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contrib/tutorial_world/build.ev update markup only
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@ -94,7 +94,7 @@
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# describe the tutorial exit
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#
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@desc tutorial =
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This starts the {gEvennia tutorial{n, using a small solo game to show off
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This starts the |gEvennia tutorial|n, using a small solo game to show off
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some of the server's possibilities.
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#
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# now we actually go to the tutorial
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@ -104,13 +104,13 @@ tutorial
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# ... and describe it.
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#
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@desc
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{gWelcome to the Evennia tutorial!{n
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|gWelcome to the Evennia tutorial!|n
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The following tutorial consists of a small single-player quest
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area. The various rooms are designed to show off some of the power
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and possibilities of the Evennia mud creation system. At any time
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during this tutorial you can use the {wtutorial{n (or {wtut{n)
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during this tutorial you can use the |wtutorial|n (or |wtut|n)
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command to get some background info about the room or certain objects
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to see what is going on "behind the scenes".
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@ -127,8 +127,8 @@ tutorial
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along a high, rocky coast ...
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{g(write 'start' or 'begin' to start the tutorial. Try 'tutorial'
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to get behind-the-scenes help anywhere.){n
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|g(write 'start' or 'begin' to start the tutorial. Try 'tutorial'
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to get behind-the-scenes help anywhere.)|n
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#
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# Show that the tutorial command works ...
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#
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@ -203,12 +203,12 @@ start
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used for all tutorial rooms can display.
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#
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@desc
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You stand on the high coast line overlooking a stormy {wsea{n far
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You stand on the high coast line overlooking a stormy |wsea|n far
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below. Around you the ground is covered in low gray-green grass,
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pushed flat by wind and rain. Inland, the vast dark moors begin, only
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here and there covered in patches of low trees and brushes.
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To the east, you glimpse the ragged outline of a castle {wruin{n. It sits
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To the east, you glimpse the ragged outline of a castle |wruin|n. It sits
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perched on a sheer cliff out into the water, isolated from the
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shore. The only way to reach it seems by way of an old hanging bridge,
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anchored not far east from here.
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@ -327,9 +327,9 @@ start
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The branches are wet and slippery but can easily carry your
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weight. From this high vantage point you can see far and wide.
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... In fact, you notice {Ya faint yellowish light{n not far to the north,
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... In fact, you notice |Ya faint yellowish light|n not far to the north,
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beyond the trees. It looks like some sort of building. From this angle
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you can make out a {wfaint footpath{n leading in that direction, all
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you can make out a |wfaint footpath|n leading in that direction, all
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but impossible to make out from ground level. You mentally register
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where the footpath starts and will now be able to find it again.
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@ -376,7 +376,7 @@ north
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@desc
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You stand outside a one-story sturdy wooden building. Light flickers
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behind closed storm shutters. Over the door a sign creaks in the wind
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- the writing says {cEvennia Inn{n and the curly letters are
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- the writing says |cEvennia Inn|n and the curly letters are
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surrounded by a painted image of some sort of snake. From inside you
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hear the sound of laughter, singing and loud conversation.
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#
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@ -413,12 +413,12 @@ north
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Soon you have a beer in hand and are chatting with the locals. Your
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eye falls on a {wbarrel{n in a corner with a few old rusty weapons
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sticking out. There is a sign next to it: {wFree to take{n. A patron
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eye falls on a |wbarrel|n in a corner with a few old rusty weapons
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sticking out. There is a sign next to it: |wFree to take|n. A patron
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tells you cheerfully that it's the leftovers from those foolish
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adventurers that challenged the old ruin before you ...
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(to get a weapon from the barrel, use {wget weapon{n)
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(to get a weapon from the barrel, use |wget weapon|n)
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#
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@desc barrel =
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This barrel has the air of leftovers - it contains an assorted
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@ -544,11 +544,11 @@ bridge
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@desc
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You are on a narrow ledge protruding from the side of the cliff,
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about halfway down. The air is saturated with salty sea water,
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sprays hitting your face from the crashing waves {wbelow{n.
