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<section id="general-principle">
<h2><span class="section-number">11.1. </span>General Principle<a class="headerlink" href="#general-principle" title="Permalink to this headline"></a></h2>
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<p>An example of an implemented Turnbased combat system can be found in <a class="reference internal" href="../../../api/evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia-contrib-tutorials-evadventure-combat-turnbased"><span class="std std-ref">evennia/contrib/tutorials/evadventure/combat_turnbased.py</span></a>.</p>
<p>An example of an implemented Turnbased combat system can be found under <code class="docutils literal notranslate"><span class="pre">evennia/contrib/tutorials/evadventure/</span></code>, in <a class="reference internal" href="../../../api/evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia-contrib-tutorials-evadventure-combat-turnbased"><span class="std std-ref">combat_turnbased.py</span></a>.</p>
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<p>Here is the general principle of the Turnbased combat handler:</p>
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