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https://github.com/evennia/evennia.git
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First working version of the shared web login.
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parent
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commit
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9 changed files with 130 additions and 8 deletions
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@ -6,6 +6,7 @@ import time
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from collections import defaultdict
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from random import getrandbits
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from django.conf import settings
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from django.contrib.auth import authenticate
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from evennia.players.models import PlayerDB
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from evennia.objects.models import ObjectDB
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from evennia.server.models import ServerConfig
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@ -148,17 +149,15 @@ def create_normal_player(session, name, password):
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return None
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# Match account name and check password
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player = PlayerDB.objects.get_player_from_name(name)
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pswd = None
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if player:
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pswd = player.check_password(password)
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player = authenticate(username=name, password=password)
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if not (player and pswd):
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if not player:
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# No playername or password match
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session.msg("Incorrect login information given.")
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# this just updates the throttle
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_throttle(session)
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# calls player hook for a failed login if possible.
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player = PlayerDB.objects.get_player_from_name(name)
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if player:
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player.at_failed_login(session)
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return None
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@ -20,11 +20,16 @@ settings.INPUT_FUNC_MODULES.
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"""
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from future.utils import viewkeys
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import importlib
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from django.conf import settings
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from evennia.commands.cmdhandler import cmdhandler
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from evennia.players.models import PlayerDB
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from evennia.utils.logger import log_err
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from evennia.utils.utils import to_str, to_unicode
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# django browser sessions
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BrowserSessionStore = importlib.import_module(settings.SESSION_ENGINE).SessionStore
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# always let "idle" work since we use this in the webclient
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_IDLE_COMMAND = settings.IDLE_COMMAND
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@ -35,6 +40,7 @@ _NA = lambda o: "N/A"
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_ERROR_INPUT = "Inputfunc {name}({session}): Wrong/unrecognized input: {inp}"
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# All global functions are inputfuncs available to process inputs
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def text(session, *args, **kwargs):
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@ -99,6 +105,35 @@ def default(session, cmdname, *args, **kwargs):
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log_err(err)
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def browser_sessid(session, *args, **kwargs):
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"""
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This is a utility function for the webclient (only) to communicate its
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current browser session hash. This is important in order to link
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the browser session to the evennia session. Only the very first
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storage request will be accepted, the following ones will be ignored.
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Args:
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browserid (str): Browser session hash
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"""
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if not session.browserid:
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print "stored browserid:", session, args[0]
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session.browserid = args[0]
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if not session.logged_in:
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# automatic log in if the django browser session already authenticated.
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browsersession = BrowserSessionStore(session_key=args[0])
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uid = browsersession.get("logged_in", None)
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if uid:
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try:
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player = PlayerDB.objects.get(pk=uid)
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except Exception:
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return
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session.sessionhandler.login(session, player)
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def client_options(session, *args, **kwargs):
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"""
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This allows the client an OOB way to inform us about its name and capabilities.
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@ -38,6 +38,7 @@ from evennia.utils.text2html import parse_html
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_RE_SCREENREADER_REGEX = re.compile(r"%s" % settings.SCREENREADER_REGEX_STRIP, re.DOTALL + re.MULTILINE)
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class WebSocketClient(Protocol, Session):
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"""
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Implements the server-side of the Websocket connection.
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@ -10,6 +10,7 @@ from builtins import object
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import re
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import weakref
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import importlib
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from time import time
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from django.utils import timezone
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from django.conf import settings
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@ -19,6 +20,8 @@ from evennia.utils.utils import make_iter, lazy_property
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from evennia.commands.cmdsethandler import CmdSetHandler
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from evennia.server.session import Session
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BrowserSessionStore = importlib.import_module(settings.SESSION_ENGINE).SessionStore
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_GA = object.__getattribute__
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_SA = object.__setattr__
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_ObjectDB = None
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@ -160,6 +163,7 @@ class ServerSession(Session):
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"Initiate to avoid AttributeErrors down the line"
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self.puppet = None
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self.player = None
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self.browserid = None
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self.cmdset_storage_string = ""
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self.cmdset = CmdSetHandler(self, True)
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@ -220,6 +224,13 @@ class ServerSession(Session):
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self.puppet = None
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self.cmdset_storage = settings.CMDSET_SESSION
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if self.browserid:
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# this is only set by a webclient inputcommand.
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bsession = BrowserSessionStore(session_key=self.browserid)
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bsession["logged_in"] = player.id # this also saves the bsession
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bsession.save()
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print ("serversession.login:", bsession.session_key)
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# Update account's last login time.
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self.player.last_login = timezone.now()
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self.player.save()
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@ -369,6 +369,10 @@ class ServerSessionHandler(SessionHandler):
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"""
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if session.logged_in:
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# don't log in a session that is already logged in.
