Updated HTML docs

This commit is contained in:
Evennia docbuilder action 2022-11-13 19:38:12 +00:00
parent 132b86dc41
commit 8f49641bd1
46 changed files with 262 additions and 440 deletions

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@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 9116756ccc7a94e0bea91f44355f07a5
config: 3b6eea1dfa21ed128a6fc4061e0bb949
tags: 645f666f9bcd5a90fca523b33c5a78b7

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@ -53,27 +53,27 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<a class="reference internal" href="Batch-Processors.html"><span class="doc std std-doc">Batch-Processor</span></a>s interactive mode.</p>
</div>
<ul class="simple">
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedLook" title="evennia.commands.default.unloggedin.CmdUnconnectedLook"><span class="xref myst py py-class"><strong>__unloggedin_look_command</strong> [l, look]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedLook" title="evennia.commands.default.unloggedin.CmdUnconnectedLook"><span class="xref myst py py-class"><strong>__unloggedin_look_command</strong> [look, l]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdAbout" title="evennia.commands.default.system.CmdAbout"><span class="xref myst py py-class"><strong>about</strong> [version]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdAccess" title="evennia.commands.default.general.CmdAccess"><span class="xref myst py py-class"><strong>access</strong> [hierarchy, groups]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdAccess" title="evennia.commands.default.general.CmdAccess"><span class="xref myst py py-class"><strong>access</strong> [groups, hierarchy]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdAccounts" title="evennia.commands.default.system.CmdAccounts"><span class="xref myst py py-class"><strong>accounts</strong> [listaccounts, account]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdAddCom" title="evennia.commands.default.comms.CmdAddCom"><span class="xref myst py py-class"><strong>addcom</strong> [aliaschan, chanalias]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdAddCom" title="evennia.commands.default.comms.CmdAddCom"><span class="xref myst py py-class"><strong>addcom</strong> [chanalias, aliaschan]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdSetObjAlias" title="evennia.commands.default.building.CmdSetObjAlias"><span class="xref myst py py-class"><strong>alias</strong> [setobjalias]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdAllCom" title="evennia.commands.default.comms.CmdAllCom"><span class="xref myst py py-class"><strong>allcom</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.batchprocess.html#evennia.commands.default.batchprocess.CmdBatchCode" title="evennia.commands.default.batchprocess.CmdBatchCode"><span class="xref myst py py-class"><strong>batchcode</strong> [batchcodes]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.batchprocess.html#evennia.commands.default.batchprocess.CmdBatchCommands" title="evennia.commands.default.batchprocess.CmdBatchCommands"><span class="xref myst py py-class"><strong>batchcommands</strong> [batchcmd, batchcommand]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.batchprocess.html#evennia.commands.default.batchprocess.CmdBatchCommands" title="evennia.commands.default.batchprocess.CmdBatchCommands"><span class="xref myst py py-class"><strong>batchcommands</strong> [batchcommand, batchcmd]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCBoot" title="evennia.commands.default.comms.CmdCBoot"><span class="xref myst py py-class"><strong>cboot</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdChannelCreate" title="evennia.commands.default.comms.CmdChannelCreate"><span class="xref myst py py-class"><strong>ccreate</strong> [channelcreate]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCdesc" title="evennia.commands.default.comms.CmdCdesc"><span class="xref myst py py-class"><strong>cdesc</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCdestroy" title="evennia.commands.default.comms.CmdCdestroy"><span class="xref myst py py-class"><strong>cdestroy</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCemit" title="evennia.commands.default.comms.CmdCemit"><span class="xref myst py py-class"><strong>cemit</strong> [cmsg]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdChannels" title="evennia.commands.default.comms.CmdChannels"><span class="xref myst py py-class"><strong>channels</strong> [comlist, channellist, all channels, clist, chanlist]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdChannels" title="evennia.commands.default.comms.CmdChannels"><span class="xref myst py py-class"><strong>channels</strong> [chanlist, channellist, clist, all channels, comlist]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdCharCreate" title="evennia.commands.default.account.CmdCharCreate"><span class="xref myst py py-class"><strong>charcreate</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdCharDelete" title="evennia.commands.default.account.CmdCharDelete"><span class="xref myst py py-class"><strong>chardelete</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdClock" title="evennia.commands.default.comms.CmdClock"><span class="xref myst py py-class"><strong>clock</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdListCmdSets" title="evennia.commands.default.building.CmdListCmdSets"><span class="xref myst py py-class"><strong>cmdsets</strong> [listcmsets]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdColorTest" title="evennia.commands.default.account.CmdColorTest"><span class="xref myst py py-class"><strong>color</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedConnect" title="evennia.commands.default.unloggedin.CmdUnconnectedConnect"><span class="xref myst py py-class"><strong>connect</strong> [conn, co, con]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedConnect" title="evennia.commands.default.unloggedin.CmdUnconnectedConnect"><span class="xref myst py py-class"><strong>connect</strong> [con, co, conn]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCopy" title="evennia.commands.default.building.CmdCopy"><span class="xref myst py py-class"><strong>copy</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr" title="evennia.commands.default.building.CmdCpAttr"><span class="xref myst py py-class"><strong>cpattr</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCreate" title="evennia.commands.default.building.CmdCreate"><span class="xref myst py py-class"><strong>create</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
@ -81,7 +81,7 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCWho" title="evennia.commands.default.comms.CmdCWho"><span class="xref myst py py-class"><strong>cwho</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdDelCom" title="evennia.commands.default.comms.CmdDelCom"><span class="xref myst py py-class"><strong>delcom</strong> [delaliaschan, delchanalias]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdDesc" title="evennia.commands.default.building.CmdDesc"><span class="xref myst py py-class"><strong>desc</strong> [describe]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdDestroy" title="evennia.commands.default.building.CmdDestroy"><span class="xref myst py py-class"><strong>destroy</strong> [del, delete]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdDestroy" title="evennia.commands.default.building.CmdDestroy"><span class="xref myst py py-class"><strong>destroy</strong> [delete, del]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdDig" title="evennia.commands.default.building.CmdDig"><span class="xref myst py py-class"><strong>dig</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdDrop" title="evennia.commands.default.general.CmdDrop"><span class="xref myst py py-class"><strong>drop</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedEncoding" title="evennia.commands.default.unloggedin.CmdUnconnectedEncoding"><span class="xref myst py py-class"><strong>encoding</strong> [encode]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
@ -91,11 +91,11 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdGive" title="evennia.commands.default.general.CmdGive"><span class="xref myst py py-class"><strong>give</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdGrapevine2Chan" title="evennia.commands.default.comms.CmdGrapevine2Chan"><span class="xref myst py py-class"><strong>grapevine2chan</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><span class="xref myst py py-class"><strong>help</strong> [?]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedHelp" title="evennia.commands.default.unloggedin.CmdUnconnectedHelp"><span class="xref myst py py-class"><strong>help</strong> [?, h]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedHelp" title="evennia.commands.default.unloggedin.CmdUnconnectedHelp"><span class="xref myst py py-class"><strong>help</strong> [h, ?]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdHome" title="evennia.commands.default.general.CmdHome"><span class="xref myst py py-class"><strong>home</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdIC" title="evennia.commands.default.account.CmdIC"><span class="xref myst py py-class"><strong>ic</strong> [puppet]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedInfo" title="evennia.commands.default.unloggedin.CmdUnconnectedInfo"><span class="xref myst py py-class"><strong>info</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdInventory" title="evennia.commands.default.general.CmdInventory"><span class="xref myst py py-class"><strong>inventory</strong> [inv, i]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdInventory" title="evennia.commands.default.general.CmdInventory"><span class="xref myst py py-class"><strong>inventory</strong> [i, inv]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdIRC2Chan" title="evennia.commands.default.comms.CmdIRC2Chan"><span class="xref myst py py-class"><strong>irc2chan</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdIRCStatus" title="evennia.commands.default.comms.CmdIRCStatus"><span class="xref myst py py-class"><strong>ircstatus</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdLink" title="evennia.commands.default.building.CmdLink"><span class="xref myst py py-class"><strong>link</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
@ -105,7 +105,7 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdMvAttr" title="evennia.commands.default.building.CmdMvAttr"><span class="xref myst py py-class"><strong>mvattr</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdName" title="evennia.commands.default.building.CmdName"><span class="xref myst py py-class"><strong>name</strong> [rename]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdNick" title="evennia.commands.default.general.CmdNick"><span class="xref myst py py-class"><strong>nick</strong> [nickname, nicks]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdObjects" title="evennia.commands.default.system.CmdObjects"><span class="xref myst py py-class"><strong>objects</strong> [stats, listobjects, listobjs, db]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdObjects" title="evennia.commands.default.system.CmdObjects"><span class="xref myst py py-class"><strong>objects</strong> [listobjs, db, stats, listobjects]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdOOC" title="evennia.commands.default.account.CmdOOC"><span class="xref myst py py-class"><strong>ooc</strong> [unpuppet]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdOpen" title="evennia.commands.default.building.CmdOpen"><span class="xref myst py py-class"><strong>open</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdOption" title="evennia.commands.default.account.CmdOption"><span class="xref myst py py-class"><strong>option</strong> [options]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
@ -122,7 +122,7 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdSay" title="evennia.commands.default.general.CmdSay"><span class="xref myst py py-class"><strong>say</strong> [, “]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedScreenreader" title="evennia.commands.default.unloggedin.CmdUnconnectedScreenreader"><span class="xref myst py py-class"><strong>screenreader</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdScript" title="evennia.commands.default.building.CmdScript"><span class="xref myst py py-class"><strong>script</strong> [addscript]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdScripts" title="evennia.commands.default.system.CmdScripts"><span class="xref myst py py-class"><strong>scripts</strong> [listscripts, globalscript]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdScripts" title="evennia.commands.default.system.CmdScripts"><span class="xref myst py py-class"><strong>scripts</strong> [globalscript, listscripts]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdServerLoad" title="evennia.commands.default.system.CmdServerLoad"><span class="xref myst py py-class"><strong>server</strong> [serverload, serverprocess]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdService" title="evennia.commands.default.system.CmdService"><span class="xref myst py py-class"><strong>service</strong> [services]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdSessions" title="evennia.commands.default.account.CmdSessions"><span class="xref myst py py-class"><strong>sessions</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_session.html#evennia.commands.default.cmdset_session.SessionCmdSet" title="evennia.commands.default.cmdset_session.SessionCmdSet"><span class="xref myst py py-class">SessionCmdSet</span></a>, help-category: <em>General</em>)</p></li>
@ -138,7 +138,7 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdTickers" title="evennia.commands.default.system.CmdTickers"><span class="xref myst py py-class"><strong>tickers</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdTime" title="evennia.commands.default.system.CmdTime"><span class="xref myst py py-class"><strong>time</strong> [uptime]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdTunnel" title="evennia.commands.default.building.CmdTunnel"><span class="xref myst py py-class"><strong>tunnel</strong> [tun]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdTypeclass" title="evennia.commands.default.building.CmdTypeclass"><span class="xref myst py py-class"><strong>typeclass</strong> [parent, update, type, swap]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdTypeclass" title="evennia.commands.default.building.CmdTypeclass"><span class="xref myst py py-class"><strong>typeclass</strong> [parent, update, swap, type]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdUnLink" title="evennia.commands.default.building.CmdUnLink"><span class="xref myst py py-class"><strong>unlink</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdWhisper" title="evennia.commands.default.general.CmdWhisper"><span class="xref myst py py-class"><strong>whisper</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdWho" title="evennia.commands.default.account.CmdWho"><span class="xref myst py py-class"><strong>who</strong> [doing]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>

View file

@ -14,27 +14,27 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
[Batch-Processor](./Batch-Processors.md)'s interactive mode.
```
- [**__unloggedin_look_command** [l, look]](evennia.commands.default.unloggedin.CmdUnconnectedLook) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**__unloggedin_look_command** [look, l]](evennia.commands.default.unloggedin.CmdUnconnectedLook) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**about** [version]](evennia.commands.default.system.CmdAbout) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**access** [hierarchy, groups]](evennia.commands.default.general.CmdAccess) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**access** [groups, hierarchy]](evennia.commands.default.general.CmdAccess) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**accounts** [listaccounts, account]](evennia.commands.default.system.CmdAccounts) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**addcom** [aliaschan, chanalias]](evennia.commands.default.comms.CmdAddCom) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**addcom** [chanalias, aliaschan]](evennia.commands.default.comms.CmdAddCom) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**alias** [setobjalias]](evennia.commands.default.building.CmdSetObjAlias) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**allcom**](evennia.commands.default.comms.CmdAllCom) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**batchcode** [batchcodes]](evennia.commands.default.batchprocess.CmdBatchCode) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**batchcommands** [batchcmd, batchcommand]](evennia.commands.default.batchprocess.CmdBatchCommands) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**batchcommands** [batchcommand, batchcmd]](evennia.commands.default.batchprocess.CmdBatchCommands) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**cboot**](evennia.commands.default.comms.CmdCBoot) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**ccreate** [channelcreate]](evennia.commands.default.comms.CmdChannelCreate) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**cdesc**](evennia.commands.default.comms.CmdCdesc) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**cdestroy**](evennia.commands.default.comms.CmdCdestroy) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**cemit** [cmsg]](evennia.commands.default.comms.CmdCemit) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**channels** [comlist, channellist, all channels, clist, chanlist]](evennia.commands.default.comms.CmdChannels) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**channels** [chanlist, channellist, clist, all channels, comlist]](evennia.commands.default.comms.CmdChannels) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**charcreate**](evennia.commands.default.account.CmdCharCreate) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**chardelete**](evennia.commands.default.account.CmdCharDelete) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**clock**](evennia.commands.default.comms.CmdClock) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**cmdsets** [listcmsets]](evennia.commands.default.building.CmdListCmdSets) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**color**](evennia.commands.default.account.CmdColorTest) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**connect** [conn, co, con]](evennia.commands.default.unloggedin.CmdUnconnectedConnect) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**connect** [con, co, conn]](evennia.commands.default.unloggedin.CmdUnconnectedConnect) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**copy**](evennia.commands.default.building.CmdCopy) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**cpattr**](evennia.commands.default.building.CmdCpAttr) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**create**](evennia.commands.default.building.CmdCreate) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
@ -42,7 +42,7 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**cwho**](evennia.commands.default.comms.CmdCWho) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**delcom** [delaliaschan, delchanalias]](evennia.commands.default.comms.CmdDelCom) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**desc** [describe]](evennia.commands.default.building.CmdDesc) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**destroy** [del, delete]](evennia.commands.default.building.CmdDestroy) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**destroy** [delete, del]](evennia.commands.default.building.CmdDestroy) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**dig**](evennia.commands.default.building.CmdDig) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**drop**](evennia.commands.default.general.CmdDrop) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**encoding** [encode]](evennia.commands.default.unloggedin.CmdUnconnectedEncoding) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
@ -52,11 +52,11 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**give**](evennia.commands.default.general.CmdGive) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**grapevine2chan**](evennia.commands.default.comms.CmdGrapevine2Chan) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**help** [?]](evennia.commands.default.help.CmdHelp) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**help** [?, h]](evennia.commands.default.unloggedin.CmdUnconnectedHelp) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**help** [h, ?]](evennia.commands.default.unloggedin.CmdUnconnectedHelp) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**home**](evennia.commands.default.general.CmdHome) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**ic** [puppet]](evennia.commands.default.account.CmdIC) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**info**](evennia.commands.default.unloggedin.CmdUnconnectedInfo) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**inventory** [inv, i]](evennia.commands.default.general.CmdInventory) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**inventory** [i, inv]](evennia.commands.default.general.CmdInventory) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**irc2chan**](evennia.commands.default.comms.CmdIRC2Chan) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**ircstatus**](evennia.commands.default.comms.CmdIRCStatus) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**link**](evennia.commands.default.building.CmdLink) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
@ -66,7 +66,7 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**mvattr**](evennia.commands.default.building.CmdMvAttr) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**name** [rename]](evennia.commands.default.building.CmdName) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**nick** [nickname, nicks]](evennia.commands.default.general.CmdNick) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**objects** [stats, listobjects, listobjs, db]](evennia.commands.default.system.CmdObjects) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**objects** [listobjs, db, stats, listobjects]](evennia.commands.default.system.CmdObjects) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**ooc** [unpuppet]](evennia.commands.default.account.CmdOOC) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**open**](evennia.commands.default.building.CmdOpen) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**option** [options]](evennia.commands.default.account.CmdOption) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
@ -83,7 +83,7 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**say** [', "]](evennia.commands.default.general.CmdSay) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**screenreader**](evennia.commands.default.unloggedin.CmdUnconnectedScreenreader) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**script** [addscript]](evennia.commands.default.building.CmdScript) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**scripts** [listscripts, globalscript]](evennia.commands.default.system.CmdScripts) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**scripts** [globalscript, listscripts]](evennia.commands.default.system.CmdScripts) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**server** [serverload, serverprocess]](evennia.commands.default.system.CmdServerLoad) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**service** [services]](evennia.commands.default.system.CmdService) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**sessions**](evennia.commands.default.account.CmdSessions) (cmdset: [SessionCmdSet](evennia.commands.default.cmdset_session.SessionCmdSet), help-category: _General_)
@ -99,7 +99,7 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**tickers**](evennia.commands.default.system.CmdTickers) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**time** [uptime]](evennia.commands.default.system.CmdTime) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**tunnel** [tun]](evennia.commands.default.building.CmdTunnel) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**typeclass** [parent, update, type, swap]](evennia.commands.default.building.CmdTypeclass) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**typeclass** [parent, update, swap, type]](evennia.commands.default.building.CmdTypeclass) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**unlink**](evennia.commands.default.building.CmdUnLink) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**whisper**](evennia.commands.default.general.CmdWhisper) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**who** [doing]](evennia.commands.default.account.CmdWho) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)

View file

@ -77,7 +77,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -496,7 +496,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['del', 'delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delete', 'del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1186,7 +1186,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['parent', 'update', 'type', 'swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['parent', 'update', 'swap', 'type']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -66,7 +66,7 @@ aliases to an already joined channel.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.comms.CmdAddCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['aliaschan', 'chanalias']</em><a class="headerlink" href="#evennia.commands.default.comms.CmdAddCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chanalias', 'aliaschan']</em><a class="headerlink" href="#evennia.commands.default.comms.CmdAddCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -221,7 +221,7 @@ Use addcom/delcom to join and leave channels</p>
<dl class="py attribute">
<dt id="evennia.commands.default.comms.CmdChannels.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['comlist', 'channellist', 'all channels', 'clist', 'chanlist']</em><a class="headerlink" href="#evennia.commands.default.comms.CmdChannels.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chanlist', 'channellist', 'clist', 'all channels', 'comlist']</em><a class="headerlink" href="#evennia.commands.default.comms.CmdChannels.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -247,7 +247,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -647,7 +647,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -296,7 +296,7 @@ required since whole classes of scripts often have the same name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['listscripts', 'globalscript']</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['globalscript', 'listscripts']</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -351,7 +351,7 @@ given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['stats', 'listobjects', 'listobjs', 'db']</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['listobjs', 'db', 'stats', 'listobjects']</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -61,7 +61,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -210,7 +210,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -254,7 +254,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -600,7 +600,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.clothing.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -76,7 +76,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -213,7 +213,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -252,7 +252,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -54,7 +54,7 @@
<dl class="py attribute">
