diff --git a/README.md b/README.md index 0236ef1074..9f0885023c 100644 --- a/README.md +++ b/README.md @@ -1,25 +1,22 @@ # Evennia MUD/MU\* Creation System ![evennia logo][logo] [![Build Status][travisimg]][travislink] -*Evennia* is a modern library for creating [online multiplayer text -games][wikimudpage] (MUD, MUSH, MUX, MUCK, MOO etc) in pure Python. It allows game -creators to design and flesh out their ideas with great freedom. -Evennia is made available under the very friendly [BSD license][license]. +*Evennia* is a modern library for creating [online multiplayer text games][wikimudpage] (MUD, MUSH, MUX, MUCK, MOO etc) in pure Python. It allows game creators to design and flesh out their ideas with great freedom. Evennia is made available under the very friendly [BSD license][license]. http://www.evennia.com is the main hub tracking all things Evennia. ## Features and Philosophy -The Evennia library aims for you to have a fully functioning, if empty, online game up and running in minutes. Rather than impose a particular style or genre of game we offer a framework on which you build the game of your dreams. There are easy ways to handl persistent objects, time-dependent scripting and all the other low-level features needed to create an online text-based game. The idea is to allow the mud-coder to concentrate on designing the bits that make their game unique. +The Evennia library aims for you to have a fully functioning, if empty, online game up and running in minutes. Rather than imposing a particular style, genre or game mechanic we offer a framework on which you build the game of your dreams. The idea is to allow you to concentrate on designing the bits that make your game unique. -Coding in Evennia is done by normal Python modules imported into the server at runtime. All code is heavily documented and you use Python classes to represent your objects, scripts and players. The database layer is abstracted away. This makes it possible to create the game using modern code practices using the full flexibility and power of Python. +Coding in Evennia is done using normal Python modules imported into the server at runtime. All library code is heavily documented and Evennia comes with extensive manuals and tutorials. You use Python classes to represent your objects, scripts, players, in-game channels and so on. The database layer is abstracted away. This makes it possible to create the game using modern code practices using the full flexibility and power of Python. ![screenshot][screenshot] -Evennia offers extensive connectivity options. A single server instance may offer connections over Telnet, SSH and SSL. Evennia is also its own web server: A default website as well as a browser-based mud client (html5 websockets, with fallback to AJAX) is available from the the first start. Due to our Django and Twisted foundations, web integration is easy since the same code that powers the game is also used to run its web presence. +Evennia offers extensive connectivity options, including traditional telnet connections. Evennia is also its own web server: A default website as well as a browser-based mud client (html5 websockets, with fallback to AJAX) runs by default. Due to our Django and Twisted foundations, web integration is easy since the same code powering the game is also used to run its web presence. -Whereas Evennia is intentionally empty of game content from the onset, we *do* offer some defaults you can build from. The code base comes with basic classes for objects, exits, rooms and characters. There is also a default command set for handling administration, building, chat channels, poses and so on. This is enough to run a 'Talker' or some other social-style game out of the box. You won't find any AI codes, mobs, skill systems, races or combat stats in the core library (we will gradually offer more optional plugins in the future though). +Whereas Evennia is intentionally empty of game content from the onset, we *do* offer some defaults you can build from. The code base comes with basic classes for objects, exits, rooms and characters. There are systems for handling puppeting, scripting, timers, dynamic games states and so on. A default command set (completely replaceable with your own syntax and functionality) handles administration, building, chat channels, poses and so on. The default setup is enough to run a 'Talker' or some other social-style game out of the box. We have a contributions folder with optional plugins and examples of more game-specific systems to build from. ## Current Status