mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
Merge and fix conflicts with develop
This commit is contained in:
commit
a954f9c723
13 changed files with 3281 additions and 214 deletions
|
|
@ -97,15 +97,15 @@ def funcname(a, b, c, d=False, **kwargs):
|
|||
Args:
|
||||
a (str): This is a string argument that we can talk about
|
||||
over multiple lines.
|
||||
b (int or str): Another argument
|
||||
c (list): A list argument
|
||||
d (bool, optional): An optional keyword argument
|
||||
b (int or str): Another argument.
|
||||
c (list): A list argument.
|
||||
d (bool, optional): An optional keyword argument.
|
||||
|
||||
Kwargs:
|
||||
test (list): A test keyword
|
||||
test (list): A test keyword.
|
||||
|
||||
Returns:
|
||||
e (str): The result of the function
|
||||
e (str): The result of the function.
|
||||
|
||||
Raises:
|
||||
RuntimeException: If there is a critical error,
|
||||
|
|
|
|||
|
|
@ -798,7 +798,7 @@ class DefaultAccount(with_metaclass(TypeclassBase, AccountDB)):
|
|||
# any was deleted in the interim.
|
||||
self.db._playable_characters = [char for char in self.db._playable_characters if char]
|
||||
self.msg(self.at_look(target=self.db._playable_characters,
|
||||
session=session))
|
||||
session=session), session=session)
|
||||
|
||||
def at_failed_login(self, session, **kwargs):
|
||||
"""
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ from evennia.prototypes import prototypes as protlib
|
|||
|
||||
# set up signal here since we are not starting the server
|
||||
|
||||
_RE = re.compile(r"^\+|-+\+|\+-+|--*|\|(?:\s|$)", re.MULTILINE)
|
||||
_RE = re.compile(r"^\+|-+\+|\+-+|--+|\|(?:\s|$)", re.MULTILINE)
|
||||
|
||||
|
||||
# ------------------------------------------------------------
|
||||
|
|
@ -112,8 +112,11 @@ class CommandTest(EvenniaTest):
|
|||
# Get the first element of a tuple if msg received a tuple instead of a string
|
||||
stored_msg = [smsg[0] if isinstance(smsg, tuple) else smsg for smsg in stored_msg]
|
||||
if msg is not None:
|
||||
returned_msg = "||".join(_RE.sub("", str(mess)) for mess in stored_msg)
|
||||
returned_msg = ansi.parse_ansi(returned_msg, strip_ansi=noansi).strip()
|
||||
# set our separator for returned messages based on parsing ansi or not
|
||||
msg_sep = "|" if noansi else "||"
|
||||
# Have to strip ansi for each returned message for the regex to handle it correctly
|
||||
returned_msg = msg_sep.join(_RE.sub("", ansi.parse_ansi(mess, strip_ansi=noansi))
|
||||
for mess in stored_msg).strip()
|
||||
if msg == "" and returned_msg or not returned_msg.startswith(msg.strip()):
|
||||
sep1 = "\n" + "=" * 30 + "Wanted message" + "=" * 34 + "\n"
|
||||
sep2 = "\n" + "=" * 30 + "Returned message" + "=" * 32 + "\n"
|
||||
|
|
@ -147,11 +150,11 @@ class TestGeneral(CommandTest):
|
|||
|
||||
def test_nick(self):
|
||||
self.call(general.CmdNick(), "testalias = testaliasedstring1",
|
||||
"Inputlinenick 'testalias' mapped to 'testaliasedstring1'.")
|
||||
"Inputline-nick 'testalias' mapped to 'testaliasedstring1'.")
|
||||
self.call(general.CmdNick(), "/account testalias = testaliasedstring2",
|
||||
"Accountnick 'testalias' mapped to 'testaliasedstring2'.")
|
||||
"Account-nick 'testalias' mapped to 'testaliasedstring2'.")
|
||||
self.call(general.CmdNick(), "/object testalias = testaliasedstring3",
|
||||
"Objectnick 'testalias' mapped to 'testaliasedstring3'.")
|
||||
"Object-nick 'testalias' mapped to 'testaliasedstring3'.")
|
||||
self.assertEqual(u"testaliasedstring1", self.char1.nicks.get("testalias"))
|
||||
self.assertEqual(u"testaliasedstring2", self.char1.nicks.get("testalias", category="account"))
|
||||
self.assertEqual(None, self.char1.account.nicks.get("testalias", category="account"))
|
||||
|
|
@ -214,7 +217,7 @@ class TestSystem(CommandTest):
|
|||
self.call(system.CmdPy(), "1+2", ">>> 1+2|3")
|
||||
|
||||
def test_scripts(self):
|
||||
self.call(system.CmdScripts(), "", "| dbref |")
|
||||
self.call(system.CmdScripts(), "", "dbref ")
|
||||
|
||||
def test_objects(self):
|
||||
self.call(system.CmdObjects(), "", "Object subtype totals")
|
||||
|
|
@ -238,14 +241,14 @@ class TestAdmin(CommandTest):
|
|||
self.call(admin.CmdWall(), "Test", "Announcing to all connected sessions ...")
|
||||
|
||||
def test_ban(self):
|
||||
self.call(admin.CmdBan(), "Char", "NameBan char was added.")
|
||||
self.call(admin.CmdBan(), "Char", "Name-Ban char was added.")
|
||||
|
||||
|
||||
class TestAccount(CommandTest):
|
||||
|
||||
def test_ooc_look(self):
|
||||
if settings.MULTISESSION_MODE < 2:
|
||||
self.call(account.CmdOOCLook(), "", "You are outofcharacter (OOC).", caller=self.account)
|
||||
self.call(account.CmdOOCLook(), "", "You are out-of-character (OOC).", caller=self.account)
|
||||
if settings.MULTISESSION_MODE == 2:
|
||||
self.call(account.CmdOOCLook(), "", "Account TestAccount (you are OutofCharacter)", caller=self.account)
|
||||
|
||||
|
|
@ -302,8 +305,8 @@ class TestBuilding(CommandTest):
|
|||
def test_attribute_commands(self):
|
||||
self.call(building.CmdSetAttribute(), "Obj/test1=\"value1\"", "Created attribute Obj/test1 = 'value1'")
|
||||
self.call(building.CmdSetAttribute(), "Obj2/test2=\"value2\"", "Created attribute Obj2/test2 = 'value2'")
|
||||
self.call(building.CmdMvAttr(), "Obj2/test2 = Obj/test3", "Moved Obj2.test2 > Obj.test3")
|
||||
self.call(building.CmdCpAttr(), "Obj/test1 = Obj2/test3", "Copied Obj.test1 > Obj2.test3")
|
||||
self.call(building.CmdMvAttr(), "Obj2/test2 = Obj/test3", "Moved Obj2.test2 -> Obj.test3")
|
||||
self.call(building.CmdCpAttr(), "Obj/test1 = Obj2/test3", "Copied Obj.test1 -> Obj2.test3")
|
||||
self.call(building.CmdWipe(), "Obj2/test2/test3", "Wiped attributes test2,test3 on Obj2.")
|
||||
|
||||
def test_name(self):
|
||||
|
|
@ -329,7 +332,7 @@ class TestBuilding(CommandTest):
|
|||
|
||||
def test_exit_commands(self):
|
||||
self.call(building.CmdOpen(), "TestExit1=Room2", "Created new Exit 'TestExit1' from Room to Room2")
|
||||
self.call(building.CmdLink(), "TestExit1=Room", "Link created TestExit1 > Room (one way).")
|
||||
self.call(building.CmdLink(), "TestExit1=Room", "Link created TestExit1 -> Room (one way).")
|
||||
self.call(building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere.")
|
||||
|
||||
def test_set_home(self):
|
||||
|
|
@ -348,8 +351,8 @@ class TestBuilding(CommandTest):
|
|||
|
||||
def test_find(self):
|
||||
self.call(building.CmdFind(), "oom2", "One Match")
|
||||
expect = "One Match(#1#7, loc):\n " +\
|
||||
"Char2(#7) evennia.objects.objects.DefaultCharacter (location: Room(#1))"
|
||||
expect = "One Match(#1-#7, loc):\n " +\
|
||||
"Char2(#7) - evennia.objects.objects.DefaultCharacter (location: Room(#1))"
|
||||
self.call(building.CmdFind(), "Char2", expect, cmdstring="locate")
|
||||
self.call(building.CmdFind(), "/ex Char2", # /ex is an ambiguous switch
|
||||
"locate: Ambiguous switch supplied: Did you mean /exit or /exact?|" + expect,
|
||||
|
|
@ -365,7 +368,7 @@ class TestBuilding(CommandTest):
|
|||
def test_teleport(self):
|
||||
self.call(building.CmdTeleport(), "/quiet Room2", "Room2(#2)\n|Teleported to Room2.")
|
||||
self.call(building.CmdTeleport(), "/t", # /t switch is abbreviated form of /tonone
|
||||
"Cannot teleport a puppeted object (Char, puppeted by TestAccount(account 1)) to a Nonelocation.")
|
||||
"Cannot teleport a puppeted object (Char, puppeted by TestAccount(account 1)) to a None-location.")
|
||||
self.call(building.CmdTeleport(), "/l Room2", # /l switch is abbreviated form of /loc
|
||||
"Destination has no location.")
|
||||
self.call(building.CmdTeleport(), "/q me to Room2", # /q switch is abbreviated form of /quiet
|
||||
|
|
@ -392,7 +395,7 @@ class TestBuilding(CommandTest):
|
|||
"'typeclass':'evennia.objects.objects.DefaultCharacter'}",
|
||||
"Saved prototype: testprot", inputs=['y'])
|
||||
|
||||
self.call(building.CmdSpawn(), "/list", "| Key ")
|
||||
self.call(building.CmdSpawn(), "/list", "Key ")
|
||||
|
||||
self.call(building.CmdSpawn(), 'testprot', "Spawned Test Char")
|
||||
# Tests that the spawned object's location is the same as the caharacter's location, since
|
||||
|
|
@ -455,7 +458,7 @@ class TestBuilding(CommandTest):
|
|||
self.call(building.CmdSpawn(), "'NO_EXIST'", "No prototype named 'NO_EXIST'")
|
||||
|
||||
# Test listing commands
|
||||
self.call(building.CmdSpawn(), "/list", "| Key ")
|
||||
self.call(building.CmdSpawn(), "/list", "Key ")
|
||||
|
||||
|
||||
class TestComms(CommandTest):
|
||||
|
|
@ -512,7 +515,7 @@ class TestBatchProcess(CommandTest):
|
|||
def test_batch_commands(self):
|
||||
# cannot test batchcode here, it must run inside the server process
|
||||
self.call(batchprocess.CmdBatchCommands(), "example_batch_cmds",
|
||||
"Running Batchcommand processor Automatic mode for example_batch_cmds")
|
||||
"Running Batch-command processor - Automatic mode for example_batch_cmds")
