cd mygame
+Start the New Game
+First, create the default database (Sqlite3):
+cd mygame
evennia migrate
-This will create the default database (Sqlite3). The database file ends up as mygame/server/evennia.db3. If you ever want to start from a fresh database, just delete this file and re-run evennia migrate again.
+The resulting database file is created in mygame/server/evennia.db3. If you ever want to start from a fresh database, just delete this file and re-run the evennia migrate command.
+Next, start the Evennia server with:
-Set your user-name and password when prompted. This will be the “god user” or “super user” in-game. The email is optional.
+When prompted, enter a username and password for the in-game “god” or “superuser.” Providing an email address is optional.
-You can also automate the creation of the super user.
+
You can also automate creation of the superuser.
-
If all went well, the server is now up and running. Point a legacy MUD/telnet client to localhost:4000 or a web browser at http://localhost:4001 to play your new (if empty) game!
-
Log in as a new account or use the superuser you just created.
+
If all went well, your new Evennia server is now up and running! To play your new—albeit empty—game, point a legacy MUD/telnet client to localhost:4000 or a web browser to http://localhost:4001. You may log in as a new account or use the superuser account you created above.
-Restarting and stopping
-You can restart the server without disconnecting players:
+Restarting and Stopping
+You can restart the server (without disconnecting players) by issuing:
-To do a full stop and restart (will disconnect players):
+And, to do a full stop and restart (with disconnecting players) use:
-Full stop of the server (use evennia start to restart):
+A full stop of the server (use evennia start to restart) is achieved with:
-See Server start-stop-reload page for more details.
+See the Server start-stop-reload documentation page for details.
-
-See server logs
-Log files are in mygame/server/logs. You can tail them live with
+
+View Server Logs
+Log files are located in mygame/server/logs. You can tail the logging in real-time with:
-or
+or just:
-Stop viewing the log by pressing Ctrl-C (Cmd-C for Mac).
-You can start viewing the log immediately by adding -l/--log to evennia commands, such as
+Press Ctrl-C (Cmd-C for Mac) to stop viewing the live log.
+You may also begin viewing the real-time log immediately by adding -l/--log to evennia commands, such as when starting the server:
-Server configuration
-The server configuration file is mygame/server/settings.py. It’s empty by default. Copy and change only the settings you want from the default settings file. See the Settings documentation for more info.
+Server Configuration
+Your server’s configuration file is mygame/server/settings.py. It’s empty by default. Copy and paste only the settings you want/need from the default settings file to your server’s settings.py. See the Settings documentation for more information before configuring your server at this time.
Register with the Evennia Game Index (optional)
-You can let the world know that you are working on a new Evennia-based game by
-registering your server with the Evennia game index.
+To let the world know that you are working on a new Evennia-based game, you may register your server with the Evennia game index by issuing:
-Just follow the prompts. You don’t have to be open for players to do this - you just mark your game as closed and “pre-alpha”.
-See here for more instructions and please check out the index beforehand to make sure you don’t pick a game name that is already taken - be nice!
+Then, just follow the prompts. You don’t have to be open for players to do this — simply mark your game as closed and “pre-alpha.”
+See here for more instructions and please check out the index beforehand to make sure you don’t pick a game name that is already taken — be nice!
-
-The Next steps
+
+Next Steps
You are good to go!
-Next, why not head into the Starting Tutorial to learn how to start making your new game!
+Next, why not head over to the Starting Tutorial to learn how to begin making your new game!
diff --git a/docs/2.x/_sources/Howtos/Beginner-Tutorial/Part2/Beginner-Tutorial-Part2-Overview.md.txt b/docs/2.x/_sources/Howtos/Beginner-Tutorial/Part2/Beginner-Tutorial-Part2-Overview.md.txt
index b508589ce7..cfcac74c02 100644
--- a/docs/2.x/_sources/Howtos/Beginner-Tutorial/Part2/Beginner-Tutorial-Part2-Overview.md.txt
+++ b/docs/2.x/_sources/Howtos/Beginner-Tutorial/Part2/Beginner-Tutorial-Part2-Overview.md.txt
@@ -1,25 +1,23 @@
-# Part 2: What we want
+# Part 2: What We Want
```{sidebar} Beginner Tutorial Parts
- [Introduction](../Beginner-Tutorial-Overview.md)
Getting set up.
-- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md)
+- Part 1: [What We Have](../Part1/Beginner-Tutorial-Part1-Overview.md)
A tour of Evennia and how to use the tools, including an introduction to Python.
-- **Part 2: [What we want](./Beginner-Tutorial-Part2-Overview.md)**
-
Planning our tutorial game and what to think about when planning your own in the future.
-- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md)
-
Getting down to the meat of extending Evennia to make our game
-- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Overview.md)
-
Building a tech-demo and world content to go with our code
-- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
-
Taking our new game online and let players try it out
+- *Part 2: [What We Want](./Beginner-Tutorial-Part2-Overview.md)*
+
Planning our tutorial game and what to consider when planning your own.
+- Part 3: [How We Get There](../Part3/Beginner-Tutorial-Part3-Overview.md)
+
Getting down to the meat of extending Evennia to make your game.
+- Part 4: [Using What We Created](../Part4/Beginner-Tutorial-Part4-Overview.md)
+
Building a tech-demo and world content to go with our code.
+- Part 5: [Showing the World](../Part5/Beginner-Tutorial-Part5-Overview.md)
+
Taking our new game online and letting players try it out.
```
-In Part two of the Evennia Beginner Tutorial we'll take a step back and plan out the kind of tutorial game we want to make. This is a more 'theoretical' part where we won't do any hands-on
-programming.
+In Part Two of the Evennia Beginner Tutorial, we'll take a step back to plan the type of tutorial game that you will create. This part is more 'theoretical' in that we won't do any hands-on programming.
-In the process we'll go through the common questions of "where to start"
-and "what to think about" when creating a multiplayer online text game.
+In the process, we'll address the common questions of "where to start" and "what to think about" when creating a multiplayer online text game.
## Lessons
diff --git a/docs/2.x/_sources/Setup/Installation.md.txt b/docs/2.x/_sources/Setup/Installation.md.txt
index ef64cff346..e5d2133d11 100644
--- a/docs/2.x/_sources/Setup/Installation.md.txt
+++ b/docs/2.x/_sources/Setup/Installation.md.txt
@@ -13,116 +13,114 @@ You can also [clone Evennia from github](./Installation-Git.md) or use [docker
Installing Evennia doesn't make anything visible online. Apart from installation and updating, you can develop your game without any internet connection if you want to.
```
- Evennia requires [Python](https://www.python.org/downloads/) 3.10 or 3.11 (recommended). Any OS that supports Python should work.
- - _Windows_: In the installer, make sure you select `add python to path`. If you have multiple versions of Python installed, use `py` command instead of `python` to have Windows automatically use the latest.
+ - _Windows_: In the installer, make sure to select `add python to path`. If you have multiple versions of Python installed, use `py` command instead of `python` to have Windows automatically use the latest.
- Don't install Evennia as administrator or superuser.
- If you run into trouble, see [installation troubleshooting](./Installation-Troubleshooting.md).
## Install with `pip`
```{important}
-Using a light-weight [Python virtual environment](./Installation-Git.md#virtualenv) is optional, but _highly recommended_ in order to keep your Evennia installation independent from the system libraries. The virtualenv system is a part of Python and will make your life easier!
+Using a light-weight [Python virtual environment](./Installation-Git.md#virtualenv) is optional, but _highly recommended_, to keep your Evennia installation independent from the system libraries. The virtualenv system is a part of Python and will make your life easier!
```
-Evennia is managed from the terminal (console/Command Prompt on Windows). Once you have Python, you - after activating your virtualenv if you are using one - install Evennia with
+Evennia is managed from the terminal (console/Command Prompt on Windows). Once you have Python installed—and after activating your virtualenv if you are using one—install Evennia with:
- pip install evennia
+ pip install evennia
-Optional: If you use a [contrib](../Contribs/Contribs-Overview.md) that warns you that it needs additional packages, you can install all extra dependencies with
+Optional: If you use a [contrib](../Contribs/Contribs-Overview.md) that warns you that it needs additional packages, you can install all extra dependencies with:
pip install evennia[extra]
-To update Evennia later, do
+To update Evennia later, do the following:
- pip install --upgrade evennia
+ pip install --upgrade evennia
```{note} **Windows users only -**
-You now need to run `python -m evennia` once. This should permanently make the `evennia` command available in your environment.
+You now must run `python -m evennia` once. This should permanently make the `evennia` command available in your environment.
```
-Once installed, make sure the `evennia` command works. Use `evennia -h` for usage help. If you are using a virtualenv, make sure it's active whenever you need to use the `evennia` command later.
+Once installed, make sure the `evennia` command works. Use `evennia -h` for usage help. If you are using a virtualenv, make sure it is active whenever you need to use the `evennia` command later.
-## Initialize a new game
+## Initialize a New Game
-We will create a new "game dir" for you do create your game in. Here (and in
-the rest of the Evennia documentation) we refer to this game dir as `mygame`, but you should of course name your game whatever you like.
+We will create a new "game dir" in which to create your game. Here, and in the rest of the Evennia documentation, we refer to this game dir as `mygame`, but you should, of course, name your game whatever you like. To create the new `mygame` folder—or whatever you choose—in your current location:
-```{sidebar} Game-dir vs game-name
-The game-dir you create doesn't have to match the name of your game. You can set the name of your game later by editing `mygame/server/conf/settings.py`.
