diff --git a/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md b/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md index 3d45960079..7b780081f7 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part4/Beginner-Tutorial-Part4-Overview.md @@ -1,20 +1,19 @@ -# Part 4: Using what we created +# Part 4: Using What We Created ```{sidebar} Beginner Tutorial Parts -- [Introduction](../Beginner-Tutorial-Overview.md) +- [Introduction](./Beginner-Tutorial-Overview.md)
Getting set up. -- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md) +- Part 1: [What We Have](Part1/Beginner-Tutorial-Part1-Overview.md)
A tour of Evennia and how to use the tools, including an introduction to Python. -- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Overview.md) -
Planning our tutorial game and what to think about when planning your own in the future. -- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md) -
Getting down to the meat of extending Evennia to make our game -- **Part 4: [Using what we created](./Beginner-Tutorial-Part4-Overview.md)** -
Building a tech-demo and world content to go with our code -- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md) -
Taking our new game online and let players try it out +- Part 2: [What We Want](Part2/Beginner-Tutorial-Part2-Overview.md) +
Planning our tutorial game and what to consider when planning your own. +- Part 3: [How We Get There](Part3/Beginner-Tutorial-Part3-Overview.md) +
Getting down to the meat of extending Evennia to make your game. +- *Part 4: [Using What We Created](Part4/Beginner-Tutorial-Part4-Overview.md)* +
Building a tech-demo and world content to go with our code. +- Part 5: [Showing the World](Part5/Beginner-Tutorial-Part5-Overview.md) +
Taking our new game online and letting players try it out. ``` - We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors. ## Lessons