diff --git a/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md b/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md
index 3d45960079..7b780081f7 100644
--- a/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md
+++ b/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md
@@ -1,20 +1,19 @@
-# Part 4: Using what we created
+# Part 4: Using What We Created
```{sidebar} Beginner Tutorial Parts
-- [Introduction](../Beginner-Tutorial-Overview.md)
+- [Introduction](./Beginner-Tutorial-Overview.md)
Getting set up.
-- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md)
+- Part 1: [What We Have](Part1/Beginner-Tutorial-Part1-Overview.md)
A tour of Evennia and how to use the tools, including an introduction to Python.
-- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Overview.md)
-
Planning our tutorial game and what to think about when planning your own in the future.
-- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md)
-
Getting down to the meat of extending Evennia to make our game
-- **Part 4: [Using what we created](./Beginner-Tutorial-Part4-Overview.md)**
-
Building a tech-demo and world content to go with our code
-- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
-
Taking our new game online and let players try it out
+- Part 2: [What We Want](Part2/Beginner-Tutorial-Part2-Overview.md)
+
Planning our tutorial game and what to consider when planning your own.
+- Part 3: [How We Get There](Part3/Beginner-Tutorial-Part3-Overview.md)
+
Getting down to the meat of extending Evennia to make your game.
+- *Part 4: [Using What We Created](Part4/Beginner-Tutorial-Part4-Overview.md)*
+
Building a tech-demo and world content to go with our code.
+- Part 5: [Showing the World](Part5/Beginner-Tutorial-Part5-Overview.md)
+
Taking our new game online and letting players try it out.
```
-
We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors.
## Lessons