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Updated HTML docs.
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# Sphinx build info version 1
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: 030a87eef1a6f87dd60b89c7f0bd5880
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -392,8 +392,6 @@ it will also stop the timer (if it runs), leading to the <code class="docutils l
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<span class="c1"># [...]</span>
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<span class="k">except</span> <span class="ne">Exception</span><span class="p">:</span>
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<span class="n">logger</span><span class="o">.</span><span class="n">log_trace</span><span class="p">()</span>
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<span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">evennia</span><span class="o">/</span><span class="n">evennia</span><span class="o">/</span><span class="n">blob</span><span class="o">/</span><span class="n">master</span><span class="o">/</span><span class="n">evennia</span><span class="o">/</span><span class="n">contrib</span><span class="o">/</span><span class="n">tutorial_examples</span><span class="o">/</span><span class="n">example_batch_cmds</span><span class="o">.</span><span class="n">ev</span>
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</pre></div>
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</div>
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</section>
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@ -180,7 +180,7 @@ script triggers the Command.</p></li>
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<p>When would one want to customize the Session object? Consider for example a character creation system: You might decide to keep this on the out-of-character level. This would mean that you create the character at the end of some sort of menu choice. The actual char-create cmdset would then normally be put on the account. This works fine as long as you are <code class="docutils literal notranslate"><span class="pre">MULTISESSION_MODE</span></code> below 2. For higher modes, replacing the Account cmdset will affect <em>all</em> your connected sessions, also those not involved in character creation. In this case you want to instead put the char-create cmdset on the Session level - then all other sessions will keep working normally despite you creating a new character in one of them.</p>
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<p>By default, the session object gets the <code class="docutils literal notranslate"><span class="pre">commands.default_cmdsets.UnloggedinCmdSet</span></code> when the user first connects. Once the session is authenticated it has <em>no</em> default sets. To add a “logged-in” cmdset to the Session, give the path to the cmdset class with <code class="docutils literal notranslate"><span class="pre">settings.CMDSET_SESSION</span></code>. This set
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will then henceforth always be present as soon as the account logs in.</p>
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<p>To customize further you can completely override the Session with your own subclass. To replace the default Session class, change <code class="docutils literal notranslate"><span class="pre">settings.SERVER_SESSION_CLASS</span></code> to point to your custom class. This is a dangerous practice and errors can easily make your game unplayable. Make sure to take heed of the <a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/server/session.py">original</a> and make your changes carefully.</p>
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<p>To customize further you can completely override the Session with your own subclass. To replace the default Session class, change <code class="docutils literal notranslate"><span class="pre">settings.SERVER_SESSION_CLASS</span></code> to point to your custom class. This is a dangerous practice and errors can easily make your game unplayable. Make sure to take heed of the <a class="reference internal" href="../api/evennia.server.session.html#evennia-server-session"><span class="std std-ref">original</span></a> and make your changes carefully.</p>
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</section>
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</section>
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<section id="portal-and-server-sessions">
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@ -221,7 +221,7 @@ Sessions hold a reference to their respective Sessionhandler (the property is ca
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<blockquote>
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<div><p>Note: The <code class="docutils literal notranslate"><span class="pre">SESSION_HANDLER</span></code> singleton has an older alias <code class="docutils literal notranslate"><span class="pre">SESSIONS</span></code> that is commonly seen in various places as well.</p>
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</div></blockquote>
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<p>See the <a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/server/sessionhandler.py">sessionhandler.py</a> module for details on the capabilities of the <code class="docutils literal notranslate"><span class="pre">ServerSessionHandler</span></code>.</p>
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<p>See the <a class="reference internal" href="../api/evennia.server.sessionhandler.html#evennia-server-sessionhandler"><span class="std std-ref">sessionhandler.py</span></a> module for details on the capabilities of the <code class="docutils literal notranslate"><span class="pre">ServerSessionHandler</span></code>.</p>
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</section>
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</section>
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</section>
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@ -207,7 +207,7 @@ is not what you want in this case.</p></li>
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</ul>
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<p>Locking a specific command (like <code class="docutils literal notranslate"><span class="pre">page</span></code>) is accomplished like so:</p>
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<ol class="simple">
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<li><p>Examine the source of the command. <a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/commands/default/comms.py#L686">The default <code class="docutils literal notranslate"><span class="pre">page</span></code> command class</a> has the lock string <strong>“cmd:not pperm(page_banned)”</strong>. This means that unless the player has the ‘permission’ “page_banned” they can use this command. You can assign any lock string to allow finer customization in your commands. You might look for the value of an <a class="reference internal" href="../Components/Attributes.html"><span class="doc std std-doc">Attribute</span></a> or <a class="reference internal" href="../Components/Tags.html"><span class="doc std std-doc">Tag</span></a>, your current location etc.</p></li>
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<li><p>Examine the source of the command. <a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/commands/default/comms.py#L686">The default <code class="docutils literal notranslate"><span class="pre">page</span></code> command class</a> has the lock string <strong>“cmd:not pperm(page_banned)”</strong>. This means that unless the player has the ‘permission’ “page_banned” they can use this command. You can assign any lock string to allow finer customization in your commands. You might look for the value of an <a class="reference internal" href="../Components/Attributes.html"><span class="doc std std-doc">Attribute</span></a> or <a class="reference internal" href="../Components/Tags.html"><span class="doc std std-doc">Tag</span></a>, your current location etc.</p></li>
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<li><p><strong>perm/account thomas = page_banned</strong> – Give the account the ‘permission’ which causes (in this case) the lock to fail.</p></li>
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</ol>
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<ul class="simple">
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@ -321,16 +321,11 @@ another.</p></li>
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<li><p><strong>Q:</strong> can I have two characters answering to the same dialogue in exactly the same way?</p></li>
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<li><p><strong>A:</strong> It’s possible but not so easy to do. Usually, event grouping is set in code, and depends
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on different games. However, if it is for some infrequent occurrences, it’s easy to do using
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[chained
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events](<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md#chained-">https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md#chained-</a>
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events).</p></li>
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<a class="reference internal" href="Contrib-Ingame-Python.html"><span class="doc std std-doc">chained events</span></a>).</p></li>
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<li><p><strong>Q:</strong> is it possible to deploy callbacks on all characters sharing the same prototype?</p></li>
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<li><p><strong>A:</strong> not out of the box. This depends on individual settings in code. One can imagine that all
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characters of some type would share some events, but this is game-specific. Rooms of the same zone
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could share the same events as well. It is possible to do but requires modification of the source
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code.</p></li>
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<li><p>Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using-
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events).</p></li>
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characters of some type would share some events, but this is game-specific. Rooms of the same zone could share the same events as well. It is possible to do but requires modification of the source code.</p></li>
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<li><p>Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using- events).</p></li>
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</ul>
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</section>
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</section>
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@ -242,10 +242,7 @@ You can't get that.
