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<title>Help System Tutorial &#8212; Evennia 1.0-dev documentation</title>
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<link rel="index" title="Index" href="genindex.html" />
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@ -25,7 +27,10 @@
<li class="right" >
<a href="py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="nav-item nav-item-0"><a href="index.html">Evennia 1.0-dev documentation</a> &#187;</li>
<li class="nav-item nav-item-0"><a href="index.html">Evennia 1.0-dev documentation</a> &#187;</li>
<li class="nav-item nav-item-last"><a href="#">Help System Tutorial</a></li>
</ul>
</div>
@ -36,8 +41,11 @@
<div class="section" id="help-system-tutorial">
<h1>Help System Tutorial<a class="headerlink" href="#help-system-tutorial" title="Permalink to this headline"></a></h1>
<p><strong>Before doing this tutorial you will probably want to read the intro in <a class="reference internal" href="Web-Tutorial.html"><span class="doc">Basic Web tutorial</span></a>.</strong> Reading the three first parts of the <a class="reference external" href="https://docs.djangoproject.com/en/1.9/intro/tutorial01/">Django tutorial</a> might help as well.</p>
<p>This tutorial will show you how to access the help system through your website. Both help commands and regular help entries will be visible, depending on the logged-in user or an anonymous character.</p>
<p><strong>Before doing this tutorial you will probably want to read the intro in [Basic Web tutorial](Web-
Tutorial).</strong> Reading the three first parts of the <a class="reference external" href="https://docs.djangoproject.com/en/1.9/intro/tutorial01/">Django
tutorial</a> might help as well.</p>
<p>This tutorial will show you how to access the help system through your website. Both help commands
and regular help entries will be visible, depending on the logged-in user or an anonymous character.</p>
<p>This tutorial will show you how to:</p>
<ul class="simple">
<li><p>Create a new page to add to your website.</p></li>
@ -47,15 +55,23 @@
</ul>
<div class="section" id="creating-our-app">
<h2>Creating our app<a class="headerlink" href="#creating-our-app" title="Permalink to this headline"></a></h2>
<p>The first step is to create our new Django <em>app</em>. An app in Django can contain pages and mechanisms: your website may contain different apps. Actually, the website provided out-of-the-box by Evennia has already three apps: a “webclient” app, to handle the entire webclient, a “website” app to contain your basic pages, and a third app provided by Django to create a simple admin interface. So well create another app in parallel, giving it a clear name to represent our help system.</p>
<p>The first step is to create our new Django <em>app</em>. An app in Django can contain pages and
mechanisms: your website may contain different apps. Actually, the website provided out-of-the-box
by Evennia has already three apps: a “webclient” app, to handle the entire webclient, a “website”
app to contain your basic pages, and a third app provided by Django to create a simple admin
interface. So well create another app in parallel, giving it a clear name to represent our help
system.</p>
<p>From your game directory, use the following command:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">startapp</span> <span class="n">help_system</span>
</pre></div>
</div>
<blockquote>
<div><p>Note: calling the app “help” would have been more explicit, but this name is already used by Django.</p>
<div><p>Note: calling the app “help” would have been more explicit, but this name is already used by
Django.</p>
</div></blockquote>
<p>This will create a directory named <code class="docutils literal notranslate"><span class="pre">help_system</span></code> at the root of your game directory. Its a good idea to keep things organized and move this directory in the “web” directory of your game. Your game directory should look like:</p>
<p>This will create a directory named <code class="docutils literal notranslate"><span class="pre">help_system</span></code> at the root of your game directory. Its a good
idea to keep things organized and move this directory in the “web” directory of your game. Your
game directory should look like:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">mygame</span><span class="o">/</span>
<span class="o">...</span>
<span class="n">web</span><span class="o">/</span>
@ -63,8 +79,12 @@
<span class="o">...</span>
</pre></div>
</div>
<p>The “web/help_system” directory contains files created by Django. Well use some of them, but if you want to learn more about them all, you should read <a class="reference external" href="https://docs.djangoproject.com/en/1.9/intro/tutorial01/">the Django tutorial</a>.</p>