<dt id="evennia.contrib.ingame_python.commands.CmdCallback.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callbacks', '&#64;callback', '&#64;calls']</em><a class="headerlink" href="#evennia.contrib.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;calls', '&#64;callbacks', '&#64;callback']</em><a class="headerlink" href="#evennia.contrib.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -775,7 +775,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdRecog.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -107,7 +107,7 @@ push the lid of the button away.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.cmdset_red_button.CmdPush.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdPush.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdPush.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -155,7 +155,7 @@ lid-state respectively.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.cmdset_red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'break lid', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -198,7 +198,7 @@ of causing the lamp to break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.cmdset_red_button.CmdOpenLid.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['open', 'open button']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdOpenLid.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['open button', 'open']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdOpenLid.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -284,7 +284,7 @@ of causing the lamp to break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.cmdset_red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'listen', 'feel', 'get', 'ex', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'examine', 'feel', 'get', 'listen', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -479,7 +479,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'pull', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'push', 'move', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -527,7 +527,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'press button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -692,7 +692,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hit', 'fight', 'slash', 'defend', 'chop', 'pierce', 'bash', 'parry', 'stab', 'kill', 'thrust']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['bash', 'parry', 'hit', 'slash', 'thrust', 'stab', 'kill', 'chop', 'defend', 'fight', 'pierce']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -675,7 +675,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdBridgeHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -822,7 +822,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'feel', 'feel around', 'search', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'fiddle', 'feel', 'feel around', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -267,7 +267,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':p', ':r', ':', '::', ':&lt;', ':h', ':dw', ':UU', ':&gt;', ':s', ':w', ':j', ':dd', ':uu', ':!', ':f', ':y', ':u', ':q!', ':i', ':wq', ':::', ':DD', ':A', ':S', ':fi', ':echo', ':x', ':q', ':fd', ':=', ':I']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':fi', ':w', ':y', ':dw', ':&gt;', ':I', ':UU', ':q!', ':echo', ':', ':p', ':q', ':=', ':fd', ':j', ':r', ':i', ':s', ':f', ':DD', ':A', ':::', ':wq', ':!', '::', ':uu', ':dd', ':S', ':u', ':h', ':x', ':&lt;']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -77,7 +77,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['t', 'back', 'top', 'quit', 'b', 'q', 'e', 'a', 'n', 'end', 'abort', 'next']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'top', 't', 'a', 'next', 'end', 'back', 'b', 'quit', 'e', 'q', 'n']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: b7f1604cef888337c7228b63dedf290f
config: 62c1389cce4b82d32ece4e9ff0a8cec2
tags: 645f666f9bcd5a90fca523b33c5a78b7

View file

@ -319,7 +319,7 @@
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">string</span> <span class="o">%</span> <span class="p">(</span><span class="n">err</span><span class="p">,</span> <span class="n">python_path</span><span class="p">,</span> <span class="s2">&quot;, &quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">settings</span><span class="o">.</span><span class="n">BASE_BATCHPROCESS_PATHS</span><span class="p">)))</span>
<span class="k">return</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">commands</span><span class="p">:</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;File </span><span class="si">%s</span><span class="s2"> seems empty of valid commands.&quot;</span> <span class="o">%</span> <span class="n">python_path</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;File </span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2"> seems empty of valid commands.&quot;</span><span class="p">)</span>
<span class="k">return</span>
<span class="n">switches</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">switches</span>
@ -339,12 +339,12 @@
<span class="c1"># Set interactive state directly</span>
<span class="n">caller</span><span class="o">.</span><span class="n">cmdset</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">BatchInteractiveCmdSet</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Batch-command processor - Interactive mode for </span><span class="si">%s</span><span class="s2"> ...&quot;</span> <span class="o">%</span> <span class="n">python_path</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Batch-command processor - Interactive mode for </span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2"> ...&quot;</span><span class="p">)</span>
<span class="n">show_curr</span><span class="p">(</span><span class="n">caller</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span>
<span class="s2">&quot;Running Batch-command processor - Automatic mode &quot;</span>
<span class="s2">&quot;for </span><span class="si">%s</span><span class="s2"> (this might take some time) ...&quot;</span> <span class="o">%</span> <span class="n">python_path</span>
<span class="sa">f</span><span class="s2">&quot;for </span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2"> (this might take some time) ...&quot;</span>
<span class="p">)</span>
<span class="c1"># run in-process (might block)</span>
@ -355,8 +355,7 @@
<span class="n">step_pointer</span><span class="p">(</span><span class="n">caller</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
<span class="c1"># clean out the safety cmdset and clean out all other</span>
<span class="c1"># temporary attrs.</span>
<span class="n">string</span> <span class="o">=</span> <span class="s2">&quot; Batchfile &#39;</span><span class="si">%s</span><span class="s2">&#39; applied.&quot;</span> <span class="o">%</span> <span class="n">python_path</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;|G</span><span class="si">%s</span><span class="s2">&quot;</span> <span class="o">%</span> <span class="n">string</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;|G Batchfile &#39;</span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2">&#39; applied.&quot;</span><span class="p">)</span>
<span class="n">purge_processor</span><span class="p">(</span><span class="n">caller</span><span class="p">)</span></div></div>
@ -406,7 +405,7 @@
<span class="k">return</span>
<span class="k">except</span> <span class="ne">IOError</span> <span class="k">as</span> <span class="n">err</span><span class="p">:</span>
<span class="k">if</span> <span class="n">err</span><span class="p">:</span>
<span class="n">err</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="si">{}</span><span class="se">\n</span><span class="s2">&quot;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">err</span><span class="p">))</span>
<span class="n">err</span> <span class="o">=</span> <span class="sa">f</span><span class="s2">&quot;</span><span class="si">{</span><span class="n">err</span><span class="si">}</span><span class="se">\n</span><span class="s2">&quot;</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">err</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
<span class="n">string</span> <span class="o">=</span> <span class="p">(</span>
@ -416,7 +415,7 @@
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">string</span> <span class="o">%</span> <span class="p">(</span><span class="n">err</span><span class="p">,</span> <span class="n">python_path</span><span class="p">,</span> <span class="s2">&quot;, &quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">settings</span><span class="o">.</span><span class="n">BASE_BATCHPROCESS_PATHS</span><span class="p">)))</span>
<span class="k">return</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">codes</span><span class="p">:</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;File </span><span class="si">%s</span><span class="s2"> seems empty of functional code.&quot;</span> <span class="o">%</span> <span class="n">python_path</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;File </span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2"> seems empty of functional code.&quot;</span><span class="p">)</span>
<span class="k">return</span>
<span class="n">switches</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">switches</span>
@ -437,10 +436,10 @@
<span class="c1"># Set interactive state directly</span>
<span class="n">caller</span><span class="o">.</span><span class="n">cmdset</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">BatchInteractiveCmdSet</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Batch-code processor - Interactive mode for </span><span class="si">%s</span><span class="s2"> ...&quot;</span> <span class="o">%</span> <span class="n">python_path</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">Batch-code processor - Interactive mode for </span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2"> ...&quot;</span><span class="p">)</span>
<span class="n">show_curr</span><span class="p">(</span><span class="n">caller</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;Running Batch-code processor - Automatic mode for </span><span class="si">%s</span><span class="s2"> ...&quot;</span> <span class="o">%</span> <span class="n">python_path</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;Running Batch-code processor - Automatic mode for </span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2"> ...&quot;</span><span class="p">)</span>
<span class="k">for</span> <span class="n">_</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">codes</span><span class="p">)):</span>
<span class="c1"># loop through the batch file</span>
@ -449,8 +448,7 @@
<span class="n">step_pointer</span><span class="p">(</span><span class="n">caller</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
<span class="c1"># clean out the safety cmdset and clean out all other</span>
<span class="c1"># temporary attrs.</span>
<span class="n">string</span> <span class="o">=</span> <span class="s2">&quot; Batchfile &#39;</span><span class="si">%s</span><span class="s2">&#39; applied.&quot;</span> <span class="o">%</span> <span class="n">python_path</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;|G</span><span class="si">%s</span><span class="s2">&quot;</span> <span class="o">%</span> <span class="n">string</span><span class="p">)</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">&quot;|G Batchfile &#39;</span><span class="si">{</span><span class="n">python_path</span><span class="si">}</span><span class="s2">&#39; applied.&quot;</span><span class="p">)</span>
<span class="n">purge_processor</span><span class="p">(</span><span class="n">caller</span><span class="p">)</span></div></div>

View file

@ -1329,6 +1329,8 @@
<span class="k">except</span> <span class="p">(</span><span class="ne">ImportError</span><span class="p">,</span> <span class="ne">AttributeError</span><span class="p">):</span>
<span class="c1"># even if evennia is not found, we should not crash here.</span>
<span class="k">pass</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">version</span>
<span class="k">try</span><span class="p">:</span>
<span class="n">rev</span> <span class="o">=</span> <span class="p">(</span>
<span class="n">check_output</span><span class="p">(</span><span class="s2">&quot;git rev-parse --short HEAD&quot;</span><span class="p">,</span> <span class="n">shell</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">cwd</span><span class="o">=</span><span class="n">EVENNIA_ROOT</span><span class="p">,</span> <span class="n">stderr</span><span class="o">=</span><span class="n">STDOUT</span><span class="p">)</span>

View file

@ -165,12 +165,6 @@
<span class="sd"> string is the name of the next node to go to and the dict is the new,</span>
<span class="sd"> (possibly modified) kwarg to pass into the next node. If the callable returns</span>
<span class="sd"> None or the empty string, the current node will be revisited.</span>
<span class="sd"> - `exec` (str, callable or tuple, optional): This takes the same input as `goto` above</span>
<span class="sd"> and runs before it. If given a node name, the node will be executed but will not</span>
<span class="sd"> be considered the next node. If node/callback returns str or (str, dict), these will</span>
<span class="sd"> replace the `goto` step (`goto` callbacks will not fire), with the string being the</span>
<span class="sd"> next node name and the optional dict acting as the kwargs-input for the next node.</span>
<span class="sd"> If an exec callable returns the empty string (only), the current node is re-run.</span>
<span class="sd">If `key` is not given, the option will automatically be identified by</span>
<span class="sd">its number 1..N.</span>
@ -187,7 +181,6 @@
<span class="sd"> options = ({&quot;key&quot;: &quot;testing&quot;,</span>
<span class="sd"> &quot;desc&quot;: &quot;Select this to go to node 2&quot;,</span>
<span class="sd"> &quot;goto&quot;: (&quot;node2&quot;, {&quot;foo&quot;: &quot;bar&quot;}),</span>
<span class="sd"> &quot;exec&quot;: &quot;callback1&quot;},</span>
<span class="sd"> {&quot;desc&quot;: &quot;Go to node 3.&quot;,</span>
<span class="sd"> &quot;goto&quot;: &quot;node3&quot;})</span>
<span class="sd"> return text, options</span>
@ -356,7 +349,6 @@
<span class="c1"># i18n</span>
<span class="kn">from</span> <span class="nn">django.utils.translation</span> <span class="kn">import</span> <span class="n">gettext</span> <span class="k">as</span> <span class="n">_</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">CmdSet</span><span class="p">,</span> <span class="n">Command</span>
<span class="kn">from</span> <span class="nn">evennia.commands</span> <span class="kn">import</span> <span class="n">cmdhandler</span>
<span class="kn">from</span> <span class="nn">evennia.utils</span> <span class="kn">import</span> <span class="n">logger</span>
@ -433,7 +425,8 @@
<div class="viewcode-block" id="CmdEvMenuNode"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.CmdEvMenuNode">[docs]</a><span class="k">class</span> <span class="nc">CmdEvMenuNode</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Menu options.</span>
