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Doc refactor/renaming
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@ -20,7 +20,7 @@ world to be 'logically' impossible with rooms looping to themselves or exits lea
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side of the map. Exits can also be named anything, from "jumping out the window" to "into the fifth
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dimension". This tutorial assumes you can only move in the cardinal directions (N, E, S and W).
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2. Rooms must be connected and linked together for the map to be generated correctly. Vanilla
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Evennia comes with a admin command [@tunnel](../Component/Default-Command-Help#tunnel-cmdtunnel) that allows a
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Evennia comes with a admin command [@tunnel](../Components/Default-Command-Help#tunnel-cmdtunnel) that allows a
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user to create rooms in the cardinal directions, but additional work is needed to assure that rooms
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are connected. For example, if you `@tunnel east` and then immediately do `@tunnel west` you'll find
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that you have created two completely stand-alone rooms. So care is needed if you want to create a
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@ -361,7 +361,7 @@ looping rooms that will show on your in-game map.
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The above example will display the map above the room description. You could also use an
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[EvTable](github:evennia.utils.evtable) to place description and map next to each other. Some other
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things you can do is to have a [Command](../Component/Commands) that displays with a larger radius, maybe with a
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things you can do is to have a [Command](../Components/Commands) that displays with a larger radius, maybe with a
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legend and other features.
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Below is the whole `map.py` for your reference. You need to update your `Room` typeclass (see above)
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