Fixed User/Player creation in Admin, much more intuitive now. Remains issues with creating attributes since these need to be pickled to/from the database in order to be properly handled.

This commit is contained in:
Griatch 2011-11-13 18:46:14 +01:00
parent ce0e3c4857
commit a60cd9bf1f
9 changed files with 420 additions and 185 deletions

View file

@ -6,52 +6,55 @@
from django import forms
from django.conf import settings
from django.contrib import admin
from src.objects.models import ObjAttribute, ObjectDB
from src.objects.models import ObjAttribute, ObjectDB, ObjectNick, Alias
from src.utils.utils import mod_import
# class ObjectAttributeAdmin(admin.ModelAdmin):
# list_display = ('id', 'db_key', 'db_obj')
# list_display_links = ('id', 'db_key')
# ordering = ('db_obj','db_key', 'id')
# search_fields = ('^db_key', 'db_obj')
# save_as = True
# save_on_top = True
# list_select_related = True
# admin.site.register(ObjAttribute, ObjectAttributeAdmin)
class ObjAttributeInline(admin.TabularInline):
model = ObjAttribute
fields = ('db_key', 'db_value')
extra = 0
class ObjectEditForm(forms.ModelForm):
"This form details the look of the fields"
class Meta:
model = ObjectDB
db_typeclass_path = forms.CharField(label="Typeclass",
initial=settings.BASE_OBJECT_TYPECLASS,
widget=forms.TextInput(attrs={'size':'78'}),
help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
db_permissions = forms.CharField(label="Permissions",
required=False,
widget=forms.TextInput(attrs={'size':'78'}),
help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
db_lock_storage = forms.CharField(label="Locks",
required=False,
widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. Take a look at other Objects to see valid strings. An empty lock means no access is given to anything for anyone. ")
class NickInline(admin.TabularInline):
model = ObjectNick
fields = ('db_nick', 'db_real', 'db_type')
extra = 0
class AliasInline(admin.TabularInline):
model = Alias
fields = ("db_key",)
extra = 0
class ObjectCreateForm(forms.ModelForm):
"This form details the look of the fields"
class Meta:
model = ObjectDB
fields = ('db_key',)
db_typeclass_path = forms.CharField(label="Typeclass",initial=settings.BASE_OBJECT_TYPECLASS,
db_key = forms.CharField(label="Name/Key",
widget=forms.TextInput(attrs={'size':'78'}),
help_text="Main identifier, like 'apple', 'strong guy', 'Elizabeth' etc. If creating a Character, check so the name is unique among characters!",)
db_typeclass_path = forms.CharField(label="Typeclass",initial="Change to (for example) %s or %s." % (settings.BASE_OBJECT_TYPECLASS, settings.BASE_CHARACTER_TYPECLASS),
widget=forms.TextInput(attrs={'size':'78'}),
help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
db_permissions = forms.CharField(label="Permissions", initial=settings.PERMISSION_PLAYER_DEFAULT, required=False,
help_text="This defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass. If you are creating a Character you should use the typeclass defined by settings.BASE_CHARACTER_TYPECLASS or one derived from that.")
db_permissions = forms.CharField(label="Permissions",
initial=settings.PERMISSION_PLAYER_DEFAULT,
required=False,
widget=forms.TextInput(attrs={'size':'78'}),
help_text="a comma-separated list of text strings checked by certain locks. They are mainly of use for Character objects. Character permissions overload permissions defined on a controlling Player. Most objects normally don't have any permissions defined.")
db_cmdset_storage = forms.CharField(label="CmdSet",
initial=settings.CMDSET_DEFAULT,
required=False,
widget=forms.TextInput(attrs={'size':'78'}),
help_text="Most non-character objects don't need a cmdset and can leave this field blank.")
class ObjectEditForm(ObjectCreateForm):
"Form used for editing. Extends the create one with more fields"
db_lock_storage = forms.CharField(label="Locks",
required=False,
widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
help_text="In-game lock definition string. If not given, defaults will be used. This string should be on the form <i>type:lockfunction(args);type2:lockfunction2(args);...")
class ObjectDBAdmin(admin.ModelAdmin):
@ -77,7 +80,7 @@ class ObjectDBAdmin(admin.ModelAdmin):
)
#deactivated temporarily, they cause empty objects to be created in admin
inlines = [ObjAttributeInline]
inlines = [AliasInline, ObjAttributeInline]
# Custom modification to give two different forms wether adding or not.