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Fixes object delete method so that deleted characters are removed from owner's playable character list.
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2 changed files with 22 additions and 0 deletions
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@ -7,6 +7,7 @@ from evennia.accounts.accounts import AccountSessionHandler
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from evennia.accounts.accounts import DefaultAccount
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from evennia.server.session import Session
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from evennia.utils import create
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from evennia.utils.test_resources import EvenniaTest
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from django.conf import settings
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@ -199,3 +200,20 @@ class TestDefaultAccount(TestCase):
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account.puppet_object(self.s1, obj)
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self.assertTrue(self.s1.data_out.call_args[1]['text'].endswith("is already puppeted by another Account."))
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self.assertIsNone(obj.at_post_puppet.call_args)
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class TestAccountPuppetDeletion(EvenniaTest):
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@override_settings(MULTISESSION_MODE=2)
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def test_puppet_deletion(self):
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# Check for existing chars
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self.assertFalse(self.account.db._playable_characters, 'Account should not have any chars by default.')
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# Add char1 to account's playable characters
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self.account.db._playable_characters.append(self.char1)
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self.assertTrue(self.account.db._playable_characters, 'Char was not added to account.')
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# See what happens when we delete char1.
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self.char1.delete()
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# Playable char list should be empty.
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self.assertFalse(self.account.db._playable_characters, 'Playable character list is not empty! %s' % self.account.db._playable_characters)
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@ -913,8 +913,12 @@ class DefaultObject(with_metaclass(TypeclassBase, ObjectDB)):
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# no need to disconnect, Account just jumps to OOC mode.
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# sever the connection (important!)
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if self.account:
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# Remove the object from playable characters list
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if self in self.account.db._playable_characters:
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self.account.db._playable_characters = [x for x in self.account.db._playable_characters if x != self]
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for session in self.sessions.all():
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self.account.unpuppet_object(session)
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self.account = None
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for script in _ScriptDB.objects.get_all_scripts_on_obj(self):
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