diff --git a/evennia/game_template/world/prototypes.py b/evennia/game_template/world/prototypes.py index d317bfa5bc..78a3523c26 100644 --- a/evennia/game_template/world/prototypes.py +++ b/evennia/game_template/world/prototypes.py @@ -18,7 +18,7 @@ Each prototype should be a dictionary. Use the same name as the variable to refer to other prototypes. Possible keywords are: - prototype - string pointing to parent prototype of this structure. + prototype_parent - string pointing to parent prototype of this structure. key - string, the main object identifier. typeclass - string, if not set, will use `settings.BASE_OBJECT_TYPECLASS`. location - this should be a valid object or #dbref. @@ -47,13 +47,13 @@ See the `@spawn` command and `evennia.utils.spawner` for more info. # } # # GOBLIN_WIZARD = { -# "prototype": "GOBLIN", +# "prototype_parent": "GOBLIN", # "key": "goblin wizard", # "spells": ["fire ball", "lighting bolt"] # } # # GOBLIN_ARCHER = { -# "prototype": "GOBLIN", +# "prototype_parent": "GOBLIN", # "key": "goblin archer", # "attacks": ["short bow"] #} @@ -69,5 +69,5 @@ See the `@spawn` command and `evennia.utils.spawner` for more info. # # GOBLIN_ARCHWIZARD = { # "key": "goblin archwizard", -# "prototype" : ("GOBLIN_WIZARD", "ARCHWIZARD_MIXIN") +# "prototype_parent" : ("GOBLIN_WIZARD", "ARCHWIZARD_MIXIN") #}