<span class="sd"> Command to handle all user input targeted at the menu while the menu is active.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="n">_CMD_NOINPUT</span>
@ -714,7 +707,7 @@
<span class="c1"># store ourself on the object</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">ndb</span><span class="o">.</span><span class="n">_evmenu</span> <span class="o">=</span> <span class="bp">self</span>
<span class="c1"># DEPRECATED - for backwards-compatibility</span>
<span class="c1"># DEPRECATED - for backwards-compatibility. Use `.ndb._evmenu` instead</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">ndb</span><span class="o">.</span><span class="n">_menutree</span> <span class="o">=</span> <span class="bp">self</span>
<span class="k">if</span> <span class="n">persistent</span><span class="p">:</span>
@ -854,7 +847,7 @@
<span class="k">def</span> <span class="nf">_execute_node</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Execute a node.</span>
<span class="sd"> Execute a node (-function) and get its returns.</span>
<span class="sd"> Args:</span>
<span class="sd"> nodename (str): Name of node.</span>
@ -890,87 +883,12 @@
<span class="k">raise</span>
<span class="c1"># store options to make them easier to test</span>
<span class="bp">self</span><span class="o">.</span><span class="n">test_options</span> <span class="o">=</span> <span class="n">options</span>
<span class="bp">self</span><span class="o">.</span><span class="n">test_nodetext</span> <span class="o">=</span> <span class="n">nodetext</span>
<span class="bp">self</span><span class="o">.</span><span class="n">test_options</span> <span class="o">=</span> <span class="n">options</span>
<span class="k">return</span> <span class="n">nodetext</span><span class="p">,</span> <span class="n">options</span>
<div class="viewcode-block" id="EvMenu.msg"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.msg">[docs]</a> <span class="k">def</span> <span class="nf">msg</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">txt</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> This is a central point for sending return texts to the caller. It</span>
<span class="sd"> allows for a central point to add custom messaging when creating custom</span>
<span class="sd"> EvMenu overrides.</span>
<span class="sd"> Args:</span>
<span class="sd"> txt (str): The text to send.</span>
<span class="sd"> Notes:</span>
<span class="sd"> By default this will send to the same session provided to EvMenu</span>
<span class="sd"> (if `session` kwarg was provided to `EvMenu.__init__`). It will</span>
<span class="sd"> also send it with a `type=menu` for the benefit of OOB/webclient.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">text</span><span class="o">=</span><span class="p">(</span><span class="n">txt</span><span class="p">,</span> <span class="p">{</span><span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;menu&quot;</span><span class="p">}),</span> <span class="n">session</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">_session</span><span class="p">)</span></div>
<div class="viewcode-block" id="EvMenu.run_exec"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.run_exec">[docs]</a> <span class="k">def</span> <span class="nf">run_exec</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> NOTE: This is deprecated. Use `goto` directly instead.</span>
<span class="sd"> Run a function or node as a callback (with the &#39;exec&#39; option key).</span>
<span class="sd"> Args:</span>
<span class="sd"> nodename (callable or str): A callable to run as</span>
<span class="sd"> `callable(caller, raw_string)`, or the Name of an existing</span>
<span class="sd"> node to run as a callable. This may or may not return</span>
<span class="sd"> a string.</span>
<span class="sd"> raw_string (str): The raw default string entered on the</span>
<span class="sd"> previous node (only used if the node accepts it as an</span>
<span class="sd"> argument)</span>
<span class="sd"> kwargs (any): These are optional kwargs passed into goto</span>
<span class="sd"> Returns:</span>
<span class="sd"> new_goto (str or None): A replacement goto location string or</span>
<span class="sd"> None (no replacement).</span>
<span class="sd"> Notes:</span>
<span class="sd"> Relying on exec callbacks to set the goto location is</span>
<span class="sd"> very powerful but will easily lead to spaghetti structure and</span>
<span class="sd"> hard-to-trace paths through the menu logic. So be careful with</span>
<span class="sd"> relying on this.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">try</span><span class="p">:</span>
<span class="k">if</span> <span class="n">callable</span><span class="p">(</span><span class="n">nodename</span><span class="p">):</span>
<span class="c1"># this is a direct callable - execute it directly</span>
<span class="n">ret</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_safe_call</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ret</span><span class="p">,</span> <span class="p">(</span><span class="nb">tuple</span><span class="p">,</span> <span class="nb">list</span><span class="p">)):</span>
<span class="k">if</span> <span class="ow">not</span> <span class="nb">len</span><span class="p">(</span><span class="n">ret</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span> <span class="ow">or</span> <span class="ow">not</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ret</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="nb">dict</span><span class="p">):</span>
<span class="k">raise</span> <span class="n">EvMenuError</span><span class="p">(</span>
<span class="s2">&quot;exec callable must return either None, str or (str, dict)&quot;</span>
<span class="p">)</span>
<span class="n">ret</span><span class="p">,</span> <span class="n">kwargs</span> <span class="o">=</span> <span class="n">ret</span><span class="p">[:</span><span class="mi">2</span><span class="p">]</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># nodename is a string; lookup as node and run as node in-place (don&#39;t goto it)</span>
<span class="c1"># execute the node</span>
<span class="n">ret</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_execute_node</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ret</span><span class="p">,</span> <span class="p">(</span><span class="nb">tuple</span><span class="p">,</span> <span class="nb">list</span><span class="p">)):</span>
<span class="k">if</span> <span class="ow">not</span> <span class="nb">len</span><span class="p">(</span><span class="n">ret</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span> <span class="ow">and</span> <span class="n">ret</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="ow">and</span> <span class="ow">not</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ret</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="nb">dict</span><span class="p">):</span>
<span class="k">raise</span> <span class="n">EvMenuError</span><span class="p">(</span><span class="s2">&quot;exec node must return either None, str or (str, dict)&quot;</span><span class="p">)</span>
<span class="n">ret</span><span class="p">,</span> <span class="n">kwargs</span> <span class="o">=</span> <span class="n">ret</span><span class="p">[:</span><span class="mi">2</span><span class="p">]</span>
<span class="k">except</span> <span class="n">EvMenuError</span> <span class="k">as</span> <span class="n">err</span><span class="p">:</span>
<span class="n">errmsg</span> <span class="o">=</span> <span class="s2">&quot;Error in exec &#39;</span><span class="si">%s</span><span class="s2">&#39; (input: &#39;</span><span class="si">%s</span><span class="s2">&#39;): </span><span class="si">%s</span><span class="s2">&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="o">.</span><span class="n">rstrip</span><span class="p">(),</span> <span class="n">err</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;|r</span><span class="si">%s</span><span class="s2">|n&quot;</span> <span class="o">%</span> <span class="n">errmsg</span><span class="p">)</span>
<span class="n">logger</span><span class="o">.</span><span class="n">log_trace</span><span class="p">(</span><span class="n">errmsg</span><span class="p">)</span>
<span class="k">return</span>
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ret</span><span class="p">,</span> <span class="nb">str</span><span class="p">):</span>
<span class="c1"># only return a value if a string (a goto target), ignore all other returns</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">ret</span><span class="p">:</span>
<span class="c1"># an empty string - rerun the same node</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">nodename</span>
<span class="k">return</span> <span class="n">ret</span><span class="p">,</span> <span class="n">kwargs</span>
<span class="k">return</span> <span class="kc">None</span></div>
<div class="viewcode-block" id="EvMenu.extract_goto_exec"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.extract_goto_exec">[docs]</a> <span class="k">def</span> <span class="nf">extract_goto_exec</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">nodename</span><span class="p">,</span> <span class="n">option_dict</span><span class="p">):</span>
<span class="k">def</span> <span class="nf">_extract_goto</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">nodename</span><span class="p">,</span> <span class="n">option_dict</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Helper: Get callables and their eventual kwargs.</span>
@ -981,12 +899,10 @@
<span class="sd"> Returns:</span>
<span class="sd"> goto (str, callable or None): The goto directive in the option.</span>
<span class="sd"> goto_kwargs (dict): Kwargs for `goto` if the former is callable, otherwise empty.</span>
<span class="sd"> execute (callable or None): Executable given by the `exec` directive.</span>
<span class="sd"> exec_kwargs (dict): Kwargs for `execute` if it&#39;s callable, otherwise empty.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">goto_kwargs</span><span class="p">,</span> <span class="n">exec_kwargs</span> <span class="o">=</span> <span class="p">{},</span> <span class="p">{}</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">execute</span> <span class="o">=</span> <span class="n">option_dict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;goto&quot;</span><span class="p">,</span> <span class="kc">None</span><span class="p">),</span> <span class="n">option_dict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;exec&quot;</span><span class="p">,</span> <span class="kc">None</span><span class="p">)</span>
<span class="n">goto_kwargs</span> <span class="o">=</span> <span class="p">{}</span>
<span class="n">goto</span> <span class="o">=</span> <span class="n">option_dict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;goto&quot;</span><span class="p">,</span> <span class="kc">None</span><span class="p">)</span>
<span class="k">if</span> <span class="n">goto</span> <span class="ow">and</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">goto</span><span class="p">,</span> <span class="p">(</span><span class="nb">tuple</span><span class="p">,</span> <span class="nb">list</span><span class="p">)):</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">goto</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span> <span class="o">=</span> <span class="n">goto</span><span class="p">[:</span><span class="mi">2</span><span class="p">]</span> <span class="c1"># ignore any extra arguments</span>
@ -999,29 +915,17 @@
<span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">goto</span> <span class="o">=</span> <span class="n">goto</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="k">if</span> <span class="n">execute</span> <span class="ow">and</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">execute</span><span class="p">,</span> <span class="p">(</span><span class="nb">tuple</span><span class="p">,</span> <span class="nb">list</span><span class="p">)):</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">execute</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
<span class="n">execute</span><span class="p">,</span> <span class="n">exec_kwargs</span> <span class="o">=</span> <span class="n">execute</span><span class="p">[:</span><span class="mi">2</span><span class="p">]</span> <span class="c1"># ignore any extra arguments</span>
<span class="k">if</span> <span class="ow">not</span> <span class="nb">hasattr</span><span class="p">(</span><span class="n">exec_kwargs</span><span class="p">,</span> <span class="s2">&quot;__getitem__&quot;</span><span class="p">):</span>
<span class="c1"># not a dict-like structure</span>
<span class="k">raise</span> <span class="n">EvMenuError</span><span class="p">(</span>
<span class="s2">&quot;EvMenu node </span><span class="si">{}</span><span class="s2">: exec kwargs is not a dict: </span><span class="si">{}</span><span class="s2">&quot;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span>
<span class="n">nodename</span><span class="p">,</span> <span class="n">goto_kwargs</span>
<span class="p">)</span>
<span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">execute</span> <span class="o">=</span> <span class="n">execute</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="k">return</span> <span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">,</span> <span class="n">execute</span><span class="p">,</span> <span class="n">exec_kwargs</span></div>
<span class="k">return</span> <span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span>
