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Updated HTML docs.
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config: 962cacf850118f935983c0d4cc4f9190
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config: b5e2282afe007e73afdfea8d509f4d16
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -210,7 +210,7 @@
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<span class="kn">from</span><span class="w"> </span><span class="nn">.characters</span><span class="w"> </span><span class="kn">import</span> <span class="n">LivingMixin</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">.enums</span><span class="w"> </span><span class="kn">import</span> <span class="n">Ability</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">.objects</span><span class="w"> </span><span class="kn">import</span> <span class="n">get_bare_hands</span>
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<span class="hll"><span class="k">class</span><span class="w"> </span><span class="nc">EvAdventureNPC</span><span class="p">(</span><span class="n">LivingMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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</span><span class="w"> </span><span class="sd">"""Base class for NPCs"""</span>
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@ -223,7 +223,7 @@
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<span class="hll"> <span class="n">morale</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">9</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
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</span> <span class="n">allegiance</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="n">Ability</span><span class="o">.</span><span class="n">ALLEGIANCE_HOSTILE</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
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<span class="hll">
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</span> <span class="n">weapon</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="n">BARE_HANDS</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="c1"># instead of inventory</span>
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</span> <span class="n">weapon</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="n">get_bare_hands</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="c1"># instead of inventory</span>
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<span class="n">coins</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="c1"># coin loot</span>
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<span class="hll"> <span class="n">is_idle</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
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@ -257,20 +257,7 @@ utilities that will be useful later. We will also learn how to write <em>tests</
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<a class="reference internal" href="../../../api/evennia.contrib.tutorials.evadventure.utils.html"><span class="doc std std-doc">evennia/contrib/tutorials/evadventure/utils.py</span></a></p>
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</aside>
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<p>The utility module is used to contain general functions we may need to call repeatedly from various other modules. In this tutorial example, we only crate one utility: a function that produces a pretty display of any object we pass to it.</p>
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<p>Below is an example of the string we want to see:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Chipped</span> <span class="n">Sword</span>
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<span class="n">Value</span><span class="p">:</span> <span class="o">~</span><span class="mi">10</span> <span class="n">coins</span> <span class="p">[</span><span class="n">wielded</span> <span class="ow">in</span> <span class="n">Weapon</span> <span class="n">hand</span><span class="p">]</span>
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<span class="n">A</span> <span class="n">simple</span> <span class="n">sword</span> <span class="n">used</span> <span class="n">by</span> <span class="n">mercenaries</span> <span class="nb">all</span> <span class="n">over</span>
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<span class="n">the</span> <span class="n">world</span><span class="o">.</span>
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<span class="n">Slots</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span> <span class="n">Used</span> <span class="n">from</span><span class="p">:</span> <span class="n">weapon</span> <span class="n">hand</span>
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<span class="n">Quality</span><span class="p">:</span> <span class="mi">3</span><span class="p">,</span> <span class="n">Uses</span><span class="p">:</span> <span class="kc">None</span>
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<span class="n">Attacks</span> <span class="n">using</span> <span class="n">strength</span> <span class="n">against</span> <span class="n">armor</span><span class="o">.</span>
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<span class="n">Damage</span> <span class="n">roll</span><span class="p">:</span> <span class="mi">1</span><span class="n">d6</span>
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</pre></div>
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</div>
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<p>And, here’s the start of how the function might look:</p>
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<p>Here’s how it could look:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/evadventure/utils.py</span>
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<span class="n">_OBJ_STATS</span> <span class="o">=</span> <span class="s2">"""</span>
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@ -313,9 +300,25 @@ utilities that will be useful later. We will also learn how to write <em>tests</
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<span class="p">)</span>
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</pre></div>
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</div>
