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Updated HTML docs.
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@ -321,16 +321,11 @@ another.</p></li>
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<li><p><strong>Q:</strong> can I have two characters answering to the same dialogue in exactly the same way?</p></li>
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<li><p><strong>A:</strong> It’s possible but not so easy to do. Usually, event grouping is set in code, and depends
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on different games. However, if it is for some infrequent occurrences, it’s easy to do using
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[chained
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events](<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md#chained-">https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md#chained-</a>
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events).</p></li>
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<a class="reference internal" href="Contrib-Ingame-Python.html"><span class="doc std std-doc">chained events</span></a>).</p></li>
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<li><p><strong>Q:</strong> is it possible to deploy callbacks on all characters sharing the same prototype?</p></li>
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<li><p><strong>A:</strong> not out of the box. This depends on individual settings in code. One can imagine that all
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characters of some type would share some events, but this is game-specific. Rooms of the same zone
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could share the same events as well. It is possible to do but requires modification of the source
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code.</p></li>
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<li><p>Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using-
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events).</p></li>
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characters of some type would share some events, but this is game-specific. Rooms of the same zone could share the same events as well. It is possible to do but requires modification of the source code.</p></li>
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<li><p>Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using- events).</p></li>
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</ul>
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</section>
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</section>
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