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Split Exit/Rooms/Characters into seaprate doc pages. Describe desc templating. Resolve #3134
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@ -39,7 +39,7 @@ using ingame-python events.
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defines the context in which we would like to call some arbitrary code. For
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instance, one event is defined on exits and will fire every time a character
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traverses through this exit. Events are described on a [typeclass](../Components/Typeclasses.md)
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([exits](../Components/Objects.md#exits) in our example). All objects inheriting from this
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([exits](../Components/Exits.md) in our example). All objects inheriting from this
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typeclass will have access to this event.
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- **Callbacks** can be set on individual objects, on events defined in code.
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These **callbacks** can contain arbitrary code and describe a specific
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