mirror of
https://github.com/evennia/evennia.git
synced 2026-04-05 23:47:16 +02:00
Cleaned up Coding and style guides, improved contribs
This commit is contained in:
parent
ce2d001e35
commit
a77d568709
30 changed files with 1135 additions and 1360 deletions
|
|
@ -18,7 +18,7 @@ Each contrib contains installation instructions for how to integrate it
|
|||
with your other code. If you want to tweak the code of a contrib, just
|
||||
copy its entire folder to your game directory and modify/use it from there.
|
||||
|
||||
If you want to contribute yourself, see [here](../Contributing.md)!
|
||||
If you want to add a contrib, see [the contrib guidelines](./Contribs-Guidelines.md)!
|
||||
|
||||
[forum]: https://github.com/evennia/evennia/discussions/categories/community-contribs-snippets
|
||||
|
||||
|
|
@ -48,6 +48,11 @@ _Systems that are not necessarily tied to a specific
|
|||
in-game mechanic but which are useful for the game as a whole. Examples include
|
||||
login systems, new command syntaxes, and build helpers._
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
Contribs-Guidelines.md
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
|
|
@ -204,6 +209,11 @@ library under the hood.
|
|||
_'Complete' game engines that can be used directly to start creating content
|
||||
without no further additions (unless you want to)._
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
Contribs-Guidelines.md
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
|
|
@ -235,6 +245,11 @@ Each system is meant to be adopted piecemeal and adopted for your game.
|
|||
This does not include roleplaying-specific systems, those are found in
|
||||
the `rpg` category._
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
Contribs-Guidelines.md
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
|
|
@ -382,6 +397,11 @@ the participants until the fight ends.
|
|||
_Systems related to the game world's topology and structure. Contribs related
|
||||
to rooms, exits and map building._
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
Contribs-Guidelines.md
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
|
|
@ -463,7 +483,7 @@ _Contribution by titeuf87, 2017_
|
|||
This contrib provides a wilderness map without actually creating a large number
|
||||
of rooms - as you move, you instead end up back in the same room but its description
|
||||
changes. This means you can make huge areas with little database use as
|
||||
long as the rooms are relatively similar (name/desc changing).
|
||||
long as the rooms are relatively similar (e.g. only the names/descs changing).
|
||||
|
||||
[Read the documentation](./Contrib-Wilderness.md) - [Browse the Code](evennia.contrib.grid.wilderness)
|
||||
|
||||
|
|
@ -492,6 +512,11 @@ current location (useful for displaying the grid as an in-game, updating map).
|
|||
_Systems specifically related to roleplaying
|
||||
and rule implementation like character traits, dice rolling and emoting._
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
Contribs-Guidelines.md
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
|
|
@ -593,6 +618,11 @@ to exemplify an Evennia system. Any extra resources tied to documentation
|
|||
tutorials are found here. Also the home of the Tutorial-World and Evadventure
|
||||
demo codes._
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
Contribs-Guidelines.md
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
|
|
@ -699,6 +729,11 @@ is a great way to start learning the system.
|
|||
|
||||
_Miscellaneous, tools for manipulating text, security auditing, and more._
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
Contribs-Guidelines.md
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue