diff --git a/evennia/utils/gametime.py b/evennia/utils/gametime.py index 89b66c53b1..88eec08cdf 100644 --- a/evennia/utils/gametime.py +++ b/evennia/utils/gametime.py @@ -13,6 +13,7 @@ from datetime import datetime, timedelta from django.conf import settings from evennia import DefaultScript from evennia.server.models import ServerConfig +from evennia.utils.create import create_script # Speed-up factor of the in-game time compared # to real time. @@ -135,8 +136,8 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None, The number of real seconds before the given game time is up. """ - current = datetime.frmtimestamp(gametime(absolute=True)) - s_sec = year if year is not None else current.second + current = datetime.fromtimestamp(gametime(absolute=True)) + s_sec = sec if sec is not None else current.second s_min = min if min is not None else current.minute s_hour = hour if hour is not None else current.hour s_day = day if day is not None else current.day @@ -160,9 +161,7 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None, projected += timedelta(seconds=60) # Get the number of gametime seconds between these two dates - print "Asked", current, projected seconds = (projected - current).total_seconds() - print "Found", seconds return seconds / TIMEFACTOR def schedule(callback, repeat=False, sec=None, min=None, hour=None, @@ -197,8 +196,8 @@ def schedule(callback, repeat=False, sec=None, min=None, hour=None, """ seconds = real_seconds_until(sec=sec, min=min, hour=hour, day=day, month=month, year=year) - script = create_script("evennia.utils.gametime.GametimeScript", - key="GametimeScript", desc="A gametime-sensitive script", + script = create_script("evennia.utils.gametime.TimeScript", + key="TimeScript", desc="A gametime-sensitive script", interval=seconds, start_delay=True, repeats=-1 if repeat else 1) script.db.callback = callback @@ -224,7 +223,7 @@ def reset_gametime(): # Scripts dealing in gametime (use `schedule` to create it) -class GametimeScript(DefaultScript): +class TimeScript(DefaultScript): """Gametime-sensitive script."""