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<p>In our new <code class="docutils literal notranslate"><span class="pre">get_obj_stats</span></code> function above, we set up a string template with place holders for where every element of stats information should go. Study this string so that you understand what it does. The <code class="docutils literal notranslate"><span class="pre">|c</span></code>, <code class="docutils literal notranslate"><span class="pre">|y</span></code>, <code class="docutils literal notranslate"><span class="pre">|w</span></code> and <code class="docutils literal notranslate"><span class="pre">|n</span></code> markers are <a class="reference internal" href="../../../Concepts/Colors.html"><span class="doc std std-doc">Evennia color markup</span></a> for making the text cyan, yellow, white and neutral-color, respectively.</p>
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<p>Previously throughout these tutorial lessons, we have seen the <code class="docutils literal notranslate"><span class="pre">"""</span> <span class="pre">...</span> <span class="pre">"""</span></code> multi-line string used mainly for function help strings, but a triple-quoted string in Python is used for any multi-line string.</p>
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<p>Above, we set up a string template (<code class="docutils literal notranslate"><span class="pre">_OBJ_STATS</span></code>) with place holders (<code class="docutils literal notranslate"><span class="pre">{...}</span></code>) for where every element of stats information should go. In the <code class="docutils literal notranslate"><span class="pre">_OBJ_STATS.format(...)</span></code> call, we then dynamically fill those place holders with data from the object we pass into <code class="docutils literal notranslate"><span class="pre">get_obj_stats</span></code>.</p>
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<p>Here’s what you’d get back if you were to pass a ‘chipped sword’ to <code class="docutils literal notranslate"><span class="pre">get_obj_stats</span></code> (note that these docs don’t show the text colors):</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Chipped</span> <span class="n">Sword</span>
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<span class="n">Value</span><span class="p">:</span> <span class="o">~</span><span class="mi">10</span> <span class="n">coins</span> <span class="p">[</span><span class="n">wielded</span> <span class="ow">in</span> <span class="n">Weapon</span> <span class="n">hand</span><span class="p">]</span>
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<span class="n">A</span> <span class="n">simple</span> <span class="n">sword</span> <span class="n">used</span> <span class="n">by</span> <span class="n">mercenaries</span> <span class="nb">all</span> <span class="n">over</span>
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<span class="n">the</span> <span class="n">world</span><span class="o">.</span>
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<span class="n">Slots</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span> <span class="n">Used</span> <span class="n">from</span><span class="p">:</span> <span class="n">weapon</span> <span class="n">hand</span>
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<span class="n">Quality</span><span class="p">:</span> <span class="mi">3</span><span class="p">,</span> <span class="n">Uses</span><span class="p">:</span> <span class="kc">None</span>
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<span class="n">Attacks</span> <span class="n">using</span> <span class="n">strength</span> <span class="n">against</span> <span class="n">armor</span><span class="o">.</span>
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<span class="n">Damage</span> <span class="n">roll</span><span class="p">:</span> <span class="mi">1</span><span class="n">d6</span>
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</pre></div>
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</div>
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<p>We will later use this to let the player inspect any object without us having to make a new utility for every object type.</p>
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<p>Study the <code class="docutils literal notranslate"><span class="pre">_OBJ_STATS</span></code> template string so that you understand what it does. The <code class="docutils literal notranslate"><span class="pre">|c</span></code>, <code class="docutils literal notranslate"><span class="pre">|y</span></code>, <code class="docutils literal notranslate"><span class="pre">|w</span></code> and <code class="docutils literal notranslate"><span class="pre">|n</span></code> markers are <a class="reference internal" href="../../../Concepts/Colors.html"><span class="doc std std-doc">Evennia color markup</span></a> for making the text cyan, yellow, white and neutral-color, respectively.</p>
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<p>Some stats elements are easy to identify in the above code. For instance, <code class="docutils literal notranslate"><span class="pre">obj.key</span></code> is the name of an object and <code class="docutils literal notranslate"><span class="pre">obj.db.desc</span></code> will hold an object’s description — this is also how default Evennia works.</p>
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<p>So far, here in our tutorial, we have not yet established how to get any of the other properties like <code class="docutils literal notranslate"><span class="pre">size</span></code> or <code class="docutils literal notranslate"><span class="pre">attack_type</span></code>. For our current purposes, we will just set them to dummy values and we’ll need to revisit them later when we have more code in place!</p>
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||||
<p>So far, here in our tutorial, we have not yet established how to get any of the other properties like <code class="docutils literal notranslate"><span class="pre">size</span></code>, <code class="docutils literal notranslate"><span class="pre">damage_roll</span></code> or <code class="docutils literal notranslate"><span class="pre">attack_type_name</span></code>. For our current purposes, we will just set them to fixed dummy values so they work. We’ll need to revisit them later when we have more code in place!</p>
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</section>
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<section id="testing">
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<h2><span class="section-number">1.4. </span>Testing<a class="headerlink" href="#testing" title="Permalink to this headline">¶</a></h2>
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@ -355,7 +358,7 @@ is an example of the testing module. To dive deeper into unit testing in Evennia
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<span class="n">result</span><span class="p">,</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd">|ctestobj|n</span>
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<span class="sd">Value: ~|y10|n coins[not carried]</span>
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<span class="sd">Value: ~|y10|n coins[Not carried]</span>
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<span class="sd">A test object</span>
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|
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@ -27,7 +27,7 @@ from evennia import DefaultCharacter, AttributeProperty
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from .characters import LivingMixin
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from .enums import Ability
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from .objects import get_bare_hands
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class EvAdventureNPC(LivingMixin, DefaultCharacter):
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"""Base class for NPCs"""
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@ -40,7 +40,7 @@ class EvAdventureNPC(LivingMixin, DefaultCharacter):
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morale = AttributeProperty(default=9, autocreate=False)
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allegiance = AttributeProperty(default=Ability.ALLEGIANCE_HOSTILE, autocreate=False)
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weapon = AttributeProperty(default=BARE_HANDS, autocreate=False) # instead of inventory
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weapon = AttributeProperty(default=get_bare_hands, autocreate=False) # instead of inventory
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coins = AttributeProperty(default=1, autocreate=False) # coin loot
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is_idle = AttributeProperty(default=False, autocreate=False)
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|
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@ -151,22 +151,7 @@ An example of the utility module is found in
|
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|
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The utility module is used to contain general functions we may need to call repeatedly from various other modules. In this tutorial example, we only crate one utility: a function that produces a pretty display of any object we pass to it.
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Below is an example of the string we want to see:
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```
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Chipped Sword
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Value: ~10 coins [wielded in Weapon hand]
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A simple sword used by mercenaries all over
|
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the world.
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Slots: 1, Used from: weapon hand
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Quality: 3, Uses: None
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Attacks using strength against armor.
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Damage roll: 1d6
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```
|
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And, here's the start of how the function might look:
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Here's how it could look:
|
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```python
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# in mygame/evadventure/utils.py
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@ -210,11 +195,33 @@ def get_obj_stats(obj, owner=None):
|
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damage_roll="1d6"
|
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)
|
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```
|
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In our new `get_obj_stats` function above, we set up a string template with place holders for where every element of stats information should go. Study this string so that you understand what it does. The `|c`, `|y`, `|w` and `|n` markers are [Evennia color markup](../../../Concepts/Colors.md) for making the text cyan, yellow, white and neutral-color, respectively.
|
||||
|
||||
Previously throughout these tutorial lessons, we have seen the `""" ... """` multi-line string used mainly for function help strings, but a triple-quoted string in Python is used for any multi-line string.
|
||||
|
||||
Above, we set up a string template (`_OBJ_STATS`) with place holders (`{...}`) for where every element of stats information should go. In the `_OBJ_STATS.format(...)` call, we then dynamically fill those place holders with data from the object we pass into `get_obj_stats`.
|
||||
|
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Here's what you'd get back if you were to pass a 'chipped sword' to `get_obj_stats` (note that these docs don't show the text colors):
|
||||
|
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```
|
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Chipped Sword
|
||||
Value: ~10 coins [wielded in Weapon hand]
|
||||
|
||||
A simple sword used by mercenaries all over
|
||||
the world.
|
||||
|
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Slots: 1, Used from: weapon hand
|
||||
Quality: 3, Uses: None
|
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Attacks using strength against armor.
|
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Damage roll: 1d6
|
||||
```
|
||||
|
||||
We will later use this to let the player inspect any object without us having to make a new utility for every object type.
|
||||
|
||||
Study the `_OBJ_STATS` template string so that you understand what it does. The `|c`, `|y`, `|w` and `|n` markers are [Evennia color markup](../../../Concepts/Colors.md) for making the text cyan, yellow, white and neutral-color, respectively.
|
||||
|
||||
Some stats elements are easy to identify in the above code. For instance, `obj.key` is the name of an object and `obj.db.desc` will hold an object's description — this is also how default Evennia works.
|
||||
|
||||
So far, here in our tutorial, we have not yet established how to get any of the other properties like `size` or `attack_type`. For our current purposes, we will just set them to dummy values and we'll need to revisit them later when we have more code in place!
