From a39472476e4b1b77e795b8a2f4a16f351428acfb Mon Sep 17 00:00:00 2001 From: Griatch Date: Fri, 27 May 2022 10:49:46 +0200 Subject: [PATCH] Update Link page (sync from master pages) --- docs/source/Links.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/source/Links.md b/docs/source/Links.md index ed9cdb5714..514f225a92 100644 --- a/docs/source/Links.md +++ b/docs/source/Links.md @@ -129,10 +129,11 @@ Contains a very useful list of things to think about when starting your new MUD. Essential reading for the design of any persistent game world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as relevant now as when it came out. Covers everything you need to know and then some. -- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite - the imposing name this book is for the absolute Python/programming beginner. One learns the language - by gradually creating a small text game! It has been used by multiple users before moving on to - Evennia. *Update: This used to be free to read online, this is no longer the case.* + + When the rights to Designing Virtual Worlds returned to him, Richard Bartle + made the PDF of his Designing Virtual Worlds freely available through his own + website ([Designing Virtual Worlds](https://mud.co.uk/dvw/)). A direct link to + the PDF can be found [here](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf). - David M. Beazley *Python Essential Reference (4th ed)* ([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - Our recommended book on Python; it not only efficiently summarizes the language but is also