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Update Beginner-Tutorial-Rules.md
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@ -320,7 +320,7 @@ class EvAdventureRollEngine:
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defender_defense = getattr(defender, defense_type.value, 1) + 10
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result, quality = self.saving_throw(attacker, bonus_type=attack_type,
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target=defender_defense,
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advantage=advantave, disadvantage=disadvantage)
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advantage=advantage, disadvantage=disadvantage)
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return result, quality
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```
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