|
||||
So far, here in our tutorial, we have not yet established how to get any of the other properties like `size`, `damage_roll` or `attack_type_name`. For our current purposes, we will just set them to fixed dummy values so they work. We'll need to revisit them later when we have more code in place!
|
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## Testing
|
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@ -259,7 +266,7 @@ class TestUtils(EvenniaTest):
|
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result,
|
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"""
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|ctestobj|n
|
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Value: ~|y10|n coins[not carried]
|
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Value: ~|y10|n coins[Not carried]
|
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|
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A test object
|
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|
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@ -1419,7 +1419,7 @@ server settings.</p>
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<dl class="py attribute">
|
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<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
|
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<code class="sig-name descname">aliases</code><em class="property"> = ['@swap', '@typeclasses', '@parent', '@type', '@update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
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<code class="sig-name descname">aliases</code><em class="property"> = ['@update', '@typeclasses', '@type', '@parent', '@swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
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<dd></dd></dl>
|
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|
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<dl class="py attribute">
|
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@ -1450,7 +1450,7 @@ server settings.</p>
|
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|
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<dl class="py attribute">
|
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<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
|
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@swap @typeclasses @parent @type @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass swap typeclasses parent type update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@update @typeclasses @type @parent @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass update typeclasses type parent swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1912,7 +1912,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@locate', '@search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@search', '@locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1943,7 +1943,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -722,7 +722,7 @@ automatically begin with your name.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -763,7 +763,7 @@ space.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -985,7 +985,7 @@ main test suite started with</p>
|
|||
<p>Test the batch processor.</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmplmgrzxb7/25185a6b2c76903efd613a201757cde2f7a58564/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmppvok6np3/e81d40d95eb1c2cf7abb31b95555f1dfa750e560/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
|
|||
|
|
@ -136,7 +136,7 @@ connect “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'con', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -171,7 +171,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -195,7 +195,7 @@ create “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -232,7 +232,7 @@ create “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -256,7 +256,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -282,7 +282,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'con', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -183,7 +183,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -205,7 +205,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -247,7 +247,7 @@ name enclosed in quotes:</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -266,7 +266,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -292,7 +292,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callbacks', '@calls', '@callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callback', '@callbacks', '@calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -211,7 +211,7 @@ on user permission.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callbacks @calls @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call callbacks calls callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callback @callbacks @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -174,7 +174,7 @@ players</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['manage ideas', 'manage players', 'manage bugs']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['manage bugs', 'manage ideas', 'manage players']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -208,7 +208,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'manage ideas manage players manage bugs', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage ideas manage players manage bugs', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'manage bugs manage ideas manage players', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage bugs manage ideas manage players', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -174,7 +174,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chanalias', 'aliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['aliaschan', 'chanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -205,7 +205,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -225,7 +225,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'chicken out', 'quit', 'q']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'q', 'quit', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -249,7 +249,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort chicken out quit q', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort chicken out quit q', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out q quit abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q quit abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -385,7 +385,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', ';', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'whisper', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -414,7 +414,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; whisper shout', 'category': 'general', 'key': 'say', 'no_prefix': ' ; whisper shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -504,7 +504,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'e', 'examine', 'ex']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'examine', 'ex', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -533,7 +533,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus e examine ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus e examine ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e examine ex unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e examine ex unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -595,7 +595,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'i', 'give']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inv', 'i', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -619,7 +619,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv i give', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory inv i give', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inv i inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inv i inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -640,7 +640,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@dig', '@open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@open', '@dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -663,7 +663,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@dig @open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@open @dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -759,7 +759,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -785,7 +785,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -686,7 +686,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -712,7 +712,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -581,7 +581,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -601,7 +601,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -704,7 +704,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -724,7 +724,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -483,7 +483,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -503,7 +503,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -943,7 +943,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -963,7 +963,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -436,7 +436,7 @@ there is no room above/below you, your movement will fail.