mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
Made some cleanup of docstrings to clarify hook load order.
This commit is contained in:
parent
a7e42b2a5b
commit
b59340784c
2 changed files with 5 additions and 1 deletions
|
|
@ -186,8 +186,8 @@ class CmdUnconnectedConnect(MuxCommand):
|
|||
# actually do the login. This will call all other hooks:
|
||||
# session.at_login()
|
||||
# player.at_init() # always called when object is loaded from disk
|
||||
# player.at_first_login() # only once, for player-centric setup
|
||||
# player.at_pre_login()
|
||||
# player.at_first_login() # only once
|
||||
# player.at_post_login(sessid=sessid)
|
||||
session.sessionhandler.login(session, player)
|
||||
|
||||
|
|
|
|||
|
|
@ -615,6 +615,10 @@ class DefaultPlayer(PlayerDB):
|
|||
def at_first_login(self):
|
||||
"""
|
||||
Called the very first time this player logs into the game.
|
||||
Note that this is called *before* at_pre_login, so no session
|
||||
is established and usually no character is yet assigned at
|
||||
this point. This hook is intended for player-specific setup
|
||||
like configurations.
|
||||
|
||||
"""
|
||||
pass
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue