e2e of puzzle that consumes all parts and produces no results

This commit is contained in:
Henddher Pedroza 2018-10-28 10:53:42 -05:00
parent 5a8999920d
commit 97dfcd81b5

View file

@ -2274,6 +2274,33 @@ class TestPuzzles(CommandTest):
expected.update({'dirt': nresolutions})
self._check_room_contents(expected)
# parts don't survive resolution
# and no result is produced
balloon = create_object(
self.object_typeclass,
key='Balloon', location=self.char1.location)
parts = ['Balloon']
results = ['Balloon'] # FIXME: we don't want results
recipe_dbref = self._good_recipe(
'boom!!!',
parts, results,
and_destroy_it=False,
expected_count=3
)
_destroy_objs_in_room(set(parts + results))
sps = sorted(parts)
expected = {key: len(list(grp)) for key, grp in itertools.groupby(sps)}
self._arm(recipe_dbref, 'boom!!!', parts)
self._check_room_contents(expected)
self._use(','.join(parts), 'You are a Genius')
srs = sorted(set(results))
expected = {(key, len(list(grp))) for key, grp in itertools.groupby(srs)}
self._check_room_contents(expected)
# TODO: results has Exit
# TODO: results has NPC