diff --git a/evennia/contrib/tests.py b/evennia/contrib/tests.py index 1678d06567..20a24eb177 100644 --- a/evennia/contrib/tests.py +++ b/evennia/contrib/tests.py @@ -907,7 +907,7 @@ class TestTutorialWorldRooms(CommandTest): # test turnbattle -from evennia.contrib import turnbattle +from evennia.contrib.turnbattle import tb_basic from evennia.objects.objects import DefaultRoom @@ -915,60 +915,59 @@ class TestTurnBattleCmd(CommandTest): # Test combat commands def test_turnbattlecmd(self): - self.call(turnbattle.CmdFight(), "", "You can't start a fight if you've been defeated!") - self.call(turnbattle.CmdAttack(), "", "You can only do that in combat. (see: help fight)") - self.call(turnbattle.CmdPass(), "", "You can only do that in combat. (see: help fight)") - self.call(turnbattle.CmdDisengage(), "", "You can only do that in combat. (see: help fight)") - self.call(turnbattle.CmdRest(), "", "Char rests to recover HP.") - + self.call(tb_basic.CmdFight(), "", "You can't start a fight if you've been defeated!") + self.call(tb_basic.CmdAttack(), "", "You can only do that in combat. (see: help fight)") + self.call(tb_basic.CmdPass(), "", "You can only do that in combat. (see: help fight)") + self.call(tb_basic.CmdDisengage(), "", "You can only do that in combat. (see: help fight)") + self.call(tb_basic.CmdRest(), "", "Char rests to recover HP.") class TestTurnBattleFunc(EvenniaTest): # Test combat functions def test_turnbattlefunc(self): - attacker = create_object(turnbattle.BattleCharacter, key="Attacker") - defender = create_object(turnbattle.BattleCharacter, key="Defender") + attacker = create_object(tb_basic.BattleCharacter, key="Attacker") + defender = create_object(tb_basic.BattleCharacter, key="Defender") testroom = create_object(DefaultRoom, key="Test Room") attacker.location = testroom defender.loaction = testroom # Initiative roll - initiative = turnbattle.roll_init(attacker) + initiative = tb_basic.roll_init(attacker) self.assertTrue(initiative >= 0 and initiative <= 1000) # Attack roll - attack_roll = turnbattle.get_attack(attacker, defender) + attack_roll = tb_basic.get_attack(attacker, defender) self.assertTrue(attack_roll >= 0 and attack_roll <= 100) # Defense roll - defense_roll = turnbattle.get_defense(attacker, defender) + defense_roll = tb_basic.get_defense(attacker, defender) self.assertTrue(defense_roll == 50) # Damage roll - damage_roll = turnbattle.get_damage(attacker, defender) + damage_roll = tb_basic.get_damage(attacker, defender) self.assertTrue(damage_roll >= 15 and damage_roll <= 25) # Apply damage defender.db.hp = 10 - turnbattle.apply_damage(defender, 3) + tb_basic.apply_damage(defender, 3) self.assertTrue(defender.db.hp == 7) # Resolve attack defender.db.hp = 40 - turnbattle.resolve_attack(attacker, defender, attack_value=20, defense_value=10) + tb_basic.resolve_attack(attacker, defender, attack_value=20, defense_value=10) self.assertTrue(defender.db.hp < 40) # Combat cleanup attacker.db.Combat_attribute = True - turnbattle.combat_cleanup(attacker) + tb_basic.combat_cleanup(attacker) self.assertFalse(attacker.db.combat_attribute) # Is in combat - self.assertFalse(turnbattle.is_in_combat(attacker)) + self.assertFalse(tb_basic.is_in_combat(attacker)) # Set up turn handler script for further tests - attacker.location.scripts.add(turnbattle.TurnHandler) + attacker.location.scripts.add(tb_basic.TurnHandler) turnhandler = attacker.db.combat_TurnHandler self.assertTrue(attacker.db.combat_TurnHandler) # Force turn order turnhandler.db.fighters = [attacker, defender] turnhandler.db.turn = 0 # Test is turn - self.assertTrue(turnbattle.is_turn(attacker)) + self.assertTrue(tb_basic.is_turn(attacker)) # Spend actions attacker.db.Combat_ActionsLeft = 1 - turnbattle.spend_action(attacker, 1, action_name="Test") + tb_basic.spend_action(attacker, 1, action_name="Test") self.assertTrue(attacker.db.Combat_ActionsLeft == 0) self.assertTrue(attacker.db.Combat_LastAction == "Test") # Initialize for combat @@ -992,7 +991,7 @@ class TestTurnBattleFunc(EvenniaTest): turnhandler.turn_end_check(attacker) self.assertTrue(turnhandler.db.turn == 1) # Join fight - joiner = create_object(turnbattle.BattleCharacter, key="Joiner") + joiner = create_object(tb_basic.BattleCharacter, key="Joiner") turnhandler.db.fighters = [attacker, defender] turnhandler.db.turn = 0 turnhandler.join_fight(joiner) @@ -1001,7 +1000,6 @@ class TestTurnBattleFunc(EvenniaTest): # Remove the script at the end turnhandler.stop() - # Test of the unixcommand module from evennia.contrib.unixcommand import UnixCommand