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# Part 2: What We Want
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```{sidebar} Beginner Tutorial Parts
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- [Introduction](../Beginner-Tutorial-Overview.md)
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<br>Getting set up.
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- Part 1: [What We Have](../Part1/Beginner-Tutorial-Part1-Overview.md)
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<br>A tour of Evennia and how to use the tools, including an introduction to Python.
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- *Part 2: [What We Want](./Beginner-Tutorial-Part2-Overview.md)*
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<br>Planning our tutorial game and what to consider when planning your own.
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- Part 3: [How We Get There](../Part3/Beginner-Tutorial-Part3-Overview.md)
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<br>Getting down to the meat of extending Evennia to make your game.
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- Part 4: [Using What We Created](../Part4/Beginner-Tutorial-Part4-Overview.md)
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<br>Building a tech-demo and world content to go with our code.
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- Part 5: [Showing the World](../Part5/Beginner-Tutorial-Part5-Overview.md)
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<br>Taking our new game online and letting players try it out.
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```
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In Part Two of the Evennia Beginner Tutorial, we'll take a step back to plan the type of tutorial game that you will create. This part is more 'theoretical' in that we won't do any hands-on programming.
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In the process, we'll address the common questions of "where to start" and "what to think about" when creating a multiplayer online text game.
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## Lessons
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```{toctree}
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:numbered:
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:maxdepth: 2
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Beginner-Tutorial-Planning-Where-Do-I-Begin.md
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Beginner-Tutorial-Game-Planning.md
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Beginner-Tutorial-Planning-The-Tutorial-Game.md
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```
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