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Complete combat unit tests
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commit
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2 changed files with 143 additions and 32 deletions
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@ -68,7 +68,7 @@ class EvAdventureCombatTwitchHandler(EvAdventureCombatHandlerBase):
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a message that looks different depending on who sees it. Use
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`$You(combatant_key)` to refer to other combatants.
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"""
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super().msg(message, broadcast=broadcast, location=self.obj.location)
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super().msg(message, combatant=self.obj, broadcast=broadcast, location=self.obj.location)
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def get_sides(self, combatant):
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"""
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@ -222,10 +222,7 @@ class EvAdventureCombatTwitchHandler(EvAdventureCombatHandlerBase):
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if not allies or not enemies:
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still_standing = list_to_string(f"$You({comb.key})" for comb in allies + enemies)
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self.msg(
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(
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f"The combat is over. {still_standing} $pluralize(is, {len(allies + enemies)})"
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" are) still standing."
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),
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f"The combat is over. Still standing: {still_standing}.",
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broadcast=False,
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)
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self.stop_combat()
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@ -255,7 +252,7 @@ class _BaseTwitchCombatCommand(Command):
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def parse(self):
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"""
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Handle parsing of all supported combat syntaxes.
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Handle parsing of most supported combat syntaxes (except stunts).
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<action> [<target>|<item>]
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or
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@ -264,7 +261,11 @@ class _BaseTwitchCombatCommand(Command):
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Use 'on' to differentiate if names/items have spaces in the name.
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"""
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args = self.args.strip()
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self.args = args = self.args.strip()
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self.lhs, self.rhs = "", ""
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if not args:
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return
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if " on " in args:
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lhs, rhs = args.split(" on ", 1)
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@ -304,7 +305,7 @@ class CmdAttack(_BaseTwitchCombatCommand):
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# we use a fixed dt of 3 here, to mimic Diku style; one could also picture
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# attacking at a different rate, depending on skills/weapon etc.
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combathandler.queue_action({"key": "attack", "target": target, "dt": 3})
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combathandler.msg("$You() attacks $You(target.key)!", self.caller)
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combathandler.msg(f"$You() $conj(attack) $You({target.key})!", self.caller)
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class CmdLook(default_cmds.CmdLook):
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@ -363,7 +364,6 @@ class CmdStunt(_BaseTwitchCombatCommand):
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help_category = "combat"
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def parse(self):
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super().parse()
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args = self.args
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if not args or " " not in args:
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@ -377,6 +377,9 @@ class CmdStunt(_BaseTwitchCombatCommand):
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stunt_type, recipient, target = None, None, None
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stunt_type, *args = args.split(None, 1)
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if stunt_type:
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stunt_type = stunt_type.strip().lower()
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args = args[0] if args else ""
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recipient, *args = args.split(None, 1)
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@ -385,8 +388,11 @@ class CmdStunt(_BaseTwitchCombatCommand):
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# validate input and try to guess if not given
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# ability is requried
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if stunt_type.strip() not in ABILITY_REVERSE_MAP:
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self.msg("That's not a valid ability.")
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if not stunt_type or stunt_type not in ABILITY_REVERSE_MAP:
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self.msg(
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f"'{stunt_type}' is not a valid ability. Pick one of"
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f" {', '.join(ABILITY_REVERSE_MAP.keys())}."
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)
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raise InterruptCommand()
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if not recipient:
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@ -405,22 +411,21 @@ class CmdStunt(_BaseTwitchCombatCommand):
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# save what we found so it can be accessed from func()
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self.advantage = advantage
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self.stunt_type = ABILITY_REVERSE_MAP[stunt_type.strip()]
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self.stunt_type = ABILITY_REVERSE_MAP[stunt_type]
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self.recipient = recipient.strip()
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self.target = target.strip()
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def func(self):
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combathandler = self.get_or_create_combathandler()
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target = self.caller.search(self.target, candidates=combathandler.combatants.keys())
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target = self.caller.search(self.target)
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if not target:
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return
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recipient = self.caller.search(self.recipient, candidates=combathandler.combatants.keys())
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recipient = self.caller.search(self.recipient)
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if not recipient:
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return
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combathandler.queue_action(
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self.caller,
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{
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"key": "stunt",
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"recipient": recipient,
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@ -453,16 +458,13 @@ class CmdUseItem(_BaseTwitchCombatCommand):
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def parse(self):
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super().parse()
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args = self.args
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if not args:
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if not self.args:
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self.msg("What do you want to use?")
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raise InterruptCommand()
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elif "on" in args:
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self.item, self.target = (part.strip() for part in args.split("on", 1))
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else:
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self.item, *target = args.split(None, 1)
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self.target = target[0] if target else "me"
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self.item = self.lhs
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self.target = self.rhs or "me"
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def func(self):
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item = self.caller.search(
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@ -477,7 +479,7 @@ class CmdUseItem(_BaseTwitchCombatCommand):
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return
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combathandler = self.get_or_create_combathandler()
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combathandler.queue_action(self.caller, {"key": "use", "item": item, "target": self.target})
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combathandler.queue_action({"key": "use", "item": item, "target": target})
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combathandler.msg(
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f"$You() prepare to use {item.get_display_name(self.caller)}!", self.caller
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)
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@ -518,10 +520,8 @@ class CmdWield(_BaseTwitchCombatCommand):
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self.msg("(You must carry the item to wield it.)")
