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docs/source/Concepts/Custom-Protocols.md
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docs/source/Concepts/Custom-Protocols.md
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# Custom Protocols
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*Note: This is considered an advanced topic and is mostly of interest to users planning to implement
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their own custom client protocol.*
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A [PortalSession](../Components/Sessions.md#portal-and-server-sessions) is the basic data object representing an
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external
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connection to the Evennia [Portal](../Components/Portal-And-Server.md) -- usually a human player running a mud client
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of some kind. The way they connect (the language the player's client and Evennia use to talk to
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each other) is called the connection *Protocol*. The most common such protocol for MUD:s is the
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*Telnet* protocol. All Portal Sessions are stored and managed by the Portal's *sessionhandler*.
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It's technically sometimes hard to separate the concept of *PortalSession* from the concept of
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*Protocol* since both depend heavily on the other (they are often created as the same class). When
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data flows through this part of the system, this is how it goes
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```
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# In the Portal
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You <->
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Protocol + PortalSession <->
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PortalSessionHandler <->
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(AMP) <->
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ServerSessionHandler <->
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ServerSession <->
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InputFunc
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```
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(See the [Message Path](./Messagepath.md) for the bigger picture of how data flows through Evennia). The
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parts that needs to be customized to make your own custom protocol is the `Protocol + PortalSession`
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(which translates between data coming in/out over the wire to/from Evennia internal representation)
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as well as the `InputFunc` (which handles incoming data).
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## Adding custom Protocols
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Evennia has a plugin-system that add the protocol as a new "service" to the application.
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Take a look at `evennia/server/portal/portal.py`, notably the sections towards the end of that file.
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These are where the various in-built services like telnet, ssh, webclient etc are added to the
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Portal (there is an equivalent but shorter list in `evennia/server/server.py`).
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To add a new service of your own (for example your own custom client protocol) to the Portal or
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Server, look at `mygame/server/conf/server_services_plugins` and `portal_services_plugins`. By
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default Evennia will look into these modules to find plugins. If you wanted to have it look for more
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modules, you could do the following:
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```python
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# add to the Server
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SERVER_SERVICES_PLUGIN_MODULES.append('server.conf.my_server_plugins')
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# or, if you want to add to the Portal
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PORTAL_SERVICES_PLUGIN_MODULES.append('server.conf.my_portal_plugins')
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```
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When adding a new connection you'll most likely only need to add new things to the
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`PORTAL_SERVICES_PLUGIN_MODULES`.
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This module can contain whatever you need to define your protocol, but it *must* contain a function
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`start_plugin_services(app)`. This is called by the Portal as part of its upstart. The function
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`start_plugin_services` must contain all startup code the server need. The `app` argument is a
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reference to the Portal/Server application itself so the custom service can be added to it. The
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function should not return anything.
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This is how it looks:
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```python
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# mygame/server/conf/portal_services_plugins.py
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# here the new Portal Twisted protocol is defined
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class MyOwnFactory( ... ):
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[...]
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# some configs
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MYPROC_ENABLED = True # convenient off-flag to avoid having to edit settings all the time
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MY_PORT = 6666
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def start_plugin_services(portal):
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"This is called by the Portal during startup"
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if not MYPROC_ENABLED:
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return
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# output to list this with the other services at startup
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print(f" myproc: {MY_PORT}")
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# some setup (simple example)
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factory = MyOwnFactory()
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my_service = internet.TCPServer(MY_PORT, factory)
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# all Evennia services must be uniquely named
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my_service.setName("MyService")
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# add to the main portal application
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portal.services.addService(my_service)
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```
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Once the module is defined and targeted in settings, just reload the server and your new
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protocol/services should start with the others.
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## Writing your own Protocol
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Writing a stable communication protocol from scratch is not something we'll cover here, it's no
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trivial task. The good news is that Twisted offers implementations of many common protocols, ready
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for adapting.
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Writing a protocol implementation in Twisted usually involves creating a class inheriting from an
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already existing Twisted protocol class and from `evennia.server.session.Session` (multiple
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inheritance), then overloading the methods that particular protocol uses to link them to the
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Evennia-specific inputs.