|
||||
# we make sure to delete the button again here to stop the running reactor
|
||||
confirm = building.CmdDestroy.confirm
|
||||
building.CmdDestroy.confirm = False
|
||||
|
|
@ -542,5 +545,5 @@ class TestUnconnectedCommand(CommandTest):
|
|||
expected = "## BEGIN INFO 1.1\nName: %s\nUptime: %s\nConnected: %d\nVersion: Evennia %s\n## END INFO" % (
|
||||
settings.SERVERNAME,
|
||||
datetime.datetime.fromtimestamp(gametime.SERVER_START_TIME).ctime(),
|
||||
SESSIONS.account_count(), utils.get_evennia_version().replace("-", ""))
|
||||
SESSIONS.account_count(), utils.get_evennia_version())
|
||||
self.call(unloggedin.CmdUnconnectedInfo(), "", expected)
|
||||
|
|
|
|||
|
|
@ -97,7 +97,8 @@ class DefaultChannel(with_metaclass(TypeclassBase, ChannelDB)):
|
|||
@property
|
||||
def wholist(self):
|
||||
subs = self.subscriptions.all()
|
||||
listening = [ob for ob in subs if ob.is_connected and ob not in self.mutelist]
|
||||
muted = list(self.mutelist)
|
||||
listening = [ob for ob in subs if ob.is_connected and ob not in muted]
|
||||
if subs:
|
||||
# display listening subscribers in bold
|
||||
string = ", ".join([account.key if account not in listening else "|w%s|n" % account.key for account in subs])
|
||||
|
|
|
|||
|
|
@ -723,9 +723,9 @@ class TestMapBuilder(CommandTest):
|
|||
"evennia.contrib.mapbuilder.EXAMPLE2_MAP evennia.contrib.mapbuilder.EXAMPLE2_LEGEND",
|
||||
"""Creating Map...|≈ ≈ ≈ ≈ ≈
|
||||
|
||||
≈ ♣♣♣ ≈
|
||||
≈ ♣-♣-♣ ≈
|
||||
≈ ♣ ♣ ♣ ≈
|
||||
≈ ♣♣♣ ≈
|
||||
≈ ♣-♣-♣ ≈
|
||||
|
||||
≈ ≈ ≈ ≈ ≈
|
||||
|Creating Landmass...|""")
|
||||
|
|
@ -768,8 +768,8 @@ from evennia.contrib import simpledoor
|
|||
class TestSimpleDoor(CommandTest):
|
||||
def test_cmdopen(self):
|
||||
self.call(simpledoor.CmdOpen(), "newdoor;door:contrib.simpledoor.SimpleDoor,backdoor;door = Room2",
|
||||
"Created new Exit 'newdoor' from Room to Room2 (aliases: door).|Note: A doortype exit was "
|
||||
"created ignored eventual custom returnexit type.|Created new Exit 'newdoor' from Room2 to Room (aliases: door).")
|
||||
"Created new Exit 'newdoor' from Room to Room2 (aliases: door).|Note: A door-type exit was "
|
||||
"created - ignored eventual custom return-exit type.|Created new Exit 'newdoor' from Room2 to Room (aliases: door).")
|
||||
self.call(simpledoor.CmdOpenCloseDoor(), "newdoor", "You close newdoor.", cmdstring="close")
|
||||
self.call(simpledoor.CmdOpenCloseDoor(), "newdoor", "newdoor is already closed.", cmdstring="close")
|
||||
self.call(simpledoor.CmdOpenCloseDoor(), "newdoor", "You open newdoor.", cmdstring="open")
|
||||
|
|
@ -953,13 +953,13 @@ class TestTutorialWorldRooms(CommandTest):
|
|||
|
||||
|
||||
# test turnbattle
|
||||
from evennia.contrib.turnbattle import tb_basic, tb_equip, tb_range
|
||||
from evennia.contrib.turnbattle import tb_basic, tb_equip, tb_range, tb_items, tb_magic
|
||||
from evennia.objects.objects import DefaultRoom
|
||||
|
||||
|
||||
class TestTurnBattleCmd(CommandTest):
|
||||
class TestTurnBattleBasicCmd(CommandTest):
|
||||
|
||||
# Test combat commands
|
||||
# Test basic combat commands
|
||||
def test_turnbattlecmd(self):
|
||||
self.call(tb_basic.CmdFight(), "", "You can't start a fight if you've been defeated!")
|
||||
self.call(tb_basic.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
|
||||
|
|
@ -967,13 +967,19 @@ class TestTurnBattleCmd(CommandTest):
|
|||
self.call(tb_basic.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_basic.CmdRest(), "", "Char rests to recover HP.")
|
||||
|
||||
|
||||
class TestTurnBattleEquipCmd(CommandTest):
|
||||
|
||||
def setUp(self):
|
||||
super(TestTurnBattleEquipCmd, self).setUp()
|
||||
self.testweapon = create_object(tb_equip.TBEWeapon, key="test weapon")
|
||||
self.testarmor = create_object(tb_equip.TBEArmor, key="test armor")
|
||||
self.testweapon.move_to(self.char1)
|
||||
self.testarmor.move_to(self.char1)
|
||||
|
||||
# Test equipment commands
|
||||
def test_turnbattleequipcmd(self):
|
||||
# Start with equip module specific commands.
|
||||
testweapon = create_object(tb_equip.TBEWeapon, key="test weapon")
|
||||
testarmor = create_object(tb_equip.TBEArmor, key="test armor")
|
||||
testweapon.move_to(self.char1)
|
||||
testarmor.move_to(self.char1)
|
||||
self.call(tb_equip.CmdWield(), "weapon", "Char wields test weapon.")
|
||||
self.call(tb_equip.CmdUnwield(), "", "Char lowers test weapon.")
|
||||
self.call(tb_equip.CmdDon(), "armor", "Char dons test armor.")