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</pre></div>
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</div>
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<p>Think this default error message looks dull? The <code class="docutils literal notranslate"><span class="pre">get</span></code> command looks for an <a class="reference internal" href="../../../Components/Attributes.html"><span class="doc std std-doc">Attribute</span></a>
|
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named <code class="docutils literal notranslate"><span class="pre">get_err_msg</span></code> for returning a nicer error message (we just happen to know this, you would need
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to peek into the
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<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/commands/default/general.py#L235">code</a> for
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the <code class="docutils literal notranslate"><span class="pre">get</span></code> command to find out.). You set attributes using the <code class="docutils literal notranslate"><span class="pre">set</span></code> command:</p>
|
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named <code class="docutils literal notranslate"><span class="pre">get_err_msg</span></code> for returning a nicer error messageod (this can be seen from the default <code class="docutils literal notranslate"><span class="pre">get</span></code> command code). You set attributes using the <code class="docutils literal notranslate"><span class="pre">set</span></code> command:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>set box/get_err_msg = It's way too heavy for you to lift.
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</pre></div>
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</div>
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@ -174,7 +174,7 @@ Django parlance). You can specify such places in your settings (see the <code cl
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<p>When you enter the address <code class="docutils literal notranslate"><span class="pre">http://localhost:4001/story</span></code> in your web browser, Django will parse that
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field to figure out which page you want to go to. You tell it which patterns are relevant in the
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file
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<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/game_template/web/urls.py">mygame/web/urls.py</a>.
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<a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/web/urls.py">mygame/web/urls.py</a>.
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Open it now</p>
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<p>Django looks for the variable <code class="docutils literal notranslate"><span class="pre">urlpatterns</span></code> in this file. You want to add your new pattern to the
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<code class="docutils literal notranslate"><span class="pre">custom_patterns</span></code> list we have prepared - that is then merged with the default <code class="docutils literal notranslate"><span class="pre">urlpatterns</span></code>. Here’s
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@ -152,15 +152,8 @@ values for Health, a list of skills etc, store those things on the Character - d
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roll or change them.</p></li>
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<li><p>Next is to determine just how you want to store things on your Objects and Characters. You can
|
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choose to either store things as individual <a class="reference internal" href="../Components/Attributes.html"><span class="doc std std-doc">Attributes</span></a>, like <code class="docutils literal notranslate"><span class="pre">character.db.STR=34</span></code> and
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<code class="docutils literal notranslate"><span class="pre">character.db.Hunting_skill=20</span></code>. But you could also use some custom storage method, like a
|
||||
dictionary <code class="docutils literal notranslate"><span class="pre">character.db.skills</span> <span class="pre">=</span> <span class="pre">{"Hunting":34,</span> <span class="pre">"Fishing":20,</span> <span class="pre">...}</span></code>. A much more fancy solution is
|
||||
to look at the Ainneve <a class="reference external" href="https://github.com/evennia/ainneve/blob/master/world/traits.py">Trait
|
||||
handler</a>. Finally you could even go
|
||||
with a <a class="reference internal" href="../Concepts/Models.html"><span class="doc std std-doc">custom django model</span></a>. Which is the better depends on your game and the
|
||||
complexity of your system.</p></li>
|
||||
<li><p>Make a clear <a class="reference external" href="https://en.wikipedia.org/wiki/Application_programming_interface">API</a> into your
|
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rules. That is, make methods/functions that you feed with, say, your Character and which skill you
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want to check. That is, you want something similar to this:</p>
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<code class="docutils literal notranslate"><span class="pre">character.db.Hunting_skill=20</span></code>. But you could also use some custom storage method, like a dictionary <code class="docutils literal notranslate"><span class="pre">character.db.skills</span> <span class="pre">=</span> <span class="pre">{"Hunting":34,</span> <span class="pre">"Fishing":20,</span> <span class="pre">...}</span></code>. A much more fancy solution is to look at the <a class="reference internal" href="../Contribs/Contrib-Traits.html"><span class="doc std std-doc">Trait handler contrib</span></a>. Finally you could even go with a <a class="reference internal" href="../Concepts/Models.html"><span class="doc std std-doc">custom django model</span></a>. Which is the better depends on your game and the complexity of your system.</p></li>
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<li><p>Make a clear <a class="reference external" href="https://en.wikipedia.org/wiki/Application_programming_interface">API</a> into your rules. That is, make methods/functions that you feed with, say, your Character and which skill you want to check. That is, you want something similar to this:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">world</span> <span class="kn">import</span> <span class="n">rules</span>
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<span class="n">result</span> <span class="o">=</span> <span class="n">rules</span><span class="o">.</span><span class="n">roll_skill</span><span class="p">(</span><span class="n">character</span><span class="p">,</span> <span class="s2">"hunting"</span><span class="p">)</span>
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<span class="n">result</span> <span class="o">=</span> <span class="n">rules</span><span class="o">.</span><span class="n">roll_challenge</span><span class="p">(</span><span class="n">character1</span><span class="p">,</span> <span class="n">character2</span><span class="p">,</span> <span class="s2">"swords"</span><span class="p">)</span>
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@ -172,8 +165,7 @@ want to check. That is, you want something similar to this:</p>
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</section>
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<section id="coded-systems">
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<h2>Coded systems<a class="headerlink" href="#coded-systems" title="Permalink to this headline">¶</a></h2>