+```{sidebar} Game Dir vs Game Name
+The game dir you create doesn't have to match the name of your game. You can change the name of your game later by editing `mygame/server/conf/settings.py`.
```
- evennia --init mygame
+ evennia --init mygame
-This will create a new folder `mygame` (or whatever you chose) in your current location. This
-contains empty templates and all the default settings needed to start the server.
+The resultant folder contains all the empty templates and default settings needed to start the Evennia server.
-## Start the new game
+## Start the New Game
- cd mygame
- evennia migrate
+First, create the default database (Sqlite3):
-This will create the default database (Sqlite3). The database file ends up as `mygame/server/evennia.db3`. If you ever want to start from a fresh database, just delete this file and re-run `evennia migrate` again.
+ cd mygame
+ evennia migrate
- evennia start
+The resulting database file is created in `mygame/server/evennia.db3`. If you ever want to start from a fresh database, just delete this file and re-run the `evennia migrate` command.
-Set your user-name and password when prompted. This will be the "god user" or "super user" in-game. The email is optional.
+Next, start the Evennia server with:
-> You can also [automate](./Installation-Non-Interactive.md) the creation of the super user.
+ evennia start
-If all went well, the server is now up and running. Point a legacy MUD/telnet client to `localhost:4000` or a web browser at [http://localhost:4001](http://localhost:4001) to play your new (if empty) game!
+When prompted, enter a username and password for the in-game "god" or "superuser." Providing an email address is optional.
-Log in as a new account or use the superuser you just created.
+> You can also [automate](./Installation-Non-Interactive.md) creation of the superuser.
+
+If all went well, your new Evennia server is now up and running! To play your new—albeit empty—game, point a legacy MUD/telnet client to `localhost:4000` or a web browser to [http://localhost:4001](http://localhost:4001). You may log in as a new account or use the superuser account you created above.
+
+## Restarting and Stopping
-## Restarting and stopping
+You can restart the server (without disconnecting players) by issuing:
+ evennia restart
-You can restart the server without disconnecting players:
+And, to do a full stop and restart (with disconnecting players) use:
- evennia restart
+ evennia reboot
-To do a full stop and restart (will disconnect players):
+A full stop of the server (use `evennia start` to restart) is achieved with:
- evennia reboot
+ evennia stop
-Full stop of the server (use `evennia start` to restart):
+See the [Server start-stop-reload](./Running-Evennia.md) documentation page for details.
- evennia stop
+## View Server Logs
-See [Server start-stop-reload](./Running-Evennia.md) page for more details.
+Log files are located in `mygame/server/logs`. You can tail the logging in real-time with:
-## See server logs
+ evennia --log
-Log files are in `mygame/server/logs`. You can tail them live with
+or just:
- evennia --log
+ evennia -l
-or
+Press `Ctrl-C` (`Cmd-C` for Mac) to stop viewing the live log.
- evennia -l
-
-Stop viewing the log by pressing `Ctrl-C` (`Cmd-C` for Mac).
-
-You can start viewing the log immediately by adding `-l/--log` to `evennia` commands, such as
+You may also begin viewing the real-time log immediately by adding `-l/--log` to `evennia` commands, such as when starting the server:
evennia start -l
-## Server configuration
+## Server Configuration
-The server configuration file is `mygame/server/settings.py`. It's empty by default. Copy and change only the settings you want from the [default settings file](./Settings-Default.md). See the [Settings](./Settings.md) documentation for more info.
+Your server's configuration file is `mygame/server/settings.py`. It's empty by default. Copy and paste **only** the settings you want/need from the [default settings file](./Settings-Default.md) to your server's `settings.py`. See the [Settings](./Settings.md) documentation for more information before configuring your server at this time.
## Register with the Evennia Game Index (optional)
-You can let the world know that you are working on a new Evennia-based game by
-registering your server with the _Evennia game index_.
+To let the world know that you are working on a new Evennia-based game, you may register your server with the _Evennia game index_ by issuing:
evennia connections
-Just follow the prompts. You don't have to be open for players to do this - you just mark your game as closed and "pre-alpha".
+Then, just follow the prompts. You don't have to be open for players to do this — simply mark your game as closed and "pre-alpha."
-See [here](./Evennia-Game-Index.md) for more instructions and please [check out the index](http:games.evennia.com) beforehand to make sure you don't pick a game name that is already taken - be nice!
+See [here](./Evennia-Game-Index.md) for more instructions and please [check out the index](http:games.evennia.com) beforehand to make sure you don't pick a game name that is already taken — be nice!
-## The Next steps
+## Next Steps
You are good to go!
-Next, why not head into the [Starting Tutorial](../Howtos/Beginner-Tutorial/Beginner-Tutorial-Overview.md) to learn how to start making your new game!