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Here's a example to show the concept:
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```python
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# In module that we'll later add to the system through PORTAL_SERVICE_PLUGIN_MODULES
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# pseudo code
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from twisted.something import TwistedClient
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# this class is used both for Portal- and Server Sessions
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from evennia.server.session import Session
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from evennia.server.portal.portalsessionhandler import PORTAL_SESSIONS
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class MyCustomClient(TwistedClient, Session):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.sessionhandler = PORTAL_SESSIONS
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# these are methods we must know that TwistedClient uses for
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# communication. Name and arguments could vary for different Twisted protocols
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def onOpen(self, *args, **kwargs):
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# let's say this is called when the client first connects
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# we need to init the session and connect to the sessionhandler. The .factory
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# is available through the Twisted parents
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client_address = self.getClientAddress() # get client address somehow
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self.init_session("mycustom_protocol", client_address, self.factory.sessionhandler)
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self.sessionhandler.connect(self)
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def onClose(self, reason, *args, **kwargs):
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# called when the client connection is dropped
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# link to the Evennia equivalent
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self.disconnect(reason)
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def onMessage(self, indata, *args, **kwargs):
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# called with incoming data
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# convert as needed here
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self.data_in(data=indata)
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def sendMessage(self, outdata, *args, **kwargs):
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# called to send data out
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# modify if needed
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super().sendMessage(self, outdata, *args, **kwargs)
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# these are Evennia methods. They must all exist and look exactly like this
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# The above twisted-methods call them and vice-versa. This connects the protocol
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# the Evennia internals.
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def disconnect(self, reason=None):
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"""
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Called when connection closes.
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This can also be called directly by Evennia when manually closing the connection.
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Do any cleanups here.
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"""
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self.sessionhandler.disconnect(self)
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def at_login(self):
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"""
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Called when this session authenticates by the server (if applicable)
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"""
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def data_in(self, **kwargs):
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"""
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Data going into the server should go through this method. It
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should pass data into `sessionhandler.data_in`. THis will be called
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by the sessionhandler with the data it gets from the approrpriate
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send_* method found later in this protocol.
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"""
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self.sessionhandler.data_in(self, text=kwargs['data'])
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def data_out(self, **kwargs):
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"""
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Data going out from the server should go through this method. It should
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hand off to the protocol's send method, whatever it's called.
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"""
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# we assume we have a 'text' outputfunc
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self.onMessage(kwargs['text'])
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# 'outputfuncs' are defined as `send_<outputfunc_name>`. From in-code, they are called
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# with `msg(outfunc_name=<data>)`.
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def send_text(self, txt, *args, **kwargs):
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"""
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Send text, used with e.g. `session.msg(text="foo")`
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"""
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# we make use of the
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self.data_out(text=txt)
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def send_default(self, cmdname, *args, **kwargs):
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"""
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Handles all outputfuncs without an explicit `send_*` method to handle them.
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"""
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self.data_out(**{cmdname: str(args)})
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```
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The principle here is that the Twisted-specific methods are overridden to redirect inputs/outputs to
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the Evennia-specific methods.
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### Sending data out
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To send data out through this protocol, you'd need to get its Session and then you could e.g.
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```python
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session.msg(text="foo")
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```
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The message will pass through the system such that the sessionhandler will dig out the session and
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check if it has a `send_text` method (it has). It will then pass the "foo" into that method, which
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in our case means sending "foo" across the network.
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### Receiving data
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Just because the protocol is there, does not mean Evennia knows what to do with it. An
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[Inputfunc](../Components/Inputfuncs.md) must exist to receive it. In the case of the `text` input exemplified above,
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Evennia alredy handles this input - it will parse it as a Command name followed by its inputs. So
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handle that you need to simply add a cmdset with commands on your receiving Session (and/or the
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Object/Character it is puppeting). If not you may need to add your own Inputfunc (see the
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[Inputfunc](../Components/Inputfuncs.md) page for how to do this.
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These might not be as clear-cut in all protocols, but the principle is there. These four basic
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components - however they are accessed - links to the *Portal Session*, which is the actual common
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interface between the different low-level protocols and Evennia.
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## Assorted notes
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To take two examples, Evennia supports the *telnet* protocol as well as *webclient*, via ajax or
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websockets. You'll find that whereas telnet is a textbook example of a Twisted protocol as seen
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above, the ajax protocol looks quite different due to how it interacts with the
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webserver through long-polling (comet) style requests. All the necessary parts
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mentioned above are still there, but by necessity implemented in very different
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ways.
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