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debugpy contrib
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@ -251,4 +251,10 @@ this directly). |
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| `<RETURN>` | Repeat the last command (don't type `n` repeatedly, just type it once and then press
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`<RETURN>` to repeat it). |
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If you want to learn more about debugging with Pdb, you will find an [interesting tutorial on that topic here](https://pymotw.com/3/pdb/).
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If you want to learn more about debugging with Pdb, you will find an [interesting tutorial on that topic here](https://pymotw.com/3/pdb/).
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## Debugging with debugpy
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If you use Visual Studio Code and would like to debug Evennia using a graphical debugger, please follow the instructions here:
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[debugpy contrib](https://github.com/evennia/evennia/tree/main/evennia/contrib/utils/debugpy)
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122
evennia/contrib/utils/debugpy/README.md
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122
evennia/contrib/utils/debugpy/README.md
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@ -0,0 +1,122 @@
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# In-game debugpy command
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This registers an in-game command `debugpy` which starts the debugpy debugger and listens on port 5678.
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For now this is only available for Visual Studio Code (VS Code).
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If you are a JetBrains PyCharm user and would like to use this, make some noise at:
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https://youtrack.jetbrains.com/issue/PY-63403/Support-debugpy
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Credit for this goes to Moony on the Evennia Discord getting-help channel, thx Moony!
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0xDEADFED5 simply tied a pretty bow around it and stuck it here for everybody else.
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## Dependencies
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This requires VS Code and debugpy, so make sure you're using VS Code.
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From the venv where you installed Evennia run:
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`pip install debugpy`
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## Enable the command in Evennia
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In your Evennia mygame folder, open up `\commands\default_cmdsets.py`
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add `from evennia.contrib.utils.debugpy.cmd import CmdDebugPy` somewhere near the top.
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in CharacterCmdSet.at_cmdset_creation add this under `super().at_cmdset_creation()`:
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`self.add(CmdDebugPy)`
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For a newly initialized game, the result would look like this at the top of the file:
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```python
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"""
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Command sets
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All commands in the game must be grouped in a cmdset. A given command
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can be part of any number of cmdsets and cmdsets can be added/removed
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and merged onto entities at runtime.
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To create new commands to populate the cmdset, see
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`commands/command.py`.
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This module wraps the default command sets of Evennia; overloads them
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to add/remove commands from the default lineup. You can create your
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own cmdsets by inheriting from them or directly from `evennia.CmdSet`.
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"""
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from evennia import default_cmds
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from evennia.contrib.utils.debugpy.cmd import CmdDebugPy
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class CharacterCmdSet(default_cmds.CharacterCmdSet):
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"""
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The `CharacterCmdSet` contains general in-game commands like `look`,
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`get`, etc available on in-game Character objects. It is merged with
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the `AccountCmdSet` when an Account puppets a Character.
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"""
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key = "DefaultCharacter"
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def at_cmdset_creation(self):
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"""
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Populates the cmdset
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"""
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super().at_cmdset_creation()
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#
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# any commands you add below will overload the default ones.
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#
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self.add(CmdDebugPy)
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```
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## Add "remote attach" option to VS Code debugger
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Start VS Code and open your launch.json like this:
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Add this to your configuration:
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```
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{
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"name": "Python Debugger: Remote Attach",
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"justMyCode": false,
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"type": "debugpy",
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"request": "attach",
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"connect": {
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"host": "localhost",
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"port": 5678
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},
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"pathMappings": [
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{
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"localRoot": "${workspaceFolder}",
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"remoteRoot": "${workspaceFolder}"
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}
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]
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},
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```
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Use `localhost` for the host if you are running Evennia from the same machine you'll be debugging from. Otherwise, if you want to debug a remote server, change host as necessary.
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Afterwards it should look something like this:
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(notice the comma between the curly braces)
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## Use it
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Set a breakpoint in VS Code where you want the debugger to stop at.
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In Evennia run `debugpy` command.
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You should see "Waiting for debugger attach..."
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Back in VS Code attach the debugger:
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Back in Evennia you should see "Debugger attached."
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Now trigger the breakpoint you set and you'll be using a nice graphical debugger.
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0
evennia/contrib/utils/debugpy/__init__.py
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0
evennia/contrib/utils/debugpy/__init__.py
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evennia/contrib/utils/debugpy/attach.png
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31
evennia/contrib/utils/debugpy/cmd.py
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31
evennia/contrib/utils/debugpy/cmd.py
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import sys
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from django.conf import settings
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from evennia.utils import utils
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COMMAND_DEFAULT_CLASS = utils.class_from_module(settings.COMMAND_DEFAULT_CLASS)
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try:
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import debugpy
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except ImportError:
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print("Error, debugpy not found! Please install debugpy by running: pip install debugpy")
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sys.exit()
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class CmdDebugPy(COMMAND_DEFAULT_CLASS):
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"""
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Launch debugpy debugger and wait for attach on port 5678
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Usage:
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debugpy
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"""
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key = "debugpy"
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locks = "cmd:perm(debugpy) or perm(Builder)"
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def func(self):
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caller = self.caller
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caller.msg("Waiting for debugger attach...")
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yield 0.1 # make sure msg is sent first
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debugpy.listen(("localhost", 5678))
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debugpy.wait_for_client()
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caller.msg("Debugger attached.")
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evennia/contrib/utils/debugpy/launch.png
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evennia/contrib/utils/debugpy/vscode.png
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