Updated HTML docs

This commit is contained in:
Griatch 2021-08-08 22:26:23 +02:00
parent 34679d87da
commit aa4dc8fdc8
142 changed files with 2306 additions and 2191 deletions

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@ -513,7 +513,7 @@ errors (list): List of error messages in string form</p>
<dl class="py method">
<dt id="evennia.accounts.accounts.DefaultAccount.delete">
<code class="sig-name descname">delete</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/accounts/accounts.html#DefaultAccount.delete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.accounts.accounts.DefaultAccount.delete" title="Permalink to this definition"></a></dt>
<dd><p>Deletes the account permanently.</p>
<dd><p>Deletes the account persistently.</p>
<p class="rubric">Notes</p>
<dl class="simple">
<dt><strong>*args</strong> and <strong>**kwargs</strong> are passed on to the base delete</dt><dd><p>mechanism (these are usually not used).</p>

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@ -200,8 +200,8 @@ something goes wrong)</p>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.cmdset.CmdSet.permanent">
<code class="sig-name descname">permanent</code><em class="property"> = False</em><a class="headerlink" href="#evennia.commands.cmdset.CmdSet.permanent" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.cmdset.CmdSet.persistent">
<code class="sig-name descname">persistent</code><em class="property"> = False</em><a class="headerlink" href="#evennia.commands.cmdset.CmdSet.persistent" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -216,7 +216,7 @@ something goes wrong)</p>
<dl class="py attribute">
<dt id="evennia.commands.cmdset.CmdSet.to_duplicate">
<code class="sig-name descname">to_duplicate</code><em class="property"> = ('key', 'cmdsetobj', 'no_exits', 'no_objs', 'no_channels', 'permanent', 'mergetype', 'priority', 'duplicates', 'errmessage')</em><a class="headerlink" href="#evennia.commands.cmdset.CmdSet.to_duplicate" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">to_duplicate</code><em class="property"> = ('key', 'cmdsetobj', 'no_exits', 'no_objs', 'no_channels', 'persistent', 'mergetype', 'priority', 'duplicates', 'errmessage')</em><a class="headerlink" href="#evennia.commands.cmdset.CmdSet.to_duplicate" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -160,7 +160,7 @@ and loads the current cmdset.</p></li>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>init_mode</strong> (<em>bool</em><em>, </em><em>optional</em>) Used automatically right after
this handler was created; it imports all permanent cmdsets
this handler was created; it imports all persistent cmdsets
from the database.</p>
</dd>
</dl>
@ -177,7 +177,7 @@ to the central <strong>cmdhandler.get_and_merge_cmdsets()</strong>!</p>
<dl class="py method">
<dt id="evennia.commands.cmdsethandler.CmdSetHandler.add">
<code class="sig-name descname">add</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdset</span></em>, <em class="sig-param"><span class="n">emit_to_obj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">persistent</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">default_cmdset</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/cmdsethandler.html#CmdSetHandler.add"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.cmdsethandler.CmdSetHandler.add" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">add</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdset</span></em>, <em class="sig-param"><span class="n">emit_to_obj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">persistent</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">default_cmdset</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/cmdsethandler.html#CmdSetHandler.add"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.cmdsethandler.CmdSetHandler.add" title="Permalink to this definition"></a></dt>
<dd><p>Add a cmdset to the handler, on top of the old ones, unless it
is set as the default one (it will then end up at the bottom of the stack)</p>
<dl class="field-list simple">

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@ -156,6 +156,11 @@ replace this without disabling auto_help.</p>
<code class="sig-name descname">msg_all_sessions</code><em class="property"> = False</em><a class="headerlink" href="#evennia.commands.command.Command.msg_all_sessions" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.command.Command.retain_instance">
<code class="sig-name descname">retain_instance</code><em class="property"> = False</em><a class="headerlink" href="#evennia.commands.command.Command.retain_instance" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.command.Command.__init__">
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/command.html#Command.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.command.Command.__init__" title="Permalink to this definition"></a></dt>

