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Updated ReST documentation.
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@ -27,7 +27,7 @@ defined on.
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DefaultCmdset and available in the game.
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The full set of available commands (all three sub-sets above) currently
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contains 85 commands in 6 categories. More information about how
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contains 86 commands in 6 categories. More information about how
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commands work can be found in the `Command <Commands.html>`_
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documentation.
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@ -666,7 +666,7 @@ module <https://code.google.com/p/evennia/source/browse/src/commands/default/bui
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~~~~~
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- ``key`` = ``@home``
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- ``aliases`` = ``<None>``
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- ``aliases`` = ``@sethome``
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- `locks <Locks.html>`_ = ``cmd:perm(@home) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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@ -910,19 +910,29 @@ module <https://code.google.com/p/evennia/source/browse/src/commands/default/bui
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::
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teleport
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teleport object to another location
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Usage:
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@tel/switch [<object> =] <location>
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@tel/switch [<object> =] <target location>
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Examples:
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@tel Limbo
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@tel/quiet box Limbo
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@tel/tonone box
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Switches:
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quiet - don't echo leave/arrive messages to the source/target
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locations for the move.
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intoexit - if target is an exit, teleport INTO
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the exit object instead of to its destination
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tonone - if set, teleport the object to a None-location. If this
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switch is set, <target location> is ignored.
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Note that the only way to retrieve
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an object from a None location is by direct #dbref
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reference.
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Teleports an object or yourself somewhere.
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Teleports an object somewhere. If no object is given, you yourself
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is teleported to the target location.
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@tunnel
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~~~~~~~
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@ -1487,6 +1497,29 @@ General
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`Link to Python
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module <https://code.google.com/p/evennia/source/browse/src/commands/default/general.py>`_
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@color
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~~~~~~
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- ``key`` = ``@color``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:all()``
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- `help\_category <HelpSystem.html>`_ = ``General``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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testing colors
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Usage:
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@color ansi|xterm256
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Print a color map along with in-mud color codes, while testing what is supported in your client.
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Choices are 16-color ansi (supported in most muds) or the 256-color xterm256 standard.
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No checking is done to determine your client supports color - if not you will
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see rubbish appear.
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@encoding (OOC command)
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~~~~~~~~~~~~~~~~~~~~~~~
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