+Next, why not head over to the [Starting Tutorial](../Howtos/Beginner-Tutorial/Beginner-Tutorial-Overview.md) to learn how to begin making your new game!
diff --git a/docs/2.x/api/evennia.commands.default.admin.html b/docs/2.x/api/evennia.commands.default.admin.html
index d19b4515c3..7564dce65b 100644
--- a/docs/2.x/api/evennia.commands.default.admin.html
+++ b/docs/2.x/api/evennia.commands.default.admin.html
@@ -325,7 +325,7 @@ to accounts respectively.
-
-
aliases = ['remit', 'pemit']
+aliases = ['pemit', 'remit']
@@ -356,7 +356,7 @@ to accounts respectively.
-
-
search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
+search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
diff --git a/docs/2.x/api/evennia.commands.default.building.html b/docs/2.x/api/evennia.commands.default.building.html
index 59540e7a29..6ef57cf581 100644
--- a/docs/2.x/api/evennia.commands.default.building.html
+++ b/docs/2.x/api/evennia.commands.default.building.html
@@ -600,7 +600,7 @@ You can specify the /force switch to bypass this confirmation.
-
-
aliases = ['@delete', '@del']
+aliases = ['@del', '@delete']
@@ -641,7 +641,7 @@ You can specify the /force switch to bypass this confirmation.
-
-
search_index_entry = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -1353,7 +1353,7 @@ server settings.
-
-
aliases = ['@type', '@update', '@swap', '@parent', '@typeclasses']
+aliases = ['@typeclasses', '@parent', '@update', '@swap', '@type']
@@ -1384,7 +1384,7 @@ server settings.
-
-
search_index_entry = {'aliases': '@type @update @swap @parent @typeclasses', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass type update swap parent typeclasses', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': '@typeclasses @parent @update @swap @type', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses parent update swap type', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
diff --git a/docs/2.x/api/evennia.commands.default.general.html b/docs/2.x/api/evennia.commands.default.general.html
index 8ba1c27b1f..16748e2943 100644
--- a/docs/2.x/api/evennia.commands.default.general.html
+++ b/docs/2.x/api/evennia.commands.default.general.html
@@ -276,7 +276,7 @@ for everyone to use, you need build privileges and the alias command.
-
-
aliases = ['nicks', 'nickname']
+aliases = ['nickname', 'nicks']
@@ -308,7 +308,7 @@ for everyone to use, you need build privileges and the alias command.
-
-
search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
+search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
@@ -331,7 +331,7 @@ inv
-
-
aliases = ['inv', 'i']
+aliases = ['i', 'inv']
@@ -362,7 +362,7 @@ inv
-
-
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
@@ -606,7 +606,7 @@ placing it in their inventory.
-
-
aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -637,7 +637,7 @@ placing it in their inventory.
-
-
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -717,7 +717,7 @@ automatically begin with your name.
-
-
aliases = ['emote', ':']
+aliases = [':', 'emote']
@@ -758,7 +758,7 @@ space.
-
-
search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
+search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
@@ -781,7 +781,7 @@ which permission groups you are a member of.
-
-
aliases = ['hierarchy', 'groups']
+aliases = ['groups', 'hierarchy']
@@ -812,7 +812,7 @@ which permission groups you are a member of.
-
-
search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
+search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
diff --git a/docs/2.x/api/evennia.commands.default.tests.html b/docs/2.x/api/evennia.commands.default.tests.html
index c22421a67d..18eeedd10e 100644
--- a/docs/2.x/api/evennia.commands.default.tests.html
+++ b/docs/2.x/api/evennia.commands.default.tests.html
@@ -963,7 +963,7 @@ main test suite started with
Test the batch processor.
-
-
red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp93kze1hw/90392069908e4434faa252e1b0426c5ec719c4f0/evennia/contrib/tutorials/red_button/red_button.py'>
+red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp41a7i9_k/f25c80dcf7e6a9c8714ba92c80b5996379315119/evennia/contrib/tutorials/red_button/red_button.py'>
diff --git a/docs/2.x/api/evennia.commands.default.unloggedin.html b/docs/2.x/api/evennia.commands.default.unloggedin.html
index d466806bed..4b68f941ad 100644
--- a/docs/2.x/api/evennia.commands.default.unloggedin.html
+++ b/docs/2.x/api/evennia.commands.default.unloggedin.html
@@ -130,7 +130,7 @@ connect “account name” “pass word”
-
-
aliases = ['co', 'con', 'conn']
+aliases = ['con', 'co', 'conn']
@@ -165,7 +165,7 @@ there is no object yet before the account has logged in)
-
-
search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -250,7 +250,7 @@ version is a bit more complicated.
-
-
aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -276,7 +276,7 @@ version is a bit more complicated.