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@ -255,7 +255,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -286,7 +286,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -1232,7 +1232,7 @@ with older attrs that might have been named with <strong>[]</strong>s.</p>
<dl>
<dt>Usage:</dt><dd><p>typeclass[/switch] &lt;object&gt; [= typeclass.path]
typeclass/prototype &lt;object&gt; = prototype_key</p>
<p>typeclass/list/show [typeclass.path]
<p>typeclasses or typeclass/list/show [typeclass.path]
swap - this is a shorthand for using /force/reset flags.
update - this is a shorthand for using the /force/reload flag.</p>
</dd>
@ -1276,7 +1276,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['type', 'swap', 'parent', 'update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['type', 'typeclasses', 'swap', 'parent', 'update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1307,7 +1307,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'type swap parent update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'type typeclasses swap parent update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1591,7 +1591,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['locate', 'search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1622,7 +1622,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1712,63 +1712,139 @@ teleported to the target location.</p>
</dd></dl>
<dl class="py class">
<dt id="evennia.commands.default.building.CmdScript">
<em class="property">class </em><code class="sig-prename descclassname">evennia.commands.default.building.</code><code class="sig-name descname">CmdScript</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdScript" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts">
<em class="property">class </em><code class="sig-prename descclassname">evennia.commands.default.building.</code><code class="sig-name descname">CmdScripts</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdScripts"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdScripts" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
<p>attach a script to an object</p>
<p>List and manage all running scripts. Allows for creating new global
scripts.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>addscript[/switch] &lt;obj&gt; [= script_path or &lt;scriptkey&gt;]</p>
<dt>Usage:</dt><dd><p>script[/switches] [script-#dbref, key, script.path or &lt;obj&gt;]
script[/start||stop] &lt;obj&gt; = &lt;script.path or script-key&gt;</p>
</dd>
<dt>Switches:</dt><dd><p>start - start all non-running scripts on object, or a given script only
stop - stop all scripts on objects, or a given script only</p>
<dt>Switches:</dt><dd><p>start - start/unpause an existing scripts timer.
stop - stops an existing scripts timer
pause - pause a scripts timer
delete - deletes script. This will also stop the timer as needed</p>
</dd>
</dl>
<p>If no script path/key is given, lists all scripts active on the given
object.
Script path can be given from the base location for scripts as given in
settings. If adding a new script, it will be started automatically
(no /start switch is needed). Using the /start or /stop switches on an
object without specifying a script key/path will start/stop ALL scripts on
the object.</p>
<p class="rubric">Examples</p>
<p>script - list scripts
script myobj - list all scripts on object
script foo.bar.Script - create a new global Script
script scriptname - examine named existing global script
script myobj = foo.bar.Script - create and assign script to object
script/stop myobj = scriptname - stop script on object
script/pause foo.Bar.Script - pause global script
script/delete myobj - delete ALL scripts on object</p>
<p>When given with an <strong>&lt;obj&gt;</strong> as left-hand-side, this creates and
assigns a new script to that object. Without an <strong>&lt;obj&gt;</strong>, this
manages and inspects global scripts</p>
<p>If no switches are given, this command just views all active
scripts. The argument can be either an object, at which point it
will be searched for all scripts defined on it, or a script name
or #dbref. For using the /stop switch, a unique script #dbref is
required since whole classes of scripts often have the same name.</p>
<p>Use the <strong>script</strong> build-level command for managing scripts attached to
objects.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScript.key">
<code class="sig-name descname">key</code><em class="property"> = 'addscript'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScript.key" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts.key">
<code class="sig-name descname">key</code><em class="property"> = 'scripts'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScript.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['attachscript']</em><a class="headerlink" href="#evennia.commands.default.building.CmdScript.aliases" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['script']</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScript.switch_options">
<code class="sig-name descname">switch_options</code><em class="property"> = ('start', 'stop')</em><a class="headerlink" href="#evennia.commands.default.building.CmdScript.switch_options" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts.switch_options">
<code class="sig-name descname">switch_options</code><em class="property"> = ('create', 'start', 'stop', 'pause', 'delete')</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.switch_options" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScript.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:perm(script) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScript.locks" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:perm(scripts) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScript.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'building'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScript.help_category" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'system'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScripts.excluded_typeclass_paths">
<code class="sig-name descname">excluded_typeclass_paths</code><em class="property"> = ['evennia.prototypes.prototypes.DbPrototype']</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.excluded_typeclass_paths" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScripts.switch_mapping">
<code class="sig-name descname">switch_mapping</code><em class="property"> = {'create': '|gCreated|n', 'delete': '|rDeleted|n', 'pause': '|Paused|n', 'start': '|gStarted|n', 'stop': '|RStopped|n'}</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.switch_mapping" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.building.CmdScript.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdScript.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdScript.func" title="Permalink to this definition"></a></dt>
<dd><p>Do stuff</p>
<dt id="evennia.commands.default.building.CmdScripts.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdScripts.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.func" title="Permalink to this definition"></a></dt>
