diff --git a/docs/1.0/.buildinfo b/docs/1.0/.buildinfo index f1b0638996..9f64626237 100644 --- a/docs/1.0/.buildinfo +++ b/docs/1.0/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: fb15f320f51ec2e9157a1c1bc0fc6113 +config: b6742678e2853d545dc26f149d75f5a8 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/1.0/Setup/Online-Setup.html b/docs/1.0/Setup/Online-Setup.html index 18173b6b7f..a998425fd0 100644 --- a/docs/1.0/Setup/Online-Setup.html +++ b/docs/1.0/Setup/Online-Setup.html @@ -131,20 +131,20 @@

Online Setup

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Evennia development can be made without any Internet connection beyond fetching updates. At some point however, you are likely to want to make your game visible online, either as part opening it to the public or to allow other developers or beta testers access to it.

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Evennia development can be made without any Internet connection beyond fetching updates. However, at some point, you are likely to want to make your game visible online, either as part of opening it to the public or to allow other developers or beta testers access to it.

Connecting to Evennia over the Internet

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Accessing your Evennia server from the outside is not hard on its own. Any issues are usually due to the various security measures your computer, network or hosting service has. These will generally (and correctly) block outside access to servers on your machine unless you tell them otherwise.

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Accessing your Evennia server from the outside is not hard on its own. Any issues are usually due to the various security measures of your computer, network, or hosting service. These will generally (and correctly) block outside access to servers on your machine unless you tell them otherwise.

We will start by showing how to host your server on your own local computer. Even if you plan to host your “real” game on a remote host later, setting it up locally is useful practice. We cover remote hosting later in this document.

Out of the box, Evennia uses three ports for outward communication. If your computer has a firewall, these should be open for in/out communication (and only these, other ports used by Evennia are internal to your computer only).

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Evennia will by default accept incoming connections on all interfaces (0.0.0.0) so in principle anyone knowing the ports to use and has the IP address to your machine should be able to connect to your game.

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Evennia will by default accept incoming connections on all interfaces (0.0.0.0), so in principle anyone knowing the ports to use and has the IP address to your machine should be able to connect to your game.