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sprays hitting your face from the crashing waves |wbelow|n.
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The ledge is covered with a few black-grey brushes. Not far from you
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the cliff-face is broken down to reveal a narrow natural opening into
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the cliff. High above you the {wbridge{n sways and creaks in the wind.
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the cliff. High above you the |wbridge|n sways and creaks in the wind.
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#
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@detail brush;brushes =
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The brushes covering the ledge are gray and dwarfed from constantly
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@ -662,7 +662,7 @@ hole
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# light source.
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#
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@desc
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{YThe {yflickering light{Y of your makeshift light reveals a small square
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|YThe |yflickering light|Y of your makeshift light reveals a small square
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cell. It does not seem like you are still in the castle, for the
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stone of the walls are chiseled crudely and drip with water and mold.
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@ -671,7 +671,7 @@ hole
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been a bed or a bench but is now nothing more than a pile of splinters,
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one of which you are using for light. One of the walls is covered with a
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thick cover of black roots having broken through the cracks from the
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outside.{n
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outside.|n
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#
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@detail iron-cast door;iron;door;iron-cast =
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The door is very solid and clad in iron. No matter how much you push
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@ -740,9 +740,9 @@ hole
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portcullis, formerly blocking off the inner castle from attack, is
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sprawled over the ground together with most of its frame.
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{wEast{n the gatehouse leads out to a small open area surrounded by
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|wEast|n the gatehouse leads out to a small open area surrounded by
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the remains of the castle. There is also a standing archway
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offering passage to a path along the old {wsouth{nern inner wall.
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offering passage to a path along the old |wsouth|nern inner wall.
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#
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@detail portoculis;fall;fallen;grating =
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This heavy iron grating used to block off the inner part of the gate house, now it has fallen
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@ -784,9 +784,9 @@ archway
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against the outer wall. The whole scene is directly open to the sky.
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The buildings make a half-circle along the main wall, here and there
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broken by falling stone and rubble. At one end (the {wnorth{nern) of
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broken by falling stone and rubble. At one end (the |wnorth|nern) of
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this half-circle is the entrance to the castle, the ruined
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gatehoue. {wEast{nwards from here is some sort of open courtyard.
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gatehoue. |wEast|nwards from here is some sort of open courtyard.
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#------------------------------------------------------------
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#
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@ -802,13 +802,13 @@ archway
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#
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@desc
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The ruins opens up to the sky in a small open area, lined by
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columns. The open area is dominated by a huge stone {wobelisk{n in its
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columns. The open area is dominated by a huge stone |wobelisk|n in its
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center, an ancient ornament miraculously still standing.
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Previously one could probably continue past the obelisk and eastward
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into the castle keep itself, but that way is now completely blocked
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by fallen rubble. To the {wwest{n is the gatehouse and entrance to
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the castle, whereas {wsouth{nwards the collumns make way for a wide
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by fallen rubble. To the |wwest|n is the gatehouse and entrance to
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the castle, whereas |wsouth|nwards the collumns make way for a wide
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open courtyard.
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#
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@set here/tutorial_info =
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@ -829,7 +829,7 @@ archway
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# Set the puzzle clues on the obelisk. The order should correspond
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# to the ids later checked by the antechamber puzzle.
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#
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@set obelisk/puzzle_descs = ("You can briefly make out the image of {ba woman with a blue bird{n.", "You for a moment see the visage of {ba woman on a horse{n.", "For the briefest moment you make out an engraving of {ba regal woman wearing a crown{n.", "You think you can see the outline of {ba flaming shield{n in the stone.", "The surface for a moment seems to portray {ba sharp-faced woman with white hair{n.")
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@set obelisk/puzzle_descs = ("You can briefly make out the image of |ba woman with a blue bird|n.", "You for a moment see the visage of |ba woman on a horse|n.", "For the briefest moment you make out an engraving of |ba regal woman wearing a crown|n.", "You think you can see the outline of |ba flaming shield|n in the stone.", "The surface for a moment seems to portray |ba sharp-faced woman with white hair|n.")