|
||||
|
|
@ -985,6 +991,8 @@ class TestTurnBattleCmd(CommandTest):
|
|||
self.call(tb_equip.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_equip.CmdRest(), "", "Char rests to recover HP.")
|
||||
|
||||
|
||||
class TestTurnBattleRangeCmd(CommandTest):
|
||||
# Test range commands
|
||||
def test_turnbattlerangecmd(self):
|
||||
# Start with range module specific commands.
|
||||
|
|
@ -999,258 +1007,531 @@ class TestTurnBattleCmd(CommandTest):
|
|||
self.call(tb_range.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_range.CmdRest(), "", "Char rests to recover HP.")
|
||||
|
||||
class TestTurnBattleItemsCmd(CommandTest):
|
||||
|
||||
class TestTurnBattleFunc(EvenniaTest):
|
||||
def setUp(self):
|
||||
super(TestTurnBattleItemsCmd, self).setUp()
|
||||
self.testitem = create_object(key="test item")
|
||||
self.testitem.move_to(self.char1)
|
||||
|
||||
# Test item commands
|
||||
def test_turnbattleitemcmd(self):
|
||||
self.call(tb_items.CmdUse(), "item", "'Test item' is not a usable item.")
|
||||
# Also test the commands that are the same in the basic module
|
||||
self.call(tb_items.CmdFight(), "", "You can't start a fight if you've been defeated!")
|
||||
self.call(tb_items.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_items.CmdPass(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_items.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_items.CmdRest(), "", "Char rests to recover HP.")
|
||||
|
||||
|
||||
class TestTurnBattleMagicCmd(CommandTest):
|
||||
|
||||
# Test magic commands
|
||||
def test_turnbattlemagiccmd(self):
|
||||
self.call(tb_magic.CmdStatus(), "", "You have 100 / 100 HP and 20 / 20 MP.")
|
||||
self.call(tb_magic.CmdLearnSpell(), "test spell", "There is no spell with that name.")
|
||||
self.call(tb_magic.CmdCast(), "", "Usage: cast <spell name> = <target>, <target2>")
|
||||
# Also test the commands that are the same in the basic module
|
||||
self.call(tb_magic.CmdFight(), "", "There's nobody here to fight!")
|
||||
self.call(tb_magic.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_magic.CmdPass(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_magic.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
|
||||
self.call(tb_magic.CmdRest(), "", "Char rests to recover HP and MP.")
|
||||
|
||||
|
||||
class TestTurnBattleBasicFunc(EvenniaTest):
|
||||
|
||||
def setUp(self):
|
||||
super(TestTurnBattleBasicFunc, self).setUp()
|
||||
self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_basic.TBBasicCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_basic.TBBasicCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_basic.TBBasicCharacter, key="Joiner", location=None)
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleBasicFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test combat functions
|
||||
def test_tbbasicfunc(self):
|
||||
attacker = create_object(tb_basic.TBBasicCharacter, key="Attacker")
|
||||
defender = create_object(tb_basic.TBBasicCharacter, key="Defender")
|
||||
testroom = create_object(DefaultRoom, key="Test Room")
|
||||
attacker.location = testroom
|
||||
defender.loaction = testroom
|
||||
# Initiative roll
|
||||
initiative = tb_basic.roll_init(attacker)
|
||||
initiative = tb_basic.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_basic.get_attack(attacker, defender)
|
||||
attack_roll = tb_basic.get_attack(self.attacker, self.defender)
|
||||
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
|
||||
# Defense roll
|
||||
defense_roll = tb_basic.get_defense(attacker, defender)
|
||||
defense_roll = tb_basic.get_defense(self.attacker, self.defender)
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_basic.get_damage(attacker, defender)
|
||||
damage_roll = tb_basic.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
|
||||
# Apply damage
|
||||
defender.db.hp = 10
|
||||
tb_basic.apply_damage(defender, 3)
|
||||
self.assertTrue(defender.db.hp == 7)
|
||||
self.defender.db.hp = 10
|
||||
tb_basic.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
defender.db.hp = 40
|
||||
tb_basic.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(defender.db.hp < 40)
|
||||
self.defender.db.hp = 40
|
||||
tb_basic.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
attacker.db.Combat_attribute = True
|
||||
tb_basic.combat_cleanup(attacker)
|
||||
self.assertFalse(attacker.db.combat_attribute)
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_basic.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_basic.is_in_combat(attacker))
|
||||
self.assertFalse(tb_basic.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
attacker.location.scripts.add(tb_basic.TBBasicTurnHandler)
|
||||
turnhandler = attacker.db.combat_TurnHandler
|
||||
self.assertTrue(attacker.db.combat_TurnHandler)
|
||||
self.attacker.location.scripts.add(tb_basic.TBBasicTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
turnhandler.interval = 10000
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_basic.is_turn(attacker))
|
||||
self.assertTrue(tb_basic.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
attacker.db.Combat_ActionsLeft = 1
|
||||
tb_basic.spend_action(attacker, 1, action_name="Test")
|
||||
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(attacker.db.Combat_LastAction == "Test")
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_basic.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
attacker.db.Combat_ActionsLeft = 983
|
||||
turnhandler.initialize_for_combat(attacker)
|
||||
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(attacker.db.Combat_LastAction == "null")
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Start turn
|
||||
defender.db.Combat_ActionsLeft = 0
|
||||
turnhandler.start_turn(defender)
|
||||
self.assertTrue(defender.db.Combat_ActionsLeft == 1)
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
|
||||
# Next turn
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
turnhandler.next_turn()
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
attacker.db.Combat_ActionsLeft = 0
|
||||
turnhandler.turn_end_check(attacker)
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
joiner = create_object(tb_basic.TBBasicCharacter, key="Joiner")
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
turnhandler.join_fight(joiner)
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.assertTrue(turnhandler.db.fighters == [joiner, attacker, defender])
|
||||
# Remove the script at the end
|
||||
turnhandler.stop()
|
||||
self.joiner.location = self.testroom
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
|
||||
|
||||
class TestTurnBattleEquipFunc(EvenniaTest):
|
||||
|
||||
def setUp(self):
|
||||
super(TestTurnBattleEquipFunc, self).setUp()
|
||||
self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_equip.TBEquipCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_equip.TBEquipCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_equip.TBEquipCharacter, key="Joiner", location=None)
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleEquipFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test the combat functions in tb_equip too. They work mostly the same.