-
-
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
diff --git a/docs/2.x/api/evennia.contrib.base_systems.email_login.email_login.html b/docs/2.x/api/evennia.contrib.base_systems.email_login.email_login.html
index b95f5ea7a5..d8ae22b28d 100644
--- a/docs/2.x/api/evennia.contrib.base_systems.email_login.email_login.html
+++ b/docs/2.x/api/evennia.contrib.base_systems.email_login.email_login.html
@@ -147,7 +147,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.
-
-
aliases = ['co', 'con', 'conn']
+aliases = ['con', 'co', 'conn']
@@ -177,7 +177,7 @@ there is no object yet before the account has logged in)
-
-
search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -254,7 +254,7 @@ version is a bit more complicated.
-
-
aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -280,7 +280,7 @@ version is a bit more complicated.
-
-
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
diff --git a/docs/2.x/api/evennia.contrib.base_systems.ingame_python.commands.html b/docs/2.x/api/evennia.contrib.base_systems.ingame_python.commands.html
index 2d17d971c4..280ebcf386 100644
--- a/docs/2.x/api/evennia.contrib.base_systems.ingame_python.commands.html
+++ b/docs/2.x/api/evennia.contrib.base_systems.ingame_python.commands.html
@@ -124,7 +124,7 @@
-
-
aliases = ['@calls', '@callback', '@callbacks']
+aliases = ['@callback', '@callbacks', '@calls']
@@ -205,7 +205,7 @@ on user permission.
-
-
search_index_entry = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@callback @callbacks @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
diff --git a/docs/2.x/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html b/docs/2.x/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
index 7c888fd333..0023bae949 100644
--- a/docs/2.x/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
+++ b/docs/2.x/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
@@ -168,7 +168,7 @@ aliases to an already joined channel.
-
-
aliases = ['chanalias', 'aliaschan']
+aliases = ['aliaschan', 'chanalias']
@@ -199,7 +199,7 @@ aliases to an already joined channel.
-
-
search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
+search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
@@ -225,7 +225,7 @@ for that channel.
-
-
aliases = ['delchanalias', 'delaliaschan']
+aliases = ['delaliaschan', 'delchanalias']
@@ -256,7 +256,7 @@ for that channel.
-
-
search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
+search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
diff --git a/docs/2.x/api/evennia.contrib.full_systems.evscaperoom.commands.html b/docs/2.x/api/evennia.contrib.full_systems.evscaperoom.commands.html
index 5a9731249a..62feade42a 100644
--- a/docs/2.x/api/evennia.contrib.full_systems.evscaperoom.commands.html
+++ b/docs/2.x/api/evennia.contrib.full_systems.evscaperoom.commands.html
@@ -219,7 +219,7 @@ the operation will be general or on the room.
-
-
aliases = ['chicken out', 'quit', 'q', 'abort']
+aliases = ['chicken out', 'abort', 'q', 'quit']
@@ -243,7 +243,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'chicken out quit q abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out quit q abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}
+search_index_entry = {'aliases': 'chicken out abort q quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out abort q quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}
@@ -379,7 +379,7 @@ shout
-
-
aliases = ['shout', ';', 'whisper']
+aliases = ['whisper', ';', 'shout']
@@ -408,7 +408,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'shout ; whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' shout ; whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}
+search_index_entry = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}
@@ -436,7 +436,7 @@ emote /me points to /box and /lever.
-
-
aliases = ['pose', ':']
+aliases = [':', 'pose']
@@ -475,7 +475,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}
+search_index_entry = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}
@@ -498,7 +498,7 @@ looks and what actions is available.
-
-
aliases = ['examine', 'e', 'unfocus', 'ex']
+aliases = ['unfocus', 'examine', 'e', 'ex']
@@ -527,7 +527,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'examine e unfocus ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine e unfocus ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}
+search_index_entry = {'aliases': 'unfocus examine e ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine e ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}
@@ -589,7 +589,7 @@ set in self.parse())
-
-
aliases = ['inv', 'give', 'inventory', 'i']
+aliases = ['i', 'give', 'inventory', 'inv']
@@ -613,7 +613,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'inv give inventory i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv give inventory i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}
+search_index_entry = {'aliases': 'i give inventory inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i give inventory inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}
@@ -634,7 +634,7 @@ set in self.parse())
-
-
aliases = ['@dig', '@open']
+aliases = ['@open', '@dig']
@@ -657,7 +657,7 @@ to all the variables defined therein.
-
-
search_index_entry = {'aliases': '@dig @open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}
+search_index_entry = {'aliases': '@open @dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}
diff --git a/docs/2.x/api/evennia.contrib.game_systems.barter.barter.html b/docs/2.x/api/evennia.contrib.game_systems.barter.barter.html
index ebcc660be2..6b461fdbfa 100644
--- a/docs/2.x/api/evennia.contrib.game_systems.barter.barter.html
+++ b/docs/2.x/api/evennia.contrib.game_systems.barter.barter.html
@@ -753,7 +753,7 @@ try to influence the other part in the deal.
