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# Part 3: How We Get There (Example Game)
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```{warning}
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The tutorial game is under development and is not yet complete, nor tested. Use the existing lessons as inspiration and to help get you going, but don't expect out-of-the-box perfection from it at this time.
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```
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```{sidebar} Beginner Tutorial Parts
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- [Introduction](../Beginner-Tutorial-Overview.md)
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<br>Getting set up.
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- Part 1: [What We Have](../Part1/Beginner-Tutorial-Part1-Overview.md)
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<br>A tour of Evennia and how to use the tools, including an introduction to Python.
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- Part 2: [What We Want](../Part2/Beginner-Tutorial-Part2-Overview.md)
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<br>Planning our tutorial game and what to consider when planning your own.
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- *Part 3: [How We Get There](./Beginner-Tutorial-Part3-Overview.md)*
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<br>Getting down to the meat of extending Evennia to make your game.
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- Part 4: [Using What We Created](../Part4/Beginner-Tutorial-Part4-Overview.md)
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<br>Building a tech-demo and world content to go with our code.
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- Part 5: [Showing the World](../Part5/Beginner-Tutorial-Part5-Overview.md)
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<br>Taking our new game online and letting players try it out.
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```
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In part three of the Evennia Beginner tutorial we will go through the actual creation of
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our tutorial game _EvAdventure_, based on the [Knave](https://www.drivethrurpg.com/product/250888/Knave) RPG ruleset.
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If you followed the previous parts of this tutorial series you will have some notions about Python and where to find and make use of things in Evennia. We also have a good idea of the type of game we will create.
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Even if this is not the game-style you are interested in, following along will give you a lot
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of experience using Evennia and be really helpful for doing your own thing later! The EvAdventure game code is also built to easily be expanded upon.
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Fully coded examples of all code we make in this part can be found in the
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[evennia/contrib/tutorials/evadventure](../../../api/evennia.contrib.tutorials.evadventure.md) package. There are three common ways to learn from this:
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1. Follow the tutorial lessons in sequence and use it to write your own code, referring to the ready-made code as extra help, context, or as a 'facit' to check yourself.
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2. Read through the code in the package and refer to the tutorial lesson for each part for more information on what you see.
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3. Some mix of the two.
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Which approach you choose is individual - we all learn in different ways.
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Either way, this is a big part. You'll be seeing a lot of code and there are plenty of lessons to go through. We are making a whole game from scratch after all. Take your time!
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## Lessons
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```{toctree}
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:numbered:
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:maxdepth: 2
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Beginner-Tutorial-Utilities
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Beginner-Tutorial-Rules
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Beginner-Tutorial-Characters
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Beginner-Tutorial-Objects
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Beginner-Tutorial-Equipment
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Beginner-Tutorial-Chargen
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Beginner-Tutorial-Rooms
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Beginner-Tutorial-NPCs
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Beginner-Tutorial-Combat-Base
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Beginner-Tutorial-Combat-Twitch
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Beginner-Tutorial-Combat-Turnbased
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Beginner-Tutorial-AI
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Beginner-Tutorial-Dungeon
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Beginner-Tutorial-Monsters
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Beginner-Tutorial-Quests
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Beginner-Tutorial-Shops
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Beginner-Tutorial-Commands
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```
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