
||||
|
||||
For more extensive feature information, see the [Evennia Component overview](Component/Component-Overview).
|
||||
For more extensive feature information, see the [Evennia Component overview](Components/Components-Overview).
|
||||
|
||||
## What you need to know to work with Evennia
|
||||
|
||||
|
|
@ -141,8 +141,8 @@ programming](http://www.tutorialspoint.com/python/python_classes_objects.htm), u
|
|||
[Classes](http://docs.python.org/tutorial/classes.html), their methods and properties
|
||||
|
||||
Obviously, the more things you feel comfortable with, the easier time you'll have to find your way.
|
||||
With just basic knowledge you should be able to define your own [Commands](Component/Commands), create custom
|
||||
[Objects](Component/Objects) as well as make your world come alive with basic [Scripts](Component/Scripts). You can
|
||||
With just basic knowledge you should be able to define your own [Commands](Components/Commands), create custom
|
||||
[Objects](Components/Objects) as well as make your world come alive with basic [Scripts](Components/Scripts). You can
|
||||
definitely build a whole advanced and customized game from extending Evennia's examples only.
|
||||
|
||||
### I know my Python stuff and I am willing to use it!
|
||||
|
|
@ -177,6 +177,6 @@ be searched from the same place for discussion topics you are interested in.
|
|||
2. Read the [Game Planning](Howto/Starting/Part2/Game-Planning) wiki page. It gives some ideas for your work flow and the
|
||||
state of mind you should aim for - including cutting down the scope of your game for its first
|
||||
release.
|
||||
3. Do the [Tutorial for basic MUSH-like game](Howto/Starting/Tutorial-for-basic-MUSH-like-game) carefully from
|
||||
3. Do the [Tutorial for basic MUSH-like game](Howto/Starting/Part3/Tutorial-for-basic-MUSH-like-game) carefully from
|
||||
beginning to end and try to understand what does what. Even if you are not interested in a MUSH for
|
||||
your own game, you will end up with a small (very small) game that you can build or learn from.
|
||||
Loading…
Add table
Add a link
Reference in a new issue