-
-
aliases = ['deal', 'offers']
+aliases = ['offers', 'deal']
@@ -779,7 +779,7 @@ try to influence the other part in the deal.
-
-
search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
+search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
diff --git a/docs/2.x/api/evennia.contrib.game_systems.clothing.clothing.html b/docs/2.x/api/evennia.contrib.game_systems.clothing.clothing.html
index 7c96a8a017..2c3865a810 100644
--- a/docs/2.x/api/evennia.contrib.game_systems.clothing.clothing.html
+++ b/docs/2.x/api/evennia.contrib.game_systems.clothing.clothing.html
@@ -630,7 +630,7 @@ inv
-
-
aliases = ['inv', 'i']
+aliases = ['i', 'inv']
@@ -661,7 +661,7 @@ inv
-
-
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
diff --git a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_basic.html b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
index 740aeb1135..eadd9e7ce4 100644
--- a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
+++ b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
@@ -680,7 +680,7 @@ if there are still any actions you can take.
-
-
aliases = ['hold', 'wait']
+aliases = ['wait', 'hold']
@@ -706,7 +706,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_equip.html b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
index 7ecb81b00c..8386735c09 100644
--- a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
+++ b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
@@ -575,7 +575,7 @@ if there are still any actions you can take.
-
-
aliases = ['hold', 'wait']
+aliases = ['wait', 'hold']
@@ -595,7 +595,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_items.html b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_items.html
index a9cb8ec2ad..5cdde30129 100644
--- a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_items.html
+++ b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_items.html
@@ -698,7 +698,7 @@ if there are still any actions you can take.
-
-
aliases = ['hold', 'wait']
+aliases = ['wait', 'hold']
@@ -718,7 +718,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_magic.html b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
index 40f957d777..65ef8b98b2 100644
--- a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
+++ b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
@@ -477,7 +477,7 @@ if there are still any actions you can take.
-
-
aliases = ['hold', 'wait']
+aliases = ['wait', 'hold']
@@ -497,7 +497,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_range.html b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_range.html
index 3fb13400d7..464c87420b 100644
--- a/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_range.html
+++ b/docs/2.x/api/evennia.contrib.game_systems.turnbattle.tb_range.html
@@ -937,7 +937,7 @@ if there are still any actions you can take.
-
-
aliases = ['hold', 'wait']
+aliases = ['wait', 'hold']
@@ -957,7 +957,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/2.x/api/evennia.contrib.rpg.dice.dice.html b/docs/2.x/api/evennia.contrib.rpg.dice.dice.html
index 5008628379..f83eaba61b 100644
--- a/docs/2.x/api/evennia.contrib.rpg.dice.dice.html
+++ b/docs/2.x/api/evennia.contrib.rpg.dice.dice.html
@@ -334,7 +334,7 @@ everyone but the person rolling.
-
-
aliases = ['roll', '@dice']
+aliases = ['@dice', 'roll']
@@ -360,7 +360,7 @@ everyone but the person rolling.
-
-
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
diff --git a/docs/2.x/api/evennia.contrib.rpg.rpsystem.rpsystem.html b/docs/2.x/api/evennia.contrib.rpg.rpsystem.rpsystem.html
index 797bc2810d..c1c61a27f3 100644
--- a/docs/2.x/api/evennia.contrib.rpg.rpsystem.rpsystem.html
+++ b/docs/2.x/api/evennia.contrib.rpg.rpsystem.rpsystem.html
@@ -709,7 +709,7 @@ a different language.
-
-
aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -740,7 +740,7 @@ a different language.
-
-
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -881,7 +881,7 @@ Using the command without arguments will list all current recogs.
-
-
aliases = ['forget', 'recognize']
+aliases = ['recognize', 'forget']
@@ -908,7 +908,7 @@ Using the command without arguments will list all current recogs.
-
-
search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
diff --git a/docs/2.x/api/evennia.contrib.tutorials.evadventure.commands.html b/docs/2.x/api/evennia.contrib.tutorials.evadventure.commands.html
index a8bfcc0523..7142454385 100644
--- a/docs/2.x/api/evennia.contrib.tutorials.evadventure.commands.html
+++ b/docs/2.x/api/evennia.contrib.tutorials.evadventure.commands.html
@@ -200,7 +200,7 @@ self.args).