<p>There is a last thing to be done: your folder has been added, but Django doesnt know about it, it doesnt know its a new app. We need to tell it, and we do so by editing a simple setting. Open your “server/conf/settings.py” file and add, or edit, these lines:</p>
<p>The “web/help_system” directory contains files created by Django. Well use some of them, but if
you want to learn more about them all, you should read <a class="reference external" href="https://docs.djangoproject.com/en/1.9/intro/tutorial01/">the Django
tutorial</a>.</p>
<p>There is a last thing to be done: your folder has been added, but Django doesnt know about it, it
doesnt know its a new app. We need to tell it, and we do so by editing a simple setting. Open
your “server/conf/settings.py” file and add, or edit, these lines:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
2
3
@ -74,23 +94,30 @@
<span class="p">)</span>
</pre></div>
</td></tr></table></div>
<p>You can start Evennia if you want, and go to your website, probably at <a class="reference external" href="http://localhost:4001">http://localhost:4001</a> . You wont see anything different though: we added the app but its fairly empty.</p>
<p>You can start Evennia if you want, and go to your website, probably at
<a class="reference external" href="http://localhost:4001">http://localhost:4001</a> . You wont see anything different though: we added
the app but its fairly empty.</p>
</div>
<div class="section" id="our-new-page">
<h2>Our new page<a class="headerlink" href="#our-new-page" title="Permalink to this headline"></a></h2>
<p>At this point, our new <em>app</em> contains mostly empty files that you can explore. In order to create a page for our help system, we need to add:</p>
<p>At this point, our new <em>app</em> contains mostly empty files that you can explore. In order to create
a page for our help system, we need to add:</p>
<ul class="simple">
<li><p>A <em>view</em>, dealing with the logic of our page.</p></li>
<li><p>A <em>template</em> to display our new page.</p></li>
<li><p>A new <em>URL</em> pointing to our page.</p></li>
</ul>
<blockquote>
<div><p>We could get away by creating just a view and a new URL, but thats not a recommended way to work with your website. Building on templates is so much more convenient.</p>
<div><p>We could get away by creating just a view and a new URL, but thats not a recommended way to work
with your website. Building on templates is so much more convenient.</p>
</div></blockquote>
<div class="section" id="create-a-view">
<h3>Create a view<a class="headerlink" href="#create-a-view" title="Permalink to this headline"></a></h3>
<p>A <em>view</em> in Django is a simple Python function placed in the “views.py” file in your app. It will handle the behavior that is triggered when a user asks for this information by entering a <em>URL</em> (the connection between <em>views</em> and <em>URLs</em> will be discussed later).</p>
<p>So lets create our view. You can open the “web/help_system/view.py” file and paste the following lines:</p>
<p>A <em>view</em> in Django is a simple Python function placed in the “views.py” file in your app. It will
handle the behavior that is triggered when a user asks for this information by entering a <em>URL</em> (the
connection between <em>views</em> and <em>URLs</em> will be discussed later).</p>
<p>So lets create our view. You can open the “web/help_system/view.py” file and paste the following
lines:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
2
3
@ -102,11 +129,16 @@
<span class="k">return</span> <span class="n">render</span><span class="p">(</span><span class="n">request</span><span class="p">,</span> <span class="s2">&quot;help_system/index.html&quot;</span><span class="p">)</span>
</pre></div>
</td></tr></table></div>
<p>Our view handles all code logic. This time, theres not much: when this function is called, it will render the template we will now create. But thats where we will do most of our work afterward.</p>
<p>Our view handles all code logic. This time, theres not much: when this function is called, it will
render the template we will now create. But thats where we will do most of our work afterward.</p>
</div>
<div class="section" id="create-a-template">
<h3>Create a template<a class="headerlink" href="#create-a-template" title="Permalink to this headline"></a></h3>
<p>The <code class="docutils literal notranslate"><span class="pre">render</span></code> function called into our <em>view</em> asks the <em>template</em> <code class="docutils literal notranslate"><span class="pre">help_system/index.html</span></code>. The <em>templates</em> of our apps are stored in the app directory, “templates” sub-directory. Django may have created the “templates” folder already. If not, create it yourself. In it, create another folder “help_system”, and inside of this folder, create a file named “index.html”. Wow, thats some hierarchy. Your directory structure (starting from <code class="docutils literal notranslate"><span class="pre">web</span></code>) should look like this:</p>
<p>The <code class="docutils literal notranslate"><span class="pre">render</span></code> function called into our <em>view</em> asks the <em>template</em> <code class="docutils literal notranslate"><span class="pre">help_system/index.html</span></code>. The
<em>templates</em> of our apps are stored in the app directory, “templates” sub-directory. Django may have
created the “templates” folder already. If not, create it yourself. In it, create another folder
“help_system”, and inside of this folder, create a file named “index.html”. Wow, thats some
hierarchy. Your directory structure (starting from <code class="docutils literal notranslate"><span class="pre">web</span></code>) should look like this:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">web</span><span class="o">/</span>
<span class="n">help_system</span><span class="o">/</span>
<span class="o">...</span>
@ -125,16 +157,23 @@
</div>
<p>Heres a little explanation line by line of what this template does:</p>
<ol class="simple">
<li><p>It loads the “base.html” <em>template</em>. This describes the basic structure of all your pages, with a menu at the top and a footer, and perhaps other information like images and things to be present on each page. You can create templates that do not inherit from “base.html”, but you should have a good reason for doing so.</p></li>
<li><p>The “base.html” <em>template</em> defines all the structure of the page. What is left is to override some sections of our pages. These sections are called <em>blocks</em>. On line 2, we override the block named “blocktitle”, which contains the title of our page.</p></li>
<li><p>Same thing here, we override the <em>block</em> named “content”, which contains the main content of our web page. This block is bigger, so we define it on several lines.</p></li>
<li><p>It loads the “base.html” <em>template</em>. This describes the basic structure of all your pages, with
a menu at the top and a footer, and perhaps other information like images and things to be present
on each page. You can create templates that do not inherit from “base.html”, but you should have a
good reason for doing so.</p></li>
<li><p>The “base.html” <em>template</em> defines all the structure of the page. What is left is to override
some sections of our pages. These sections are called <em>blocks</em>. On line 2, we override the block
named “blocktitle”, which contains the title of our page.</p></li>
<li><p>Same thing here, we override the <em>block</em> named “content”, which contains the main content of our
web page. This block is bigger, so we define it on several lines.</p></li>
<li><p>This is perfectly normal HTML code to display a level-2 heading.</p></li>
<li><p>And finally we close the <em>block</em> named “content”.</p></li>
</ol>
</div>
<div class="section" id="create-a-new-url">
<h3>Create a new URL<a class="headerlink" href="#create-a-new-url" title="Permalink to this headline"></a></h3>
<p>Last step to add our page: we need to add a <em>URL</em> leading to it… otherwise users wont be able to access it. The URLs of our apps are stored in the apps directory “urls.py” file.</p>
<p>Last step to add our page: we need to add a <em>URL</em> leading to it… otherwise users wont be able to
access it. The URLs of our apps are stored in the apps directory “urls.py” file.</p>
<p>Open the “web/help_system/urls.py” file (you might have to create it) and write in it:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
2
@ -153,7 +192,8 @@
<span class="p">]</span>
</pre></div>
</td></tr></table></div>
<p>We also need to add our app as a namespace holder for URLS. Edit the file “web/urls.py”. In it you will find the <code class="docutils literal notranslate"><span class="pre">custom_patterns</span></code> variable. Replace it with:</p>
<p>We also need to add our app as a namespace holder for URLS. Edit the file “web/urls.py”. In it you
will find the <code class="docutils literal notranslate"><span class="pre">custom_patterns</span></code> variable. Replace it with:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
2
3
@ -165,14 +205,21 @@
</td></tr></table></div>
<p>When a user will ask for a specific <em>URL</em> on your site, Django will:</p>
<ol class="simple">
<li><p>Read the list of custom patterns defined in “web/urls.py”. Theres one pattern here, which describes to Django that all URLs beginning by help/ should be sent to the help_system app. The help/ part is removed.</p></li>
<li><p>Then Django will check the “web.help_system/urls.py” file. It contains only one URL, which is empty (<code class="docutils literal notranslate"><span class="pre">^$</span></code>).</p></li>
<li><p>Read the list of custom patterns defined in “web/urls.py”. Theres one pattern here, which
describes to Django that all URLs beginning by help/ should be sent to the help_system app. The
help/ part is removed.</p></li>
<li><p>Then Django will check the “web.help_system/urls.py” file. It contains only one URL, which is
empty (<code class="docutils literal notranslate"><span class="pre">^$</span></code>).</p></li>
</ol>
<p>In other words, if the URL is /help/, then Django will execute our defined view.</p>
</div>
<div class="section" id="let-s-see-it-work">
<h3>Lets see it work<a class="headerlink" href="#let-s-see-it-work" title="Permalink to this headline"></a></h3>
<p>You can now reload or start Evennia. Open a tab in your browser and go to <a class="reference external" href="http://localhost:4001/help/">http://localhost:4001/help/</a> . If everything goes well, you should see your new page… which isnt empty since Evennia uses our “base.html” <em>template</em>. In the content of our page, theres only a heading that reads “help index”. Notice that the title of our page is “mygame - Help index” (“mygame” is replaced by the name of your game).</p>
<p>You can now reload or start Evennia. Open a tab in your browser and go to
<a class="reference external" href="http://localhost:4001/help/">http://localhost:4001/help/</a> . If everything goes well, you should
see your new page… which isnt empty since Evennia uses our “base.html” <em>template</em>. In the
content of our page, theres only a heading that reads “help index”. Notice that the title of our
page is “mygame - Help index” (“mygame” is replaced by the name of your game).</p>
<p>From now on, it will be easier to move forward and add features.</p>
</div>
<div class="section" id="a-brief-reminder">
@ -191,17 +238,30 @@
<blockquote>
<div><p>Should we create two URLs?</p>
</div></blockquote>
<p>The answer is… maybe. It depends on what you want to do. We have our help index accessible through the “/help/” URL. We could have the detail of a help entry accessible through “/help/desc” (to see the detail of the “desc” command). The problem is that our commands or help topics may contain special characters that arent to be present in URLs. There are different ways around this problem. I have decided to use a <em>GET variable</em> here, which would create URLs like this:</p>
<p>The answer is… maybe. It depends on what you want to do. We have our help index accessible
through the “/help/” URL. We could have the detail of a help entry accessible through “/help/desc”
(to see the detail of the “desc” command). The problem is that our commands or help topics may
contain special characters that arent to be present in URLs. There are different ways around this
problem. I have decided to use a <em>GET variable</em> here, which would create URLs like this:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>/help?name=desc
</pre></div>
</div>
<p>If you use this system, you dont have to add a new URL: GET and POST variables are accessible through our requests and well see how soon enough.</p>
<p>If you use this system, you dont have to add a new URL: GET and POST variables are accessible
through our requests and well see how soon enough.</p>
</div>
</div>
<div class="section" id="handling-logged-in-users">
<h2>Handling logged-in users<a class="headerlink" href="#handling-logged-in-users" title="Permalink to this headline"></a></h2>
<p>One of our requirements is to have a help system tailored to our accounts. If an account with admin access logs in, the page should display a lot of commands that arent accessible to common users. And perhaps even some additional help topics.</p>
<p>Fortunately, its fairly easy to get the logged in account in our view (remember that well do most of our coding there). The <em>request</em> object, passed to our function, contains a <code class="docutils literal notranslate"><span class="pre">user</span></code> attribute. This attribute will always be there: we cannot test whether its <code class="docutils literal notranslate"><span class="pre">None</span></code> or not, for instance. But when the request comes from a user that isnt logged in, the <code class="docutils literal notranslate"><span class="pre">user</span></code> attribute will contain an anonymous Django user. We then can use the <code class="docutils literal notranslate"><span class="pre">is_anonymous</span></code> method to see whether the user is logged-in or not. Last gift by Evennia, if the user is logged in, <code class="docutils literal notranslate"><span class="pre">request.user</span></code> contains a reference to an account object, which will help us a lot in coupling the game and online system.</p>
<p>One of our requirements is to have a help system tailored to our accounts. If an account with admin
access logs in, the page should display a lot of commands that arent accessible to common users.
And perhaps even some additional help topics.</p>
<p>Fortunately, its fairly easy to get the logged in account in our view (remember that well do most
of our coding there). The <em>request</em> object, passed to our function, contains a <code class="docutils literal notranslate"><span class="pre">user</span></code> attribute.
This attribute will always be there: we cannot test whether its <code class="docutils literal notranslate"><span class="pre">None</span></code> or not, for instance. But
when the request comes from a user that isnt logged in, the <code class="docutils literal notranslate"><span class="pre">user</span></code> attribute will contain an
anonymous Django user. We then can use the <code class="docutils literal notranslate"><span class="pre">is_anonymous</span></code> method to see whether the user is logged-
in or not. Last gift by Evennia, if the user is logged in, <code class="docutils literal notranslate"><span class="pre">request.user</span></code> contains a reference to
an account object, which will help us a lot in coupling the game and online system.</p>
<p>So we might end up with something like:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
2
@ -215,7 +275,8 @@
</pre></div>
</td></tr></table></div>
<blockquote>
<div><p>Note: this code works when your MULTISESSION_MODE is set to 0 or 1. When its above, you would have something like:</p>
<div><p>Note: this code works when your MULTISESSION_MODE is set to 0 or 1. When its above, you would
have something like:</p>
</div></blockquote>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
2
@ -229,7 +290,9 @@
</pre></div>
</td></tr></table></div>
<p>In this second case, it will select the first character of the account.</p>
<p>But what if the users not logged in? Again, we have different solutions. One of the most simple is to create a character that will behave as our default character for the help system. You can create it through your game: connect to it and enter:</p>
<p>But what if the users not logged in? Again, we have different solutions. One of the most simple
is to create a character that will behave as our default character for the help system. You can
create it through your game: connect to it and enter:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="nd">@charcreate</span> <span class="n">anonymous</span>
</pre></div>
</div>
@ -257,12 +320,15 @@
<span class="n">character</span> <span class="o">=</span> <span class="n">Character</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">db_key</span><span class="o">=</span><span class="s2">&quot;anonymous&quot;</span><span class="p">)</span>
</pre></div>
</td></tr></table></div>
<p>This time, we have a valid character no matter what: remember to adapt this code if youre running in multisession mode above 1.</p>
<p>This time, we have a valid character no matter what: remember to adapt this code if youre running
in multisession mode above 1.</p>
</div>
<div class="section" id="the-full-system">
<h2>The full system<a class="headerlink" href="#the-full-system" title="Permalink to this headline"></a></h2>
<p>What were going to do is to browse through all commands and help entries, and list all the commands that can be seen by this character (either our anonymous character, or our logged-in character).</p>
<p>The code is longer, but it presents the entire concept in our view. Edit the “web/help_system/views.py” file and paste into it:</p>
<p>What were going to do is to browse through all commands and help entries, and list all the commands
that can be seen by this character (either our anonymous character, or our logged-in character).</p>
<p>The code is longer, but it presents the entire concept in our view. Edit the
“web/help_system/views.py” file and paste into it:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
2
3
@ -441,17 +507,26 @@
<li><p>The <code class="docutils literal notranslate"><span class="pre">index</span></code> function is our view:</p>
<ul>
<li><p>It begins by getting the character as we saw in the previous section.</p></li>
<li><p>It gets the help topics (commands and help entries) accessible to this character. Its another function that handles that part.</p></li>
<li><p>If theres a <em>GET variable</em> “name” in our URL (like “/help?name=drop”), it will retrieve it. If its not a valid topics name, it returns a <em>404</em>. Otherwise, it renders the template called “detail.html”, to display the detail of our topic.</p></li>
<li><p>It gets the help topics (commands and help entries) accessible to this character. Its another
function that handles that part.</p></li>