<div class="viewcode-block" id="EvMenu.goto"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.goto">[docs]</a> <span class="k">def</span> <span class="nf">goto</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<div class="viewcode-block" id="EvMenu.goto"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.goto">[docs]</a> <span class="k">def</span> <span class="nf">goto</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">nodename_or_callable</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Run a node by name, optionally dynamically generating that name first.</span>
<span class="sd"> Args:</span>
<span class="sd"> nodename (str or callable): Name of node or a callable</span>
<span class="sd"> nodename_or_callable (str or callable): Name of node or a callable</span>
<span class="sd"> to be called as `function(caller, raw_string, **kwargs)` or</span>
<span class="sd"> `function(caller, **kwargs)` to return the actual goto string or</span>
<span class="sd"> a (&quot;nodename&quot;, kwargs) tuple.</span>
<span class="sd"> `function(caller, **kwargs)`. This callable must return the node-name (str)</span>
<span class="sd"> pointing to the next node.</span>
<span class="sd"> raw_string (str): The raw default string entered on the</span>
<span class="sd"> previous node (only used if the node accepts it as an</span>
<span class="sd"> argument)</span>
@ -1029,10 +933,10 @@
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="n">callable</span><span class="p">(</span><span class="n">nodename</span><span class="p">):</span>
<span class="c1"># run the &quot;goto&quot; callable, if possible</span>
<span class="n">inp_nodename</span> <span class="o">=</span> <span class="n">nodename</span>
<span class="n">nodename</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_safe_call</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="n">inp_nodename</span> <span class="o">=</span> <span class="n">nodename_or_callable</span>
<span class="k">if</span> <span class="n">callable</span><span class="p">(</span><span class="n">nodename_or_callable</span><span class="p">):</span>
<span class="c1"># run the &quot;goto&quot; callable to get the next node to go to</span>
<span class="n">nodename</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_safe_call</span><span class="p">(</span><span class="n">nodename_or_callable</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="p">(</span><span class="nb">tuple</span><span class="p">,</span> <span class="nb">list</span><span class="p">)):</span>
<span class="k">if</span> <span class="ow">not</span> <span class="nb">len</span><span class="p">(</span><span class="n">nodename</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span> <span class="ow">or</span> <span class="ow">not</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">nodename</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="nb">dict</span><span class="p">):</span>
<span class="k">raise</span> <span class="n">EvMenuError</span><span class="p">(</span>
@ -1042,8 +946,14 @@
<span class="k">if</span> <span class="ow">not</span> <span class="n">nodename</span><span class="p">:</span>
<span class="c1"># no nodename return. Re-run current node</span>
<span class="n">nodename</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">nodename</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># the nodename given directly</span>
<span class="n">nodename</span> <span class="o">=</span> <span class="n">nodename_or_callable</span>
<span class="c1"># one way or another, we have the nodename as a string now</span>
<span class="k">try</span><span class="p">:</span>
<span class="c1"># execute the found node, make use of the returns.</span>
<span class="c1"># execute the found nodename, make use of the returns.</span>
<span class="n">nodetext</span><span class="p">,</span> <span class="n">options</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_execute_node</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="k">except</span> <span class="n">EvMenuError</span><span class="p">:</span>
<span class="k">return</span>
@ -1054,47 +964,13 @@
<span class="p">)</span>
<span class="c1"># validation of the node return values</span>
<span class="c1"># if the nodetext is a list/tuple, the second set is the help text.</span>
<span class="n">helptext</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
<span class="k">if</span> <span class="n">is_iter</span><span class="p">(</span><span class="n">nodetext</span><span class="p">):</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">nodetext</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
<span class="n">nodetext</span><span class="p">,</span> <span class="n">helptext</span> <span class="o">=</span> <span class="n">nodetext</span><span class="p">[:</span><span class="mi">2</span><span class="p">]</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">nodetext</span> <span class="o">=</span> <span class="n">nodetext</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="n">nodetext</span><span class="p">,</span> <span class="o">*</span><span class="n">helptext</span> <span class="o">=</span> <span class="n">nodetext</span>
<span class="n">helptext</span> <span class="o">=</span> <span class="n">helptext</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="k">if</span> <span class="n">helptext</span> <span class="k">else</span> <span class="s2">&quot;&quot;</span>
<span class="n">nodetext</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span> <span class="k">if</span> <span class="n">nodetext</span> <span class="ow">is</span> <span class="kc">None</span> <span class="k">else</span> <span class="nb">str</span><span class="p">(</span><span class="n">nodetext</span><span class="p">)</span>
<span class="n">options</span> <span class="o">=</span> <span class="p">[</span><span class="n">options</span><span class="p">]</span> <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">options</span><span class="p">,</span> <span class="nb">dict</span><span class="p">)</span> <span class="k">else</span> <span class="n">options</span>
<span class="c1"># this will be displayed in the given order</span>
<span class="n">display_options</span> <span class="o">=</span> <span class="p">[]</span>
<span class="c1"># this is used for lookup</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span> <span class="o">=</span> <span class="p">{}</span>
<span class="bp">self</span><span class="o">.</span><span class="n">default</span> <span class="o">=</span> <span class="kc">None</span>
<span class="k">if</span> <span class="n">options</span><span class="p">:</span>
<span class="k">for</span> <span class="n">inum</span><span class="p">,</span> <span class="n">dic</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">options</span><span class="p">):</span>
<span class="c1"># fix up the option dicts</span>
<span class="n">keys</span> <span class="o">=</span> <span class="n">make_iter</span><span class="p">(</span><span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;key&quot;</span><span class="p">))</span>
<span class="n">desc</span> <span class="o">=</span> <span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;desc&quot;</span><span class="p">,</span> <span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;text&quot;</span><span class="p">,</span> <span class="kc">None</span><span class="p">))</span>
<span class="k">if</span> <span class="s2">&quot;_default&quot;</span> <span class="ow">in</span> <span class="n">keys</span><span class="p">:</span>
<span class="n">keys</span> <span class="o">=</span> <span class="p">[</span><span class="n">key</span> <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">keys</span> <span class="k">if</span> <span class="n">key</span> <span class="o">!=</span> <span class="s2">&quot;_default&quot;</span><span class="p">]</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">,</span> <span class="n">execute</span><span class="p">,</span> <span class="n">exec_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">extract_goto_exec</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">dic</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">default</span> <span class="o">=</span> <span class="p">(</span><span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">,</span> <span class="n">execute</span><span class="p">,</span> <span class="n">exec_kwargs</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># use the key (only) if set, otherwise use the running number</span>
<span class="n">keys</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">make_iter</span><span class="p">(</span><span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;key&quot;</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="n">inum</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">strip</span><span class="p">())))</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">,</span> <span class="n">execute</span><span class="p">,</span> <span class="n">exec_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">extract_goto_exec</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">dic</span><span class="p">)</span>
<span class="k">if</span> <span class="n">keys</span><span class="p">:</span>
<span class="n">display_options</span><span class="o">.</span><span class="n">append</span><span class="p">((</span><span class="n">keys</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">desc</span><span class="p">))</span>
<span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">keys</span><span class="p">:</span>
<span class="k">if</span> <span class="n">goto</span> <span class="ow">or</span> <span class="n">execute</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="p">[</span><span class="n">strip_ansi</span><span class="p">(</span><span class="n">key</span><span class="p">)</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span><span class="o">.</span><span class="n">lower</span><span class="p">()]</span> <span class="o">=</span> <span class="p">(</span>
<span class="n">goto</span><span class="p">,</span>
<span class="n">goto_kwargs</span><span class="p">,</span>
<span class="n">execute</span><span class="p">,</span>
<span class="n">exec_kwargs</span><span class="p">,</span>
<span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">nodetext</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_format_node</span><span class="p">(</span><span class="n">nodetext</span><span class="p">,</span> <span class="n">display_options</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">node_kwargs</span> <span class="o">=</span> <span class="n">kwargs</span>
<span class="bp">self</span><span class="o">.</span><span class="n">nodename</span> <span class="o">=</span> <span class="n">nodename</span>
<span class="c1"># handle the helptext</span>
<span class="k">if</span> <span class="n">helptext</span><span class="p">:</span>
@ -1104,33 +980,46 @@
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">helptext</span> <span class="o">=</span> <span class="n">_HELP_NO_OPTIONS</span> <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">auto_quit</span> <span class="k">else</span> <span class="n">_HELP_NO_OPTIONS_NO_QUIT</span>
<span class="c1"># store the current node&#39;s data in the menu state</span>
<span class="bp">self</span><span class="o">.</span><span class="n">nodename</span> <span class="o">=</span> <span class="n">nodename</span>
<span class="bp">self</span><span class="o">.</span><span class="n">node_kwargs</span> <span class="o">=</span> <span class="n">kwargs</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span> <span class="o">=</span> <span class="p">{}</span>
<span class="bp">self</span><span class="o">.</span><span class="n">default</span> <span class="o">=</span> <span class="kc">None</span>
<span class="n">display_options</span> <span class="o">=</span> <span class="p">[]</span> <span class="c1"># options will be displayed in this order</span>
<span class="k">if</span> <span class="n">options</span><span class="p">:</span>
<span class="n">options</span> <span class="o">=</span> <span class="p">[</span><span class="n">options</span><span class="p">]</span> <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">options</span><span class="p">,</span> <span class="nb">dict</span><span class="p">)</span> <span class="k">else</span> <span class="n">options</span>
<span class="k">for</span> <span class="n">inum</span><span class="p">,</span> <span class="n">dic</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">options</span><span class="p">):</span>
<span class="c1"># homogenize the options dict</span>
<span class="n">keys</span> <span class="o">=</span> <span class="n">make_iter</span><span class="p">(</span><span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;key&quot;</span><span class="p">))</span>
<span class="n">desc</span> <span class="o">=</span> <span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;desc&quot;</span><span class="p">,</span> <span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;text&quot;</span><span class="p">,</span> <span class="kc">None</span><span class="p">))</span>
<span class="k">if</span> <span class="s2">&quot;_default&quot;</span> <span class="ow">in</span> <span class="n">keys</span><span class="p">:</span>
<span class="n">keys</span> <span class="o">=</span> <span class="p">[</span><span class="n">key</span> <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">keys</span> <span class="k">if</span> <span class="n">key</span> <span class="o">!=</span> <span class="s2">&quot;_default&quot;</span><span class="p">]</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_extract_goto</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">dic</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">default</span> <span class="o">=</span> <span class="p">(</span><span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># use the key (only) if set, otherwise use the running number</span>
