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add validation, update docs
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2 changed files with 99 additions and 139 deletions
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@ -12,6 +12,10 @@ Fantasy names are generated from basic phonetic rules, using CVC syllable syntax
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Both real-world and fantasy name generation can be extended to include additional
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information via your game's `settings.py`
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## Installation
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This is a stand-alone utility. Just import this module (`from evennia.contrib.utils import name_generator`) and use its functions wherever you like.
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## Usage
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Import the module where you need it with the following:
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@ -20,8 +24,7 @@ from evennia.contrib.utils.name_generator import namegen
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```
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By default, all of the functions will return a string with one generated name.
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If you specify more than one, or pass `return_list=True` as a keyword argument,
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the returned value will be a list of strings.
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If you specify more than one, or pass `return_list=True` as a keyword argument, the returned value will be a list of strings.
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The module is especially useful for naming newly-created NPCs, like so:
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```py
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@ -29,6 +32,37 @@ npc_name = namegen.full_name()
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npc_obj = create_object(key=npc_name, typeclass="typeclasses.characters.NPC")
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```
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## Available Settings
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These settings can all be defined in your game's `server/conf/settings.py` file.
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- `NAMEGEN_FIRST_NAMES` adds a new list of first (personal) names.
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- `NAMEGEN_LAST_NAMES` adds a new list of last (family) names.
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- `NAMEGEN_REPLACE_LISTS` - set to `True` if you want to use only the names defined in your settings.
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- `NAMEGEN_FANTASY_RULES` lets you add new phonetic rules for generating entirely made-up names. See the section "Custom Fantasy Name style rules" for details on how this should look.
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Examples:
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```py
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NAMEGEN_FIRST_NAMES = [
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("Evennia", 'mf'),
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("Green Tea", 'f'),
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]
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NAMEGEN_LAST_NAMES = [ "Beeblebrox", "Son of Odin" ]
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NAMEGEN_FANTASY_RULES = {
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"example_style": {
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"syllable": "(C)VC",
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"consonants": [ 'z','z','ph','sh','r','n' ],
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"start": ['m'],
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"end": ['x','n'],
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"vowels": [ "e","e","e","a","i","i","u","o", ],
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"length": (2,4),
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}
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}
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```
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## Generating Real Names
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The contrib offers three functions for generating random real-world names:
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@ -84,8 +118,7 @@ NAMEGEN_FIRST_NAMES = [
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NAMEGEN_LAST_NAMES = [ "Beeblebrox", "Son of Odin" ]
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```
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If you want to replace all of the built-in name lists with your own, set
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`NAMEGEN_REPLACE_LISTS = True`
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Set `NAMEGEN_REPLACE_LISTS = True` if you want your custom lists above to entirely replace the built-in lists rather than extend them.
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## Generating Fantasy Names
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@ -123,19 +156,23 @@ NAMEGEN_FANTASY_RULES = {
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}
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```
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Then you could generate names following that ruleset with
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`namegen.fantasy_name(style="example_style")`.
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Then you could generate names following that ruleset with `namegen.fantasy_name(style="example_style")`.
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The keys `syllable`, `consonants`, `vowels`, and `length` must be present, and `length` must be the minimum and maximum syllable counts. `start` and `end` are optional.
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#### syllable
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The "syllable" field defines the structure of each syllable. C is consonant, V is vowel,
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and parentheses mean it's optional. So, the example "(C)VC" means that every syllable
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and parentheses mean it's optional. So, the example `(C)VC` means that every syllable
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will always have a vowel followed by a consonant, and will *sometimes* have another
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consonant at the beginning.
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consonant at the beginning. e.g. `en`, `bak`
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*Note:* While it's not standard, the contrib lets you nest parentheses, with each layer
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being less likely to show up. Additionally, any other characters put into the syllable
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structure - e.g. an apostrophe - will be read and inserted as written. Check out the
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"alien" style rules in the module for an example of both.
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structure - e.g. an apostrophe - will be read and inserted as written. The
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"alien" style rules in the module gives an example of both: the syllable structure is `C(C(V))(')(C)`
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which results in syllables such as `khq`, `xho'q`, and `q'` with a much lower frequency of vowels than
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`C(C)(V)(')(C)` would have given.
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#### consonants
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A simple list of consonant phonemes that can be chosen from. Multi-character strings are
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@ -1,5 +1,5 @@
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"""
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# Random Name Generator
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Random Name Generator
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Contribution by InspectorCaracal (2022)
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@ -13,157 +13,57 @@ Fantasy names are generated from basic phonetic rules, using CVC syllable syntax
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Both real-world and fantasy name generation can be extended to include additional
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information via your game's `settings.py`
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## Usage
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Import the module where you need it with the following:
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```py
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from evennia.contrib.utils.name_generator import namegen
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```
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Available Methods:
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By default, all of the functions will return a string with one generated name.
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If you specify more than one, or pass `return_list=True` as a keyword argument,
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the returned value will be a list of strings.
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first_name - Selects a random a first (personal) name from the name lists.
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last_name - Selects a random last (family) name from the name lists.