-
-
aliases = ['inv', 'i']
+aliases = ['i', 'inv']
@@ -224,7 +224,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}
+search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}
@@ -301,7 +301,7 @@ unwear <item>
-
-
aliases = ['unwield', 'unwear']
+aliases = ['unwear', 'unwield']
@@ -325,7 +325,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}
+search_index_entry = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}
diff --git a/docs/2.x/api/evennia.contrib.tutorials.red_button.red_button.html b/docs/2.x/api/evennia.contrib.tutorials.red_button.red_button.html
index f7132148d5..84e62a348f 100644
--- a/docs/2.x/api/evennia.contrib.tutorials.red_button.red_button.html
+++ b/docs/2.x/api/evennia.contrib.tutorials.red_button.red_button.html
@@ -161,7 +161,7 @@ such as when closing the lid and un-blinding a character.
-
-
aliases = ['push', 'press button', 'press']
+aliases = ['press', 'press button', 'push']
@@ -190,7 +190,7 @@ check if the lid is open or closed.
-
-
search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}
@@ -260,7 +260,7 @@ check if the lid is open or closed.
-
-
aliases = ['break lid', 'smash lid', 'smash']
+aliases = ['smash', 'smash lid', 'break lid']
@@ -287,7 +287,7 @@ break.
-
-
search_index_entry = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}
+search_index_entry = {'aliases': 'smash smash lid break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash smash lid break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}
@@ -387,7 +387,7 @@ be mutually exclusive.
-
-
aliases = ['push', 'press button', 'press']
+aliases = ['press', 'press button', 'push']
@@ -416,7 +416,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -514,7 +514,7 @@ be mutually exclusive.
-
-
aliases = ['listen', 'get', 'examine', 'feel', 'l', 'ex']
+aliases = ['feel', 'ex', 'examine', 'listen', 'get', 'l']
@@ -540,7 +540,7 @@ be mutually exclusive.
-
-
search_index_entry = {'aliases': 'listen get examine feel l ex', 'category': 'general', 'key': 'look', 'no_prefix': ' listen get examine feel l ex', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'feel ex examine listen get l', 'category': 'general', 'key': 'look', 'no_prefix': ' feel ex examine listen get l', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
diff --git a/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.objects.html b/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.objects.html
index 9f0ceadb2b..94a2ac1808 100644
--- a/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.objects.html
+++ b/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.objects.html
@@ -433,7 +433,7 @@ of the object. We overload it with our own version.
-
-
aliases = ['light', 'burn']
+aliases = ['burn', 'light']
@@ -460,7 +460,7 @@ to sit on a “lightable” object, we operate only on self.obj.
-
-
search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -564,7 +564,7 @@ shift green root up/down
-
-
aliases = ['push', 'move', 'shiftroot', 'pull']
+aliases = ['shiftroot', 'move', 'pull', 'push']
@@ -600,7 +600,7 @@ yellow/green - horizontal roots
-
-
search_index_entry = {'aliases': 'push move shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push move shiftroot pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'shiftroot move pull push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot move pull push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -617,7 +617,7 @@ yellow/green - horizontal roots
-
-
aliases = ['button', 'push button', 'press button']
+aliases = ['button', 'press button', 'push button']
@@ -643,7 +643,7 @@ yellow/green - horizontal roots
-
-
search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button push button press button', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -787,7 +787,7 @@ parry - forgoes your attack but will make you harder to hit on next
-
-
aliases = ['slash', 'fight', 'kill', 'hit', 'chop', 'parry', 'bash', 'defend', 'stab', 'thrust', 'pierce']
+aliases = ['parry', 'hit', 'chop', 'thrust', 'fight', 'pierce', 'kill', 'slash', 'stab', 'bash', 'defend']
@@ -813,7 +813,7 @@ parry - forgoes your attack but will make you harder to hit on next
-
-
search_index_entry = {'aliases': 'slash fight kill hit chop parry bash defend stab thrust pierce', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' slash fight kill hit chop parry bash defend stab thrust pierce', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'parry hit chop thrust fight pierce kill slash stab bash defend', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' parry hit chop thrust fight pierce kill slash stab bash defend', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
diff --git a/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.rooms.html b/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.rooms.html
index dc83e976ad..8c9c3d315f 100644
--- a/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.rooms.html
+++ b/docs/2.x/api/evennia.contrib.tutorials.tutorial_world.rooms.html
@@ -976,7 +976,7 @@ to find something.
-
-
aliases = ['feel around', 'feel', 'l', 'search', 'fiddle']
+aliases = ['feel', 'feel around', 'fiddle', 'search', 'l']
@@ -1004,7 +1004,7 @@ random chance of eventually finding a light source.
-
-
search_index_entry = {'aliases': 'feel around feel l search fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel around feel l search fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'feel feel around fiddle search l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel feel around fiddle search l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
diff --git a/docs/2.x/api/evennia.contrib.utils.git_integration.git_integration.html b/docs/2.x/api/evennia.contrib.utils.git_integration.git_integration.html
index f9fdae2c8c..a912334f5c 100644
--- a/docs/2.x/api/evennia.contrib.utils.git_integration.git_integration.html
+++ b/docs/2.x/api/evennia.contrib.utils.git_integration.git_integration.html
@@ -216,7 +216,7 @@ git evennia pull - Pull the latest evennia code.