<span class="n">keys</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">make_iter</span><span class="p">(</span><span class="n">dic</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;key&quot;</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="n">inum</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">strip</span><span class="p">())))</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_extract_goto</span><span class="p">(</span><span class="n">nodename</span><span class="p">,</span> <span class="n">dic</span><span class="p">)</span>
<span class="k">if</span> <span class="n">keys</span><span class="p">:</span>
<span class="n">display_options</span><span class="o">.</span><span class="n">append</span><span class="p">((</span><span class="n">keys</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">desc</span><span class="p">))</span>
<span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">keys</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="p">[</span><span class="n">strip_ansi</span><span class="p">(</span><span class="n">key</span><span class="p">)</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span><span class="o">.</span><span class="n">lower</span><span class="p">()]</span> <span class="o">=</span> <span class="p">(</span><span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">)</span>
<span class="c1"># format the text</span>
<span class="bp">self</span><span class="o">.</span><span class="n">nodetext</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_format_node</span><span class="p">(</span><span class="n">nodetext</span><span class="p">,</span> <span class="n">display_options</span><span class="p">)</span>
<span class="c1"># display self.nodetext to the user</span>
<span class="bp">self</span><span class="o">.</span><span class="n">display_nodetext</span><span class="p">()</span>
<span class="c1"># close menu if we have no more options to process</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">options</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">close_menu</span><span class="p">()</span></div>
<div class="viewcode-block" id="EvMenu.run_exec_then_goto"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.run_exec_then_goto">[docs]</a> <span class="k">def</span> <span class="nf">run_exec_then_goto</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">runexec</span><span class="p">,</span> <span class="n">goto</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="n">runexec_kwargs</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Call &#39;exec&#39; callback and goto (which may also be a callable) in sequence.</span>
<span class="sd"> Args:</span>
<span class="sd"> runexec (callable or str): Callback to run before goto. If</span>
<span class="sd"> the callback returns a string, this is used to replace</span>
<span class="sd"> the `goto` string/callable before being passed into the goto handler.</span>
<span class="sd"> goto (str): The target node to go to next (may be replaced</span>
<span class="sd"> by `runexec`)..</span>
<span class="sd"> raw_string (str): The original user input.</span>
<span class="sd"> runexec_kwargs (dict, optional): Optional kwargs for runexec.</span>
<span class="sd"> goto_kwargs (dict, optional): Optional kwargs for goto.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="n">runexec</span><span class="p">:</span>
<span class="c1"># replace goto only if callback returns</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">run_exec</span><span class="p">(</span>
<span class="n">runexec</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="p">(</span><span class="n">runexec_kwargs</span> <span class="k">if</span> <span class="n">runexec_kwargs</span> <span class="k">else</span> <span class="p">{})</span>
<span class="p">)</span> <span class="ow">or</span> <span class="p">(</span><span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">)</span>
<span class="k">if</span> <span class="n">goto</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">goto</span><span class="p">(</span><span class="n">goto</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="p">(</span><span class="n">goto_kwargs</span> <span class="k">if</span> <span class="n">goto_kwargs</span> <span class="k">else</span> <span class="p">{}))</span></div>
<div class="viewcode-block" id="EvMenu.close_menu"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.close_menu">[docs]</a> <span class="k">def</span> <span class="nf">close_menu</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Shutdown menu; occurs when reaching the end node or using the quit command.</span>
@ -1207,9 +1096,27 @@
<span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">debugtxt</span><span class="p">)</span></div>
<div class="viewcode-block" id="EvMenu.msg"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.msg">[docs]</a> <span class="k">def</span> <span class="nf">msg</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">txt</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> This is a central point for sending return texts to the caller. It</span>
<span class="sd"> allows for a central point to add custom messaging when creating custom</span>
<span class="sd"> EvMenu overrides.</span>
<span class="sd"> Args:</span>
<span class="sd"> txt (str): The text to send.</span>
<span class="sd"> Notes:</span>
<span class="sd"> By default this will send to the same session provided to EvMenu</span>
<span class="sd"> (if `session` kwarg was provided to `EvMenu.__init__`). It will</span>
<span class="sd"> also send it with a `type=menu` for the benefit of OOB/webclient.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">text</span><span class="o">=</span><span class="p">(</span><span class="n">txt</span><span class="p">,</span> <span class="p">{</span><span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;menu&quot;</span><span class="p">}),</span> <span class="n">session</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">_session</span><span class="p">)</span></div>
<div class="viewcode-block" id="EvMenu.parse_input"><a class="viewcode-back" href="../../../api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.parse_input">[docs]</a> <span class="k">def</span> <span class="nf">parse_input</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Parses the incoming string from the menu user.</span>
<span class="sd"> Parses the incoming string from the menu user. This is the entry-point for all input</span>
<span class="sd"> into the menu.</span>
<span class="sd"> Args:</span>
<span class="sd"> raw_string (str): The incoming, unmodified string</span>
@ -1220,14 +1127,15 @@
<span class="sd"> should also report errors directly to the user.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># this is the input cmd given to the menu</span>
<span class="n">cmd</span> <span class="o">=</span> <span class="n">strip_ansi</span><span class="p">(</span><span class="n">raw_string</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span><span class="o">.</span><span class="n">lower</span><span class="p">())</span>
<span class="k">try</span><span class="p">:</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">options</span> <span class="ow">and</span> <span class="n">cmd</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="p">:</span>
<span class="c1"># this will take precedence over the default commands</span>
<span class="c1"># below</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">,</span> <span class="n">execfunc</span><span class="p">,</span> <span class="n">exec_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="p">[</span><span class="n">cmd</span><span class="p">]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">run_exec_then_goto</span><span class="p">(</span><span class="n">execfunc</span><span class="p">,</span> <span class="n">goto</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="n">exec_kwargs</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">)</span>
<span class="c1"># we chose one of the available options; this</span>
<span class="c1"># will take precedence over the default commands</span>
<span class="n">goto_node</span><span class="p">,</span> <span class="n">goto_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">options</span><span class="p">[</span><span class="n">cmd</span><span class="p">]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">goto</span><span class="p">(</span><span class="n">goto_node</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="p">(</span><span class="n">goto_kwargs</span> <span class="ow">or</span> <span class="p">{}))</span>
<span class="k">elif</span> <span class="bp">self</span><span class="o">.</span><span class="n">auto_look</span> <span class="ow">and</span> <span class="n">cmd</span> <span class="ow">in</span> <span class="p">(</span><span class="s2">&quot;look&quot;</span><span class="p">,</span> <span class="s2">&quot;l&quot;</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">display_nodetext</span><span class="p">()</span>
<span class="k">elif</span> <span class="bp">self</span><span class="o">.</span><span class="n">auto_help</span> <span class="ow">and</span> <span class="n">cmd</span> <span class="ow">in</span> <span class="p">(</span><span class="s2">&quot;help&quot;</span><span class="p">,</span> <span class="s2">&quot;h&quot;</span><span class="p">):</span>
@ -1237,8 +1145,8 @@
<span class="k">elif</span> <span class="bp">self</span><span class="o">.</span><span class="n">debug_mode</span> <span class="ow">and</span> <span class="n">cmd</span><span class="o">.</span><span class="n">startswith</span><span class="p">(</span><span class="s2">&quot;menudebug&quot;</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">print_debug_info</span><span class="p">(</span><span class="n">cmd</span><span class="p">[</span><span class="mi">9</span><span class="p">:]</span><span class="o">.</span><span class="n">strip</span><span class="p">())</span>
<span class="k">elif</span> <span class="bp">self</span><span class="o">.</span><span class="n">default</span><span class="p">:</span>
<span class="n">goto</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">,</span> <span class="n">execfunc</span><span class="p">,</span> <span class="n">exec_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">default</span>
<span class="bp">self</span><span class="o">.</span><span class="n">run_exec_then_goto</span><span class="p">(</span><span class="n">execfunc</span><span class="p">,</span> <span class="n">goto</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="n">exec_kwargs</span><span class="p">,</span> <span class="n">goto_kwargs</span><span class="p">)</span>
<span class="n">goto_node</span><span class="p">,</span> <span class="n">goto_kwargs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">default</span>
<span class="bp">self</span><span class="o">.</span><span class="n">goto</span><span class="p">(</span><span class="n">goto_node</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="p">(</span><span class="n">goto_kwargs</span> <span class="ow">or</span> <span class="p">{}))</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">_HELP_NO_OPTION_MATCH</span><span class="p">)</span>
<span class="k">except</span> <span class="n">EvMenuGotoAbortMessage</span> <span class="k">as</span> <span class="n">err</span><span class="p">:</span>
@ -1430,7 +1338,7 @@
<span class="sd"> ```</span>
<span class="sd"> Notes:</span>
<span class="sd"> All normal `goto` or `exec` callables returned from the decorated nodes</span>
<span class="sd"> All normal `goto` callables returned from the decorated nodes</span>
<span class="sd"> will, if they accept `**kwargs`, get a new kwarg &#39;available_choices&#39;</span>
<span class="sd"> injected. These are the ordered list of named options (descs) visible</span>
<span class="sd"> on the current node page.</span>
@ -1562,7 +1470,7 @@
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">decorated_options</span><span class="p">,</span> <span class="nb">dict</span><span class="p">):</span>
<span class="n">decorated_options</span> <span class="o">=</span> <span class="p">[</span><span class="n">decorated_options</span><span class="p">]</span>
<span class="k">for</span> <span class="n">eopt</span> <span class="ow">in</span> <span class="n">decorated_options</span><span class="p">:</span>
<span class="n">cback</span> <span class="o">=</span> <span class="p">(</span><span class="s2">&quot;goto&quot;</span> <span class="ow">in</span> <span class="n">eopt</span> <span class="ow">and</span> <span class="s2">&quot;goto&quot;</span><span class="p">)</span> <span class="ow">or</span> <span class="p">(</span><span class="s2">&quot;exec&quot;</span> <span class="ow">in</span> <span class="n">eopt</span> <span class="ow">and</span> <span class="s2">&quot;exec&quot;</span><span class="p">)</span> <span class="ow">or</span> <span class="kc">None</span>
<span class="n">cback</span> <span class="o">=</span> <span class="p">(</span><span class="s2">&quot;goto&quot;</span> <span class="ow">in</span> <span class="n">eopt</span> <span class="ow">and</span> <span class="s2">&quot;goto&quot;</span><span class="p">)</span> <span class="ow">or</span> <span class="kc">None</span>
<span class="k">if</span> <span class="n">cback</span><span class="p">:</span>
<span class="n">signature</span> <span class="o">=</span> <span class="n">eopt</span><span class="p">[</span><span class="n">cback</span><span class="p">]</span>
<span class="k">if</span> <span class="n">callable</span><span class="p">(</span><span class="n">signature</span><span class="p">):</span>

View file