<dd><p>implement method</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScript.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:perm(script) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScript.lock_storage" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:perm(scripts) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdScript.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'attachscript', 'category': 'building', 'key': 'addscript', 'tags': '', 'text': '\n attach a script to an object\n\n Usage:\n addscript[/switch] &lt;obj&gt; [= script_path or &lt;scriptkey&gt;]\n\n Switches:\n start - start all non-running scripts on object, or a given script only\n stop - stop all scripts on objects, or a given script only\n\n If no script path/key is given, lists all scripts active on the given\n object.\n Script path can be given from the base location for scripts as given in\n settings. If adding a new script, it will be started automatically\n (no /start switch is needed). Using the /start or /stop switches on an\n object without specifying a script key/path will start/stop ALL scripts on\n the object.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdScript.search_index_entry" title="Permalink to this definition"></a></dt>
<dt id="evennia.commands.default.building.CmdScripts.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'script', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': &quot;\n List and manage all running scripts. Allows for creating new global\n scripts.\n\n Usage:\n script[/switches] [script-#dbref, key, script.path or &lt;obj&gt;]\n script[/start||stop] &lt;obj&gt; = &lt;script.path or script-key&gt;\n\n Switches:\n start - start/unpause an existing script's timer.\n stop - stops an existing script's timer\n pause - pause a script's timer\n delete - deletes script. This will also stop the timer as needed\n\n Examples:\n script - list scripts\n script myobj - list all scripts on object\n script foo.bar.Script - create a new global Script\n script scriptname - examine named existing global script\n script myobj = foo.bar.Script - create and assign script to object\n script/stop myobj = scriptname - stop script on object\n script/pause foo.Bar.Script - pause global script\n script/delete myobj - delete ALL scripts on object\n\n When given with an `&lt;obj&gt;` as left-hand-side, this creates and\n assigns a new script to that object. Without an `&lt;obj&gt;`, this\n manages and inspects global scripts\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use the `script` build-level command for managing scripts attached to\n objects.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.commands.default.building.CmdObjects">
<em class="property">class </em><code class="sig-prename descclassname">evennia.commands.default.building.</code><code class="sig-name descname">CmdObjects</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdObjects"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdObjects" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
<p>statistics on objects in the database</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>objects [&lt;nr&gt;]</p>
</dd>
</dl>
<p>Gives statictics on objects in database as well as
a list of &lt;nr&gt; latest objects in database. If not
given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.key">
<code class="sig-name descname">key</code><em class="property"> = 'objects'</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['stats', 'listobjects', 'listobjs', 'db']</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:perm(listobjects) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'system'</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.building.CmdObjects.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdObjects.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.func" title="Permalink to this definition"></a></dt>
<dd><p>Implement the command</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:perm(listobjects) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'stats listobjects listobjs db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [&lt;nr&gt;]\n\n Gives statictics on objects in database as well as\n a list of &lt;nr&gt; latest objects in database. If not\n given, &lt;nr&gt; defaults to 10.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -261,7 +261,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -292,7 +292,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -536,7 +536,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -562,7 +562,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -288,135 +288,6 @@ should only be accessible by trusted server admins/superusers.|n</p>
</dd></dl>
<dl class="py class">
<dt id="evennia.commands.default.system.CmdScripts">
<em class="property">class </em><code class="sig-prename descclassname">evennia.commands.default.system.</code><code class="sig-name descname">CmdScripts</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/system.html#CmdScripts"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.system.CmdScripts" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
<p>List and manage all running scripts. Allows for creating new global
scripts.</p>
<dl>
<dt>Usage:</dt><dd><p>script[/switches] [#dbref, key, script.path or &lt;obj&gt;]</p>
</dd>
<dt>Switches:</dt><dd><dl class="simple">
<dt>create - create a new global script of given typeclass path. This will</dt><dd><p>auto-start the scripts timer if it has one.</p>
</dd>
</dl>
<p>start - start/unpause an existing scripts timer.
stop - stops an existing scripts timer
pause - pause a scripts timer
delete - deletes script. This will also stop the timer as needed</p>
</dd>
</dl>
<p>If no switches are given, this command just views all active
scripts. The argument can be either an object, at which point it
will be searched for all scripts defined on it, or a script name
or #dbref. For using the /stop switch, a unique script #dbref is
required since whole classes of scripts often have the same name.</p>
<p>Use the <strong>script</strong> build-level command for managing scripts attached to
objects.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.key">
<code class="sig-name descname">key</code><em class="property"> = 'scripts'</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.switch_options">
<code class="sig-name descname">switch_options</code><em class="property"> = ('create', 'start', 'stop', 'pause', 'delete')</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.switch_options" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:perm(listscripts) or perm(Admin)'</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'system'</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.excluded_typeclass_paths">
<code class="sig-name descname">excluded_typeclass_paths</code><em class="property"> = ['evennia.prototypes.prototypes.DbPrototype']</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.excluded_typeclass_paths" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.switch_mapping">
<code class="sig-name descname">switch_mapping</code><em class="property"> = {'create': '|gCreated|n', 'delete': '|rDeleted|n', 'pause': '|Paused|n', 'start': '|gStarted|n', 'stop': '|RStopped|n'}</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.switch_mapping" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.system.CmdScripts.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/system.html#CmdScripts.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.func" title="Permalink to this definition"></a></dt>
<dd><p>implement method</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:perm(listscripts) or perm(Admin)'</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': &quot;\n List and manage all running scripts. Allows for creating new global\n scripts.\n\n Usage:\n script[/switches] [#dbref, key, script.path or &lt;obj&gt;]\n\n Switches:\n create - create a new global script of given typeclass path. This will\n auto-start the script's timer if it has one.\n start - start/unpause an existing script's timer.\n stop - stops an existing script's timer\n pause - pause a script's timer\n delete - deletes script. This will also stop the timer as needed\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use the `script` build-level command for managing scripts attached to\n objects.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.commands.default.system.CmdObjects">