|
||||
def test_tbequipfunc(self):
|
||||
attacker = create_object(tb_equip.TBEquipCharacter, key="Attacker")
|
||||
defender = create_object(tb_equip.TBEquipCharacter, key="Defender")
|
||||
testroom = create_object(DefaultRoom, key="Test Room")
|
||||
attacker.location = testroom
|
||||
defender.loaction = testroom
|
||||
# Initiative roll
|
||||
initiative = tb_equip.roll_init(attacker)
|
||||
initiative = tb_equip.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_equip.get_attack(attacker, defender)
|
||||
attack_roll = tb_equip.get_attack(self.attacker, self.defender)
|
||||
self.assertTrue(attack_roll >= -50 and attack_roll <= 150)
|
||||
# Defense roll
|
||||
defense_roll = tb_equip.get_defense(attacker, defender)
|
||||
defense_roll = tb_equip.get_defense(self.attacker, self.defender)
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_equip.get_damage(attacker, defender)
|
||||
damage_roll = tb_equip.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 0 and damage_roll <= 50)
|
||||
# Apply damage
|
||||
defender.db.hp = 10
|
||||
tb_equip.apply_damage(defender, 3)
|
||||
self.assertTrue(defender.db.hp == 7)
|
||||
self.defender.db.hp = 10
|
||||
tb_equip.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
defender.db.hp = 40
|
||||
tb_equip.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(defender.db.hp < 40)
|
||||
self.defender.db.hp = 40
|
||||
tb_equip.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
attacker.db.Combat_attribute = True
|
||||
tb_equip.combat_cleanup(attacker)
|
||||
self.assertFalse(attacker.db.combat_attribute)
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_equip.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_equip.is_in_combat(attacker))
|
||||
self.assertFalse(tb_equip.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
attacker.location.scripts.add(tb_equip.TBEquipTurnHandler)
|
||||
turnhandler = attacker.db.combat_TurnHandler
|
||||
self.assertTrue(attacker.db.combat_TurnHandler)
|
||||
self.attacker.location.scripts.add(tb_equip.TBEquipTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
turnhandler.interval = 10000
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_equip.is_turn(attacker))
|
||||
self.assertTrue(tb_equip.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
attacker.db.Combat_ActionsLeft = 1
|
||||
tb_equip.spend_action(attacker, 1, action_name="Test")
|
||||
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(attacker.db.Combat_LastAction == "Test")
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_equip.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
attacker.db.Combat_ActionsLeft = 983
|
||||
turnhandler.initialize_for_combat(attacker)
|
||||
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(attacker.db.Combat_LastAction == "null")
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Start turn
|
||||
defender.db.Combat_ActionsLeft = 0
|
||||
turnhandler.start_turn(defender)
|
||||
self.assertTrue(defender.db.Combat_ActionsLeft == 1)
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
|
||||
# Next turn
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
turnhandler.next_turn()
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
attacker.db.Combat_ActionsLeft = 0
|
||||
turnhandler.turn_end_check(attacker)
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
joiner = create_object(tb_equip.TBEquipCharacter, key="Joiner")
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
turnhandler.join_fight(joiner)
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.assertTrue(turnhandler.db.fighters == [joiner, attacker, defender])
|
||||
# Remove the script at the end
|
||||
turnhandler.stop()
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
|
||||
|
||||
class TestTurnBattleRangeFunc(EvenniaTest):
|
||||
|
||||
def setUp(self):
|
||||
super(TestTurnBattleRangeFunc, self).setUp()
|
||||
self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_range.TBRangeCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_range.TBRangeCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_range.TBRangeCharacter, key="Joiner", location=self.testroom)
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleRangeFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test combat functions in tb_range too.