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full_name - Generates a randomized full name, optionally including middle names, by selecting first/last names from the name lists.
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fantasy_name - Generates a completely new made-up name based on phonetic rules.
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The module is especially useful for naming newly-created NPCs, like so:
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```py
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npc_name = namegen.full_name()
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npc_obj = create_object(key=npc_name, typeclass="typeclasses.characters.NPC")
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```
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Method examples:
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## Generating Real Names
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The contrib offers three functions for generating random real-world names:
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`first_name()`, `family_name()`, and `full_name()`. If you want more than one name
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generated at once, you can use the `num` keyword argument to specify how many.
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Example:
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```
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>>> namegen.first_name(num=5)
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['Genesis', 'Tali', 'Budur', 'Dominykas', 'Kamau']
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```
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The `first_name` function also takes a `gender` keyword argument to filter names
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by gender association. 'f' for feminine, 'm' for masculine, 'mf' for feminine
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_and_ masculine, or the default `None` to match any gendering.
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The `full_name` function also takes the `gender` keyword, as well as `parts` which
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defines how many names make up the full name. The minimum is two: a first name and
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a last name. You can also generate names with the family name first by setting
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the keyword arg `surname_first` to `True`
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Example:
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```
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>>> namegen.full_name()
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'Keeva Bernat'
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>>> namegen.full_name(parts=4)
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'Suzu Shabnam Kafka Baier'
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>>> namegen.full_name(parts=3, surname_first=True)
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'Ó Muircheartach Torunn Dyson'
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>>> namegen.full_name(gender='f')
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'Wikolia Ó Deasmhumhnaigh'
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```
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### Adding your own names
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>>> namegen.fantasy_name(num=3, style="fluid")
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['Aewalisash', 'Ayi', 'Iaa']
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You can add additional names with the settings `NAMEGEN_FIRST_NAMES` and
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`NAMEGEN_LAST_NAMES`
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`NAMEGEN_FIRST_NAMES` should be a list of tuples, where the first value is the name
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and then second value is the gender flag - 'm' for masculine-only, 'f' for feminine-
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only, and 'mf' for either one.
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Available Settings (define these in your `settings.py`)
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`NAMEGEN_LAST_NAMES` should be a list of strings, where each item is an available
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surname.
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NAMEGEN_FIRST_NAMES - Option to add a new list of first (personal) names.
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NAMEGEN_LAST_NAMES - Option to add a new list of last (family) names.
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NAMEGEN_REPLACE_LISTS - Set to True if you want to use ONLY your name lists and not the ones that come with the contrib.
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NAMEGEN_FANTASY_RULES - Option to add new fantasy-name style rules.
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Must be a dictionary that includes "syllable", "consonants", "vowels", and "length" - see the example.
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"start" and "end" keys are optional.
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Settings examples:
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Examples:
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```py
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NAMEGEN_FIRST_NAMES = [
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("Evennia", 'mf'),
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("Green Tea", 'f'),
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]
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NAMEGEN_LAST_NAMES = [ "Beeblebrox", "Son of Odin" ]
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```
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If you want to replace all of the built-in name lists with your own, set
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`NAMEGEN_REPLACE_LISTS = True`
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## Generating Fantasy Names
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Generating completely made-up names is done with the `fantasy_name` function. The
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contrib comes with three built-in styles of names which you can use, or you can
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put a dictionary of custom name rules into `settings.py`
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Generating a fantasy name takes the ruleset key as the "style" keyword, and can
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return either a single name or multiple names. By default, it will return a
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single name in the built-in "harsh" style.
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```py
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>>> namegen.fantasy_name()
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'Vhon'
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>>> namegen.fantasy_name(num=3, style="fluid")
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['Aewalisash', 'Ayi', 'Iaa']
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```
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### Custom Fantasy Name style rules
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The style rules are contained in a dictionary of dictionaries, where the style name
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is the key and the style rules are the dictionary value.
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The following is how you would add a custom style to `settings.py`:
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```py
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NAMEGEN_FANTASY_RULES = {
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"example_style": {
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"example_style": {
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"syllable": "(C)VC",
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"consonants": [ 'z','z','ph','sh','r','n' ],
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"start": ['m'],
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"end": ['x','n'],
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"vowels": [ "e","e","e","a","i","i","u","o", ],
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"length": (2,4),
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}
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}
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}
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```
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Then you could generate names following that ruleset with
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`namegen.fantasy_name(style="example_style")`.
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#### syllable
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The "syllable" field defines the structure of each syllable. C is consonant, V is vowel,
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and parentheses mean it's optional. So, the example "(C)VC" means that every syllable
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will always have a vowel followed by a consonant, and will *sometimes* have another
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consonant at the beginning.
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*Note:* While it's not standard, the contrib lets you nest parentheses, with each layer
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being less likely to show up. Additionally, any other characters put into the syllable
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structure - e.g. an apostrophe - will be read and inserted as written. Check out the
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"alien" style rules in the module for an example of both.
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#### consonants
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A simple list of consonant phonemes that can be chosen from. Multi-character strings are
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perfectly acceptable, such as "th", but each one will be treated as a single consonant.