|
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<p>Inspired by tabletop role playing games, most game systems mimic some sort of die mechanic. To this end Evennia offers a full <a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/contrib/dice.py">dice roller</a> in its <code class="docutils literal notranslate"><span class="pre">contrib</span></code>
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folder. For custom implementations, Python offers many ways to randomize a result using its in-built <code class="docutils literal notranslate"><span class="pre">random</span></code> module. No matter how it’s implemented, we will in this text refer to the action of determining an outcome as a “roll”.</p>
|
||||
<p>Inspired by tabletop role playing games, most game systems mimic some sort of die mechanic. To this end Evennia offers a full <a class="reference internal" href="../Contribs/Contrib-Dice.html"><span class="doc std std-doc">dice roller contribution</span></a>. For custom implementations, Python offers many ways to randomize a result using its in-built <code class="docutils literal notranslate"><span class="pre">random</span></code> module. No matter how it’s implemented, we will in this text refer to the action of determining an outcome as a “roll”.</p>
|
||||
<p>In a freeform system, the result of the roll is just compared with values and people (or the game
|
||||
master) just agree on what it means. In a coded system the result now needs to be processed somehow. There are many things that may happen as a result of rule enforcement:</p>
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<ul class="simple">
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@ -429,19 +429,15 @@ This is a great warrior.
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</pre></div>
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</div>
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<p>We don’t actually have to modify the <code class="docutils literal notranslate"><span class="pre">look</span></code> command itself however. To understand why, take a look
|
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at how the default <code class="docutils literal notranslate"><span class="pre">look</span></code> is actually defined. It sits in <code class="docutils literal notranslate"><span class="pre">evennia/commands/default/general.py</span></code> (or
|
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browse it online
|
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<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/commands/default/general.py#L44">here</a>).
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You will find that the actual return text is done by the <code class="docutils literal notranslate"><span class="pre">look</span></code> command calling a <em>hook method</em>
|
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at how the default <code class="docutils literal notranslate"><span class="pre">look</span></code> is actually defined. It sits in <a class="reference internal" href="../api/evennia.commands.default.general.html#evennia-commands-default-general"><span class="std std-ref">evennia/commands/default/general.py</span></a>.</p>
|
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<p>You will find that the actual return text is done by the <code class="docutils literal notranslate"><span class="pre">look</span></code> command calling a <em>hook method</em>
|
||||
named <code class="docutils literal notranslate"><span class="pre">return_appearance</span></code> on the object looked at. All the <code class="docutils literal notranslate"><span class="pre">look</span></code> does is to echo whatever this hook
|
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returns. So what we need to do is to edit our custom Character typeclass and overload its
|
||||
<code class="docutils literal notranslate"><span class="pre">return_appearance</span></code> to return what we want (this is where the advantage of having a custom typeclass
|
||||
comes into play for real).</p>
|
||||
<p>Go back to your custom Character typeclass in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/characters.py</span></code>. The default
|
||||
implementation of <code class="docutils literal notranslate"><span class="pre">return</span> <span class="pre">appearance</span></code> is found in <code class="docutils literal notranslate"><span class="pre">evennia.DefaultCharacter</span></code> (or online
|
||||
<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/objects/objects.py#L1438">here</a>). If you
|
||||
want to make bigger changes you could copy & paste the whole default thing into our overloading
|
||||
method. In our case the change is small though:</p>
|
||||
implementation of <code class="docutils literal notranslate"><span class="pre">return</span> <span class="pre">appearance</span></code> is found in <a class="reference internal" href="../api/evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><span class="xref myst py py-class">evennia.DefaultCharacter</span></a>.</p>
|
||||
<p>If you want to make bigger changes you could copy & paste the whole default thing into our overloading method. In our case the change is small though:</p>
|
||||
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||||
<span class="sd">"""</span>
|
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<span class="sd"> [...]</span>
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@ -97,7 +97,7 @@
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|
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<section class="tex2jax_ignore mathjax_ignore" id="licensing-q-a">
|
||||
<h1>Licensing Q&A<a class="headerlink" href="#licensing-q-a" title="Permalink to this headline">¶</a></h1>
|
||||
<p>Evennia is licensed under the very friendly <a class="reference external" href="https://en.wikipedia.org/wiki/BSD_license">BSD</a> (3-clause) license. You can find the license as <a class="reference external" href="https://github.com/evennia/evennia/blob/master/LICENSE.txt">LICENSE.txt</a> in the Evennia repository’s root.</p>
|
||||
<p>Evennia is licensed under the very friendly <a class="reference external" href="https://en.wikipedia.org/wiki/BSD_license">BSD</a> (3-clause) license. You can find the license as <a class="reference external" href="https://github.com/evennia/evennia/blob/main/LICENSE.txt">LICENSE.txt</a> in the Evennia repository’s root. It’s not long!</p>
|
||||
<p><strong>Q: When creating a game using Evennia, what does the license permit me to do with it?</strong></p>
|
||||
<p><strong>A:</strong> It’s your own game world to do with as you please! Keep it to yourself or re-distribute it
|
||||
under another license of your choice - or sell it and become filthy rich for all we care.</p>
|
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@ -131,15 +131,15 @@ module.</p>
|
|||
</pre></div>
|
||||
</div>
|
||||
<p>Let’s connect Evennia’s code-update feed to this channel. The RSS url for evennia updates is
|
||||
<code class="docutils literal notranslate"><span class="pre">https://github.com/evennia/evennia/commits/master.atom</span></code>, so let’s add that:</p>
|
||||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> @rss2chan rss = https://github.com/evennia/evennia/commits/master.atom
|
||||
<code class="docutils literal notranslate"><span class="pre">https://github.com/evennia/evennia/commits/main.atom</span></code>, so let’s add that:</p>
|
||||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> @rss2chan rss = https://github.com/evennia/evennia/commits/main.atom
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>That’s it, really. New Evennia updates will now show up as a one-line title and link in the channel.