|
||||
def test_tbrangefunc(self):
|
||||
testroom = create_object(DefaultRoom, key="Test Room")
|
||||
attacker = create_object(tb_range.TBRangeCharacter, key="Attacker", location=testroom)
|
||||
defender = create_object(tb_range.TBRangeCharacter, key="Defender", location=testroom)
|
||||
# Initiative roll
|
||||
initiative = tb_range.roll_init(attacker)
|
||||
initiative = tb_range.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_range.get_attack(attacker, defender, "test")
|
||||
attack_roll = tb_range.get_attack(self.attacker, self.defender, "test")
|
||||
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
|
||||
# Defense roll
|
||||
defense_roll = tb_range.get_defense(attacker, defender, "test")
|
||||
defense_roll = tb_range.get_defense(self.attacker, self.defender, "test")
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_range.get_damage(attacker, defender)
|
||||
damage_roll = tb_range.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
|
||||
# Apply damage
|
||||
defender.db.hp = 10
|
||||
tb_range.apply_damage(defender, 3)
|
||||
self.assertTrue(defender.db.hp == 7)
|
||||
self.defender.db.hp = 10
|
||||
tb_range.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
defender.db.hp = 40
|
||||
tb_range.resolve_attack(attacker, defender, "test", attack_value=20, defense_value=10)
|
||||
self.assertTrue(defender.db.hp < 40)
|
||||
self.defender.db.hp = 40
|
||||
tb_range.resolve_attack(self.attacker, self.defender, "test", attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
attacker.db.Combat_attribute = True
|
||||
tb_range.combat_cleanup(attacker)
|
||||
self.assertFalse(attacker.db.combat_attribute)
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_range.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_range.is_in_combat(attacker))
|
||||
self.assertFalse(tb_range.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
attacker.location.scripts.add(tb_range.TBRangeTurnHandler)
|
||||
turnhandler = attacker.db.combat_TurnHandler
|
||||
self.assertTrue(attacker.db.combat_TurnHandler)
|
||||
self.attacker.location.scripts.add(tb_range.TBRangeTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
turnhandler.interval = 10000
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_range.is_turn(attacker))
|
||||
self.assertTrue(tb_range.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
attacker.db.Combat_ActionsLeft = 1
|
||||
tb_range.spend_action(attacker, 1, action_name="Test")
|
||||
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(attacker.db.Combat_LastAction == "Test")
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_range.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
attacker.db.Combat_ActionsLeft = 983
|
||||
turnhandler.initialize_for_combat(attacker)
|
||||
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(attacker.db.Combat_LastAction == "null")
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Set up ranges again, since initialize_for_combat clears them
|
||||
attacker.db.combat_range = {}
|
||||
attacker.db.combat_range[attacker] = 0
|
||||
attacker.db.combat_range[defender] = 1
|
||||
defender.db.combat_range = {}
|
||||
defender.db.combat_range[defender] = 0
|
||||
defender.db.combat_range[attacker] = 1
|
||||
self.attacker.db.combat_range = {}
|
||||
self.attacker.db.combat_range[self.attacker] = 0
|
||||
self.attacker.db.combat_range[self.defender] = 1
|
||||
self.defender.db.combat_range = {}
|
||||
self.defender.db.combat_range[self.defender] = 0
|
||||
self.defender.db.combat_range[self.attacker] = 1
|
||||
# Start turn
|
||||
defender.db.Combat_ActionsLeft = 0
|
||||
turnhandler.start_turn(defender)
|
||||
self.assertTrue(defender.db.Combat_ActionsLeft == 2)
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 2)
|
||||
# Next turn
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
turnhandler.next_turn()
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
attacker.db.Combat_ActionsLeft = 0
|
||||
turnhandler.turn_end_check(attacker)
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
joiner = create_object(tb_range.TBRangeCharacter, key="Joiner", location=testroom)
|
||||
turnhandler.db.fighters = [attacker, defender]
|
||||
turnhandler.db.turn = 0
|
||||
turnhandler.join_fight(joiner)
|
||||
self.assertTrue(turnhandler.db.turn == 1)
|
||||
self.assertTrue(turnhandler.db.fighters == [joiner, attacker, defender])
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
# Now, test for approach/withdraw functions
|
||||
self.assertTrue(tb_range.get_range(attacker, defender) == 1)
|
||||
self.assertTrue(tb_range.get_range(self.attacker, self.defender) == 1)
|
||||
# Approach
|
||||
tb_range.approach(attacker, defender)
|
||||
self.assertTrue(tb_range.get_range(attacker, defender) == 0)
|
||||
tb_range.approach(self.attacker, self.defender)
|
||||
self.assertTrue(tb_range.get_range(self.attacker, self.defender) == 0)
|
||||
# Withdraw
|
||||
tb_range.withdraw(attacker, defender)
|
||||
self.assertTrue(tb_range.get_range(attacker, defender) == 1)
|
||||
# Remove the script at the end
|
||||
turnhandler.stop()
|
||||
tb_range.withdraw(self.attacker, self.defender)
|
||||
self.assertTrue(tb_range.get_range(self.attacker, self.defender) == 1)
|
||||
|
||||
|
||||
class TestTurnBattleItemsFunc(EvenniaTest):
|
||||
|
||||
@patch("evennia.contrib.turnbattle.tb_items.tickerhandler", new=MagicMock())
|
||||
def setUp(self):
|
||||
super(TestTurnBattleItemsFunc, self).setUp()
|
||||
self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_items.TBItemsCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_items.TBItemsCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_items.TBItemsCharacter, key="Joiner", location=self.testroom)
|
||||
self.user = create_object(tb_items.TBItemsCharacter, key="User", location=self.testroom)
|
||||
self.test_healpotion = create_object(key="healing potion")
|
||||
self.test_healpotion.db.item_func = "heal"
|
||||
self.test_healpotion.db.item_uses = 3
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleItemsFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.user.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test functions in tb_items.
|
||||
def test_tbitemsfunc(self):
|
||||
# Initiative roll
|
||||
initiative = tb_items.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_items.get_attack(self.attacker, self.defender)
|
||||
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
|
||||
# Defense roll
|
||||
defense_roll = tb_items.get_defense(self.attacker, self.defender)
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_items.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
|
||||
# Apply damage
|
||||
self.defender.db.hp = 10
|
||||
tb_items.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
self.defender.db.hp = 40
|
||||
tb_items.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_items.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_items.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
self.attacker.location.scripts.add(tb_items.TBItemsTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_items.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_items.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Start turn