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The function uses a naive form of weighting, where you make a phoneme more likely to
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occur by putting more copies of it into the list.
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#### start and end
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These are **optional** lists for the first and last letters of a syllable, if they're
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a consonant. You can add on additional consonants which can only occur at the beginning
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or end of a syllable, or you can add extra copies of already-defined consonants to
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increase the frequency of them at the start/end of syllables.
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They can be left out of custom rulesets entirely.
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#### vowels
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Works exactly like consonants, but is instead used for the vowel selection. Single-
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or multi-character strings are equally fine, and you can increase the frequency of
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any given vowel by putting it into the list multiple times.
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#### length
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A tuple with the minimum and maximum number of syllables a name can have.
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When setting this, keep in mind how long your syllables can get! 4 syllables might
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not seem like very many, but if you have a (C)(V)VC structure with one- and
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two-letter phonemes, you can get up to eight characters per syllable.
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"""
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import random
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@ -171,6 +71,8 @@ import re
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from os import path
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from django.conf import settings
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from evennia.utils.utils import is_iter
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# Load name data from Behind the Name lists
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dirpath = path.dirname(path.abspath(__file__))
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_FIRSTNAME_LIST = []
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@ -181,6 +83,7 @@ _SURNAME_LIST = []
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with open(path.join(dirpath, "btn_surnames.txt"),'r', encoding='utf-8') as file:
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_SURNAME_LIST = [ line.strip() for line in file if line and not line.startswith("#") ]
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_REQUIRED_KEYS = { "syllable", "consonants", "vowels", "length" }
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# Define phoneme structure for built-in fantasy name generators.
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_FANTASY_NAME_STRUCTURES = {
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"harsh": {
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@ -208,7 +111,7 @@ _FANTASY_NAME_STRUCTURES = {
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"length": (1,5),
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},
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}
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}
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_RE_DOUBLES = re.compile(r'(\w)\1{2,}')
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@ -240,14 +143,34 @@ def fantasy_name(num=1, style="harsh", return_list=False):
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return_list (bool) - Whether to always return a list. `False` by default,
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which returns a string if there is only one value and a list if more.
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"""
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def _validate(style_name):
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if style_name not in _FANTASY_NAME_STRUCTURES:
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raise ValueError(f"Invalid style name: '{style_name}'. Available style names: {' '.join(_FANTASY_NAME_STRUCTURES.keys())}")
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style_dict = _FANTASY_NAME_STRUCTURES[style_name]
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if type(style_dict) is not dict:
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raise ValueError(f"Style {style_name} must be a dictionary.")
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keys = set(style_dict.keys())
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missing_keys = _REQUIRED_KEYS - keys
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if len(set):
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raise KeyError(f"Style dictionary {style_name} is missing required keys: {' '.join(missing_keys)}")
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if not (is_iter(style_dict['consonants']) and is_iter(style_dict['vowels'])):
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raise ValueError(f"'consonants' and 'vowels' keys for style {style_name} must have iterable values.")
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if not (is_iter(style_dict['length']) and len(style_dict['length']) == 2):
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raise ValueError(f"'length' key for {style_name} must have a minimum and maximum number of syllables.")
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return style_dict
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# validate num first
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num = int(num)
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if num < 1:
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raise ValueError("Number of names to generate must be positive.")
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if style not in _FANTASY_NAME_STRUCTURES:
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raise ValueError(f"Invalid style name: '{style}'.")
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style_dict = _FANTASY_NAME_STRUCTURES[style]
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style_dict = _validate(style)
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syllable = []
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weight = 8
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@ -347,7 +270,7 @@ def first_name(num=1, gender=None, return_list=False, ):
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return results
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def family_name(num=1, return_list=False):
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def last_name(num=1, return_list=False):
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"""
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Generate family names, also known as surnames or last names.
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@ -405,7 +328,7 @@ def full_name(num=1, parts=2, gender=None, return_list=False, surname_first=Fals
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familys = total_mids - personals
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# then get the names for each
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personal_mids = first_name(num=personals, gender=gender, return_list=True)
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family_mids = family_name(num=familys, return_list=True) if familys else []
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family_mids = last_name(num=familys, return_list=True) if familys else []
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# splice them together according to surname_first....
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middle_names = family_mids+personal_mids if surname_first else personal_mids+family_mids
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# ...and then split into `num`-length lists to be used for the final names
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@ -413,13 +336,13 @@ def full_name(num=1, parts=2, gender=None, return_list=False, surname_first=Fals
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# get personal and family names
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personal_names = first_name(num=num, gender=gender, return_list=True)
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family_names = family_name(num=num, return_list=True)
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last_names = last_name(num=num, return_list=True)
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# attach personal/family names to the list of name lists, according to surname_first
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if surname_first:
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name_lists = [family_names] + name_lists + [personal_names]
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name_lists = [last_names] + name_lists + [personal_names]
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else:
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name_lists = [personal_names] + name_lists + [family_names]
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name_lists = [personal_names] + name_lists + [last_names]
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# lastly, zip them all up and join them together
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names = list(zip(*name_lists))
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