<em class="property">class </em><code class="sig-prename descclassname">evennia.commands.default.system.</code><code class="sig-name descname">CmdObjects</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/system.html#CmdObjects"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.system.CmdObjects" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
<p>statistics on objects in the database</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>objects [&lt;nr&gt;]</p>
</dd>
</dl>
<p>Gives statictics on objects in database as well as
a list of &lt;nr&gt; latest objects in database. If not
given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.key">
<code class="sig-name descname">key</code><em class="property"> = 'objects'</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['listobjects', 'db', 'stats', 'listobjs']</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:perm(listobjects) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'system'</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.system.CmdObjects.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/system.html#CmdObjects.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.func" title="Permalink to this definition"></a></dt>
<dd><p>Implement the command</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:perm(listobjects) or perm(Builder)'</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [&lt;nr&gt;]\n\n Gives statictics on objects in database as well as\n a list of &lt;nr&gt; latest objects in database. If not\n given, &lt;nr&gt; defaults to 10.\n '}</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.commands.default.system.CmdService">
<em class="property">class </em><code class="sig-prename descclassname">evennia.commands.default.system.</code><code class="sig-name descname">CmdService</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/system.html#CmdService"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.system.CmdService" title="Permalink to this definition"></a></dt>
@ -613,7 +484,7 @@ the released memory will instead be re-used by the program.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdServerLoad.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['serverprocess', 'serverload']</em><a class="headerlink" href="#evennia.commands.default.system.CmdServerLoad.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['serverload', 'serverprocess']</em><a class="headerlink" href="#evennia.commands.default.system.CmdServerLoad.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -644,7 +515,7 @@ the released memory will instead be re-used by the program.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdServerLoad.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'serverprocess serverload', 'category': 'system', 'key': 'server', 'tags': '', 'text': &quot;\n show server load and memory statistics\n\n Usage:\n server[/mem]\n\n Switches:\n mem - return only a string of the current memory usage\n flushmem - flush the idmapper cache\n\n This command shows server load statistics and dynamic memory\n usage. It also allows to flush the cache of accessed database\n objects.\n\n Some Important statistics in the table:\n\n |wServer load|n is an average of processor usage. It's usually\n between 0 (no usage) and 1 (100% usage), but may also be\n temporarily higher if your computer has multiple CPU cores.\n\n The |wResident/Virtual memory|n displays the total memory used by\n the server process.\n\n Evennia |wcaches|n all retrieved database entities when they are\n loaded by use of the idmapper functionality. This allows Evennia\n to maintain the same instances of an entity and allowing\n non-persistent storage schemes. The total amount of cached objects\n are displayed plus a breakdown of database object types.\n\n The |wflushmem|n switch allows to flush the object cache. Please\n note that due to how Python's memory management works, releasing\n caches may not show you a lower Residual/Virtual memory footprint,\n the released memory will instead be re-used by the program.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdServerLoad.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'serverload serverprocess', 'category': 'system', 'key': 'server', 'tags': '', 'text': &quot;\n show server load and memory statistics\n\n Usage:\n server[/mem]\n\n Switches:\n mem - return only a string of the current memory usage\n flushmem - flush the idmapper cache\n\n This command shows server load statistics and dynamic memory\n usage. It also allows to flush the cache of accessed database\n objects.\n\n Some Important statistics in the table:\n\n |wServer load|n is an average of processor usage. It's usually\n between 0 (no usage) and 1 (100% usage), but may also be\n temporarily higher if your computer has multiple CPU cores.\n\n The |wResident/Virtual memory|n displays the total memory used by\n the server process.\n\n Evennia |wcaches|n all retrieved database entities when they are\n loaded by use of the idmapper functionality. This allows Evennia\n to maintain the same instances of an entity and allowing\n non-persistent storage schemes. The total amount of cached objects\n are displayed plus a breakdown of database object types.\n\n The |wflushmem|n switch allows to flush the object cache. Please\n note that due to how Python's memory management works, releasing\n caches may not show you a lower Residual/Virtual memory footprint,\n the released memory will instead be re-used by the program.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdServerLoad.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -687,7 +558,7 @@ See <a href="#id11"><span class="problematic" id="id12">|</span></a>luhttps://ww
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['task', 'delays']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delays', 'task']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -733,7 +604,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'task delays', 'category': 'system', 'key': 'tasks', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delays task', 'category': 'system', 'key': 'tasks', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -60,7 +60,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'con', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -95,7 +95,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -682,7 +682,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.barter.CmdStatus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -708,7 +708,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.barter.CmdStatus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -629,7 +629,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.clothing.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -660,7 +660,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.clothing.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -150,7 +150,7 @@ everyone but the person rolling.</p>
<dl class="py attribute">
<dt id="evennia.contrib.dice.CmdDice.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '&#64;dice']</em><a class="headerlink" href="#evennia.contrib.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -176,7 +176,7 @@ everyone but the person rolling.</p>
<dl class="py attribute">