@ -590,7 +590,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;delete', '&#64;del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;del', '&#64;delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -631,7 +631,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;delete &#64;del', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;del &#64;delete', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1343,7 +1343,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;parent', '&#64;type', '&#64;typeclasses', '&#64;update', '&#64;swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;swap', '&#64;typeclasses', '&#64;type', '&#64;parent', '&#64;update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1374,7 +1374,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;parent &#64;type &#64;typeclasses &#64;update &#64;swap', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass parent type typeclasses update swap', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;swap &#64;typeclasses &#64;type &#64;parent &#64;update', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass swap typeclasses type parent update', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1831,7 +1831,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;search', '&#64;locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;locate', '&#64;search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1862,7 +1862,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;search &#64;locate', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;locate &#64;search', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -266,7 +266,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -298,7 +298,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -771,7 +771,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -802,7 +802,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -900,7 +900,7 @@ main test suite started with</p>
<p>Test the batch processor.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp6bfo0rqt/014c9383612e80a10a57ddaeee1cd3b99ca58606/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpssb6e5pk/c5629099249c1bd0b6fabae8631a8627887506ad/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -120,7 +120,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -155,7 +155,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -234,7 +234,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -260,7 +260,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -137,7 +137,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -167,7 +167,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -244,7 +244,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -270,7 +270,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -215,7 +215,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -246,7 +246,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -209,7 +209,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'quit', 'abort', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'quit', 'abort', 'q']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -233,7 +233,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q quit abort chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q quit abort chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out quit abort q', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out quit abort q', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -369,7 +369,7 @@ shout</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', 'shout', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -398,7 +398,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper shout ;', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper shout ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -426,7 +426,7 @@ emote /me points to /box and /lever.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -465,7 +465,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -488,7 +488,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'ex', 'unfocus', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'unfocus', 'ex', 'e']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -517,7 +517,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e ex unfocus examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e ex unfocus examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine unfocus ex e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine unfocus ex e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -579,7 +579,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'give', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inv', 'i', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -603,7 +603,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv give i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory inv give i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inv i inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inv i inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -624,7 +624,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;open', '&#64;dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dig', '&#64;open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -647,7 +647,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;open &#64;dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dig &#64;open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -670,7 +670,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -696,7 +696,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -565,7 +565,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -585,7 +585,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -688,7 +688,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -708,7 +708,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -467,7 +467,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -487,7 +487,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -927,7 +927,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -947,7 +947,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -303,7 +303,7 @@ everyone but the person rolling.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '&#64;dice']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -329,7 +329,7 @@ everyone but the person rolling.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'roll &#64;dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': &quot;\n roll dice\n\n Usage:\n dice[/switch] &lt;nr&gt;d&lt;sides&gt; [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 &lt; 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (&lt;,&gt;,&lt;=,&gt;=,==,!=). So e.g. 2d6 + 3 &gt; 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': &quot;\n roll dice\n\n Usage:\n dice[/switch] &lt;nr&gt;d&lt;sides&gt; [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 &lt; 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (&lt;,&gt;,&lt;=,&gt;=,==,!=). So e.g. 2d6 + 3 &gt; 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -254,7 +254,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -278,7 +278,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -355,7 +355,7 @@ unwear &lt;item&gt;</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['unwield', 'unwear']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['unwear', 'unwield']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -379,7 +379,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -151,7 +151,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -180,7 +180,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -250,7 +250,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'break lid', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'smash lid', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -277,7 +277,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash break lid smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash smash lid break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash smash lid break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -377,7 +377,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -406,7 +406,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -504,7 +504,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'feel', 'listen', 'examine', 'get', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'examine', 'ex', 'feel', 'l', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -530,7 +530,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex feel listen examine get l', 'category': 'general', 'key': 'look', 'no_prefix': ' ex feel listen examine get l', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get examine ex feel l listen', 'category': 'general', 'key': 'look', 'no_prefix': ' get examine ex feel l listen', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -423,7 +423,7 @@ of the object. We overload it with our own version.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -450,7 +450,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -554,7 +554,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'push', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'push', 'pull', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -590,7 +590,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull push shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull push shiftroot move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot push pull move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot push pull move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -607,7 +607,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'press button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -633,7 +633,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -777,7 +777,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'parry', 'stab', 'pierce', 'slash', 'kill', 'thrust', 'hit', 'bash', 'defend', 'fight']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'bash', 'kill', 'thrust', 'chop', 'slash', 'hit', 'stab', 'pierce', 'parry', 'defend']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -803,7 +803,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop parry stab pierce slash kill thrust hit bash defend fight', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop parry stab pierce slash kill thrust hit bash defend fight', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight bash kill thrust chop slash hit stab pierce parry defend', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight bash kill thrust chop slash hit stab pierce parry defend', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -966,7 +966,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'fiddle', 'feel around', 'search', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'feel', 'search', 'l', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -994,7 +994,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel fiddle feel around search l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel fiddle feel around search l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fiddle feel search l feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle feel search l feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -206,7 +206,7 @@ git evennia pull - Pull the latest evennia code.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp6bfo0rqt/014c9383612e80a10a57ddaeee1cd3b99ca58606/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpssb6e5pk/c5629099249c1bd0b6fabae8631a8627887506ad/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -267,7 +267,7 @@ git pull - Pull the latest code from your current branch.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp6bfo0rqt/014c9383612e80a10a57ddaeee1cd3b99ca58606/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpssb6e5pk/c5629099249c1bd0b6fabae8631a8627887506ad/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -334,7 +334,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':&gt;', ':UU', ':uu', ':s', ':q', ':f', ':x', ':=', ':w', ':A', ':fi', ':j', ':DD', ':dd', ':', ':q!', ':wq', ':echo', ':i', ':h', ':u', ':I', ':&lt;', ':dw', ':y', ':!', ':r', ':S', ':::', '::', ':fd', ':p']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':i', ':u', ':::', ':q!', ':y', ':q', ':dw', ':p', ':j', ':&gt;', ':I', ':h', ':dd', ':s', ':S', ':', ':wq', ':A', ':DD', '::', ':x', ':uu', ':fd', ':!', ':w', ':&lt;', ':=', ':fi', ':echo', ':UU', ':f', ':r']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -362,7 +362,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':&gt; :UU :uu :s :q :f :x := :w :A :fi :j :DD :dd : :q! :wq :echo :i :h :u :I :&lt; :dw :y :! :r :S ::: :: :fd :p', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :&gt; :UU :uu :s :q :f :x := :w :A :fi :j :DD :dd : :q! :wq :echo :i :h :u :I :&lt; :dw :y :! :r :S ::: :: :fd :p', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':i :u ::: :q! :y :q :dw :p :j :&gt; :I :h :dd :s :S : :wq :A :DD :: :x :uu :fd :! :w :&lt; := :fi :echo :UU :f :r', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :i :u ::: :q! :y :q :dw :p :j :&gt; :I :h :dd :s :S : :wq :A :DD :: :x :uu :fd :! :w :&lt; := :fi :echo :UU :f :r', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -188,12 +188,6 @@ Such a callable should return either a str or a (str, dict), where the
string is the name of the next node to go to and the dict is the new,
(possibly modified) kwarg to pass into the next node. If the callable returns
None or the empty string, the current node will be revisited.</p></li>
<li><p><strong>exec</strong> (str, callable or tuple, optional): This takes the same input as <strong>goto</strong> above
and runs before it. If given a node name, the node will be executed but will not
be considered the next node. If node/callback returns str or (str, dict), these will
replace the <strong>goto</strong> step (<strong>goto</strong> callbacks will not fire), with the string being the
next node name and the optional dict acting as the kwargs-input for the next node.
