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Added SSL (Secure Sockets Layer) support, inspired by patch by rcaskey (issue 79). The automatic certificate creation does not work well; so the system instead instructs and gives example on how to create your own using third-party tools. I can connect to the server using a twisted-client instance, but not that many regular mud clients seem to support SSL at all (and if they do I don't know to configure them ...)
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3 changed files with 103 additions and 12 deletions
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@ -36,10 +36,14 @@ WEBSERVER_PORTS = [8000]
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# Start the evennia ajax client on /webclient
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# (the webserver must also be running)
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WEBCLIENT_ENABLED = True
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# Activate SSH protocol
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# Activate SSH protocol (SecureShell)
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SSH_ENABLED = False
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# Ports to use for SSH
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# Ports to use for SSH
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SSH_PORTS = [8022]
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# Actiave SSL protocol (SecureSocketLibrary)
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SSL_ENABLED = False
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# Ports to use for SSL
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SSL_PORTS = [4001]
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# Activate full persistence if you want everything in-game to be
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# stored to the database. With it set, you can do typeclass.attr=value
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# and value will be saved to the database under the name 'attr'.
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