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Updated HTML docs.
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32 changed files with 127 additions and 117 deletions
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@ -210,7 +210,7 @@
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<span class="kn">from</span><span class="w"> </span><span class="nn">.characters</span><span class="w"> </span><span class="kn">import</span> <span class="n">LivingMixin</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">.enums</span><span class="w"> </span><span class="kn">import</span> <span class="n">Ability</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">.objects</span><span class="w"> </span><span class="kn">import</span> <span class="n">get_bare_hands</span>
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<span class="hll"><span class="k">class</span><span class="w"> </span><span class="nc">EvAdventureNPC</span><span class="p">(</span><span class="n">LivingMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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</span><span class="w"> </span><span class="sd">"""Base class for NPCs"""</span>
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@ -223,7 +223,7 @@
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<span class="hll"> <span class="n">morale</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">9</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
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</span> <span class="n">allegiance</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="n">Ability</span><span class="o">.</span><span class="n">ALLEGIANCE_HOSTILE</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
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<span class="hll">
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</span> <span class="n">weapon</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="n">BARE_HANDS</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="c1"># instead of inventory</span>
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</span> <span class="n">weapon</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="n">get_bare_hands</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="c1"># instead of inventory</span>
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<span class="n">coins</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="c1"># coin loot</span>
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<span class="hll"> <span class="n">is_idle</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
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