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Shifting ProcPool out of src and into a contrib, using the service plugin system.
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23 changed files with 363 additions and 390 deletions
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@ -179,14 +179,14 @@ AT_INITIAL_SETUP_HOOK_MODULE = ""
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# at_server_stop() methods. These methods will be called every time
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# the server starts, reloads and resets/stops respectively.
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AT_SERVER_STARTSTOP_MODULE = ""
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# Module containing a function start_plugin_services(application). This module
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# List of one or more module paths to modules containing a function start_plugin_services(application). This module
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# will be called with the main Evennia Server application when the Server is initiated.
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# It will be called last in the startup sequence.
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SERVER_SERVICES_PLUGIN_MODULE = ""
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# Module containing a function start_plugin_services(application). This module
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SERVER_SERVICES_PLUGIN_MODULES = []
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# List of one or more module paths to modules containing a function start_plugin_services(application). This module
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# will be called with the main Evennia Portal application when the Portal is initiated.
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# It will be called last in the startup sequence.
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PORTAL_SERVICES_PLUGIN_MODULE = ""
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PORTAL_SERVICES_PLUGIN_MODULES = []
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# Module holding MSSP meta data. This is used by MUD-crawlers to determine
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# what type of game you are running, how many players you have etc.
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MSSP_META_MODULE = ""
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@ -348,47 +348,6 @@ IMC2_SERVER_PWD = ""
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RSS_ENABLED=False
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RSS_UPDATE_INTERVAL = 60*10 # 10 minutes
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######################################################################
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# Process Pool setup
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######################################################################
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# Activates the Twisted AMPoule process pool. This creates a pool
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# of subprocesses. When using e.g. utils.run_async Evennia will then
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# be able to offload long-running processes to the pool. Process pooling
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# shows much better parallelism than threading (and also makes use of
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# multiple processes). But it may be slower for some
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# combinations of database and operating system. Also, creating
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# objects from another process will require re-syncing of caches.
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# ProcPool is disabled by default on SQlite3 since it cannot handle
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# multiple process-writes very well. It should work fine with other supported
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# databases. If you plan to change your database, copy the following line
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# to your settings file to have it deactivate automatically for sqlite3.
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PROCPOOL_ENABLED = False # not DATABASES["default"]["ENGINE"] == 'django.db.backends.sqlite3'
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# relay process stdout to log (debug mode, very spammy)
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PROCPOOL_DEBUG = False
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# max/min size of the process pool. Will expand up to max limit on demand.
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PROCPOOL_MIN_NPROC = 5
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PROCPOOL_MAX_NPROC = 20
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# after sending a command, this is the maximum time in seconds the process
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# may run without returning. After this time the process will be killed
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PROCPOOL_TIMEOUT = None
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# maximum time (seconds) a process may idle before being pruned from pool (if pool bigger than minsize)
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PROCPOOL_IDLETIME = 20
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# only change if the port clashes with something else on the system
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PROCPOOL_HOST = 'localhost'
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PROCPOOL_PORT = 5001
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# 0.0.0.0 means listening to all interfaces
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PROCPOOL_INTERFACE = '0.0.0.0'
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# user-id and group-id to run the processes as (for OS:es supporting this).
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# If you plan to run unsafe code one could experiment with setting this
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# to an unprivileged user.
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PROCPOOL_UID = None
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PROCPOOL_GID = None
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# real path to a directory where all processes will be run. If
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# not given, processes will be executed in game/.
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PROCPOOL_DIRECTORY = None
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######################################################################
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# Django web features
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######################################################################
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