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return
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combathandler = self.get_or_create_combathandler()
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combathandler.queue_action(self.caller, {"key": "wield", "item": item})
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combathandler.msg(
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f"$You() start wielding {item.get_display_name(self.caller)}!", self.caller
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)
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combathandler.queue_action({"key": "wield", "item": item})
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combathandler.msg(f"$You() reach for {item.get_display_name(self.caller)}!", self.caller)
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class TwitchAttackCmdSet(CmdSet):
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@ -550,6 +550,14 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
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sides = self.combatant_combathandler.get_sides(self.combatant)
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self.assertEqual(sides, ([], [self.target]))
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def test_give_advantage(self):
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self.combatant_combathandler.give_advantage(self.combatant, self.target)
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self.assertTrue(self.combatant_combathandler.advantages_against[self.target])
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def test_give_disadvantage(self):
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self.combatant_combathandler.give_disadvantage(self.combatant, self.target)
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self.assertTrue(self.combatant_combathandler.disadvantages_against[self.target])
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock(return_value=999))
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def test_queue_action(self):
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@ -584,7 +592,8 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
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def test_check_stop_combat(self):
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"""Test combat-stop functionality"""
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# noone remains
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# noone remains (both combatant/target <0 hp
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# get_sides does not include the caller
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self.combatant_combathandler.get_sides = Mock(return_value=([], []))
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self.combatant_combathandler.stop_combat = Mock()
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@ -592,21 +601,123 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
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self.target.hp = -1
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self.combatant_combathandler.check_stop_combat()
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self.combatant.msg.assert_called_with()
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self.combatant.msg.assert_called_with(
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text=("Noone stands after the dust settles.", {}), from_obj=self.combatant
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)
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self.combatant_combathandler.stop_combat.assert_called()
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# only one side wiped out
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self.combatant = 10
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self.combatant.hp = 10
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self.target.hp = -1
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self.combatant_combathandler.get_sides = Mock(return_value=([], []))
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self.combatant_combathandler.check_stop_combat()
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self.combatant.msg.assert_called_with()
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self.combatant.msg.assert_called_with(
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text=("The combat is over. Still standing: You.", {}), from_obj=self.combatant
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)
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
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def test_hold(self):
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self.call(combat_twitch.CmdHold(), "", "You hold back, doing nothing")
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self.assertEqual(self.combatant_combathandler.action_dict, {"key": "hold"})
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
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def test_attack(self):
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"""Test attack action in the twitch combathandler"""
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self.call(combat_twitch.CmdAttack(), f"{self.target.key}", "")
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self.call(combat_twitch.CmdAttack(), self.target.key, "You attack testmonster!")
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self.assertEqual(
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self.combatant_combathandler.action_dict,
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{"key": "attack", "target": self.target, "dt": 3},
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)
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
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def test_stunt(self):
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boost_result = {
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"key": "stunt",
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"recipient": self.combatant,
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"target": self.target,
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"advantage": True,
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"stunt_type": Ability.STR,
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"defense_type": Ability.STR,
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}
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foil_result = {
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"key": "stunt",
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"recipient": self.target,
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"target": self.combatant,
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"advantage": False,
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"stunt_type": Ability.STR,
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"defense_type": Ability.STR,
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}
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self.call(
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combat_twitch.CmdStunt(),
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f"STR {self.target.key}",
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"You prepare a stunt!",
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cmdstring="boost",
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)
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self.assertEqual(self.combatant_combathandler.action_dict, boost_result)
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self.call(
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combat_twitch.CmdStunt(),
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f"STR me {self.target.key}",
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"You prepare a stunt!",
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cmdstring="boost",
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)
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self.assertEqual(self.combatant_combathandler.action_dict, boost_result)
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self.call(
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combat_twitch.CmdStunt(),
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f"STR {self.target.key}",
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"You prepare a stunt!",
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cmdstring="foil",
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)
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self.assertEqual(self.combatant_combathandler.action_dict, foil_result)
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self.call(
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combat_twitch.CmdStunt(),
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f"STR {self.target.key} me",
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"You prepare a stunt!",
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cmdstring="foil",
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)
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self.assertEqual(self.combatant_combathandler.action_dict, foil_result)
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
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def test_useitem(self):
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item = create.create_object(
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EvAdventureConsumable, key="potion", attributes=[("uses", 2)], location=self.combatant
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)
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self.call(combat_twitch.CmdUseItem(), "potion", "You prepare to use potion!")
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self.assertEqual(
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self.combatant_combathandler.action_dict,
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{"key": "use", "item": item, "target": self.combatant},
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)
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self.call(
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combat_twitch.CmdUseItem(),
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f"potion on {self.target.key}",
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"You prepare to use potion!",
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)
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self.assertEqual(
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self.combatant_combathandler.action_dict,
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{"key": "use", "item": item, "target": self.target},
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)
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
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@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
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def test_wield(self):
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sword = create.create_object(EvAdventureWeapon, key="sword", location=self.combatant)
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runestone = create.create_object(
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EvAdventureWeapon, key="runestone", location=self.combatant
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)
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self.call(combat_twitch.CmdWield(), "sword", "You reach for sword!")
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self.assertEqual(self.combatant_combathandler.action_dict, {"key": "wield", "item": sword})
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self.call(combat_twitch.CmdWield(), "runestone", "You reach for runestone!")
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self.assertEqual(
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self.combatant_combathandler.action_dict, {"key": "wield", "item": runestone}
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)
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