<dt id="evennia.contrib.dice.CmdDice.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'roll &#64;dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': &quot;\n roll dice\n\n Usage:\n dice[/switch] &lt;nr&gt;d&lt;sides&gt; [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 &lt; 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (&lt;,&gt;,&lt;=,&gt;=,==,!=). So e.g. 2d6 + 3 &gt; 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.dice.CmdDice.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': &quot;\n roll dice\n\n Usage:\n dice[/switch] &lt;nr&gt;d&lt;sides&gt; [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 &lt; 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (&lt;,&gt;,&lt;=,&gt;=,==,!=). So e.g. 2d6 + 3 &gt; 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.dice.CmdDice.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -75,7 +75,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'con', 'co']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -105,7 +105,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -148,7 +148,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'abort', 'q', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'quit', 'q', 'abort']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -172,7 +172,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit abort q chicken out', 'category': 'evscaperoom', 'key': 'give up', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out quit q abort', 'category': 'evscaperoom', 'key': 'give up', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -308,7 +308,7 @@ shout</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdSpeak.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', 'shout', ';']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', ';', 'shout']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -337,7 +337,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdSpeak.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper shout ;', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -427,7 +427,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'unfocus', 'examine', 'ex']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'examine', 'ex', 'e']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -456,7 +456,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e unfocus examine ex', 'category': 'evscaperoom', 'key': 'focus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus examine ex e', 'category': 'evscaperoom', 'key': 'focus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -518,7 +518,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'give', 'i']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'i', 'give']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -542,7 +542,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv give i', 'category': 'evscaperoom', 'key': 'get', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv i give', 'category': 'evscaperoom', 'key': 'get', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -563,7 +563,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdRerouter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;open', '&#64;dig']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dig', '&#64;open']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -586,7 +586,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdRerouter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;open &#64;dig', 'category': 'general', 'key': 'open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dig &#64;open', 'category': 'general', 'key': 'open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -637,7 +637,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -663,7 +663,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -802,7 +802,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdRecog.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -829,7 +829,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdRecog.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -571,7 +571,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_basic.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -592,7 +592,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_basic.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -688,7 +688,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -709,7 +709,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -722,7 +722,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_items.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -743,7 +743,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_items.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -594,7 +594,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -615,7 +615,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -1021,7 +1021,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_range.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1042,7 +1042,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_range.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -80,7 +80,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -109,7 +109,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -179,7 +179,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -206,7 +206,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -306,7 +306,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -335,7 +335,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -433,7 +433,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'get', 'ex', 'listen', 'l', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'get', 'ex', 'listen', 'l', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -459,7 +459,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine get ex listen l feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel get ex listen l examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -493,7 +493,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'move', 'shiftroot', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'shiftroot', 'move', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -529,7 +529,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push move shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push shiftroot move pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -546,7 +546,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'press button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -572,7 +572,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -716,7 +716,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['bash', 'fight', 'slash', 'thrust', 'chop', 'kill', 'pierce', 'defend', 'parry', 'stab', 'hit']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hit', 'slash', 'thrust', 'chop', 'kill', 'pierce', 'stab', 'defend', 'fight', 'bash', 'parry']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -742,7 +742,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'bash fight slash thrust chop kill pierce defend parry stab hit', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hit slash thrust chop kill pierce stab defend fight bash parry', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -866,7 +866,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'feel around', 'fiddle', 'l', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'search', 'feel around', 'l', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -894,7 +894,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search feel around fiddle l feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel search feel around l fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -106,6 +106,8 @@ is set to True on the Object. In this case however, the
LOWEST hieararcy-permission of the Account/Object-pair will be used
(this is order to avoid Accounts potentially escalating their own permissions
by use of a higher-level Object)</p>
<p>For non-hierarchical permissions, a puppeted objects account is checked first,
followed by the puppet (unless quelled, when only puppets access is checked).</p>
</dd></dl>
<dl class="py function">