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['dive', 'fly']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['fly', 'dive']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -459,7 +459,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'dive fly', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' dive fly', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fly dive', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' fly dive', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -340,7 +340,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '@dice']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -366,7 +366,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -908,7 +908,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -935,7 +935,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -520,7 +520,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'l', 'feel', 'listen', 'examine', 'get']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'feel', 'listen', 'get', 'ex', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -546,7 +546,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex l feel listen examine get', 'category': 'general', 'key': 'look', 'no_prefix': ' ex l feel listen examine get', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l feel listen get ex examine', 'category': 'general', 'key': 'look', 'no_prefix': ' l feel listen get ex examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -570,7 +570,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['move', 'push', 'pull', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'shiftroot', 'push', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -606,7 +606,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'move push pull shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move push pull shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull shiftroot push move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull shiftroot push move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -623,7 +623,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'press button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -649,7 +649,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button push button button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -793,7 +793,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'bash', 'pierce', 'fight', 'parry', 'kill', 'stab', 'thrust', 'hit', 'defend', 'slash']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['thrust', 'slash', 'chop', 'bash', 'pierce', 'stab', 'parry', 'fight', 'hit', 'kill', 'defend']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -819,7 +819,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop bash pierce fight parry kill stab thrust hit defend slash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop bash pierce fight parry kill stab thrust hit defend slash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'thrust slash chop bash pierce stab parry fight hit kill defend', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' thrust slash chop bash pierce stab parry fight hit kill defend', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -982,7 +982,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'feel around', 'l', 'search', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'search', 'fiddle', 'feel', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1010,7 +1010,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fiddle feel around l search feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle feel around l search feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l search fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l search fiddle feel feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -222,7 +222,7 @@ git evennia pull - Pull the latest evennia code.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmplmgrzxb7/25185a6b2c76903efd613a201757cde2f7a58564/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmppvok6np3/e81d40d95eb1c2cf7abb31b95555f1dfa750e560/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -283,7 +283,7 @@ git pull - Pull the latest code from your current branch.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmplmgrzxb7/25185a6b2c76903efd613a201757cde2f7a58564/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmppvok6np3/e81d40d95eb1c2cf7abb31b95555f1dfa750e560/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
|
|||
|
|
@ -356,7 +356,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':I', ':x', ':DD', ':q!', '::', ':dd', ':s', ':wq', ':::', ':i', ':dw', ':u', ':fi', ':>', ':UU', ':p', ':q', ':echo', ':r', ':f', ':y', ':', ':h', ':A', ':S', ':fd', ':=', ':w', ':j', ':!', ':<', ':uu']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':<', ':', ':r', ':fd', ':w', ':q!', ':UU', ':::', ':i', ':q', ':uu', ':f', ':S', ':x', ':=', ':DD', ':fi', ':p', ':A', ':I', '::', ':dd', ':u', ':wq', ':s', ':y', ':echo', ':dw', ':j', ':!', ':h', ':>']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -384,7 +384,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':I :x :DD :q! :: :dd :s :wq ::: :i :dw :u :fi :> :UU :p :q :echo :r :f :y : :h :A :S :fd := :w :j :! :< :uu', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :I :x :DD :q! :: :dd :s :wq ::: :i :dw :u :fi :> :UU :p :q :echo :r :f :y : :h :A :S :fd := :w :j :! :< :uu', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':< : :r :fd :w :q! :UU ::: :i :q :uu :f :S :x := :DD :fi :p :A :I :: :dd :u :wq :s :y :echo :dw :j :! :h :>', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :< : :r :fd :w :q! :UU ::: :i :q :uu :f :S :x := :DD :fi :p :A :I :: :dd :u :wq :s :y :echo :dw :j :! :h :>', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -955,7 +955,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['no', 'abort', '__nomatch_command', 'yes', 'a', 'y', 'n']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'abort', 'y', 'yes', 'a', '__nomatch_command', 'no']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -981,7 +981,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'no abort __nomatch_command yes a y n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' no abort __nomatch_command yes a y n', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'n abort y yes a __nomatch_command no', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n abort y yes a __nomatch_command no', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'quit', 't', 'end', 'previous', 'p', 'top', 'e', 'next', 'a', 'n', 'q']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['top', 'n', 'abort', 'e', 'end', 'quit', 'a', 'p', 'q', 'next', 'previous', 't']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -177,7 +177,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort quit t end previous p top e next a n q', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort quit t end previous p top e next a n q', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'top n abort e end quit a p q next previous t', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top n abort e end quit a p q next previous t', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
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