diff --git a/evennia/contrib/tutorial_world/rooms.py b/evennia/contrib/tutorial_world/rooms.py index 10d4f3495c..5430cdecbb 100644 --- a/evennia/contrib/tutorial_world/rooms.py +++ b/evennia/contrib/tutorial_world/rooms.py @@ -28,12 +28,12 @@ _SEARCH_AT_RESULT = utils.object_from_module(settings.SEARCH_AT_RESULT) # # This room is the parent of all rooms in the tutorial. # It defines a tutorial command on itself (available to -# all who is in a tutorial room). +# all those who are in a tutorial room). # #------------------------------------------------------------ # -# Special command avaiable in all tutorial rooms +# Special command available in all tutorial rooms # class CmdTutorial(Command): @@ -301,7 +301,7 @@ class WeatherRoom(TutorialRoom): We set up a ticker to update this room regularly. Note that we could in principle also use a Script to manage - the ticking of the room, the TickerHandler is works fine for + the ticking of the room; the TickerHandler works fine for simple things like this though. """ super(WeatherRoom, self).at_object_creation() @@ -380,10 +380,10 @@ class IntroRoom(TutorialRoom): # # Bridge - unique room # -# Defines a special west-eastward "bridge"-room, a large room it takes +# Defines a special west-eastward "bridge"-room, a large room that takes # several steps to cross. It is complete with custom commands and a # chance of falling off the bridge. This room has no regular exits, -# instead the exiting are handled by custom commands set on the player +# instead the exitings are handled by custom commands set on the player # upon first entering the room. # # Since one can enter the bridge room from both ends, it is