|
||||
Give the <code class="docutils literal notranslate"><span class="pre">@rss2chan</span></code> command on its own to show all connections. To remove a feed from a channel,
|
||||
you specify the connection again (use the command to see it in the list) but add the <code class="docutils literal notranslate"><span class="pre">/delete</span></code>
|
||||
switch:</p>
|
||||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> @rss2chan/delete rss = https://github.com/evennia/evennia/commits/master.atom
|
||||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> @rss2chan/delete rss = https://github.com/evennia/evennia/commits/main.atom
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>You can connect any number of RSS feeds to a channel this way. You could also connect them to the
|
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|
|
|
|||
|
|
@ -252,7 +252,7 @@ container will get a new container id to reference.</p>
|
|||
containers</a> page.</p>
|
||||
<section id="what-if-i-dont-want-latest">
|
||||
<h3>What if I Don’t Want “LATEST”?<a class="headerlink" href="#what-if-i-dont-want-latest" title="Permalink to this headline">¶</a></h3>
|
||||
<p>A new <code class="docutils literal notranslate"><span class="pre">evennia/evennia</span></code> image is built automatically whenever there is a new commit to the <code class="docutils literal notranslate"><span class="pre">master</span></code> branch of Evennia. It is possible to create your own custom evennia base docker image based on any arbitrary commit.</p>
|
||||
<p>A new <code class="docutils literal notranslate"><span class="pre">evennia/evennia</span></code> image is built automatically whenever there is a new commit to the <code class="docutils literal notranslate"><span class="pre">main</span></code> branch of Evennia. It is possible to create your own custom evennia base docker image based on any arbitrary commit.</p>
|
||||
<ol class="simple">
|
||||
<li><p>Use git tools to checkout the commit that you want to base your image upon. (In the example
|
||||
below, we’re checking out commit a8oc3d5b.)</p></li>
|
||||
|
|
|
|||
|
|
@ -108,7 +108,6 @@
|
|||
<span class="kn">from</span> <span class="nn">django.contrib.contenttypes.models</span> <span class="kn">import</span> <span class="n">ContentType</span>
|
||||
<span class="kn">from</span> <span class="nn">django.core.exceptions</span> <span class="kn">import</span> <span class="n">ObjectDoesNotExist</span>
|
||||
<span class="kn">from</span> <span class="nn">django.utils.safestring</span> <span class="kn">import</span> <span class="n">SafeString</span>
|
||||
|
||||
<span class="kn">from</span> <span class="nn">evennia.utils</span> <span class="kn">import</span> <span class="n">logger</span>
|
||||
<span class="kn">from</span> <span class="nn">evennia.utils.utils</span> <span class="kn">import</span> <span class="n">is_iter</span><span class="p">,</span> <span class="n">to_bytes</span><span class="p">,</span> <span class="n">uses_database</span>
|
||||
|
||||
|
|
@ -229,7 +228,7 @@
|
|||
<span class="k">return</span> <span class="n">update_wrapper</span><span class="p">(</span><span class="n">save_wrapper</span><span class="p">,</span> <span class="n">method</span><span class="p">)</span>
|
||||
|
||||
|
||||
<span class="k">class</span> <span class="nc">_SaverMutable</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
|
||||
<span class="k">class</span> <span class="nc">_SaverMutable</span><span class="p">:</span>
|
||||
<span class="sd">"""</span>
|
||||
<span class="sd"> Parent class for properly handling of nested mutables in</span>
|
||||
<span class="sd"> an Attribute. If not used something like</span>
|
||||
|
|
@ -438,6 +437,58 @@
|
|||
<span class="k">def</span> <span class="nf">discard</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">discard</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
|
||||
|
||||
<span class="nd">@_save</span>
|
||||
<span class="k">def</span> <span class="nf">update</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">others</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">update</span><span class="p">(</span><span class="o">*</span><span class="n">others</span><span class="p">)</span>
|
||||
|
||||
<span class="nd">@_save</span>
|
||||
<span class="k">def</span> <span class="nf">remove</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
|
||||
|
||||
<span class="nd">@_save</span>
|
||||
<span class="k">def</span> <span class="nf">pop</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">pop</span><span class="p">()</span>
|
||||
|
||||
<span class="nd">@_save</span>
|
||||
<span class="k">def</span> <span class="nf">clear</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
|
||||
|
||||
<span class="nd">@_save</span>
|
||||
<span class="k">def</span> <span class="nf">intersection_update</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">others</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">intersection_update</span><span class="p">(</span><span class="o">*</span><span class="n">others</span><span class="p">)</span>
|
||||
|
||||
<span class="nd">@_save</span>
|
||||
<span class="k">def</span> <span class="nf">difference_update</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">others</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">difference_update</span><span class="p">(</span><span class="o">*</span><span class="n">others</span><span class="p">)</span>
|
||||
|
||||
<span class="nd">@_save</span>
|
||||