-
-
directory = '/tmp/tmp93kze1hw/90392069908e4434faa252e1b0426c5ec719c4f0/evennia'
+directory = '/tmp/tmp41a7i9_k/f25c80dcf7e6a9c8714ba92c80b5996379315119/evennia'
@@ -277,7 +277,7 @@ git pull - Pull the latest code from your current branch.
-
-
directory = '/tmp/tmp93kze1hw/90392069908e4434faa252e1b0426c5ec719c4f0/evennia/game_template'
+directory = '/tmp/tmp41a7i9_k/f25c80dcf7e6a9c8714ba92c80b5996379315119/evennia/game_template'
diff --git a/docs/2.x/api/evennia.utils.eveditor.html b/docs/2.x/api/evennia.utils.eveditor.html
index 3d017615c2..c32e71c017 100644
--- a/docs/2.x/api/evennia.utils.eveditor.html
+++ b/docs/2.x/api/evennia.utils.eveditor.html
@@ -344,7 +344,7 @@ indentation.
-
-
aliases = [':wq', ':A', ':q', ':fi', ':fd', ':echo', ':y', ':w', ':j', ':UU', ':DD', ':h', ':i', ':uu', ':q!', '::', ':S', ':<', ':>', ':I', ':u', ':f', ':dd', ':::', ':r', ':', ':p', ':!', ':s', ':dw', ':=', ':x']
+aliases = [':s', ':q!', ':DD', ':dd', ':S', ':I', ':<', ':fd', ':r', ':y', ':h', ':f', ':', ':x', ':q', ':i', '::', ':j', ':fi', ':!', ':>', ':UU', ':=', ':wq', ':w', ':::', ':dw', ':u', ':A', ':uu', ':p', ':echo']
@@ -372,7 +372,7 @@ efficient presentation.
-
-
search_index_entry = {'aliases': ':wq :A :q :fi :fd :echo :y :w :j :UU :DD :h :i :uu :q! :: :S :< :> :I :u :f :dd ::: :r : :p :! :s :dw := :x', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :wq :A :q :fi :fd :echo :y :w :j :UU :DD :h :i :uu :q! :: :S :< :> :I :u :f :dd ::: :r : :p :! :s :dw := :x', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ':s :q! :DD :dd :S :I :< :fd :r :y :h :f : :x :q :i :: :j :fi :! :> :UU := :wq :w ::: :dw :u :A :uu :p :echo', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :s :q! :DD :dd :S :I :< :fd :r :y :h :f : :x :q :i :: :j :fi :! :> :UU := :wq :w ::: :dw :u :A :uu :p :echo', 'tags': '', 'text': '\n Commands for the editor\n '}
diff --git a/docs/2.x/api/evennia.utils.evmenu.html b/docs/2.x/api/evennia.utils.evmenu.html
index a556f2cd24..630099b0af 100644
--- a/docs/2.x/api/evennia.utils.evmenu.html
+++ b/docs/2.x/api/evennia.utils.evmenu.html
@@ -939,7 +939,7 @@ single question.
+aliases = ['n', 'yes', 'y', '__nomatch_command', 'no', 'abort', 'a']
@@ -965,7 +965,7 @@ single question.
+search_index_entry = {'aliases': 'n yes y __nomatch_command no abort a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n yes y __nomatch_command no abort a', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}
diff --git a/docs/2.x/api/evennia.utils.evmore.html b/docs/2.x/api/evennia.utils.evmore.html
index 53fc4bd248..287593f6e5 100644
--- a/docs/2.x/api/evennia.utils.evmore.html
+++ b/docs/2.x/api/evennia.utils.evmore.html
@@ -145,7 +145,7 @@ the caller.msg() construct every time the page is updated.
-
-
aliases = ['a', 'quit', 'next', 'p', 'q', 'e', 'end', 'abort', 'top', 'n', 't', 'previous']
+aliases = ['n', 'top', 't', 'e', 'previous', 'q', 'end', 'p', 'quit', 'abort', 'next', 'a']
@@ -171,7 +171,7 @@ the caller.msg() construct every time the page is updated.
-
-
search_index_entry = {'aliases': 'a quit next p q e end abort top n t previous', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a quit next p q e end abort top n t previous', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}
+search_index_entry = {'aliases': 'n top t e previous q end p quit abort next a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n top t e previous q end p quit abort next a', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}
diff --git a/docs/2.x/index.html b/docs/2.x/index.html
index 4753248882..6ed955c636 100644
--- a/docs/2.x/index.html
+++ b/docs/2.x/index.html
@@ -268,7 +268,7 @@
Beginner Tutorial