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# Contrib folder
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`evennia/contrib/` contains 'contributions': extra snippets of code that are
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@ -13,72 +12,41 @@ Evennia unless noted differently in the individual module.
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If you want to edit, tweak or expand on this code you should copy the
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things you want from here into your game folder and change them there.
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## Contrib modules
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## base systems
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* Barter system (Griatch 2012) - A safe and effective barter-system
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for any game. Allows safe trading of any goods (including coin).
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* Building menu (vincent-lg 2018) - An `@edit` command for modifying
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objects using a generated menu. Customizable for different games.
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* CharGen (Griatch 2011) - A simple Character creator for OOC mode.
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Meant as a starting point for a more fleshed-out system.
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* Clothing (FlutterSprite 2017) - A layered clothing system with
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slots for different types of garments auto-showing in description.
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* Color-markups (Griatch, 2017) - Alternative in-game color markups.
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* Cooldowns (Owllex, 2021) - Command cooldowns per-object as a handler.
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* Custom gametime (Griatch, vlgeoff 2017) - Implements Evennia's
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gametime module but for custom game world-specific calendars.
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* Dice (Griatch 2012) - A fully featured dice rolling system.
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* Email-login (Griatch 2012) - A variant of the standard login system
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that requires an email to login rather then just name+password.
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* Evscaperoom (Griatch 2019) - A full engine for making escaperoom puzzles
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* Extended Room (Griatch 2012) - An expanded Room typeclass with
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multiple descriptions for time and season as well as details.
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* Field Fill (FlutterSprite 2018) - A simple system for creating an
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EvMenu that presents a player with a highly customizable fillable
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form
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* GenderSub (Griatch 2015) - Simple example (only) of storing gender
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on a character and access it in an emote with a custom marker.
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* Health Bar (Tim Ashley Jenkins 2017) - Tool to create colorful bars/meters.
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* Mail (grungies1138 2016) - An in-game mail system for communication.
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* Menu login (Griatch 2011, 2019, Vincent-lg 2016) - A login system using menus asking
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for name/password rather than giving them as one command.
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* Map Builder (CloudKeeper 2016) - Build a game area based on a 2D
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"graphical" unicode map. Supports assymmetric exits.
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* Menu Login (Vincent-lg 2016) - Alternate login system using EvMenu.
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* Multidescer (Griatch 2016) - Advanced descriptions combined from
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many separate description components, inspired by MUSH.
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* Puzzles (Hendher 2019) - Combine objects to create new items, adventure-game style
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* Random String Generator (Vincent Le Goff 2017) - Simple pseudo-random
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generator of strings with rules, avoiding repetitions.
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* RPLanguage (Griatch 2015) - Dynamic obfuscation of emotes when
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speaking unfamiliar languages. Also obfuscates whispers.
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* RPSystem (Griatch 2015) - Full director-style emoting system
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replacing names with sdescs/recogs. Supports wearing masks.
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* Security/Auditing (Johhny 2018) - Log server input/output for debug/security.
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* Simple Door - Example of an exit that can be opened and closed.
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* Slow exit (Griatch 2014) - Custom Exit class that takes different
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time to pass depending on if you are walking/running etc.
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* Talking NPC (Griatch 2011) - A talking NPC object that offers a
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menu-driven conversation tree.
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* Traits (Whitenoise, Griatch 2021) - Properties for handling and tracking
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changing RPG skill and stat values.
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* Tree Select (FlutterSprite 2017) - A simple system for creating a
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branching EvMenu with selection options sourced from a single
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multi-line string.
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* Wilderness (titeuf87 2017) - Make infinitely large wilderness areas
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with dynamically created locations.
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* UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax.
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This folder contains systems that are not necessarily tied to a specific
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in-game mechanic but is useful for the game as a whole. Examples include
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login systems, new command syntaxes, and build helpers.
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## Contrib packages
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## full systems
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* Crafting system (Griatch, 2020) - Full, extendable crafting system.
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* In-game Python (Vincent Le Goff 2017) - Allow trusted builders to script
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objects and events using Python from in-game.
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* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
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as a start to build from. Has attack/disengage and turn timeouts,
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and includes optional expansions for equipment and combat movement, magic
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and ranged combat.
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* Tutorial examples (Griatch 2011, 2015) - A folder of basic
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example objects, commands and scripts.
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* Tutorial world (Griatch 2011, 2015) - A folder containing the
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rooms, objects and commands for building the Tutorial world.
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This folder contains 'complete' game engines that can be used directly
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to start creating content without no further additions (unless you want to).
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## game systems
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This folder holds code implementing in-game gameplay systems like
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crafting, mail, combat and more. Each system is meant to be adopted
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piecemeal and adopted for your game. This does not include
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roleplaying-specific systems, those are found in the `rpg` folder.
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## grid
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Systems related to the game world's topology and structure. This has
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contribs related to rooms, exits and map building.
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## rpg
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This folder has systems specifically related to roleplaying systems
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and rule implementation - character traits, dice rolling, emoting etc.
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## tutorials
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Helper resources specifically meant to teach a development concept or
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to exemplify an Evennia system. Any extra resources tied to documentation
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tutorials are found here. Also the home of the Tutorial World demo adventure.
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## utils
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Miscellaneous, optional tools for manipulating text, auditing connections
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and more.
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