<span class="k">def</span> <span class="nf">symmetric_difference_update</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">others</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">symmetric_difference</span><span class="p">(</span><span class="o">*</span><span class="n">others</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">isdisjoint</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">other</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">isdisjoint</span><span class="p">(</span><span class="n">other</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">issubset</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">other</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">issubset</span><span class="p">(</span><span class="n">other</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">issuperset</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">other</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">issuperset</span><span class="p">(</span><span class="n">other</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">union</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">others</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">union</span><span class="p">(</span><span class="o">*</span><span class="n">others</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">intersection</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">others</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">intersection</span><span class="p">(</span><span class="o">*</span><span class="n">others</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">difference</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">others</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">difference</span><span class="p">(</span><span class="o">*</span><span class="n">others</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">symmetric_difference</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">other</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">symmetric_difference</span><span class="p">(</span><span class="n">other</span><span class="p">)</span>
|
||||
|
||||
<span class="k">def</span> <span class="nf">copy</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
||||
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
|
||||
|
||||
|
||||
<span class="k">class</span> <span class="nc">_SaverOrderedDict</span><span class="p">(</span><span class="n">_SaverMutable</span><span class="p">,</span> <span class="n">MutableMapping</span><span class="p">):</span>
|
||||
<span class="sd">"""</span>
|
||||
|
|
|
|||
|
|
@ -307,8 +307,6 @@ class Weather(Script):
|
|||
# [...]
|
||||
except Exception:
|
||||
logger.log_trace()
|
||||
https://github.com/evennia/evennia/blob/master/evennia/contrib/tutorial_examples/example_batch_cmds.ev
|
||||
|
||||
```
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ When would one want to customize the Session object? Consider for example a char
|
|||
By default, the session object gets the `commands.default_cmdsets.UnloggedinCmdSet` when the user first connects. Once the session is authenticated it has *no* default sets. To add a "logged-in" cmdset to the Session, give the path to the cmdset class with `settings.CMDSET_SESSION`. This set
|
||||
will then henceforth always be present as soon as the account logs in.
|
||||
|
||||
To customize further you can completely override the Session with your own subclass. To replace the default Session class, change `settings.SERVER_SESSION_CLASS` to point to your custom class. This is a dangerous practice and errors can easily make your game unplayable. Make sure to take heed of the [original](https://github.com/evennia/evennia/blob/master/evennia/server/session.py) and make your changes carefully.
|
||||
To customize further you can completely override the Session with your own subclass. To replace the default Session class, change `settings.SERVER_SESSION_CLASS` to point to your custom class. This is a dangerous practice and errors can easily make your game unplayable. Make sure to take heed of the [original](evennia.server.session) and make your changes carefully.
|
||||
|
||||
## Portal and Server Sessions
|
||||
|
||||
|
|
@ -118,4 +118,4 @@ from evennia.server.sessionhandler import SESSION_HANDLER
|
|||
```
|
||||
> Note: The `SESSION_HANDLER` singleton has an older alias `SESSIONS` that is commonly seen in various places as well.
|
||||
|
||||
See the [sessionhandler.py](https://github.com/evennia/evennia/blob/master/evennia/server/sessionhandler.py) module for details on the capabilities of the `ServerSessionHandler`.
|
||||
See the [sessionhandler.py](evennia.server.sessionhandler) module for details on the capabilities of the `ServerSessionHandler`.
|
||||
|
|
@ -98,7 +98,7 @@ is not what you want in this case.
|
|||
- **clock mychannel = control:perm(Admin);listen:all();send:all()** -- Fine control of access to your channel using [lock definitions](../Components/Locks.md).
|
||||
|
||||
Locking a specific command (like `page`) is accomplished like so:
|
||||
1. Examine the source of the command. [The default `page` command class]( https://github.com/evennia/evennia/blob/master/evennia/commands/default/comms.py#L686) has the lock string **"cmd:not pperm(page_banned)"**. This means that unless the player has the 'permission' "page_banned" they can use this command. You can assign any lock string to allow finer customization in your commands. You might look for the value of an [Attribute](../Components/Attributes.md) or [Tag](../Components/Tags.md), your current location etc.
|
||||
1. Examine the source of the command. [The default `page` command class]( https://github.com/evennia/evennia/blob/main/evennia/commands/default/comms.py#L686) has the lock string **"cmd:not pperm(page_banned)"**. This means that unless the player has the 'permission' "page_banned" they can use this command. You can assign any lock string to allow finer customization in your commands. You might look for the value of an [Attribute](../Components/Attributes.md) or [Tag](../Components/Tags.md), your current location etc.
|
||||
2. **perm/account thomas = page_banned** -- Give the account the 'permission' which causes (in this case) the lock to fail.
|
||||
|
||||
- **perm/del/account thomas = page_banned** -- Remove the given permission
|
||||
|
|
|
|||
|
|
@ -232,14 +232,9 @@ another.