If an exec callable returns the empty string (only), the current node is re-run.</p></li>
</ul>
</li>
</ul>
@ -208,7 +202,6 @@ its number 1..N.</p>
<span class="n">options</span> <span class="o">=</span> <span class="p">({</span><span class="s2">&quot;key&quot;</span><span class="p">:</span> <span class="s2">&quot;testing&quot;</span><span class="p">,</span>
<span class="s2">&quot;desc&quot;</span><span class="p">:</span> <span class="s2">&quot;Select this to go to node 2&quot;</span><span class="p">,</span>
<span class="s2">&quot;goto&quot;</span><span class="p">:</span> <span class="p">(</span><span class="s2">&quot;node2&quot;</span><span class="p">,</span> <span class="p">{</span><span class="s2">&quot;foo&quot;</span><span class="p">:</span> <span class="s2">&quot;bar&quot;</span><span class="p">}),</span>
<span class="s2">&quot;exec&quot;</span><span class="p">:</span> <span class="s2">&quot;callback1&quot;</span><span class="p">},</span>
<span class="p">{</span><span class="s2">&quot;desc&quot;</span><span class="p">:</span> <span class="s2">&quot;Go to node 3.&quot;</span><span class="p">,</span>
<span class="s2">&quot;goto&quot;</span><span class="p">:</span> <span class="s2">&quot;node3&quot;</span><span class="p">})</span>
<span class="k">return</span> <span class="n">text</span><span class="p">,</span> <span class="n">options</span>
@ -369,7 +362,7 @@ re-running the entire node with text and options.</p>
<dt id="evennia.utils.evmenu.CmdEvMenuNode">
<em class="property">class </em><code class="sig-prename descclassname">evennia.utils.evmenu.</code><code class="sig-name descname">CmdEvMenuNode</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#CmdEvMenuNode"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.CmdEvMenuNode" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Menu options.</p>
<p>Command to handle all user input targeted at the menu while the menu is active.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdEvMenuNode.key">
<code class="sig-name descname">key</code><em class="property"> = '__noinput_command'</em><a class="headerlink" href="#evennia.utils.evmenu.CmdEvMenuNode.key" title="Permalink to this definition"></a></dt>
@ -429,7 +422,7 @@ commands the caller can use.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdEvMenuNode.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '__nomatch_command', 'category': 'menu', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command', 'tags': '', 'text': '\n Menu options.\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdEvMenuNode.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '__nomatch_command', 'category': 'menu', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command', 'tags': '', 'text': '\n Command to handle all user input targeted at the menu while the menu is active.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdEvMenuNode.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -583,88 +576,17 @@ or functions defined dynamically or as part of another function. In
non-persistent mode no such restrictions exist.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.msg">
<code class="sig-name descname">msg</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">txt</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.msg"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.msg" title="Permalink to this definition"></a></dt>
<dd><p>This is a central point for sending return texts to the caller. It
allows for a central point to add custom messaging when creating custom
EvMenu overrides.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>txt</strong> (<em>str</em>) The text to send.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>By default this will send to the same session provided to EvMenu
(if <strong>session</strong> kwarg was provided to <strong>EvMenu.__init__</strong>). It will
also send it with a <strong>type=menu</strong> for the benefit of OOB/webclient.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.run_exec">
<code class="sig-name descname">run_exec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">nodename</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.run_exec"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.run_exec" title="Permalink to this definition"></a></dt>
<dd><p>NOTE: This is deprecated. Use <strong>goto</strong> directly instead.</p>
<p>Run a function or node as a callback (with the exec option key).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>nodename</strong> (<em>callable</em><em> or </em><em>str</em>) A callable to run as
<strong>callable(caller, raw_string)</strong>, or the Name of an existing
node to run as a callable. This may or may not return
a string.</p></li>
<li><p><strong>raw_string</strong> (<em>str</em>) The raw default string entered on the
previous node (only used if the node accepts it as an
argument)</p></li>
<li><p><strong>kwargs</strong> (<em>any</em>) These are optional kwargs passed into goto</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>new_goto (str or None)</em> </p>
<dl class="simple">
<dt>A replacement goto location string or</dt><dd><p>None (no replacement).</p>
</dd>
</dl>
</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Relying on exec callbacks to set the goto location is
very powerful but will easily lead to spaghetti structure and
hard-to-trace paths through the menu logic. So be careful with
relying on this.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.extract_goto_exec">
<code class="sig-name descname">extract_goto_exec</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">nodename</span></em>, <em class="sig-param"><span class="n">option_dict</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.extract_goto_exec"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.extract_goto_exec" title="Permalink to this definition"></a></dt>
<dd><p>Helper: Get callables and their eventual kwargs.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>nodename</strong> (<em>str</em>) The current node name (used for error reporting).</p></li>
<li><p><strong>option_dict</strong> (<em>dict</em>) The seleted options dict.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>goto (str, callable or None)</em> The goto directive in the option.
goto_kwargs (dict): Kwargs for <strong>goto</strong> if the former is callable, otherwise empty.
execute (callable or None): Executable given by the <strong>exec</strong> directive.
exec_kwargs (dict): Kwargs for <strong>execute</strong> if its callable, otherwise empty.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.goto">
<code class="sig-name descname">goto</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">nodename</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.goto"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.goto" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">goto</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">nodename_or_callable</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.goto"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.goto" title="Permalink to this definition"></a></dt>
<dd><p>Run a node by name, optionally dynamically generating that name first.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>nodename</strong> (<em>str</em><em> or </em><em>callable</em>) Name of node or a callable
<li><p><strong>nodename_or_callable</strong> (<em>str</em><em> or </em><em>callable</em>) Name of node or a callable
to be called as <strong>function(caller, raw_string, **kwargs)</strong> or
<strong>function(caller, **kwargs)</strong> to return the actual goto string or
a (“nodename”, kwargs) tuple.</p></li>
<strong>function(caller, **kwargs)</strong>. This callable must return the node-name (str)
pointing to the next node.</p></li>
<li><p><strong>raw_string</strong> (<em>str</em>) The raw default string entered on the
previous node (only used if the node accepts it as an
argument)</p></li>
@ -674,26 +596,6 @@ argument)</p></li>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.run_exec_then_goto">
<code class="sig-name descname">run_exec_then_goto</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">runexec</span></em>, <em class="sig-param"><span class="n">goto</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="n">runexec_kwargs</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">goto_kwargs</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.run_exec_then_goto"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.run_exec_then_goto" title="Permalink to this definition"></a></dt>
<dd><p>Call exec callback and goto (which may also be a callable) in sequence.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>runexec</strong> (<em>callable</em><em> or </em><em>str</em>) Callback to run before goto. If
the callback returns a string, this is used to replace
the <strong>goto</strong> string/callable before being passed into the goto handler.</p></li>
<li><p><strong>goto</strong> (<em>str</em>) The target node to go to next (may be replaced
by <strong>runexec</strong>)..</p></li>
<li><p><strong>raw_string</strong> (<em>str</em>) The original user input.</p></li>
<li><p><strong>runexec_kwargs</strong> (<em>dict</em><em>, </em><em>optional</em>) Optional kwargs for runexec.</p></li>
<li><p><strong>goto_kwargs</strong> (<em>dict</em><em>, </em><em>optional</em>) Optional kwargs for goto.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.close_menu">
<code class="sig-name descname">close_menu</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.close_menu"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.close_menu" title="Permalink to this definition"></a></dt>
@ -712,10 +614,28 @@ of a property to inspect.</p>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.msg">
<code class="sig-name descname">msg</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">txt</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.msg"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.msg" title="Permalink to this definition"></a></dt>
<dd><p>This is a central point for sending return texts to the caller. It
allows for a central point to add custom messaging when creating custom
EvMenu overrides.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>txt</strong> (<em>str</em>) The text to send.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>By default this will send to the same session provided to EvMenu
(if <strong>session</strong> kwarg was provided to <strong>EvMenu.__init__</strong>). It will
also send it with a <strong>type=menu</strong> for the benefit of OOB/webclient.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.utils.evmenu.EvMenu.parse_input">
<code class="sig-name descname">parse_input</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">raw_string</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/evmenu.html#EvMenu.parse_input"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.evmenu.EvMenu.parse_input" title="Permalink to this definition"></a></dt>
<dd><p>Parses the incoming string from the menu user.</p>
<dd><p>Parses the incoming string from the menu user. This is the entry-point for all input
into the menu.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>raw_string</strong> (<em>str</em>) The incoming, unmodified string
@ -855,7 +775,7 @@ given, the decorated node must itself provide a way to continue from the node!</
</pre></div>
</div>
<p class="rubric">Notes</p>
<p>All normal <strong>goto</strong> or <strong>exec</strong> callables returned from the decorated nodes
<p>All normal <strong>goto</strong> callables returned from the decorated nodes
will, if they accept <strong>**kwargs</strong>, get a new kwarg available_choices
injected. These are the ordered list of named options (descs) visible
on the current node page.</p>
@ -1009,7 +929,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['no', 'abort', 'a', 'n', 'y', 'yes', '__nomatch_command']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['__nomatch_command', 'yes', 'abort', 'y', 'a', 'no', 'n']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1035,7 +955,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'no abort a n y yes __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' no abort a n y yes __nomatch_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '__nomatch_command yes abort y a no n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command yes abort y a no n', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -135,7 +135,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'e', 'p', 'top', 'a', 'n', 'q', 'previous', 't', 'quit', 'end', 'next']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['t', 'top', 'abort', 'end', 'e', 'q', 'p', 'previous', 'a', 'quit', 'next', 'n']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -161,7 +161,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort e p top a n q previous t quit end next', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort e p top a n q previous t quit end next', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 't top abort end e q p previous a quit next n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' t top abort end e q p previous a quit next n', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -8818,8 +8818,6 @@
<li><a href="api/evennia.web.admin.tags.html#evennia.web.admin.tags.TagInline.extra">(evennia.web.admin.tags.TagInline attribute)</a>
</li>
</ul></li>
<li><a href="api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.extract_goto_exec">extract_goto_exec() (evennia.utils.evmenu.EvMenu method)</a>
</li>
<li><a href="api/evennia.server.portal.ssh.html#evennia.server.portal.ssh.ExtraInfoAuthServer">ExtraInfoAuthServer (class in evennia.server.portal.ssh)</a>
</li>
</ul></td>
@ -17373,10 +17371,10 @@
<li><a href="api/evennia.utils.ansi.html#evennia.utils.ansi.ANSIString.replace">(evennia.utils.ansi.ANSIString method)</a>
</li>
</ul></li>
<li><a href="api/evennia.utils.evtable.html#evennia.utils.evtable.EvCell.replace_data">replace_data() (evennia.utils.evtable.EvCell method)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="api/evennia.utils.evtable.html#evennia.utils.evtable.EvCell.replace_data">replace_data() (evennia.utils.evtable.EvCell method)</a>
</li>
<li><a href="api/evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.replace_timeslots">replace_timeslots() (evennia.contrib.grid.extended_room.extended_room.ExtendedRoom method)</a>
</li>
<li><a href="api/evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.repo_type">repo_type (evennia.contrib.utils.git_integration.git_integration.CmdGit attribute)</a>
@ -17730,10 +17728,6 @@
<li><a href="api/evennia.server.evennia_launcher.html#evennia.server.evennia_launcher.run_dummyrunner">run_dummyrunner() (in module evennia.server.evennia_launcher)</a>
</li>
<li><a href="api/evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.run_evscaperoom_menu">run_evscaperoom_menu() (in module evennia.contrib.full_systems.evscaperoom.menu)</a>
</li>
<li><a href="api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.run_exec">run_exec() (evennia.utils.evmenu.EvMenu method)</a>
</li>
<li><a href="api/evennia.utils.evmenu.html#evennia.utils.evmenu.EvMenu.run_exec_then_goto">run_exec_then_goto() (evennia.utils.evmenu.EvMenu method)</a>
</li>
<li><a href="api/evennia.utils.utils.html#evennia.utils.utils.run_in_main_thread">run_in_main_thread() (in module evennia.utils.utils)</a>
</li>

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