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
|
||||
# Next turn
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
# Now time to test item stuff.
|
||||
# Spend item use
|
||||
tb_items.spend_item_use(self.test_healpotion, self.user)
|
||||
self.assertTrue(self.test_healpotion.db.item_uses == 2)
|
||||
# Use item
|
||||
self.user.db.hp = 2
|
||||
tb_items.use_item(self.user, self.test_healpotion, self.user)
|
||||
self.assertTrue(self.user.db.hp > 2)
|
||||
# Add contition
|
||||
tb_items.add_condition(self.user, self.user, "Test", 5)
|
||||
self.assertTrue(self.user.db.conditions == {"Test":[5, self.user]})
|
||||
# Condition tickdown
|
||||
tb_items.condition_tickdown(self.user, self.user)
|
||||
self.assertTrue(self.user.db.conditions == {"Test":[4, self.user]})
|
||||
# Test item functions now!
|
||||
# Item heal
|
||||
self.user.db.hp = 2
|
||||
tb_items.itemfunc_heal(self.test_healpotion, self.user, self.user)
|
||||
# Item add condition
|
||||
self.user.db.conditions = {}
|
||||
tb_items.itemfunc_add_condition(self.test_healpotion, self.user, self.user)
|
||||
self.assertTrue(self.user.db.conditions == {"Regeneration":[5, self.user]})
|
||||
# Item cure condition
|
||||
self.user.db.conditions = {"Poisoned":[5, self.user]}
|
||||
tb_items.itemfunc_cure_condition(self.test_healpotion, self.user, self.user)
|
||||
self.assertTrue(self.user.db.conditions == {})
|
||||
|
||||
|
||||
class TestTurnBattleMagicFunc(EvenniaTest):
|
||||
|
||||
def setUp(self):
|
||||
super(TestTurnBattleMagicFunc, self).setUp()
|
||||
self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_magic.TBMagicCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_magic.TBMagicCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_magic.TBMagicCharacter, key="Joiner", location=self.testroom)
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleMagicFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test combat functions in tb_magic.
|
||||
def test_tbbasicfunc(self):
|
||||
# Initiative roll
|
||||
initiative = tb_magic.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_magic.get_attack(self.attacker, self.defender)
|
||||
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
|
||||
# Defense roll
|
||||
defense_roll = tb_magic.get_defense(self.attacker, self.defender)
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_magic.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
|
||||
# Apply damage
|
||||
self.defender.db.hp = 10
|
||||
tb_magic.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
self.defender.db.hp = 40
|
||||
tb_magic.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_magic.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_magic.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
self.attacker.location.scripts.add(tb_magic.TBMagicTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_magic.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_magic.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Start turn
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
|
||||
# Next turn
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
|
||||
|
||||
# Test tree select
|
||||
|
||||
|
|
@ -1263,6 +1544,7 @@ Bar
|
|||
--Baz 2
|
||||
-Qux"""
|
||||
|
||||
|
||||
class TestTreeSelectFunc(EvenniaTest):
|
||||
|
||||
def test_tree_functions(self):
|
||||
|
|
|
|||
|
|
@ -21,6 +21,19 @@ implemented and customized:
|
|||
the battle system, including commands for wielding weapons and
|
||||
donning armor, and modifiers to accuracy and damage based on
|
||||
currently used equipment.
|
||||
|
||||
tb_items.py - Adds usable items and conditions/status effects, and gives
|
||||
a lot of examples for each. Items can perform nearly any sort of
|
||||
function, including healing, adding or curing conditions, or
|
||||
being used to attack. Conditions affect a fighter's attributes
|
||||
and options in combat and persist outside of fights, counting
|
||||
down per turn in combat and in real time outside combat.
|
||||
|
||||
tb_magic.py - Adds a spellcasting system, allowing characters to cast
|
||||
spells with a variety of effects by spending MP. Spells are
|
||||
linked to functions, and as such can perform any sort of action
|
||||
the developer can imagine - spells for attacking, healing and
|
||||
conjuring objects are included as examples.
|
||||
|
||||
tb_range.py - Adds a system for abstract positioning and movement, which
|
||||
tracks the distance between different characters and objects in
|
||||
|
|
|
|||
1397
evennia/contrib/turnbattle/tb_items.py
Normal file
1397
evennia/contrib/turnbattle/tb_items.py
Normal file
File diff suppressed because it is too large
Load diff
1290
evennia/contrib/turnbattle/tb_magic.py
Normal file
1290
evennia/contrib/turnbattle/tb_magic.py
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -674,7 +674,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
|
|||
# we found the button by moving the roots
|
||||
result = ["Having moved all the roots aside, you find that the center of the wall, "
|
||||
"previously hidden by the vegetation, hid a curious square depression. It was maybe once "
|
||||
"concealed and made to look a part of the wall, but with the crumbling of stone around it,"
|
||||
"concealed and made to look a part of the wall, but with the crumbling of stone around it, "
|
||||
"it's now easily identifiable as some sort of button."]