|
|||
- **Q:** can I have two characters answering to the same dialogue in exactly the same way?
|
||||
- **A:** It's possible but not so easy to do. Usually, event grouping is set in code, and depends
|
||||
on different games. However, if it is for some infrequent occurrences, it's easy to do using
|
||||
[chained
|
||||
events](https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md#chained-
|
||||
events).
|
||||
[chained events](./Contrib-Ingame-Python.md)).
|
||||
- **Q:** is it possible to deploy callbacks on all characters sharing the same prototype?
|
||||
- **A:** not out of the box. This depends on individual settings in code. One can imagine that all
|
||||
characters of some type would share some events, but this is game-specific. Rooms of the same zone
|
||||
could share the same events as well. It is possible to do but requires modification of the source
|
||||
code.
|
||||
characters of some type would share some events, but this is game-specific. Rooms of the same zone could share the same events as well. It is possible to do but requires modification of the source code.
|
||||
|
||||
- Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using-
|
||||
events).
|
||||
- Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using- events).
|
||||
|
|
|
|||
|
|
@ -132,10 +132,7 @@ up anyway. Make sure you are quelling your superuser powers and try to get the b
|
|||
You can't get that.
|
||||
|
||||
Think this default error message looks dull? The `get` command looks for an [Attribute](../../../Components/Attributes.md)
|
||||
named `get_err_msg` for returning a nicer error message (we just happen to know this, you would need
|
||||
to peek into the
|
||||
[code](https://github.com/evennia/evennia/blob/master/evennia/commands/default/general.py#L235) for
|
||||
the `get` command to find out.). You set attributes using the `set` command:
|
||||
named `get_err_msg` for returning a nicer error messageod (this can be seen from the default `get` command code). You set attributes using the `set` command:
|
||||
|
||||
set box/get_err_msg = It's way too heavy for you to lift.
|
||||
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ If you'd rather not take advantage of Evennia's base styles, you can do somethin
|
|||
When you enter the address `http://localhost:4001/story` in your web browser, Django will parse that
|
||||
field to figure out which page you want to go to. You tell it which patterns are relevant in the
|
||||
file
|
||||
[mygame/web/urls.py](https://github.com/evennia/evennia/blob/master/evennia/game_template/web/urls.py).
|
||||
[mygame/web/urls.py](https://github.com/evennia/evennia/blob/main/evennia/game_template/web/urls.py).
|
||||
Open it now
|
||||
|
||||
Django looks for the variable `urlpatterns` in this file. You want to add your new pattern to the
|
||||
|
|
|
|||
|
|
@ -46,15 +46,8 @@ values for Health, a list of skills etc, store those things on the Character - d
|
|||
roll or change them.
|
||||
- Next is to determine just how you want to store things on your Objects and Characters. You can
|
||||
choose to either store things as individual [Attributes](../Components/Attributes.md), like `character.db.STR=34` and
|
||||
`character.db.Hunting_skill=20`. But you could also use some custom storage method, like a
|
||||
dictionary `character.db.skills = {"Hunting":34, "Fishing":20, ...}`. A much more fancy solution is
|
||||
to look at the Ainneve [Trait
|
||||
handler](https://github.com/evennia/ainneve/blob/master/world/traits.py). Finally you could even go
|
||||
with a [custom django model](../Concepts/Models.md). Which is the better depends on your game and the
|
||||
complexity of your system.
|
||||
- Make a clear [API](https://en.wikipedia.org/wiki/Application_programming_interface) into your
|
||||
rules. That is, make methods/functions that you feed with, say, your Character and which skill you
|
||||
want to check. That is, you want something similar to this:
|
||||
`character.db.Hunting_skill=20`. But you could also use some custom storage method, like a dictionary `character.db.skills = {"Hunting":34, "Fishing":20, ...}`. A much more fancy solution is to look at the [Trait handler contrib](../Contribs/Contrib-Traits.md). Finally you could even go with a [custom django model](../Concepts/Models.md). Which is the better depends on your game and the complexity of your system.
|
||||
- Make a clear [API](https://en.wikipedia.org/wiki/Application_programming_interface) into your rules. That is, make methods/functions that you feed with, say, your Character and which skill you want to check. That is, you want something similar to this:
|
||||
|
||||
```python
|
||||
from world import rules
|
||||
|
|
@ -66,8 +59,7 @@ You might need to make these functions more or less complex depending on your ga
|
|||
|
||||
## Coded systems
|
||||
|
||||
Inspired by tabletop role playing games, most game systems mimic some sort of die mechanic. To this end Evennia offers a full [dice roller](https://github.com/evennia/evennia/blob/master/evennia/contrib/dice.py) in its `contrib`
|
||||
folder. For custom implementations, Python offers many ways to randomize a result using its in-built `random` module. No matter how it's implemented, we will in this text refer to the action of determining an outcome as a "roll".
|
||||
Inspired by tabletop role playing games, most game systems mimic some sort of die mechanic. To this end Evennia offers a full [dice roller contribution](../Contribs/Contrib-Dice.md). For custom implementations, Python offers many ways to randomize a result using its in-built `random` module. No matter how it's implemented, we will in this text refer to the action of determining an outcome as a "roll".
|
||||
|
||||
In a freeform system, the result of the roll is just compared with values and people (or the game
|
||||
master) just agree on what it means. In a coded system the result now needs to be processed somehow. There are many things that may happen as a result of rule enforcement:
|
||||
|
|
|
|||
|
|
@ -334,9 +334,8 @@ this:
|
|||
This is a great warrior.
