Add a builder override to object.controls_other function. Also refine what is shown when examining based on ownership and permissions.

This commit is contained in:
Greg Taylor 2009-01-22 04:20:55 +00:00
parent 214534a86f
commit a7a3a33334
2 changed files with 13 additions and 1 deletions

View file

@ -253,6 +253,12 @@ def cmd_examine(command):
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
# If the user doesn't control the object, just look at it instead.
if not pobject.controls_other(target_obj, builder_override=True):
command.command_string = 'look'
cmd_look(command)
return
if attr_search:
"""

View file

@ -270,10 +270,11 @@ class Object(models.Model):
"""
return self.id == other_obj.get_owner().id
def controls_other(self, other_obj):
def controls_other(self, other_obj, builder_override=False):
"""
See if the envoked object controls another object.
other_obj: (Object) Reference for object to check dominance of.
builder_override: (bool) True if builder perm allows controllership.
"""
if self == other_obj:
return True
@ -288,6 +289,11 @@ class Object(models.Model):
if self.owns_other(other_obj):
# If said object owns the target, then give it the green.
return True
# When builder_override is enabled, a builder permission means
# the object controls the other.
if builder_override and not other_obj.is_player() and self.user_has_perm('genperms.builder'):
return True
# They've failed to meet any of the above conditions.
return False