View file

@ -815,7 +815,7 @@ normal hook to overload for most object types.</p>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_object_delete">
<code class="sig-name descname">at_object_delete</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_object_delete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_object_delete" title="Permalink to this definition"></a></dt>
<dd><p>Called just before the database object is permanently
<dd><p>Called just before the database object is persistently
delete()d from the database. If this method returns False,
deletion is aborted.</p>
</dd></dl>

View file

@ -434,7 +434,7 @@ data type to insert into the prototype.</p>
<dl class="py function">
<dt id="evennia.prototypes.prototypes.init_spawn_value">
<code class="sig-prename descclassname">evennia.prototypes.prototypes.</code><code class="sig-name descname">init_spawn_value</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">value</span></em>, <em class="sig-param"><span class="n">validator</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">caller</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/prototypes/prototypes.html#init_spawn_value"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.prototypes.prototypes.init_spawn_value" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.prototypes.prototypes.</code><code class="sig-name descname">init_spawn_value</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">value</span></em>, <em class="sig-param"><span class="n">validator</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">caller</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">prototype</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/prototypes/prototypes.html#init_spawn_value"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.prototypes.prototypes.init_spawn_value" title="Permalink to this definition"></a></dt>
<dd><p>Analyze the prototype value and produce a value useful at the point of spawning.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
@ -450,6 +450,7 @@ validator (callable, optional): If given, this will be called with the value to<
<dt>caller (Object or Account): This is necessary for certain protfuncs that perform object</dt><dd><p>searches and have to check permissions.</p>
</dd>
</dl>
<p>prototype (dict): Prototype this is to be used for. Necessary for certain protfuncs.</p>
</p>
</dd>
<dt class="field-even">Returns</dt>

View file

@ -283,6 +283,23 @@ If Django were to change this name internally, we need to
update here (unlikely, but marking just in case).</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.typeclasses.models.TypedObject.search">
<em class="property">classmethod </em><code class="sig-name descname">search</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">query</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/models.html#TypedObject.search"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.models.TypedObject.search" title="Permalink to this definition"></a></dt>
<dd><p>Overridden by class children. This implements a common API.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>query</strong> (<em>str</em>) A search query.</p></li>
<li><p><strong>**kwargs</strong> Other search parameters.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>list</em> A list of 0, 1 or more matches, only of this typeclass.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.typeclasses.models.TypedObject.is_typeclass">
<code class="sig-name descname">is_typeclass</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span></em>, <em class="sig-param"><span class="n">exact</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/models.html#TypedObject.is_typeclass"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.models.TypedObject.is_typeclass" title="Permalink to this definition"></a></dt>