|
||||
|
||||
We don't actually have to modify the `look` command itself however. To understand why, take a look
|
||||
at how the default `look` is actually defined. It sits in `evennia/commands/default/general.py` (or
|
||||
browse it online
|
||||
[here](https://github.com/evennia/evennia/blob/master/evennia/commands/default/general.py#L44)).
|
||||
at how the default `look` is actually defined. It sits in [evennia/commands/default/general.py](evennia.commands.default.general).
|
||||
|
||||
You will find that the actual return text is done by the `look` command calling a *hook method*
|
||||
named `return_appearance` on the object looked at. All the `look` does is to echo whatever this hook
|
||||
returns. So what we need to do is to edit our custom Character typeclass and overload its
|
||||
|
|
@ -344,10 +343,9 @@ returns. So what we need to do is to edit our custom Character typeclass and ov
|
|||
comes into play for real).
|
||||
|
||||
Go back to your custom Character typeclass in `mygame/typeclasses/characters.py`. The default
|
||||
implementation of `return appearance` is found in `evennia.DefaultCharacter` (or online
|
||||
[here](https://github.com/evennia/evennia/blob/master/evennia/objects/objects.py#L1438)). If you
|
||||
want to make bigger changes you could copy & paste the whole default thing into our overloading
|
||||
method. In our case the change is small though:
|
||||
implementation of `return appearance` is found in [evennia.DefaultCharacter](evennia.objects.objects.DefaultCharacter).
|
||||
|
||||
If you want to make bigger changes you could copy & paste the whole default thing into our overloading method. In our case the change is small though:
|
||||
|
||||
```python
|
||||
class Character(DefaultCharacter):
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# Licensing Q&A
|
||||
|
||||
|
||||
Evennia is licensed under the very friendly [BSD](https://en.wikipedia.org/wiki/BSD_license) (3-clause) license. You can find the license as [LICENSE.txt](https://github.com/evennia/evennia/blob/master/LICENSE.txt) in the Evennia repository's root.
|
||||
Evennia is licensed under the very friendly [BSD](https://en.wikipedia.org/wiki/BSD_license) (3-clause) license. You can find the license as [LICENSE.txt](https://github.com/evennia/evennia/blob/main/LICENSE.txt) in the Evennia repository's root. It's not long!
|
||||
|
||||
**Q: When creating a game using Evennia, what does the license permit me to do with it?**
|
||||
|
||||
|
|
|
|||
|
|
@ -27,16 +27,16 @@ You can connect RSS to any Evennia channel, but for testing, let's set up a new
|
|||
@ccreate rss = RSS feeds are echoed to this channel!
|
||||
|
||||
Let's connect Evennia's code-update feed to this channel. The RSS url for evennia updates is
|
||||
`https://github.com/evennia/evennia/commits/master.atom`, so let's add that:
|
||||
`https://github.com/evennia/evennia/commits/main.atom`, so let's add that:
|
||||
|
||||
@rss2chan rss = https://github.com/evennia/evennia/commits/master.atom
|
||||
@rss2chan rss = https://github.com/evennia/evennia/commits/main.atom
|
||||
|
||||
That's it, really. New Evennia updates will now show up as a one-line title and link in the channel.
|
||||
Give the `@rss2chan` command on its own to show all connections. To remove a feed from a channel,
|
||||
you specify the connection again (use the command to see it in the list) but add the `/delete`
|
||||
switch:
|
||||
|
||||
@rss2chan/delete rss = https://github.com/evennia/evennia/commits/master.atom
|
||||
@rss2chan/delete rss = https://github.com/evennia/evennia/commits/main.atom
|
||||
|
||||
You can connect any number of RSS feeds to a channel this way. You could also connect them to the
|
||||
same channels as [Channels-to-IRC](./Channels-to-IRC.md) to have the feed echo to external chat channels as well.
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ containers](https://docs.docker.com/engine/tutorials/dockervolumes/) page.
|
|||
|
||||
### What if I Don't Want "LATEST"?
|
||||
|
||||
A new `evennia/evennia` image is built automatically whenever there is a new commit to the `master` branch of Evennia. It is possible to create your own custom evennia base docker image based on any arbitrary commit.
|
||||
A new `evennia/evennia` image is built automatically whenever there is a new commit to the `main` branch of Evennia. It is possible to create your own custom evennia base docker image based on any arbitrary commit.
|
||||
|
||||
1. Use git tools to checkout the commit that you want to base your image upon. (In the example
|
||||
below, we're checking out commit a8oc3d5b.)