|
||||
elif self.db.exit_open:
|
||||
# we pressed the button; the exit is open
|
||||
|
|
|
|||
|
|
@ -18,6 +18,17 @@ from future.utils import with_metaclass
|
|||
__all__ = ["DefaultScript", "DoNothing", "Store"]
|
||||
|
||||
|
||||
FLUSHING_INSTANCES = False # whether we're in the process of flushing scripts from the cache
|
||||
SCRIPT_FLUSH_TIMERS = {} # stores timers for scripts that are currently being flushed
|
||||
|
||||
|
||||
def restart_scripts_after_flush():
|
||||
"""After instances are flushed, validate scripts so they're not dead for a long period of time"""
|
||||
global FLUSHING_INSTANCES
|
||||
ScriptDB.objects.validate()
|
||||
FLUSHING_INSTANCES = False
|
||||
|
||||
|
||||
class ExtendedLoopingCall(LoopingCall):
|
||||
"""
|
||||
LoopingCall that can start at a delay different
|
||||
|
|
@ -358,6 +369,27 @@ class DefaultScript(ScriptBase):
|
|||
return max(0, self.db_repeats - task.callcount)
|
||||
return None
|
||||
|
||||
def at_idmapper_flush(self):
|
||||
"""If we're flushing this object, make sure the LoopingCall is gone too"""
|
||||
ret = super(DefaultScript, self).at_idmapper_flush()
|
||||
if ret and self.ndb._task:
|
||||
try:
|
||||
from twisted.internet import reactor
|
||||
global FLUSHING_INSTANCES
|
||||
# store the current timers for the _task and stop it to avoid duplicates after cache flush
|
||||
paused_time = self.ndb._task.next_call_time()
|
||||
callcount = self.ndb._task.callcount
|
||||
self._stop_task()
|
||||
SCRIPT_FLUSH_TIMERS[self.id] = (paused_time, callcount)
|
||||
# here we ensure that the restart call only happens once, not once per script
|
||||
if not FLUSHING_INSTANCES:
|
||||
FLUSHING_INSTANCES = True
|
||||
reactor.callLater(2, restart_scripts_after_flush)
|
||||
except Exception:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
return ret
|
||||
|
||||
def start(self, force_restart=False):
|
||||
"""
|
||||
Called every time the script is started (for persistent
|
||||
|
|
@ -374,9 +406,19 @@ class DefaultScript(ScriptBase):
|
|||
started or not. Used in counting.
|
||||
|
||||
"""
|
||||
|
||||
if self.is_active and not force_restart:
|
||||
# script already runs and should not be restarted.
|
||||
# The script is already running, but make sure we have a _task if this is after a cache flush
|
||||
if not self.ndb._task and self.db_interval >= 0:
|
||||
self.ndb._task = ExtendedLoopingCall(self._step_task)
|
||||
try:
|
||||
start_delay, callcount = SCRIPT_FLUSH_TIMERS[self.id]
|
||||
del SCRIPT_FLUSH_TIMERS[self.id]
|
||||
now = False
|
||||
except (KeyError, ValueError, TypeError):
|
||||
now = not self.db_start_delay
|
||||
start_delay = None
|
||||
callcount = 0
|
||||
self.ndb._task.start(self.db_interval, now=now, start_delay=start_delay, count_start=callcount)
|
||||
return 0
|
||||
|
||||
obj = self.obj
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ LOCKWARNING_LOG_FILE = os.path.join(LOG_DIR, 'lockwarnings.log')
|
|||
CYCLE_LOGFILES = True
|
||||
# Number of lines to append to rotating channel logs when they rotate
|
||||
CHANNEL_LOG_NUM_TAIL_LINES = 20
|
||||
# Max size of channel log files before they rotate
|
||||
# Max size (in bytes) of channel log files before they rotate
|
||||
CHANNEL_LOG_ROTATE_SIZE = 1000000
|
||||
# Local time zone for this installation. All choices can be found here:
|
||||
# http://www.postgresql.org/docs/8.0/interactive/datetime-keywords.html#DATETIME-TIMEZONE-SET-TABLE
|
||||
|
|
|
|||
|
|
@ -653,6 +653,42 @@ class TypeclassManager(TypedObjectManager):
|
|||
"""
|
||||
return super(TypeclassManager, self).filter(db_typeclass_path=self.model.path).count()
|
||||
|
||||
def annotate(self, *args, **kwargs):
|
||||
"""
|
||||
Overload annotate method to filter on typeclass before annotating.
|
||||
Args:
|
||||
*args (any): Positional arguments passed along to queryset annotate method.
|
||||
**kwargs (any): Keyword arguments passed along to queryset annotate method.
|
||||
|
||||
Returns:
|
||||
Annotated queryset.
|
||||
"""
|
||||
return super(TypeclassManager, self).filter(db_typeclass_path=self.model.path).annotate(*args, **kwargs)
|
||||
|
||||
def values(self, *args, **kwargs):
|
||||
"""
|
||||
Overload values method to filter on typeclass first.
|
||||
Args:
|
||||
*args (any): Positional arguments passed along to values method.
|
||||
**kwargs (any): Keyword arguments passed along to values method.
|
||||
|
||||
Returns:
|
||||
Queryset of values dictionaries, just filtered by typeclass first.
|
||||
"""
|
||||
return super(TypeclassManager, self).filter(db_typeclass_path=self.model.path).values(*args, **kwargs)
|
||||
|
||||
def values_list(self, *args, **kwargs):
|
||||
"""
|
||||
Overload values method to filter on typeclass first.
|
||||
Args:
|
||||
*args (any): Positional arguments passed along to values_list method.
|
||||
**kwargs (any): Keyword arguments passed along to values_list method.
|
||||
|
||||
Returns:
|
||||
Queryset of value_list tuples, just filtered by typeclass first.
|
||||
"""
|
||||
return super(TypeclassManager, self).filter(db_typeclass_path=self.model.path).values_list(*args, **kwargs)
|
||||
|
||||
def _get_subclasses(self, cls):
|
||||
"""
|
||||
Recursively get all subclasses to a class.
|
||||
|
|
|
|||
|
|
@ -237,10 +237,13 @@ class _SaverList(_SaverMutable, MutableSequence):
|
|||
self._data = list()
|
||||
|
||||
@_save
|
||||
def __add__(self, otherlist):
|
||||
def __iadd__(self, otherlist):
|
||||
self._data = self._data.__add__(otherlist)
|
||||
return self._data
|
||||
|
||||
def __add__(self, otherlist):
|
||||
return list(self._data) + otherlist
|
||||
|
||||
@_save
|
||||
def insert(self, index, value):
|
||||
self._data.insert(index, self._convert_mutables(value))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue