Change to MyST parser

This commit is contained in:
Griatch 2021-10-21 21:04:14 +02:00
parent 53106e1dba
commit a51e4af609
443 changed files with 4925 additions and 3524 deletions

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@ -51,11 +51,11 @@ evennia database is `evennia dbshell`. Linux users should look for the `sqlite3`
distro while Mac/Windows should get the [sqlite-tools package from this
page](https://sqlite.org/download.html).
To inspect the default Evennia database (once it's been created), go to your game dir and do
To inspect the default Evennia database (once it's been created), go to your game dir and do
```bash
sqlite3 server/evennia.db3
# or
# or
evennia dbshell
```
@ -68,7 +68,7 @@ See [here](https://gist.github.com/vincent178/10889334) for a cheat-sheet of com
While not as fast as SQLite for normal usage, it will scale better than SQLite, especially if your
game has an very large database and/or extensive web presence through a separate server process.
### Install and initial setup of PostgreSQL
### Install and initial setup of PostgreSQL
First, install the posgresql server. Version `9.6` is tested with Evennia. Packages are readily
available for all distributions. You need to also get the `psql` client (this is called `postgresql-
@ -85,16 +85,16 @@ Next, start the postgres client:
psql -U postgres --password
```
```warning::
```{warning}
With the `--password` argument, Postgres should prompt you for a password.
If it won't, replace that with `-p yourpassword` instead. Do not use the `-p` argument unless you
have to since the resulting command, and your password, will be logged in the shell history.
```
This will open a console to the postgres service using the psql client.
This will open a console to the postgres service using the psql client.
On the psql command line:
On the psql command line:
```sql
CREATE USER evennia WITH PASSWORD 'somepassword';
@ -107,7 +107,7 @@ ALTER ROLE evennia SET default_transaction_isolation TO 'read committed';
ALTER ROLE evennia SET timezone TO 'UTC';
GRANT ALL PRIVILEGES ON DATABASE evennia TO evennia;
-- Other useful commands:
-- Other useful commands:
-- \l (list all databases and permissions)
-- \q (exit)
@ -123,7 +123,7 @@ again to recreate the database and grant privileges.
### Evennia PostgreSQL configuration
Edit `mygame/server/conf/secret_settings.py and add the following section:
Edit `mygame/server/conf/secret_settings.py and add the following section:
```python
#
@ -156,7 +156,7 @@ database.
### Advanced Postgresql Usage (Remote Server)
```warning::
```{warning}
The example below is for a server within a private network that is not open to
the Internet. Be sure to understand the details before making any changes to
@ -197,7 +197,7 @@ listen_address = 'localhost' # What IP address(es) to listen on;
# defaults to 'localhost'; use '*' for all
```
```warning::
```{warning}
Misconfiguring the wrong cluster may cause problems
with existing clusters.
```
@ -207,7 +207,7 @@ Also, note the line with `port =` and keep the port number in mind.
Set `listen_addresses` to `'*'`. This permits postgresql to accept connections
on any interface.
```warning::
```{warning}
Setting `listen_addresses` to `'*'` opens a port on all interfaces. If your
server has access to the Internet, ensure your firewall is configured
appropriately to limit access to this port as necessary. (You may also list
@ -226,7 +226,7 @@ Add a line with:
host all all 0.0.0.0/0 md5
```
```warning::
```{warning}
This permits incoming connections from *all* IPs. See
the PosgreSQL documentation on how to limit this.
```
@ -282,7 +282,7 @@ GRANT ALL PRIVILEGES ON evennia.* TO 'evennia'@'localhost';
FLUSH PRIVILEGES;
-- use 'exit' to quit client
```
[Here](https://gist.github.com/hofmannsven/9164408) is a mysql command cheat sheet.
[Here](https://gist.github.com/hofmannsven/9164408) is a mysql command cheat sheet.
Above we created a new local user and database (we called both 'evennia' here, you can name them
what you prefer). We set the character set to `utf8` to avoid an issue with prefix character length
@ -313,9 +313,9 @@ your settings as below.
DATABASES = {
'default': {
'ENGINE': 'django.db.backends.mysql',
'NAME': 'evennia',
'USER': 'evennia',
'PASSWORD': 'somepassword',
'NAME': 'evennia',
'USER': 'evennia',
'PASSWORD': 'somepassword',
'HOST': 'localhost', # or an IP Address that your DB is hosted on
'PORT': '', # use default port
}

View file

@ -1,96 +1,73 @@
# Client Support Grid
This grid tries to gather info about different MU clients when used with Evennia.
If you want to report a problem, update an entry or add a client, make a
If you want to report a problem, update an entry or add a client, make a
new [documentation issue](github:issue) for it. Everyone's encouraged to report their findings.
##### Legend:
## Client Grid
Legend:
- **Name**: The name of the client. Also note if it's OS-specific.
- **Version**: Which version or range of client versions were tested.
- **Comments**: Any quirks on using this client with Evennia should be added here.
## Client Grid
```eval_rst
| Name | Version tested | Comments |
| --- | --- | --- |
| [Evennia Webclient][1] | 1.0+ | Evennia-specific |
| [tintin++][2] | 2.0+ | No MXP support |
| [tinyfugue][3] | 5.0+ | No UTF-8 support |
| [MUSHclient][4] (Win) | 4.94 | NAWS reports full text area |
| [Zmud][5] (Win) | 7.21 | *UNTESTED* |
| [Cmud][6] (Win) | v3 | *UNTESTED* |
| [Potato][7]_ | 2.0.0b16 | No MXP, MCCP support. Win 32bit does not understand |
| | | "localhost", must use `127.0.0.1`. |
| [Mudlet][8] | 3.4+ | No known issues. Some older versions showed <> as html |
| | | under MXP. |
| [SimpleMU][9] (Win) | full | Discontinued. NAWS reports pixel size. |
| [Atlantis][10] (Mac) | 0.9.9.4 | No known issues. |
| [GMUD][11] | 0.0.1 | Can't handle any telnet handshakes. Not recommended. |
| [BeipMU][12] (Win) | 3.0.255 | No MXP support. Best to enable "MUD prompt handling", disable |
| | | "Handle HTML tags". |
| [MudRammer][13] (IOS) | 1.8.7 | Bad Telnet Protocol compliance: displays spurious characters. |
| [MUDMaster][14] | 1.3.1 | *UNTESTED* |
| [BlowTorch][15] (Andr) | 1.1.3 | Telnet NOP displays as spurious character. |
| [Mukluk][16] (Andr) | 2015.11.20| Telnet NOP displays as spurious character. Has UTF-8/Emoji |
| | | support. |
| [Gnome-MUD][17] (Unix) | 0.11.2 | Telnet handshake errors. First (only) attempt at logging in |
| | | fails. |
| [Spyrit][18] | 0.4 | No MXP, OOB support. |
| [JamochaMUD][19] | 5.2 | Does not support ANSI within MXP text. |
| [DuckClient][20] (Chrome) | 4.2 | No MXP support. Displays Telnet Go-Ahead and |
| | | WILL SUPPRESS-GO-AHEAD as ù character. Also seems to run |
| | | the `version` command on connection, which will not work in |
| | | `MULTISESSION_MODES` above 1. |
| [KildClient][21] | 2.11.1 | No known issues. |
+----------------------------+-----------+----------------------------------------------------------------+
| Name | Version | Comments |
+============================+===========+================================================================+
| `Evennia Webclient`_ | 0.9 | Evennia-specific |
+----------------------------+-----------+----------------------------------------------------------------+
| `tintin++`_ | 2.0+ | No MXP support |
+----------------------------+-----------+----------------------------------------------------------------+
| tinyfugue_ | 5.0+ | No UTF-8 support |
+----------------------------+-----------+----------------------------------------------------------------+
| MUSHclient_ (Win) | 4.94 | NAWS reports full text area |
+----------------------------+-----------+----------------------------------------------------------------+
| Zmud_ (Win) | 7.21 | *UNTESTED* |
+----------------------------+-----------+----------------------------------------------------------------+
| Cmud_ (Win) | v3 | *UNTESTED* |
+----------------------------+-----------+----------------------------------------------------------------+
| Potato_ | 2.0.0b16 | No MXP, MCCP support. Win 32bit does not understand |
| | | "localhost", must use `127.0.0.1`. |
+----------------------------+-----------+----------------------------------------------------------------+
| Mudlet_ | 3.4+ | No known issues. Some older versions showed <> as html |
| | | under MXP. |
+----------------------------+-----------+----------------------------------------------------------------+
| SimpleMU_ (Win) | full | Discontinued. NAWS reports pixel size. |
+----------------------------+-----------+----------------------------------------------------------------+
| Atlantis_ (Mac) | 0.9.9.4 | No known issues. |
+----------------------------+-----------+----------------------------------------------------------------+
| GMUD_ | 0.0.1 | Can't handle any telnet handshakes. Not recommended. |
+----------------------------+-----------+----------------------------------------------------------------+
| BeipMU_ (Win) | 3.0.255 | No MXP support. Best to enable "MUD prompt handling", disable |
| | | "Handle HTML tags". |
+----------------------------+-----------+----------------------------------------------------------------+
| MudRammer_ (IOS) | 1.8.7 | Bad Telnet Protocol compliance: displays spurious characters. |
+----------------------------+-----------+----------------------------------------------------------------+
| MUDMaster_ | 1.3.1 | *UNTESTED* |
+----------------------------+-----------+----------------------------------------------------------------+
| BlowTorch_ (Andr) | 1.1.3 | Telnet NOP displays as spurious character. |
+----------------------------+-----------+----------------------------------------------------------------+
| Mukluk_ (Andr) | 2015.11.20| Telnet NOP displays as spurious character. Has UTF-8/Emoji |
| | | support. |
+----------------------------+-----------+----------------------------------------------------------------+
| Gnome-MUD_ (Unix) | 0.11.2 | Telnet handshake errors. First (only) attempt at logging in |
| | | fails. |
+----------------------------+-----------+----------------------------------------------------------------+
| Spyrit_ | 0.4 | No MXP, OOB support. |
+----------------------------+-----------+----------------------------------------------------------------+
| JamochaMUD_ | 5.2 | Does not support ANSI within MXP text. |
+----------------------------+-----------+----------------------------------------------------------------+
| DuckClient_ (Chrome) | 4.2 | No MXP support. Displays Telnet Go-Ahead and |
| | | WILL SUPPRESS-GO-AHEAD as ù character. Also seems to run |
| | | the `version` command on connection, which will not work in |
| | | `MULTISESSION_MODES` above 1. |
+----------------------------+-----------+----------------------------------------------------------------+
| KildClient_ | 2.11.1 | No known issues. |
+----------------------------+-----------+----------------------------------------------------------------+
.. _Evennia Webclient: ../Components/Webclient.html
.. _tintin++: http://tintin.sourceforge.net/
.. _tinyfugue: http://tinyfugue.sourceforge.net/
.. _MUSHclient: https://mushclient.com/
.. _Zmud: http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=65
.. _Cmud: http://forums.zuggsoft.com/index.php?page=4&action=category&cat_id=11
.. _Potato: https://www.potatomushclient.com/
.. _Mudlet: https://www.mudlet.org/
.. _SimpleMU: https://archive.org/details/tucows_196173_SimpleMU_MU_Client
.. _Atlantis: https://www.riverdark.net/atlantis/
.. _GMUD: https://sourceforge.net/projects/g-mud/
.. _BeipMU: http://www.beipmu.com/
.. _MudRammer: https://itunes.apple.com/us/app/mudrammer-a-modern-mud-client/id597157072
.. _MUDMaster: https://itunes.apple.com/us/app/mudmaster/id341160033
.. _BlowTorch: https://bt.happygoatstudios.com/
.. _Mukluk: https://play.google.com/store/apps/details?id=com.crap.mukluk
.. _Gnome-MUD: https://github.com/GNOME/gnome-mud
.. _Spyrit: https://spyrit.ierne.eu.org/
.. _JamochaMUD: https://jamochamud.org/
.. _DuckClient: http://duckclient.com/
.. _KildClient: https://www.kildclient.org/
[1]: ../Components/Webclient
[2]: http://tintin.sourceforge.net/
[3]: http://tinyfugue.sourceforge.net/
[4]: https://mushclient.com/
[5]: http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=65
[6]: http://forums.zuggsoft.com/index.php?page=4&action=category&cat_id=11
[7]: https://www.potatomushclient.com/
[8]: https://www.mudlet.org/
[9]: https://archive.org/details/tucows_196173_SimpleMU_MU_Client
[10]: https://www.riverdark.net/atlantis/
[11]: https://sourceforge.net/projects/g-mud/
[12]: http://www.beipmu.com/
[13]: https://itunes.apple.com/us/app/mudrammer-a-modern-mud-client/id597157072
[14]: https://itunes.apple.com/us/app/mudmaster/id341160033
[15]: https://bt.happygoatstudios.com/
[16]: https://play.google.com/store/apps/details?id=com.crap.mukluk
[17]: https://github.com/GNOME/gnome-mud
[18]: https://spyrit.ierne.eu.org/
[19]: https://jamochamud.org/
[20]: http://duckclient.com/
[21]: https://www.kildclient.org/
```
## Workarounds for client issues:
### Issue: Telnet NOP displays as spurious character.
@ -105,5 +82,3 @@ Workaround:
* In-game: Use `@option NOPKEEPALIVE=off` for the session, or use the `/save`
parameter to disable it for that Evennia account permanently.
* Client-side: Set a gag-type trigger on the NOP character to make it invisible to the client.

View file

@ -7,15 +7,15 @@ This will help you download, install and start Evennia for the first time.
> test out Evennia. Apart from downloading and updating you don't even need an
> internet connection until you feel ready to share your game with the world.
- [Quick Start](Getting-Started#quick-start)
- [Requirements](Getting-Started#requirements)
- [Linux Install](Getting-Started#linux-install)
- [Mac Install](Getting-Started#mac-install)
- [Windows Install](Getting-Started#windows-install)
- [Running in Docker](./Running-Evennia-in-Docker)
- [Where to Go Next](Getting-Started#where-to-go-next)
- [Troubleshooting](Getting-Started#troubleshooting)
- [Glossary of terms](../Glossary)
- [Quick Start](#quick-start)
- [Requirements](#requirements)
- [Linux Install](#linux-install)
- [Mac Install](#mac-install)
- [Windows Install](#windows-install)
- [Running in Docker](./Running-Evennia-in-Docker.md)
- [Where to Go Next](#where-to-go-next)
- [Troubleshooting](#troubleshooting)
- [Glossary of terms](../Glossary.md)
## Quick Start
@ -37,7 +37,7 @@ Evennia should now be running and you can connect to it by pointing a web browse
`http://localhost:4001` or a MUD telnet client to `localhost:4000` (use `127.0.0.1` if your OS does
not recognize `localhost`).
We also release [Docker images](./Running-Evennia-in-Docker)
We also release [Docker images](./Running-Evennia-in-Docker.md)
based on `master` and `develop` branches.
## Requirements
@ -68,10 +68,10 @@ Twisted packages
## Linux Install
If you run into any issues during the installation and first start, please
check out [Linux Troubleshooting](./Getting-Started#linux-troubleshooting).
check out [Linux Troubleshooting](#linux-troubleshooting).
For Debian-derived systems (like Ubuntu, Mint etc), start a terminal and
install the [dependencies](./Getting-Started#requirements):
install the [dependencies](#requirements):
```
sudo apt-get update
@ -104,7 +104,7 @@ contains the source code though, it is not *installed* yet. To isolate the
Evennia install and its dependencies from the rest of the system, it is good
Python practice to install into a _virtualenv_. If you are unsure about what a
virtualenv is and why it's useful, see the [Glossary entry on
virtualenv](Glossary#virtualenv).
virtualenv](../Glossary.md#virtualenv).
Run `python -V` to see which version of Python your system defaults to.
@ -142,8 +142,8 @@ folders) and run
pip install -e evennia
```
For more info about `pip`, see the [Glossary entry on pip](../Glossary#pip). If
install failed with any issues, see [Linux Troubleshooting](Getting-Started#linux-troubleshooting).
For more info about `pip`, see the [Glossary entry on pip](../Glossary.md#pip). If
install failed with any issues, see [Linux Troubleshooting](#linux-troubleshooting).
Next we'll start our new game, here called "mygame". This will create yet
another new folder where you will be creating your new game:
@ -160,8 +160,8 @@ Your final folder structure should look like this:
mygame/
```
You can [configure Evennia](../Components/Server-Conf#settings-file) extensively, for example
to use a [different database](./Choosing-An-SQL-Server). For now we'll just stick
You can [configure Evennia](./Server-Conf.md#settings-file) extensively, for example
to use a [different database](./Choosing-An-SQL-Server.md). For now we'll just stick
to the defaults though.
```
@ -175,7 +175,7 @@ evennia start # (create a superuser when asked. Email is optional.)
Your game should now be running! Open a web browser at `http://localhost:4001`
or point a telnet client to `localhost:4000` and log in with the user you
created. Check out [where to go next](./Getting-Started#where-to-go-next).
created. Check out [where to go next](#where-to-go-next).
## Mac Install
@ -184,7 +184,7 @@ The Evennia server is a terminal program. Open the terminal e.g. from
*Applications->Utilities->Terminal*. [Here is an introduction to the Mac
terminal](https://blog.teamtreehouse.com/introduction-to-the-mac-os-x-command-line)
if you are unsure how it works. If you run into any issues during the
installation, please check out [Mac Troubleshooting](./Getting-Started#mac-troubleshooting).
installation, please check out [Mac Troubleshooting](#mac-troubleshooting).
* Python should already be installed but you must make sure it's a high enough version.
([This](https://docs.python-guide.org/en/latest/starting/install/osx/) discusses
@ -215,7 +215,7 @@ A new folder `evennia` will appear containing the Evennia library. This only
contains the source code though, it is not *installed* yet. To isolate the
Evennia install and its dependencies from the rest of the system, it is good
Python practice to install into a _virtualenv_. If you are unsure about what a
virtualenv is and why it's useful, see the [Glossary entry on virtualenv](../Glossary#virtualenv).
virtualenv is and why it's useful, see the [Glossary entry on virtualenv](../Glossary.md#virtualenv).
Run `python -V` to check which Python your system defaults to.
@ -253,8 +253,8 @@ pip install --upgrade setuptools # Ditto concerning Mac issues.
pip install -e evennia
```
For more info about `pip`, see the [Glossary entry on pip](../Glossary#pip). If
install failed with any issues, see [Mac Troubleshooting](Getting-Started#mac-troubleshooting).
For more info about `pip`, see the [Glossary entry on pip](../Glossary.md#pip). If
install failed with any issues, see [Mac Troubleshooting](#mac-troubleshooting).
Next we'll start our new game. We'll call it "mygame" here. This creates a new
folder where you will be creating your new game:
@ -272,8 +272,8 @@ Your final folder structure should look like this:
mygame/
```
You can [configure Evennia](../Components/Server-Conf#settings-file) extensively, for example
to use a [different database](./Choosing-An-SQL-Server). We'll go with the
You can [configure Evennia](./Server-Conf.md#settings-file) extensively, for example
to use a [different database](./Choosing-An-SQL-Server.md). We'll go with the
defaults here.
```
@ -287,13 +287,13 @@ evennia start # (create a superuser when asked. Email is optional.)
Your game should now be running! Open a web browser at `http://localhost:4001`
or point a telnet client to `localhost:4000` and log in with the user you
created. Check out [where to go next](./Getting-Started#where-to-go-next).
created. Check out [where to go next](#where-to-go-next).
## Windows Install
If you run into any issues during the installation, please check out
[Windows Troubleshooting](./Getting-Started#windows-troubleshooting).
[Windows Troubleshooting](#windows-troubleshooting).
> If you are running Windows10, consider using the Windows Subsystem for Linux
> ([WSL](https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux)) instead.
@ -348,7 +348,7 @@ A new folder `evennia` will appear containing the Evennia library. This only
contains the source code though, it is not *installed* yet. To isolate the
Evennia install and its dependencies from the rest of the system, it is good
Python practice to install into a _virtualenv_. If you are unsure about what a
virtualenv is and why it's useful, see the [Glossary entry on virtualenv](../Glossary#virtualenv).
virtualenv is and why it's useful, see the [Glossary entry on virtualenv](../Glossary.md#virtualenv).
In your console, try `python -V` to see which version of Python your system
defaults to.
@ -393,8 +393,8 @@ folders when you use the `dir` command) and run
```
pip install -e evennia
```
For more info about `pip`, see the [Glossary entry on pip](../Glossary#pip). If
the install failed with any issues, see [Windows Troubleshooting](Getting-Started#windows-
For more info about `pip`, see the [Glossary entry on pip](../Glossary.md#pip). If
the install failed with any issues, see [Windows Troubleshooting](#windows-
troubleshooting).
Next we'll start our new game, we'll call it "mygame" here. This creates a new folder where you will
be
@ -413,8 +413,8 @@ path\to\muddev
mygame\
```
You can [configure Evennia](../Components/Server-Conf#settings-file) extensively, for example
to use a [different database](./Choosing-An-SQL-Server). We'll go with the
You can [configure Evennia](./Server-Conf.md#settings-file) extensively, for example
to use a [different database](./Choosing-An-SQL-Server.md). We'll go with the
defaults here.
```
@ -428,7 +428,7 @@ evennia start # (create a superuser when asked. Email is optional.)
Your game should now be running! Open a web browser at `http://localhost:4001`
or point a telnet client to `localhost:4000` and log in with the user you
created. Check out [where to go next](./Getting-Started#where-to-go-next).
created. Check out [where to go next](#where-to-go-next).
## Non-interactive setup
@ -453,7 +453,7 @@ logged in, stand in the `Limbo` room and run
@batchcommand tutorial_world.build
to build [Evennia's tutorial world](../Howto/Starting/Part1/Tutorial-World-Introduction) - it's a small solo quest to
to build [Evennia's tutorial world](../Howto/Starting/Part1/Tutorial-World-Introduction.md) - it's a small solo quest to
explore. Only run the instructed `@batchcommand` once. You'll get a lot of text scrolling by as the
tutorial is built. Once done, the `tutorial` exit will have appeared out of Limbo - just write
`tutorial` to enter it.
@ -461,10 +461,10 @@ tutorial is built. Once done, the `tutorial` exit will have appeared out of Limb
Once you get back to `Limbo` from the tutorial (if you get stuck in the tutorial quest you can do
`@tel #2` to jump to Limbo), a good idea is to learn how to [start, stop and reload](Start-Stop-
Reload) the Evennia server. You may also want to familiarize yourself with some
[commonly used terms in our Glossary](../Glossary). After that, why not experiment with
[creating some new items and build some new rooms](../Howto/Starting/Part1/Building-Quickstart) out from Limbo.
[commonly used terms in our Glossary](../Glossary.md). After that, why not experiment with
[creating some new items and build some new rooms](../Howto/Starting/Part1/Building-Quickstart.md) out from Limbo.
From here on, you could move on to do one of our [introductory tutorials](../Howto/Howto-Overview) or simply dive
From here on, you could move on to do one of our [introductory tutorials](../Howto/Howto-Overview.md) or simply dive
headlong into Evennia's comprehensive [manual](https://github.com/evennia/evennia/wiki). While
Evennia has no major game systems out of the box, we do supply a range of optional *contribs* that
you can use or borrow from. They range from dice rolling and alternative color schemes to barter and
@ -478,7 +478,7 @@ forums](https://groups.google.com/forum/#%21forum/evennia). You can also join th
Server](https://discord.gg/NecFePw).
Finally, if you are itching to help out or support Evennia (awesome!) have an
issue to report or a feature to request, [see here](../How-To-Get-And-Give-Help).
issue to report or a feature to request, [see here](../How-To-Get-And-Give-Help.md).
Enjoy your stay!

View file

@ -1,4 +1,4 @@
## Making Evennia, HTTPS and WSS (Secure Websockets) play nicely together
# Making Evennia, HTTPS and WSS (Secure Websockets) play nicely together
A modern public-facing website should these days be served via encrypted
connections. So `https:` rather than `http:` for the website and

View file

@ -29,8 +29,8 @@ pip install python-twitter
## A basic tweet command
Evennia doesn't have a `tweet` command out of the box so you need to write your own little
[Command](../Components/Commands) in order to tweet. If you are unsure about how commands work and how to add
them, it can be an idea to go through the [Adding a Command Tutorial](../Howto/Starting/Part1/Adding-Commands)
[Command](../Components/Commands.md) in order to tweet. If you are unsure about how commands work and how to add
them, it can be an idea to go through the [Adding a Command Tutorial](../Howto/Starting/Part1/Adding-Commands.md)
before continuing.
You can create the command in a separate command module (something like `mygame/commands/tweet.py`)
@ -89,7 +89,7 @@ Be sure to substitute your own actual API/Access keys and secrets in the appropr
We default to limiting tweet access to players with `Developers`-level access *or* to those players
that have the permission "tweet" (allow individual characters to tweet with `@perm/player playername
= tweet`). You may change the [lock](../Components/Locks) as you feel is appropriate. Change the overall
= tweet`). You may change the [lock](../Components/Locks.md) as you feel is appropriate. Change the overall
permission to `Players` if you want everyone to be able to tweet.
Now add this command to your default command set (e.g in `mygame/commands/defalt_cmdsets.py`") and
@ -106,5 +106,5 @@ This shows only a basic tweet setup, other things to do could be:
* Echo your tweets to an in-game channel
Rather than using an explicit command you can set up a Script to send automatic tweets, for example
to post updated game stats. See the [Tweeting Game Stats tutorial](../Howto/Tutorial-Tweeting-Game-Stats) for
to post updated game stats. See the [Tweeting Game Stats tutorial](../Howto/Tutorial-Tweeting-Game-Stats.md) for
help.

View file

@ -7,7 +7,7 @@ Discord](https://discord.gg/NecFePw), which is mirrored to IRC._
[IRC (Internet Relay Chat)](https://en.wikipedia.org/wiki/Internet_Relay_Chat) is a long standing
chat protocol used by many open-source projects for communicating in real time. By connecting one of
Evennia's [Channels](../Components/Communications) to an IRC channel you can communicate also with people not on
Evennia's [Channels](../Components/Communications.md) to an IRC channel you can communicate also with people not on
an mud themselves. You can also use IRC if you are only running your Evennia MUD locally on your
computer (your game doesn't need to be open to the public)! All you need is an internet connection.
For IRC operation you also need [twisted.words](https://twistedmatrix.com/trac/wiki/TwistedWords).

View file

@ -75,20 +75,20 @@ export CFLAGS="-I/data/data/com.termux/files/usr/include/"
Install the latest Evennia in a way that lets you edit the source
```
(evenv) $ pip install --upgrade -e 'git+https://github.com/evennia/evennia#egg=evennia'
(evenv) $ pip install --upgrade -e 'git+https://github.com/evennia/evennia#egg=evennia'
```
This step will possibly take quite a while - we are downloading Evennia and are then installing it,
building all of the requirements for Evennia to run. If you run into trouble on this step, please
see [Troubleshooting](./Installing-on-Android#troubleshooting).
see [Troubleshooting](./Installing-on-Android.md#troubleshooting).
You can go to the dir where Evennia is installed with `cd $VIRTUAL_ENV/src/evennia`. `git grep
(something)` can be handy, as can `git diff`
### Final steps
At this point, Evennia is installed on your phone! You can now continue with the original
[Setup Quickstart](./Setup-Quickstart) instruction, we repeat them here for clarity.
At this point, Evennia is installed on your phone! You can now continue with the original
[Setup Quickstart](./Setup-Quickstart.md) instruction, we repeat them here for clarity.
To start a new game:
@ -120,7 +120,7 @@ $ cd ~ && source evenv/bin/activate
(evenv) $ evennia start
```
You may wish to look at the [Linux Instructions](./Getting-Started#linux-install) for more.
You may wish to look at the [Linux Instructions](./Extended-Installation.md#linux-install) for more.
## Caveats
@ -140,4 +140,4 @@ Some steps to try anyway:
* Make sure you're in the right directory. `cd ~/mygame
* Make sure you've sourced your virtualenv. type `cd && source evenv/bin/activate`
* See if a shell will start: `cd ~/mygame ; evennia shell`
* Look at the log files in ~/mygame/server/logs/
* Look at the log files in ~/mygame/server/logs/

View file

@ -66,7 +66,7 @@ web services you are running through this router though.
You can connect Evennia to the Internet without any changes to your settings. The default settings
are easy to use but are not necessarily the safest. You can customize your online presence in your
[settings file](../Components/Server-Conf#settings-file). To have Evennia recognize changed port settings you have
[settings file](./Server-Conf.md#settings-file). To have Evennia recognize changed port settings you have
to do a full `evennia reboot` to also restart the Portal and not just the Server component.
Below is an example of a simple set of settings, mostly using the defaults. Evennia will require
@ -179,7 +179,7 @@ AMP_PORT = 4006
```
The `AMP_PORT` is required to work, since this is the internal port linking Evennia's
[Server and Portal](../Components/Portal-And-Server) components together. The other ports are encrypted ports that may be
[Server and Portal](../Components/Portal-And-Server.md) components together. The other ports are encrypted ports that may be
useful for custom protocols but are otherwise not used.
### Lockdown mode
@ -202,7 +202,7 @@ To register, stand in your game dir, run
evennia connections
and follow the instructions. See the [Game index page](./Evennia-Game-Index) for more details.
and follow the instructions. See the [Game index page](./Evennia-Game-Index.md) for more details.
## SSL
@ -249,8 +249,8 @@ also be based on your hosting choice. In a controlled/cPanel environment, you wi
to use DNS verification.
## Relevant SSL Proxy Setup Information
- [Apache webserver configuration](./Apache-Config) (optional)
- [HAProxy Config](./HAProxy-Config)
- [Apache webserver configuration](./Apache-Config.md) (optional)
- [HAProxy Config](./HAProxy-Config.md)
## Hosting locally or remotely?
@ -283,7 +283,7 @@ main internet connection terminated as a consequence.
#### Setting up your own machine as a server
[The first section](./Online-Setup#connecting-from-the-outside) of this page describes how to do this
[The first section](./Online-Setup.md#connecting-from-the-outside) of this page describes how to do this
and allow users to connect to the IP address of your machine/router.
A complication with using a specific IP address like this is that your home IP might not remain the
@ -344,7 +344,7 @@ game stays online. Many services guarantee a certain level of up-time and also d
for you. Make sure to check, some offer lower rates in exchange for you yourself being fully
responsible for your data/backups.
- Usually offers a fixed domain name, so no need to mess with IP addresses.
- May have the ability to easily deploy [docker](./Running-Evennia-in-Docker) versions of evennia
- May have the ability to easily deploy [docker](./Running-Evennia-in-Docker.md) versions of evennia
and/or your game.
**Disadvantages**
@ -362,7 +362,7 @@ Docker) to deploy your game to the remote server; it will likely ease installati
Docker images may be a little confusing if you are completely new to them though.
If not using docker, and assuming you know how to connect to your account over ssh/PuTTy, you should
be able to follow the [Setup Quickstart](./Setup-Quickstart) instructions normally. You only need Python
be able to follow the [Setup Quickstart](./Setup-Quickstart.md) instructions normally. You only need Python
and GIT pre-installed; these should both be available on any servers (if not you should be able to
easily ask for them to be installed). On a VPS or Cloud service you can install them yourself as
needed.
@ -382,40 +382,31 @@ region. You may find useful offers for "low cost" VPS hosting on [Low End Box][7
There are all sorts of services available. Below are some international suggestions offered by
Evennia users:
Hosting name | Type | Lowest price | Comments
:--------------:|:-------:---------------
[silvren.com][1] | Shell account | Free for MU* | Private hobby provider so don't assume backups
or expect immediate support. To ask for an account, connect with a MUD client to iweb.localecho.net,
port 4201 and ask for "Jarin".
[Digital Ocean][2] | VPS | $5/month | You can get a $50 credit if you use the referral link
https://m.do.co/c/8f64fec2670c - if you do, once you've had it long enough to have paid $25 we will
get that as a referral bonus to help Evennia development.
[Amazon Web services][3] | Cloud | ~$5/month / on-demand | Free Tier first 12 months. Regions
available around the globe.
[Amazon Lightsail][9] | Cloud | $5/month | Free first month. AWS's new "fixed cost" offering.
[Genesis MUD hosting][4] | Shell account | $8/month | Dedicated MUD host with very limited memory
offerings. As for 2017, runs a 13 years old Python version (2.4) so you'd need to either convince
them to update or compile yourself. Note that Evennia needs *at least* the "Deluxe" package (50MB
RAM) and probably *a lot* higher for a production game. This host is *not* recommended for Evennia.
[Host1Plus][5] | VPS & Cloud | $4/month | $4-$8/month depending on length of sign-up period.
[Scaleway][6] | Cloud | &euro;3/month / on-demand | EU based (Paris, Amsterdam). Smallest option
provides 2GB RAM.
[Prgmr][10] | VPS | $5/month | 1 month free with a year prepay. You likely want some experience with
servers with this option as they don't have a lot of support.
[Linode][11] | Cloud | $5/month / on-demand | Multiple regions. Smallest option provides 1GB RAM
*Please help us expand this list.*
| Hosting name | Type | Lowest price | Comments |
|---|---| ---| --- |
| [silvren.com][1] | Shell account | Free for MU* | Private hobby provider so don't assume backups or expect immediate support. To ask for an account,connect with a MUD client to iweb.localecho.net, port 4201 and ask for "Jarin". |
| [Digital Ocean][2] | VPS | $5/month | You can get a $50 credit if you use the referral link https://m.do.co/c/8f64fec2670c - if you do, once you've had it long enough to have paid $25 we will get that as a referral bonus to help Evennia development.|
| [Amazon Web services][3] | Cloud | ~$5/month / on-demand | Free Tier first 12 months. Regions available around the globe.|
| [Amazon Lightsail][9] | Cloud | $5/month | Free first month. AWS's new "fixed cost" offering.|
| [Genesis MUD hosting][4] | Shell account | $8/month | Dedicated MUD host with very limited memory offerings. As for 2017, runs a 13 years old Python version (2.4) so you'd need to either convince them to update or compile yourself. Note that Evennia needs *at least* the "Deluxe" package (50MB RAM) and probably *a lot* higher for a production game. This host is *not* recommended for Evennia.|
| [Host1Plus][5] | VPS & Cloud | $4/month | $4-$8/month depending on length of sign-up period.
| [Scaleway][6] | Cloud | &euro;3/month / on-demand | EU based (Paris, Amsterdam). Smallest option provides 2GB RAM. |
| [Prgmr][10] | VPS | $5/month | 1 month free with a year prepay. You likely want some experience with servers with this option as they don't have a lot of support.|
| [Linode][11] | Cloud | $5/month / on-demand | Multiple regions. Smallest option provides 1GB RAM|
*Please help us expand this list.*
[1]: https://silvren.com
[2](https://www.digitalocean.com/pricing)
[3](https://aws.amazon.com/pricing/)
[4](https://www.genesismuds.com/)
[5](https://www.host1plus.com/)
[6](https://www.scaleway.com/)
[7](https://lowendbox.com/)
[8](https://www.lowendtalk.com)
[9](https://amazonlightsail.com)
[10](https://prgmr.com/)
[11](https://www.linode.com/)
[2]: https://www.digitalocean.com/pricing
[3]: https://aws.amazon.com/pricing/
[4]: https://www.genesismuds.com/
[5]: https://www.host1plus.com/
[6]: https://www.scaleway.com/
[7]: https://lowendbox.com/
[8]: https://www.lowendtalk.com
[9]: https://amazonlightsail.com
[10]: https://prgmr.com/
[11]: https://www.linode.com/
## Cloud9

View file

@ -44,4 +44,4 @@ switch:
@rss2chan/delete rss = https://github.com/evennia/evennia/commits/master.atom
You can connect any number of RSS feeds to a channel this way. You could also connect them to the
same channels as [IRC](./IRC) to have the feed echo to external chat channels as well.
same channels as [IRC](./IRC.md) to have the feed echo to external chat channels as well.

View file

@ -34,7 +34,7 @@ evennia|docker /usr/src/game $
This is a normal shell prompt. We are in the `/usr/src/game` location inside the docker container.
If you had anything in the folder you started from, you should see it here (with `ls`) since we
mounted the current directory to `usr/src/game` (with `-v` above). You have the `evennia` command
available and can now proceed to create a new game as per the [Setup Quickstart](./Setup-Quickstart)
available and can now proceed to create a new game as per the [Setup Quickstart](./Setup-Quickstart.md)
instructions (you can skip the virtualenv and install 'globally' in the container though).
You can run Evennia from inside this container if you want to, it's like you are root in a little

View file

@ -16,7 +16,7 @@ fact.
As a developer about to expose a web application to the threat landscape of the modern internet,
here are a few tips to consider to increase the security of your Evennia install.
### Know your logs
## Know your logs
In case of emergency, check your logs! By default they are located in the `server/logs/` folder.
Here are some of the more important ones and why you should care:
@ -32,7 +32,7 @@ objects, and more. If your game fails to start or crashes and you can't tell why
place you should look for answers. Security-related events are prefixed with an `[SS]` so when
there's a problem you might want to pay special attention to those.
### Disable development/debugging options
## Disable development/debugging options
There are a few Evennia/Django options that are set when you first create your game to make it more
obvious to you where problems arise. These options should be disabled before you push your game into
production-- leaving them on can expose variables or code someone with malicious intent can easily
@ -49,7 +49,7 @@ as-is.
# Note the leading period-- it is not a typo!
ALLOWED_HOSTS = ['.example.com']
### Handle user-uploaded images with care
## Handle user-uploaded images with care
If you decide to allow users to upload their own images to be served from your site, special care
must be taken. Django will read the file headers to confirm it's an image (as opposed to a document
or zip archive), but [code can be injected into an image
@ -70,7 +70,7 @@ resources in bulk).
bothered with additional infrastructure, then simply reprocess user images upon receipt using an
image library. Convert them to a different format, for example. *Destroy the originals!*
### Disable the web interface
## Disable the web interface
The web interface allows visitors to see an informational page as well as log into a browser-based
telnet client with which to access Evennia. It also provides authentication endpoints against which
an attacker can attempt to validate stolen lists of credentials to see which ones might be shared by
@ -85,7 +85,7 @@ In `server/conf/settings.py`:
# Disable the website altogether
WEBSERVER_ENABLED = False
### Change your ssh port
## Change your ssh port
Automated attacks will often target port 22 seeing as how it's the standard port for SSH traffic.
Also,
many public wifi hotspots block ssh traffic over port 22 so you might not be able to access your
@ -104,9 +104,9 @@ Save, close, then run the following command:
sudo service ssh restart
### Set up a firewall
## Set up a firewall
Ubuntu users can make use of the simple ufw utility. Anybody else can use iptables.
# Install ufw (if not already)
sudo apt-get install ufw
@ -130,8 +130,8 @@ Finally:
Now the only ports open will be your administrative ssh port (whichever you chose), and Evennia on
4000-4001.
### Use an external webserver
Though not officially supported, there are some benefits to [deploying a webserver](./Apache-Config)
## Use an external webserver
Though not officially supported, there are some benefits to [deploying a webserver](./Apache-Config.md)
to handle/proxy traffic to your Evennia instance.
For example, Evennia's game engine and webservice are tightly integrated. If you bring your game
@ -149,4 +149,4 @@ Many of the popular webservers also let you plug in additional modules (like
(and block!) malicious users or requests before they even touch your game or site. There are also
automated solutions for installing and configuring TLS (via [Certbot/Let's
Encrypt](https://en.wikipedia.org/wiki/Let%27s_Encrypt)) to secure your website against hotspot and
ISP snooping.
ISP snooping.

View file

@ -0,0 +1,104 @@
# Server Conf
Evennia runs out of the box without any changes to its settings. But there are several important
ways to customize the server and expand it with your own plugins.
## Settings file
The "Settings" file referenced throughout the documentation is the file
`mygame/server/conf/settings.py`. This is automatically created on the first run of `evennia --init`
(see the [Setup Quickstart](./Setup-Quickstart.md) page).
Your new `settings.py` is relatively bare out of the box. Evennia's core settings file is actually
[evennia/settings_default.py](https://github.com/evennia/evennia/blob/master/evennia/settings_default.py)
and is considerably more extensive (it is also heavily documented so you should refer to this file
directly for the available settings).
Since `mygame/server/conf/settings.py` is a normal Python module, it simply imports
`evennia/settings_default.py` into itself at the top.
This means that if any setting you want to change were to depend on some *other* default setting,
you might need to copy & paste both in order to change them and get the effect you want (for most
commonly changed settings, this is not something you need to worry about).
You should never edit `evennia/settings_default.py`. Rather you should copy&paste the select
variables you want to change into your `settings.py` and edit them there. This will overload the
previously imported defaults.
> Warning: It may be tempting to copy everything from `settings_default.py` into your own settings
file. There is a reason we don't do this out of the box though: it makes it directly clear what
changes you did. Also, if you limit your copying to the things you really need you will directly be
able to take advantage of upstream changes and additions to Evennia for anything you didn't
customize.
In code, the settings is accessed through
```python
from django.conf import settings
# or (shorter):
from evennia import settings
# example:
servername = settings.SERVER_NAME
```
Each setting appears as a property on the imported `settings` object. You can also explore all
possible options with `evennia.settings_full` (this also includes advanced Django defaults that are
not touched in default Evennia).
> It should be pointed out that when importing `settings` into your code like this, it will be *read
only*. You *cannot* edit your settings from your code! The only way to change an Evennia setting is
to edit `mygame/server/conf/settings.py` directly. You also generally need to restart the server
(possibly also the Portal) before a changed setting becomes available.
## Other files in the `server/conf` directory
Apart from the main `settings.py` file,
- `at_initial_setup.py` - this allows you to add a custom startup method to be called (only) the
very first time Evennia starts (at the same time as user #1 and Limbo is created). It can be made to
start your own global scripts or set up other system/world-related things your game needs to have
running from the start.
- `at_server_startstop.py` - this module contains two functions that Evennia will call every time
the Server starts and stops respectively - this includes stopping due to reloading and resetting as
well as shutting down completely. It's a useful place to put custom startup code for handlers and
other things that must run in your game but which has no database persistence.
- `connection_screens.py` - all global string variables in this module are interpreted by Evennia as
a greeting screen to show when an Account first connects. If more than one string variable is
present in the module a random one will be picked.
- `inlinefuncs.py` - this is where you can define custom [FuncParser functions](../Components/FuncParser.md).
- `inputfuncs.py` - this is where you define custom [Input functions](../Components/Inputfuncs.md) to handle data
from the client.
- `lockfuncs.py` - this is one of many possible modules to hold your own "safe" *lock functions* to
make available to Evennia's [Locks](../Components/Locks.md).
- `mssp.py` - this holds meta information about your game. It is used by MUD search engines (which
you often have to register with) in order to display what kind of game you are running along with
statistics such as number of online accounts and online status.
- `oobfuncs.py` - in here you can define custom [OOB functions](../Concepts/OOB.md).
- `portal_services_plugin.py` - this allows for adding your own custom services/protocols to the
Portal. It must define one particular function that will be called by Evennia at startup. There can
be any number of service plugin modules, all will be imported and used if defined. More info can be
found [here](https://code.google.com/p/evennia/wiki/SessionProtocols#Adding_custom_Protocols).
- `server_services_plugin.py` - this is equivalent to the previous one, but used for adding new
services to the Server instead. More info can be found
[here](https://code.google.com/p/evennia/wiki/SessionProtocols#Adding_custom_Protocols).
Some other Evennia systems can be customized by plugin modules but has no explicit template in
`conf/`:
- *cmdparser.py* - a custom module can be used to totally replace Evennia's default command parser.
All this does is to split the incoming string into "command name" and "the rest". It also handles
things like error messages for no-matches and multiple-matches among other things that makes this
more complex than it sounds. The default parser is *very* generic, so you are most often best served
by modifying things further down the line (on the command parse level) than here.
- *at_search.py* - this allows for replacing the way Evennia handles search results. It allows to
change how errors are echoed and how multi-matches are resolved and reported (like how the default
understands that "2-ball" should match the second "ball" object if there are two of them in the
room).
## ServerConf
There is a special database model called `ServerConf` that stores server internal data and settings
such as current account count (for interfacing with the webserver), startup status and many other
things. It's rarely of use outside the server core itself but may be good to
know about if you are an Evennia developer.

View file

@ -4,32 +4,32 @@ This documentation covers how to setup and maintain the server, from first insta
## Installation & running
- [Installation & Setup quick-start](./Setup-Quickstart) - one page to quickly get you going
- [Extended Install instructions](./Extended-Installation) - if you have trouble or want to contribute to Evennia itself
- [Running through Docker](./Running-Evennia-in-Docker) - alternative install method, useful for quick deployment on remote servers
- [Installing Evennia on Android](./Installing-on-Android) - for those craving a mobile life
- [Controlling the server](./Start-Stop-Reload) - an extended view on how to start/stop/update the server
- [Installation & Setup quick-start](./Setup-Quickstart.md) - one page to quickly get you going
- [Extended Install instructions](./Extended-Installation.md) - if you have trouble or want to contribute to Evennia itself
- [Running through Docker](./Running-Evennia-in-Docker.md) - alternative install method, useful for quick deployment on remote servers
- [Installing Evennia on Android](./Installing-on-Android.md) - for those craving a mobile life
- [Controlling the server](./Start-Stop-Reload.md) - an extended view on how to start/stop/update the server
## Installing custom game dirs
- [Installing Arxcode](../Contribs/Arxcode-installing-help) - a custom gamedir based on the popular Evennia game [Arx](https://play.arxgame.org/)
- [Installing Arxcode](../Contribs/Arxcode-installing-help.md) - a custom gamedir based on the popular Evennia game [Arx](https://play.arxgame.org/)
## Configuring
- [The settings file](./Settings-File) - how and where to change the main settings of the server
- [Change database engine](./Choosing-An-SQL-Server) - if you want to use something other than SQLite3
- [Evennia game index](./Evennia-Game-Index) - register your upcoming game with the index to start the hype going
- [The settings file](./Settings-File.md) - how and where to change the main settings of the server
- [Change database engine](./Choosing-An-SQL-Server.md) - if you want to use something other than SQLite3
- [Evennia game index](./Evennia-Game-Index.md) - register your upcoming game with the index to start the hype going
- [Chat on IRC](./IRC) - how to link your game's channels to an external [IRC](https://en.wikipedia.org/wiki/Internet_Relay_Chat) channel
- [Chat on Grapevine](./Grapevine) - how to link your game's channels the [Grapevine](https://grapevine.haus/) mud network/chat
- [Messages to RSS](./RSS) - have your game notify people through RSS
- [Messages to Twitter](./How-to-connect-Evennia-to-Twitter) - have Evennia send messages to [Twitter](https://twitter.com/) (requires some coding)
- [Chat on IRC](./IRC.md) - how to link your game's channels to an external [IRC](https://en.wikipedia.org/wiki/Internet_Relay_Chat) channel
- [Chat on Grapevine](./Grapevine.md) - how to link your game's channels the [Grapevine](https://grapevine.haus/) mud network/chat
- [Messages to RSS](./RSS.md) - have your game notify people through RSS
- [Messages to Twitter](./How-to-connect-Evennia-to-Twitter.md) - have Evennia send messages to [Twitter](https://twitter.com/) (requires some coding)
## Going public
- [Notes about security](./Security) - some things to think about to stay safe(r)
- [Using HAProxy](./HAProxy-Config) - putting a proxy in front of the game server for security
- [Using Apache as a webserver](./Apache-Config) - use Apache instead of Evennia's webserver (limited support)
- [Taking your server online](./Online-Setup) - decide on where to host and configure your game for production
- [Client support grid](./Client-Support-Grid) - clients known to work (or not) with Evennia
- [Notes about security](./Security.md) - some things to think about to stay safe(r)
- [Using HAProxy](./HAProxy-Config.md) - putting a proxy in front of the game server for security
- [Using Apache as a webserver](./Apache-Config.md) - use Apache instead of Evennia's webserver (limited support)
- [Taking your server online](./Online-Setup.md) - decide on where to host and configure your game for production
- [Client support grid](./Client-Support-Grid.md) - clients known to work (or not) with Evennia

View file

@ -7,11 +7,11 @@ in complete isolation if you want, without needing any access to the internet.
## Installation
Evennia supports Python 3.7 to 3.9. As with most Python packages, using a
[virtualenv](../Glossary#virtualenv) is recommended in order to keep your
[virtualenv](../Glossary.md#virtualenv) is recommended in order to keep your
installation independent from the system libraries. It's _not_ recommended
to install Evennia as superuser.
```warning::
```{warning}
This is not yet available. Switch to the 0.9.5 version of these docs to install Evennia.
```
@ -22,8 +22,8 @@ Make sure the `evennia` command works. Use `evennia -h` for usage help (or read
If you are having trouble, want to install in some other way (like with Docker)
or want to contribute to Evennia itself, check out the [Extended Installation
instructions](./Extended-Installation). It also has a [troubleshooting
section](./Extended-Installation#Troubleshooting) for different operating
instructions](./Extended-Installation.md). It also has a [troubleshooting
section](./Extended-Installation.md#troubleshooting) for different operating
systems.
@ -96,4 +96,4 @@ Full stop of the server (will need to use `start` to activate it again):
## The Next step
Why not head into the [Starting Tutorial](../Howto/Starting/Part1/Starting-Part1) to learn how to start making your new game!
Why not head into the [Starting Tutorial](../Howto/Starting/Part1/Starting-Part1.md) to learn how to start making your new game!

View file

@ -3,10 +3,10 @@
You control Evennia from your game folder (we refer to it as `mygame/` here), using the `evennia`
program. If the `evennia` program is not available on the command line you must first install
Evennia as described in the [Setup Quickstart](./Setup-Quickstart) page.
Evennia as described in the [Setup Quickstart](./Setup-Quickstart.md) page.
> Hint: If you ever try the `evennia` command and get an error complaining that the command is not
available, make sure your [virtualenv](../Glossary#virtualenv) is active.
available, make sure your [virtualenv](../Glossary.md#virtualenv) is active.
Below are described the various management options. Run
@ -20,7 +20,7 @@ to give you a menu with options.
## Starting Evennia
Evennia consists of two components, the Evennia [Server and Portal](../Components/Portal-And-Server). Briefly,
Evennia consists of two components, the Evennia [Server and Portal](../Components/Portal-And-Server.md). Briefly,
the *Server* is what is running the mud. It handles all game-specific things but doesn't care
exactly how players connect, only that they have. The *Portal* is a gateway to which players
connect. It knows everything about telnet, ssh, webclient protocols etc but very little about the
@ -67,7 +67,7 @@ reboots. Since they are connected to the *Portal*, their connections are not los
Reloading is as close to a "warm reboot" you can get. It reinitializes all code of Evennia, but
doesn't kill "persistent" [Scripts](../Components/Scripts). It also calls `at_server_reload()` hooks on all
doesn't kill "persistent" [Scripts](../Components/Scripts.md). It also calls `at_server_reload()` hooks on all
objects so you
can save eventual temporary properties you want.