|
||||
|
|
|
|||
|
|
@ -1345,7 +1345,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@typeclasses', '@swap', '@update', '@type', '@parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@parent', '@typeclasses', '@type', '@update', '@swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1376,7 +1376,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@typeclasses @swap @update @type @parent', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses swap update type parent', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@parent @typeclasses @type @update @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass parent typeclasses type update swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1833,7 +1833,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@locate', '@search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@search', '@locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1864,7 +1864,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -268,7 +268,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -300,7 +300,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -323,7 +323,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -354,7 +354,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -598,7 +598,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -629,7 +629,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -709,7 +709,7 @@ automatically begin with your name.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -750,7 +750,7 @@ space.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -773,7 +773,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -804,7 +804,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -955,7 +955,7 @@ main test suite started with</p>
|
|||
<p>Test the batch processor.</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmppr9eph2t/d22ba40b8aed73620055e5fd619bf54f7d9ec470/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpyui2kol6/ccbeb0673da752e0a55b956b092fa85414cd285f/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ connect “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -157,7 +157,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -286,7 +286,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -312,7 +312,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -139,7 +139,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -169,7 +169,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -291,7 +291,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -317,7 +317,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@calls', '@callback', '@callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@calls', '@callbacks', '@callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -197,7 +197,7 @@ on user permission.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callbacks callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -217,7 +217,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -248,7 +248,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -211,7 +211,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'quit', 'q', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'q', 'quit', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -235,7 +235,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out quit q abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out quit q abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort q quit chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort q quit chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -371,7 +371,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', ';', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'shout', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -400,7 +400,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout ; whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' shout ; whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; shout whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' ; shout whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -490,7 +490,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'unfocus', 'examine', 'e']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'examine', 'ex', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -519,7 +519,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex unfocus examine e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex unfocus examine e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e examine ex unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e examine ex unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -581,7 +581,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'give', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inventory', 'give', 'inv']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -605,7 +605,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv give i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory inv give i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inventory give inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i inventory give inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -745,7 +745,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -771,7 +771,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -622,7 +622,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -653,7 +653,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -695,7 +695,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -726,7 +726,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -865,7 +865,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -892,7 +892,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -280,7 +280,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ such as when closing the lid and un-blinding a character.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -182,7 +182,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -252,7 +252,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'break lid', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -279,7 +279,7 @@ break.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash break lid smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -379,7 +379,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -408,7 +408,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -506,7 +506,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'feel', 'get', 'l', 'listen', 'ex']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'examine', 'ex', 'feel', 'listen', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -532,7 +532,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine feel get l listen ex', 'category': 'general', 'key': 'look', 'no_prefix': ' examine feel get l listen ex', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get examine ex feel listen l', 'category': 'general', 'key': 'look', 'no_prefix': ' get examine ex feel listen l', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -425,7 +425,7 @@ of the object. We overload it with our own version.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -452,7 +452,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -556,7 +556,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'move', 'pull', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'pull', 'move', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -592,7 +592,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push move pull shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push move pull shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push pull move shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push pull move shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -779,7 +779,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['slash', 'chop', 'hit', 'kill', 'pierce', 'fight', 'bash', 'parry', 'defend', 'thrust', 'stab']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['bash', 'hit', 'pierce', 'stab', 'slash', 'parry', 'thrust', 'kill', 'fight', 'defend', 'chop']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -805,7 +805,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'slash chop hit kill pierce fight bash parry defend thrust stab', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' slash chop hit kill pierce fight bash parry defend thrust stab', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'bash hit pierce stab slash parry thrust kill fight defend chop', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' bash hit pierce stab slash parry thrust kill fight defend chop', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -968,7 +968,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'search', 'l', 'feel around', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'search', 'feel', 'l', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -996,7 +996,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel search l feel around fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel search l feel around fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fiddle search feel l feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle search feel l feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -208,7 +208,7 @@ git evennia pull - Pull the latest evennia code.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmppr9eph2t/d22ba40b8aed73620055e5fd619bf54f7d9ec470/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpyui2kol6/ccbeb0673da752e0a55b956b092fa85414cd285f/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -269,7 +269,7 @@ git pull - Pull the latest code from your current branch.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmppr9eph2t/d22ba40b8aed73620055e5fd619bf54f7d9ec470/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpyui2kol6/ccbeb0673da752e0a55b956b092fa85414cd285f/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
|
|||
|
|
@ -336,7 +336,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':p', ':wq', ':=', ':i', ':fi', ':f', ':', ':DD', ':uu', ':j', ':A', '::', ':dd', ':r', ':q!', ':y', ':dw', ':q', ':!', ':s', ':fd', ':u', ':w', ':echo', ':I', ':::', ':S', ':UU', ':h', ':>', ':x', ':<']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':s', ':fd', ':q', ':uu', ':y', ':', ':echo', ':r', ':wq', ':S', ':f', ':!', ':A', ':fi', ':<', ':>', ':h', ':w', ':q!', ':i', '::', ':dw', ':dd', ':u', ':j', ':::', ':=', ':DD', ':I', ':UU', ':p', ':x']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -364,7 +364,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':p :wq := :i :fi :f : :DD :uu :j :A :: :dd :r :q! :y :dw :q :! :s :fd :u :w :echo :I ::: :S :UU :h :> :x :<', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :p :wq := :i :fi :f : :DD :uu :j :A :: :dd :r :q! :y :dw :q :! :s :fd :u :w :echo :I ::: :S :UU :h :> :x :<', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':s :fd :q :uu :y : :echo :r :wq :S :f :! :A :fi :< :> :h :w :q! :i :: :dw :dd :u :j ::: := :DD :I :UU :p :x', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :s :fd :q :uu :y : :echo :r :wq :S :f :! :A :fi :< :> :h :w :q! :i :: :dw :dd :u :j ::: := :DD :I :UU :p :x', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -931,7 +931,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['a', '__nomatch_command', 'abort', 'yes', 'y', 'no', 'n']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'abort', '__nomatch_command', 'no', 'y', 'yes', 'a']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -957,7 +957,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'a __nomatch_command abort yes y no n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a __nomatch_command abort yes y no n', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'n abort __nomatch_command no y yes a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n abort __nomatch_command no y yes a', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['a', 'p', 'previous', 'next', 't', 'e', 'quit', 'q', 'abort', 'top', 'end', 'n']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'n', 'end', 'e', 'q', 'p', 'previous', 'top', 'next', 't', 'quit', 'a']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -163,7 +163,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'a p previous next t e quit q abort top end n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a p previous next t e quit q abort top end n', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort n end e q p previous top next t quit a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort n end e q p previous top next t quit a', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
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