<li><p>If theres a <em>GET variable</em> “name” in our URL (like “/help?name=drop”), it will retrieve it. If
its not a valid topics name, it returns a <em>404</em>. Otherwise, it renders the template called
“detail.html”, to display the detail of our topic.</p></li>
<li><p>If theres no <em>GET variable</em> “name”, render “index.html”, to display the list of topics.</p></li>
</ul>
</li>
<li><p>The <code class="docutils literal notranslate"><span class="pre">_get_topics</span></code> is a private function. Its sole mission is to retrieve the commands a character can execute, and the help entries this same character can see. This code is more Evennia-specific than Django-specific, it will not be detailed in this tutorial. Just notice that all help topics are stored in a dictionary. This is to simplify our job when displaying them in our templates.</p></li>
<li><p>The <code class="docutils literal notranslate"><span class="pre">_get_topics</span></code> is a private function. Its sole mission is to retrieve the commands a character
can execute, and the help entries this same character can see. This code is more Evennia-specific
than Django-specific, it will not be detailed in this tutorial. Just notice that all help topics
are stored in a dictionary. This is to simplify our job when displaying them in our templates.</p></li>
</ul>
<p>Notice that, in both cases when we asked to render a <em>template</em>, we passed to <code class="docutils literal notranslate"><span class="pre">render</span></code> a third argument which is the dictionary of variables used in our templates. We can pass variables this way, and we will use them in our templates.</p>
<p>Notice that, in both cases when we asked to render a <em>template</em>, we passed to <code class="docutils literal notranslate"><span class="pre">render</span></code> a third
argument which is the dictionary of variables used in our templates. We can pass variables this
way, and we will use them in our templates.</p>
<div class="section" id="the-index-template">
<h3>The index template<a class="headerlink" href="#the-index-template" title="Permalink to this headline"></a></h3>
<p>Lets look at our full “index” <em>template</em>. You can open the “web/help_system/templates/help_sstem/index.html” file and paste the following into it:</p>
<p>Lets look at our full “index” <em>template</em>. You can open the
“web/help_system/templates/help_sstem/index.html” file and paste the following into it:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="p">{</span><span class="o">%</span> <span class="n">extends</span> <span class="s2">&quot;base.html&quot;</span> <span class="o">%</span><span class="p">}</span>
<span class="p">{</span><span class="o">%</span> <span class="n">block</span> <span class="n">titleblock</span> <span class="o">%</span><span class="p">}</span><span class="n">Help</span> <span class="n">index</span><span class="p">{</span><span class="o">%</span> <span class="n">endblock</span> <span class="o">%</span><span class="p">}</span>
<span class="p">{</span><span class="o">%</span> <span class="n">block</span> <span class="n">content</span> <span class="o">%</span><span class="p">}</span>
@ -480,13 +555,18 @@
<ol class="simple">
<li><p>Browse through all categories.</p></li>
<li><p>For all categories, display a level-2 heading with the name of the category.</p></li>
<li><p>All topics in a category (remember, they can be either commands or help entries) are displayed in a table. The trickier part may be that, when the loop is above 5, it will create a new line. The table will have 5 columns at the most per row.</p></li>
<li><p>For every cell in the table, we create a link redirecting to the detail page (see below). The URL would look something like “help?name=say”. We use <code class="docutils literal notranslate"><span class="pre">urlencode</span></code> to ensure special characters are properly escaped.</p></li>
<li><p>All topics in a category (remember, they can be either commands or help entries) are displayed in
a table. The trickier part may be that, when the loop is above 5, it will create a new line. The
table will have 5 columns at the most per row.</p></li>
<li><p>For every cell in the table, we create a link redirecting to the detail page (see below). The
URL would look something like “help?name=say”. We use <code class="docutils literal notranslate"><span class="pre">urlencode</span></code> to ensure special characters are
properly escaped.</p></li>
</ol>
</div>
<div class="section" id="the-detail-template">
<h3>The detail template<a class="headerlink" href="#the-detail-template" title="Permalink to this headline"></a></h3>
<p>Its now time to show the detail of a topic (command or help entry). You can create the file “web/help_system/templates/help_system/detail.html”. You can paste into it the following code:</p>
<p>Its now time to show the detail of a topic (command or help entry). You can create the file
“web/help_system/templates/help_system/detail.html”. You can paste into it the following code:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="p">{</span><span class="o">%</span> <span class="n">extends</span> <span class="s2">&quot;base.html&quot;</span> <span class="o">%</span><span class="p">}</span>
<span class="p">{</span><span class="o">%</span> <span class="n">block</span> <span class="n">titleblock</span> <span class="o">%</span><span class="p">}</span><span class="n">Help</span> <span class="k">for</span> <span class="p">{{</span> <span class="n">topic</span><span class="o">.</span><span class="n">name</span> <span class="p">}}{</span><span class="o">%</span> <span class="n">endblock</span> <span class="o">%</span><span class="p">}</span>
<span class="p">{</span><span class="o">%</span> <span class="n">block</span> <span class="n">content</span> <span class="o">%</span><span class="p">}</span>
@ -496,21 +576,30 @@
<span class="p">{</span><span class="o">%</span> <span class="n">endblock</span> <span class="o">%</span><span class="p">}</span>
</pre></div>
</div>
<p>This template is much easier to read. Some <em>filters</em> might be unknown to you, but they are just used to format here.</p>
<p>This template is much easier to read. Some <em>filters</em> might be unknown to you, but they are just
used to format here.</p>
</div>
<div class="section" id="put-it-all-together">
<h3>Put it all together<a class="headerlink" href="#put-it-all-together" title="Permalink to this headline"></a></h3>
<p>Remember to reload or start Evennia, and then go to <a class="reference external" href="http://localhost:4001/help/">http://localhost:4001/help</a>. You should see the list of commands and topics accessible by all characters. Try to login (click the “login” link in the menu of your website) and go to the same page again. You should now see a more detailed list of commands and help entries. Click on one to see its detail.</p>
<p>Remember to reload or start Evennia, and then go to
<a class="reference external" href="http://localhost:4001/help/">http://localhost:4001/help</a>. You should see the list of commands and
topics accessible by all characters. Try to login (click the “login” link in the menu of your
website) and go to the same page again. You should now see a more detailed list of commands and
help entries. Click on one to see its detail.</p>
</div>
</div>
<div class="section" id="to-improve-this-feature">
<h2>To improve this feature<a class="headerlink" href="#to-improve-this-feature" title="Permalink to this headline"></a></h2>
<p>As always, a tutorial is here to help you feel comfortable adding new features and code by yourself. Here are some ideas of things to improve this little feature:</p>
<p>As always, a tutorial is here to help you feel comfortable adding new features and code by yourself.
Here are some ideas of things to improve this little feature:</p>
<ul class="simple">
<li><p>Links at the bottom of the detail template to go back to the index might be useful.</p></li>
<li><p>A link in the main menu to link to this page would be great… for the time being you have to enter the URL, users wont guess its there.</p></li>
<li><p>A link in the main menu to link to this page would be great… for the time being you have to
enter the URL, users wont guess its there.</p></li>
<li><p>Colors arent handled at this point, which isnt exactly surprising. You could add it though.</p></li>
<li><p>Linking help entries between one another wont be simple, but it would be great. For instance, if you see a help entry about how to use several commands, it would be great if these commands were themselves links to display their details.</p></li>
<li><p>Linking help entries between one another wont be simple, but it would be great. For instance, if
you see a help entry about how to use several commands, it would be great if these commands were
themselves links to display their details.</p></li>
</ul>
</div>
</div>
@ -584,7 +673,10 @@
<li class="right" >
<a href="py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="nav-item nav-item-0"><a href="index.html">Evennia 1.0-dev documentation</a> &#187;</li>
<li class="nav-item nav-item-0"><a href="index.html">Evennia 1.0-dev documentation</a> &#187;</li>
<li class="nav-item nav-item-last"><a href="#">Help System Tutorial</a></li>
</ul>
</div>
<div class="footer" role="contentinfo">