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# Create the mobile. This is its start location.
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@create/drop Ghostly apparition;ghost;apparition;fog : tutorial_world.mob.Mob
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overgrown with low grass and patches of thorny vines. There is a
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collapsed structure close to the gatehouse that looks like a stable.
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{wNorth{nwards is a smaller area cornered in the debris, adorned with
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a large obelisk-like thing. To the {wwest{n the castle walls loom
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over a mess of collapsed buildings. On the opposite, {weast{nern side
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|wNorth|nwards is a smaller area cornered in the debris, adorned with
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a large obelisk-like thing. To the |wwest|n the castle walls loom
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over a mess of collapsed buildings. On the opposite, |weast|nern side
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of the yard is a large building with a curved roof that seem to have
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withstood the test of time better than many of those around it, it
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looks like some sort of temple.
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@ -1009,7 +1009,7 @@ stairs down
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close to great power.
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The sides of the chamber are lined with stone archways, these are
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entrances to the {wtombs{n of what must have been influential
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entrances to the |wtombs|n of what must have been influential
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families or individual heroes of the realm. Each is adorned by a
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stone statue or symbol of fine make. They do not seem to be ordered
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in any particular order or rank.
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@ -1050,8 +1050,8 @@ Blue bird tomb
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make out a coffin in front of you in the gloom.
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{rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. {n
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|rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. |n
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...
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make out a coffin in front of you in the gloom.
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{rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. {n
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|rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. |n
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...
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make out a coffin in front of you in the gloom.
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{rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. {n
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|rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. |n
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...
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@ -1190,8 +1190,8 @@ Tomb of the shield
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make out a coffin in front of you in the gloom.
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{rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. {n
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|rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. |n
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...
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@ -1238,8 +1238,8 @@ Tomb of the hero
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make out a coffin in front of you in the gloom.
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{rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. {n
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|rSuddenly you hear a distinct 'click' and the ground abruptly
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disappears under your feet! You fall ... things go dark. |n
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...
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@ -1304,7 +1304,7 @@ The weapon held by the stone hands looks very realistic ...
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rather than one in stone. This must be the hero's legendary weapon!
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The prize you have been looking for!
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(try {wget weapon{n)
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(try |wget weapon|n)
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#
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@set sarcophagus/rack_id = rack_sarcophagus
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#
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@ -1317,14 +1317,14 @@ The prize you have been looking for!
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Trembling you carefully release the weapon from the stone to test
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its weight. You are finally holding your prize,
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The {c%s{n
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The |c%s|n
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in your hands!
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{gThis concludes the Evennia tutorial. From here you can either
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|gThis concludes the Evennia tutorial. From here you can either
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continue to explore the castle (hint: this weapon works better
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against the castle guardian than any you might have found earlier) or
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you can choose to exit.{n
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you can choose to exit.|n
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#------------------------------------------------------------
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#
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@ -1353,14 +1353,14 @@ The prize you have been looking for!
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#
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# this room quits the tutorial and cleans up all variables that were set.
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@desc
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{gThanks for trying out this little Evennia tutorial!
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|gThanks for trying out this little Evennia tutorial!
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The game play given here is of course just scraping the surface of
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what can be done with Evennia. The tutorial focuses more on showing
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various techniques than to supply any sort of novel storytelling or
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gaming challenge. The full README and source code for the tutorial
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world can be found under {wcontrib/tutorial_world{g.
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world can be found under |wcontrib/tutorial_world|g.
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If you went through the tutorial quest once, it can be interesting to
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not have come across yet, maybe with the source/build code next to
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you. If you play as superuser (user #1) the mobile will ignore you
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and teleport rooms etc will not affect you (this will also disable all
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locks, so keep that in mind when checking functionality).{n
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locks, so keep that in mind when checking functionality).|n
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#
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@set here/tutorial_info =
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This room cleans up all temporary attributes and tags that were put
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