Added tests for combat functions

All the tests are in for the combat functions! I think I just have to test the turn handler script's methods, and then I'll have full coverage.
This commit is contained in:
BattleJenkins 2017-04-07 11:59:02 -07:00 committed by Griatch
parent 32dbe4b396
commit 96ccfde9de

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@ -757,8 +757,9 @@ class TestTutorialWorldRooms(CommandTest):
# test turnbattle
from evennia.contrib import turnbattle
from evennia.objects.objects import DefaultRoom
class TestTurnBattle(CommandTest):
class TestTurnBattleCmd(CommandTest):
# Test combat commands
def test_turnbattlecmd(self):
@ -767,3 +768,54 @@ class TestTurnBattle(CommandTest):
self.call(turnbattle.CmdPass(), "", "You can only do that in combat. (see: help fight)")
self.call(turnbattle.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
self.call(turnbattle.CmdRest(), "", "Char rests to recover HP.")
class TestTurnBattleFunc(EvenniaTest):
# Test combat functions
def test_turnbattlefunc(self):
attacker = create_object(turnbattle.BattleCharacter, key="Attacker")
defender = create_object(turnbattle.BattleCharacter, key="Defender")
testroom = create_object(DefaultRoom, key="Test Room")
attacker.location = testroom
defender.loaction = testroom
# Initiative roll
initiative = turnbattle.roll_init(attacker)
self.assertTrue(initiative >= 0 and initiative <= 1000)
# Attack roll
attack_roll = turnbattle.get_attack(attacker, defender)
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
# Defense roll
defense_roll = turnbattle.get_defense(attacker, defender)
self.assertTrue(defense_roll == 50)
# Damage roll
damage_roll = turnbattle.get_damage(attacker, defender)
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
# Apply damage
defender.db.hp = 10
turnbattle.apply_damage(defender, 3)
self.assertTrue(defender.db.hp == 7)
# Resolve attack
defender.db.hp = 40
turnbattle.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
self.assertTrue(defender.db.hp < 40)
# Combat cleanup
attacker.db.combat_attribute = True
turnbattle.combat_cleanup(attacker)
self.assertFalse(attacker.db.combat_attribute)
# Is in combat
self.assertFalse(turnbattle.is_in_combat(attacker))
# Set up turn handler script for further tests
attacker.location.scripts.add(turnbattle.TurnHandler)
turnhandler = attacker.db.combat_TurnHandler
self.assertTrue(attacker.db.combat_TurnHandler)
# Force turn order
turnhandler.db.fighters = [attacker, defender]
turnhandler.db.turn = 0
# Test is turn
self.assertTrue(turnbattle.is_turn(attacker))
# Spend actions
attacker.db.combat_ActionsLeft = 1
turnbattle.spend_action(attacker, 1, action_name="Test")
self.assertTrue(attacker.db.combat_ActionsLeft == 0)
self.assertTrue(attacker.db.combat_LastAction == "Test")