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return
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# we have to check this first before uid has been assigned
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# this session.
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@ -589,6 +593,17 @@ class ServerSessionHandler(SessionHandler):
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return sessions[0] if len(sessions) == 1 else sessions
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sessions_from_character = sessions_from_puppet
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def sessions_from_browserid(self, browserid):
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"""
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Given a browserid, return all sessions having this id.
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Args
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browserid (str): The browserid hash
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"""
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return [session for session in self.values()
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if session.browserid and session.browserid == browserid]
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def announce_all(self, message):
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"""
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Send message to all connected sessions
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@ -230,6 +230,7 @@ An "emitter" object must have a function
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open = true;
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ever_open = true;
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Evennia.emit('connection_open', ["websocket"], event);
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Evennia.msg('browser_sessid', [browser_sessid], {});
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};
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// Handle Websocket close event
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websocket.onclose = function (event) {
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@ -308,6 +309,7 @@ An "emitter" object must have a function
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success: function(data) {
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data = JSON.parse(data);
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log ("connection_open", ["AJAX/COMET"], data);
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Evennia.msg("browser_sessid", [browser_sessid], {});
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client_hash = data.suid;
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stop_polling = false;
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poll();
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@ -35,6 +35,12 @@ JQuery available.
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var wsactive = false;
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{% endif %}
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{% if browser_sessid %}
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var browser_sessid = "{{browser_sessid}}";
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{% else %}
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var browser_sessid = false;
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{% endif %}
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{% if websocket_url %}
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var wsurl = "{{websocket_url}}:{{websocket_port}}";
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{% else %}
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@ -6,7 +6,9 @@ page and serve it eventual static content.
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"""
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from __future__ import print_function
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from django.shortcuts import render
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from django.contrib.auth import login
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from evennia.server.sessionhandler import SESSION_HANDLER
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from evennia.players.models import PlayerDB
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@ -14,9 +16,31 @@ def webclient(request):
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"""
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Webclient page template loading.
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"""
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print ("webclient session:", request.session.session_key, request.user, request.user.is_authenticated())
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nsess = len(PlayerDB.objects.get_connected_players()) or "none"
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# as an example we send the number of connected players to the template
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pagevars = {'num_players_connected': nsess}
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browser_session = request.session
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browserid = request.session.session_key
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player = request.user
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# check if user has authenticated to website
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if player.is_authenticated():
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print ("webclient: player auth, trying to connect sessions")
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# Try to login all the player's webclient sessions - only
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# unloggedin ones will actually be logged in.
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for session in SESSION_HANDLER.sessions_from_browserid(browserid):
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print ("session to connect:", session)
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if session.protocol_key in ("websocket", "ajax/comet"):
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SESSION_HANDLER.login(session, player)
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session.browserid = browser_session.session_key
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browser_session["logged_in"] = player.id
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elif browser_session.get("logged_in"):
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# The webclient has previously registered a login to this browser_session
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print ("webclient: browser_session logged in, trying to login")
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player = PlayerDB.objects.get(browser_session.get("uid"))
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login(player, request)
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else:
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browser_session["logged_in"] = False
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# make sure to store the browser session's hash so the webclient can get to it
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pagevars = {'browser_sessid': request.session.session_key}
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return render(request, 'webclient.html', pagevars)
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@ -14,6 +14,8 @@ from evennia import SESSION_HANDLER
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from evennia.objects.models import ObjectDB
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from evennia.players.models import PlayerDB
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from django.contrib.auth import login
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_BASE_CHAR_TYPECLASS = settings.BASE_CHARACTER_TYPECLASS
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@ -21,6 +23,33 @@ def page_index(request):
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"""
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Main root page.
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"""
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# handle webclient-website shared login
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browser_session = request.session
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browserid = request.session.session_key
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player = request.user
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# check if user has authenticated to website
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if player.is_authenticated():
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# Try to login all the player's webclient sessions - only
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# unloggedin ones will actually be logged in.
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print "website: player auth, trying to connect sessions"
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for session in SESSION_HANDLER.sessions_from_browserid(browserid):
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print "session to connect:", session
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if session.protocol_key in ("websocket", "ajax/comet"):
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SESSION_HANDLER.login(session, player)
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session.browserid = browser_session.session_key
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browser_session["logged_in"] = player.id
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elif browser_session.get("logged_in"):
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# The webclient has previously registered a login to this browser_session
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print "website: browser_session logged in, trying to login"
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player = PlayerDB.objects.get(id=browser_session.get("logged_in"))
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login(request, player)
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else:
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browser_session["logged_in"] = None
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print ("website session:", request.session.session_key, request.user, request.user.is_authenticated())
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# Some misc. configurable stuff.
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# TODO: Move this to either SQL or settings.py based configuration.
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fpage_player_limit = 4
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