View file

@ -275,7 +275,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':p', ':w', ':echo', ':&lt;', ':u', ':S', ':A', ':h', ':f', ':=', ':&gt;', '::', ':uu', ':q!', ':fi', ':wq', ':y', ':I', ':fd', ':x', ':i', ':s', ':dw', ':dd', ':::', ':UU', ':!', ':', ':q', ':r', ':j', ':DD']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':echo', ':j', ':DD', ':h', ':', ':wq', ':A', ':!', ':uu', ':dd', ':=', ':S', ':UU', '::', ':dw', ':I', ':f', ':fi', ':x', ':&gt;', ':y', ':::', ':q', ':r', ':q!', ':i', ':u', ':&lt;', ':p', ':w', ':fd', ':s']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -303,7 +303,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':p :w :echo :&lt; :u :S :A :h :f := :&gt; :: :uu :q! :fi :wq :y :I :fd :x :i :s :dw :dd ::: :UU :! : :q :r :j :DD', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':echo :j :DD :h : :wq :A :! :uu :dd := :S :UU :: :dw :I :f :fi :x :&gt; :y ::: :q :r :q! :i :u :&lt; :p :w :fd :s', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -941,7 +941,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['yes', 'abort', 'a', 'y', '__nomatch_command', 'n', 'no']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['yes', 'abort', 'no', 'a', 'y', 'n', '__nomatch_command']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -967,7 +967,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'yes abort a y __nomatch_command n no', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'yes abort no a y n __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -76,7 +76,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['back', 'end', 'next', 't', 'abort', 'top', 'a', 'b', 'e', 'q', 'quit', 'n']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['end', 'back', 'abort', 'b', 'quit', 'next', 't', 'e', 'top', 'a', 'n', 'q']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -102,7 +102,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'back end next t abort top a b e q quit n', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'end back abort b quit next t e top a n q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -195,14 +195,15 @@ return 300 (5 minutes).</p>
<dl class="py function">
<dt id="evennia.utils.gametime.schedule">
<code class="sig-prename descclassname">evennia.utils.gametime.</code><code class="sig-name descname">schedule</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span></em>, <em class="sig-param"><span class="n">repeat</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">sec</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">min</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">hour</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">day</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">month</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">year</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/gametime.html#schedule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.gametime.schedule" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.utils.gametime.</code><code class="sig-name descname">schedule</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span></em>, <em class="sig-param"><span class="n">repeat</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">sec</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">min</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">hour</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">day</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">month</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">year</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/gametime.html#schedule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.gametime.schedule" title="Permalink to this definition"></a></dt>
<dd><p>Call a callback at a given in-game time.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>callback</strong> (<em>function</em>) The callback function that will be called. Note
that the callback must be a module-level function, since the script will
be persistent.</p></li>
be persistent. The callable should be on form <strong>callable(*args, **kwargs)</strong>
where args/kwargs are passed into this schedule.</p></li>
<li><p><strong>repeat</strong> (<em>bool</em><em>, </em><em>optional</em>) Defines if the callback should be called regularly
at the specified time.</p></li>
<li><p><strong>sec</strong> (<em>int</em><em> or </em><em>None</em>) Number of absolute game seconds at which to run repeat.</p></li>
@ -211,6 +212,11 @@ at the specified time.</p></li>
<li><p><strong>day</strong> (<em>int</em><em> or </em><em>None</em>) Number of absolute days.</p></li>
<li><p><strong>month</strong> (<em>int</em><em> or </em><em>None</em>) Number of absolute months.</p></li>
<li><p><strong>year</strong> (<em>int</em><em> or </em><em>None</em>) Number of absolute years.</p></li>
<li><p><strong>*args</strong> Will be passed into the callable. These must be possible
to store in Attributes on the generated scheduling Script.</p></li>
<li><p><strong>**kwargs</strong> <p>Will be passed into the callable. These must be possible
to store in Attributes on the generated scheduling Script.</p>
</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>