diff --git a/docs/latest/.buildinfo b/docs/latest/.buildinfo index 2bc749388e..e9e0b7d9c5 100644 --- a/docs/latest/.buildinfo +++ b/docs/latest/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 830ed04027ec62aaec7948bb483454c4 +config: dc3e292cd24f3c71166ccd5fa3616295 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/latest/Concepts/Internationalization.html b/docs/latest/Concepts/Internationalization.html index 8b8d2ffcd4..ca62a78b7f 100644 --- a/docs/latest/Concepts/Internationalization.html +++ b/docs/latest/Concepts/Internationalization.html @@ -214,6 +214,7 @@ developer) to know English (you are reading this manual after all). So we translate hard-coded strings that the end player may see - things you can’t easily change from your mygame/ folder. Outputs from Commands and Typeclasses are generally not translated, nor are console/log outputs.

+

To cut down on work, you may consider only translating the player-facing commands (look, get etc) and leave the default admin commands in English. To change the language of some commands (such as look) you need to override the relevant hook-methods on your Typeclasses (check out the code for the default command to see what it calls).