Merge branch 'develop' into contrib/evadventure

This commit is contained in:
Griatch 2022-09-11 11:45:01 +02:00
commit 8d8d8740a6

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@ -112,7 +112,8 @@ something like `call:false()`.
- `search` - this controls if the object can be found with the
`DefaultObject.search` method (usually referred to with `caller.search`
in Commands). This is how to create entirely 'undetectable' in-game objects.
Note that if you are aiming to make some permanently invisible game system,
If not setting this lock excplicitly, all objects are assumed searchable.
Note that if you are aiming to make some _permanently invisible game system,
using a [Script](Scripts) is a better bet.
- `get`- who may pick up the object and carry it around.
- `puppet` - who may "become" this object and control it as their "character".