From 9a556aa57ba634edb56089644695cbc296cbf86d Mon Sep 17 00:00:00 2001 From: Griatch Date: Sun, 30 Dec 2018 11:14:16 +0100 Subject: [PATCH] Cleanup of contrib readme --- evennia/contrib/README.md | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/evennia/contrib/README.md b/evennia/contrib/README.md index fad1802237..c44937808f 100644 --- a/evennia/contrib/README.md +++ b/evennia/contrib/README.md @@ -1,7 +1,7 @@ # Contrib folder -This folder contains 'contributions': extra snippets of code that are +`evennia/contrib/` contains 'contributions': extra snippets of code that are potentially very useful for the game coder but which are considered too game-specific to be a part of the main Evennia game server. These modules are not used unless you explicitly import them. See each file @@ -17,7 +17,7 @@ things you want from here into your game folder and change them there. * Barter system (Griatch 2012) - A safe and effective barter-system for any game. Allows safe trading of any goods (including coin). -* Building menu (vincent-lg 2018) - An @edit command for modifying +* Building menu (vincent-lg 2018) - An `@edit` command for modifying objects using a generated menu. Customizable for different games. * CharGen (Griatch 2011) - A simple Character creator for OOC mode. Meant as a starting point for a more fleshed-out system. @@ -60,9 +60,6 @@ things you want from here into your game folder and change them there. * Tree Select (FlutterSprite 2017) - A simple system for creating a branching EvMenu with selection options sourced from a single multi-line string. -* Turnbattle (Tim Ashley Jenkins 2017) - This is a framework for a turn-based - combat system with different levels of complexity, including versions with - equipment and magic as well as ranged combat. * Wilderness (titeuf87 2017) - Make infinitely large wilderness areas with dynamically created locations. * UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax. @@ -75,7 +72,8 @@ things you want from here into your game folder and change them there. objects and events using Python from in-game. * Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant as a start to build from. Has attack/disengage and turn timeouts, - and includes optional expansions for equipment and combat movement. + and includes optional expansions for equipment and combat movement, magic + and ranged combat. * Tutorial examples (Griatch 2011, 2015) - A folder of basic example objects, commands and scripts. * Tutorial world (Griatch 2011, 2015) - A folder containing the